Search found 380 matches

by conn11
Wed Nov 06, 2019 7:20 am
Forum: Ideas and Suggestions
Topic: Blueprint editor / Design whiteboard
Replies: 14
Views: 5746

Re: Blueprint editor / Design whiteboard

I am very much in favor of this proposition, modifying blueprints currently is highly annoying, because the necessity of manually having to change the name an icons. A update feature is needed, the obvious side effect is the ability to create blueprints in the editor from the ground up. Implementing...
by conn11
Fri Nov 01, 2019 6:24 pm
Forum: News
Topic: Friday Facts #319 - New T-shirts & Lua event filtering
Replies: 35
Views: 13416

Re: Friday Facts #319 - New T-shirts & Lua event filtering

Automation seems to be still locked at 86%, the new designs are certainly a nice addition.
by conn11
Fri Oct 25, 2019 3:28 pm
Forum: News
Topic: Friday Facts #318 - New Tooltips
Replies: 118
Views: 39479

Re: Friday Facts #318 - New Tooltips

I do very much like the new style and the cleaned up informations, looking forward how they do fit in the overall game. Maybe by linking related tooltips (e.g. roboport and powerarmor) we can establish some kind of in game factoriopedia for uninterrupted factory growth.
by conn11
Thu Oct 17, 2019 3:23 pm
Forum: Releases
Topic: Version 0.17.70
Replies: 32
Views: 16753

Re: Version 0.17.70

Following the recent notable increase in consumption of walls and laser turrets, the biters seems to stress my defenses adaequatly more. I guess I'll have to play without biters starting from now, or at least to tune them significantly down - and hurry to get the achievements I lack before I upgrad...
by conn11
Wed Oct 16, 2019 10:30 pm
Forum: Releases
Topic: Version 0.17.70
Replies: 32
Views: 16753

Re: Version 0.17.70

Following the recent notable increase in consumption of walls and laser turrets, the biters seems to stress my defenses adaequatly more. I guess I'll have to play without biters starting from now, or at least to tune them significantly down - and hurry to get the achievements I lack before I upgrad...
by conn11
Wed Oct 16, 2019 2:44 pm
Forum: Releases
Topic: Version 0.17.70
Replies: 32
Views: 16753

Re: Version 0.17.70

Following the recent notable increase in consumption of walls and laser turrets, the biters seems to stress my defenses adaequatly more. Should a further update fix the decreased frozen Biter issue even more, we will have a noteworthy adversary in the game.
by conn11
Wed Oct 09, 2019 4:41 am
Forum: Ideas and Suggestions
Topic: Blueprint Book is not enough for me
Replies: 18
Views: 4935

Re: Blueprint Book is not enough for me

+1 blueprints are such an important gameplay element and at least for me replacing single entity placement to a high degree. The possibility of a simple programmable deconstruction/ bp-chain could put much more emphasis on design in outposting, rather than more or less manually repeating the process...
by conn11
Fri Sep 27, 2019 11:01 am
Forum: News
Topic: Friday Facts #314 - 0.17 stable
Replies: 105
Views: 40249

Re: Friday Facts #314 - 0.17 stable

Gergely wrote:
Fri Sep 27, 2019 10:52 am
Who else thought of biters when reading "the great bug war"?
My artillery is a little bit to far reaching to be considered with pesky annoyances like that :D
A Vacation well deserved, I would say.
by conn11
Tue Sep 24, 2019 9:14 pm
Forum: News
Topic: Factorio version 0.17 - Now stable
Replies: 33
Views: 16729

Re: Factorio version 0.17 - Now stable

Congratulations, reading about the major (not to mention the countless not explicitly described) changes again, just shows, how much work and effort you guys put into .17. The result is worth it, great work!
by conn11
Fri Sep 20, 2019 4:23 pm
Forum: News
Topic: Friday Facts #313 - Light at the end of the bug tunnel
Replies: 58
Views: 22197

