Search found 385 matches
- Wed Nov 13, 2019 5:40 am
- Forum: Ideas and Suggestions
- Topic: Make visible mark on boxes if the volume limit is set
- Replies: 18
- Views: 6230
Re: Make visible mark on boxes if the volume limit is set
Excellent idea (like anything including more bottleneck-mod‘ish features in Vanilla) both the proposed tooltip and the visual representation in alt mode. What about a bluish „item bar“ filling up (analog to the depleting health bar), if you set a stack limit the bar is drawn with a vertical pointer...
- Sun Nov 10, 2019 3:24 pm
- Forum: Ideas and Suggestions
- Topic: Make visible mark on boxes if the volume limit is set
- Replies: 18
- Views: 6230
Re: Make visible mark on boxes if the volume limit is set
Excellent idea (like anything including more bottleneck-mod‘ish features in Vanilla) both the proposed tooltip and the visual representation in alt mode. What about a bluish „item bar“ filling up (analog to the depleting health bar), if you set a stack limit the bar is drawn with a vertical pointer ...
- Sat Nov 09, 2019 9:27 pm
- Forum: News
- Topic: Friday Facts #320 - Color correction
- Replies: 202
- Views: 74318
Re: Friday Facts #320 - Color correction
... Factory damaging acid rain and darker/greyer daytime colors in areas with a lot of pollution in the air (also impacting solar panel output and player health?), or ground tiles shifting their color palette into the grey once polluted - like the trees dieing - would support that narrative better....
- Fri Nov 08, 2019 6:14 pm
- Forum: News
- Topic: Friday Facts #320 - Color correction
- Replies: 202
- Views: 74318
Re: Friday Facts #320 - Color correction
Hey guys, looks like a lot of work went into this The new day time colours are a lot clearer and easier for my tired eyes, especially the map. However, I find the blue nighttime is making it way harder to see. Even before this update you couldn’t see anything at nighttimes, at least in plain Vanill...
- Fri Nov 08, 2019 6:00 pm
- Forum: News
- Topic: Friday Facts #320 - Color correction
- Replies: 202
- Views: 74318
Re: Friday Facts #320 - Color correction
I do like the new colors, making the game more vibrant and pleasing to the eye, without loosing the pollution aspect. The bluish glow in the night is magnificant. I wonder how that’s going to interact with the glowing pipes. The only complaint, at least judging from the juxtaposed images, some items...
- Wed Nov 06, 2019 7:20 am
- Forum: Ideas and Suggestions
- Topic: Blueprint editor / Design whiteboard
- Replies: 14
- Views: 6843
Re: Blueprint editor / Design whiteboard
I am very much in favor of this proposition, modifying blueprints currently is highly annoying, because the necessity of manually having to change the name an icons. A update feature is needed, the obvious side effect is the ability to create blueprints in the editor from the ground up. Implementing...
- Fri Nov 01, 2019 6:24 pm
- Forum: News
- Topic: Friday Facts #319 - New T-shirts & Lua event filtering
- Replies: 35
- Views: 16533
Re: Friday Facts #319 - New T-shirts & Lua event filtering
Automation seems to be still locked at 86%, the new designs are certainly a nice addition.
- Fri Oct 25, 2019 3:28 pm
- Forum: News
- Topic: Friday Facts #318 - New Tooltips
- Replies: 118
- Views: 46770
Re: Friday Facts #318 - New Tooltips
I do very much like the new style and the cleaned up informations, looking forward how they do fit in the overall game. Maybe by linking related tooltips (e.g. roboport and powerarmor) we can establish some kind of in game factoriopedia for uninterrupted factory growth.
- Thu Oct 17, 2019 3:23 pm
- Forum: Releases
- Topic: Version 0.17.70
- Replies: 32
- Views: 18676
Re: Version 0.17.70
Following the recent notable increase in consumption of walls and laser turrets, the biters seems to stress my defenses adaequatly more. I guess I'll have to play without biters starting from now, or at least to tune them significantly down - and hurry to get the achievements I lack before I upgrad...
- Wed Oct 16, 2019 10:30 pm
- Forum: Releases
- Topic: Version 0.17.70
- Replies: 32
- Views: 18676
Re: Version 0.17.70
Following the recent notable increase in consumption of walls and laser turrets, the biters seems to stress my defenses adaequatly more. I guess I'll have to play without biters starting from now, or at least to tune them significantly down - and hurry to get the achievements I lack before I upgrad...
- Wed Oct 16, 2019 2:44 pm
- Forum: Releases
- Topic: Version 0.17.70
- Replies: 32
- Views: 18676
Re: Version 0.17.70
Following the recent notable increase in consumption of walls and laser turrets, the biters seems to stress my defenses adaequatly more. Should a further update fix the decreased frozen Biter issue even more, we will have a noteworthy adversary in the game.
- Wed Oct 09, 2019 4:41 am
- Forum: Ideas and Suggestions
- Topic: Blueprint Book is not enough for me
- Replies: 18
- Views: 6111
Re: Blueprint Book is not enough for me
+1 blueprints are such an important gameplay element and at least for me replacing single entity placement to a high degree. The possibility of a simple programmable deconstruction/ bp-chain could put much more emphasis on design in outposting, rather than more or less manually repeating the process...
- Fri Sep 27, 2019 11:01 am
- Forum: News
- Topic: Friday Facts #314 - 0.17 stable
- Replies: 105
- Views: 46988
- Tue Sep 24, 2019 9:14 pm
- Forum: News
- Topic: Factorio version 0.17 - Now stable
- Replies: 33
- Views: 18896
Re: Factorio version 0.17 - Now stable
Congratulations, reading about the major (not to mention the countless not explicitly described) changes again, just shows, how much work and effort you guys put into .17. The result is worth it, great work!
- Fri Sep 20, 2019 4:23 pm
- Forum: News
- Topic: Friday Facts #313 - Light at the end of the bug tunnel
- Replies: 58
- Views: 25799
Re: Friday Facts #313 - Light at the end of the bug tunnel
„Professional game journalism“ a contradiction in term.
- Fri Sep 20, 2019 9:21 am
- Forum: Ideas and Suggestions
- Topic: Feature request: Upgrade planner + blueprint books
- Replies: 2
- Views: 1074
Re: Feature request: Upgrade planner + blueprint books
it's not only feasible but already possible.
- Thu Sep 19, 2019 7:41 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.69] Landfill color on minimap is still green
- Replies: 2
- Views: 3272
Re: [0.17.69] Landfill color on minimap is still green
...and different from the concept presented in the fff. Dose newly laid landfill look the same on this map?
Since landfill is and definitely was classified as just normal Terrain in previous versions, the minimap seems to behave nominally.
Since landfill is and definitely was classified as just normal Terrain in previous versions, the minimap seems to behave nominally.
- Thu Sep 19, 2019 6:01 pm
- Forum: Releases
- Topic: Version 0.17.69 - Stable 1
- Replies: 45
- Views: 33295
Re: Version 0.17.69
One step closer to stable, well done
Rich text for save games, is a great QoL improvement.
Rich text for save games, is a great QoL improvement.
- Mon Sep 16, 2019 2:22 pm
- Forum: Balancing
- Topic: Make nightvision internal buffer bigger
- Replies: 22
- Views: 10821
Re: Make nightvision internal buffer bigger
Excellent idea, there is the gap of potentially using night vision on modular armor but having not researched batteries yet. For consistency reasons multi tired nv could be a thing. Mk I with generous internal buffer and the old greenish optic. Mk II as it is now.
- Mon Sep 16, 2019 4:09 am
- Forum: Ideas and Suggestions
- Topic: Add Game Difficulty setting in Vanilla - Easy/Normal/Difficult
- Replies: 8
- Views: 2684
Re: Add Game Difficulty setting in Vanilla - Easy/Normal/Difficult
Most of the suggested difficult options would be quite incompatible with the lower tiers and therefore make multiplayer matchmaking harder and more exclusive. I even think, that newer players would be more hinderd by such changes, too get in touch or learn from more expirienced players. Although hav...