Re: Friday Facts #313 - Light at the end of the bug tunnel

„Professional game journalism“ a contradiction in term.
by conn11
Fri Sep 20, 2019 9:21 am
Forum: Ideas and Suggestions
Topic: Feature request: Upgrade planner + blueprint books
Replies: 2
Views: 890

Re: Feature request: Upgrade planner + blueprint books

it's not only feasible but already possible.
by conn11
Thu Sep 19, 2019 7:41 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.69] Landfill color on minimap is still green
Replies: 2
Views: 2872

Re: [0.17.69] Landfill color on minimap is still green

...and different from the concept presented in the fff. Dose newly laid landfill look the same on this map?
Since landfill is and definitely was classified as just normal Terrain in previous versions, the minimap seems to behave nominally.
by conn11
Thu Sep 19, 2019 6:01 pm
Forum: Releases
Topic: Version 0.17.69 - Stable 1
Replies: 45
Views: 30377

Re: Version 0.17.69

One step closer to stable, well done :)
Rich text for save games, is a great QoL improvement.
by conn11
Mon Sep 16, 2019 2:22 pm
Forum: Balancing
Topic: Make nightvision internal buffer bigger
Replies: 22
Views: 9508

Re: Make nightvision internal buffer bigger

Excellent idea, there is the gap of potentially using night vision on modular armor but having not researched batteries yet. For consistency reasons multi tired nv could be a thing. Mk I with generous internal buffer and the old greenish optic. Mk II as it is now.
by conn11
Mon Sep 16, 2019 4:09 am
Forum: Ideas and Suggestions
Topic: Add Game Difficulty setting in Vanilla - Easy/Normal/Difficult
Replies: 8
Views: 2135

Re: Add Game Difficulty setting in Vanilla - Easy/Normal/Difficult

Most of the suggested difficult options would be quite incompatible with the lower tiers and therefore make multiplayer matchmaking harder and more exclusive. I even think, that newer players would be more hinderd by such changes, too get in touch or learn from more expirienced players. Although hav...
by conn11
Fri Sep 13, 2019 3:48 pm
Forum: News
Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
Replies: 144
Views: 54436

Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain

I do like the new landfill texture very much. Using just the grass before felt a little bit like a placeholder. Still undecided if the rectangular shape or the mocked up 45degree turned looks better. Since landfill looks different from normal terrain, shouldn’t it be handelt like other floors, esspe...
by conn11
Fri Sep 13, 2019 1:52 pm
Forum: Ideas and Suggestions
Topic: Rocket launch shouldn't be able to destroy science
Replies: 24
Views: 4195

Re: Rocket launch shouldn't be able to destroy science

I'm not arguing against usage of circuit networks in the least. Yet - as argued in the OP - the behaviour is inconsistent and against expectations (thus I consider the suggested things workarounds). And it is not good means to "encourage" usage circuit networks this way at this place in a...
by conn11
Fri Sep 13, 2019 10:40 am
Forum: Ideas and Suggestions
Topic: Rocket launch shouldn't be able to destroy science
Replies: 24
Views: 4195

Re: Rocket launch shouldn't be able to destroy science

I believe the OP has quite a valid point: the game behaves counter-intuitively in this case (even when it's reasonably edge-case). One would expect the rocket to simply not launch if the science pack storage inside the launch facility is full. Practical solution: allow the rocket to start and produ...
by conn11
Tue Sep 10, 2019 1:44 pm
Forum: Ideas and Suggestions
Topic: this may be often recommended but Technology hidden behind Boss battles?
Replies: 8
Views: 1706

Re: this may be often recommended but Technology hidden behind Boss battles?

One could go so far, to suggest resuing exactly those entities. The argumentation for (and against) a the underlying theme of adventure mode can be found in the controversial opinion blog.
by conn11
Tue Sep 10, 2019 1:09 pm
Forum: Ideas and Suggestions
Topic: this may be often recommended but Technology hidden behind Boss battles?
Replies: 8
Views: 1706

Re: this may be often recommended but Technology hidden behind Boss battles?

Sounds like something in the vicinity of the adventure mod from fff309 and therefore a big maybe in a post 1.0. release.

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