Search found 380 matches

by conn11
Fri Dec 27, 2019 3:17 pm
Forum: Outdated/Not implemented
Topic: Factorio on Stadia please
Replies: 20
Views: 6146

Re: Factorio on Stadia please

... As far as I know, Stadia does require using the controller, but I don't think that's really an issue. I've ONLY ever played Factorio with a controller, and I've played a few thousand hours since 0.13. Granted, I do use the Steam controller, which is a bit better as a mouse than a typical joysti...
by conn11
Fri Dec 27, 2019 11:37 am
Forum: Ideas and Suggestions
Topic: [0.17.4] Toggle Belt Immunity shortcut
Replies: 13
Views: 3446

Toggle belt immunity

TL;DR Make the belt-immunity equipment toggeable What ? likely via the shortcut bar, as implemented for roboports and exoskeletons. Why ? Belt immunity is highly useful for building stuff or placing blueprints inside a thight or somewhat spaghettified factory. Using belts to get faster from A to B ...
by conn11
Thu Dec 26, 2019 1:37 pm
Forum: Ideas and Suggestions
Topic: Renaming & -iconing decon & upgrade planner
Replies: 0
Views: 362

Renaming & -iconing decon & upgrade planner

TL;DR Allow renaming and reassigning icons to the upgrade and deconstruction planner. What ? The above mentioned, should be implemented like already done for blueprints. Why ? Both DP and UP are customisable and I for example use at least several DPs (e.g. deforestation or removal of walls and lase...
by conn11
Thu Dec 26, 2019 12:54 pm
Forum: Ideas and Suggestions
Topic: Glyph's big list of feedback: feature requests and more!
Replies: 8
Views: 3920

Re: Glyph's big list of feedback: feature requests and more!

Remembers me of this ancient arcticle about a 500h megabase (no spm or back than rpm given). https://www.pcgamer.com/see-what-a-factorio-factory-looks-like-after-500-hours-of-work/ Most of the mentioned mods there (like landfill) are solid Vanilla these days. Excluding for example bp-mirroring and R...
by conn11
Thu Dec 26, 2019 12:19 pm
Forum: Outdated/Not implemented
Topic: Factorio on Stadia please
Replies: 20
Views: 6146

Re: Factorio on Stadia please

My question is, how good is stadia optimized for mouse and keyboard games? And remember any semi decent pc or laptop can run factorio. Actually I‘ve runned a rather big base with an potato (Laptop with i5 7200U, Radon R5 M420 and 8GB DDR4 Ram) over the holidays and got decent FPS (of course on a sma...
by conn11
Tue Dec 24, 2019 5:37 pm
Forum: Ideas and Suggestions
Topic: Flamethrower Ammo
Replies: 4
Views: 1431

Re: Flamethrower Ammo

Although flamethrower ammo is the only using fluids, so maybe the inconsistency and variation is an actual good thing. And let’s not forget, that the flamethrower is an big advantage, especially in early to beginning of midgame deforestation and with the new repcipe no refineries are needed. So it’s...
by conn11
Tue Dec 24, 2019 11:26 am
Forum: Ideas and Suggestions
Topic: Flamethrower Ammo
Replies: 4
Views: 1431

Re: Flamethrower Ammo

This is most likely a tradition carried over from pre 0.17.69, where flamethrower ammo contained a mix of light and heavy oil. With rocket fuel also requiring light oil since than, we have more recipes requiring the assembly Mk II+ fluid box. So no too strong reasoning on this line. I fail to see th...
by conn11
Sun Dec 22, 2019 1:18 pm
Forum: Ideas and Suggestions
Topic: New Quickbar
Replies: 19
Views: 4078

Re: New Quickbar

I had to relearn, it took it‘s time, but the new quickbar or hotbar provides effectively the same usage as the old, but without getting spammed by trash items and providing 10 bars rather then only two.
IMO it‘s superior compared to the old iteration.
by conn11
Fri Dec 20, 2019 11:47 am
Forum: Ideas and Suggestions
Topic: Have separate command for "Set filter"/"Remove filter" for quickbar
Replies: 4
Views: 798

Re: Have separate command for "Set filter"/"Remove filter" for quickbar

Since you are setting filters, I‘m pretty sure the middle mousekey should delete them in the hotbar by default. Or is this the „toggle filter“ command you were referring to? I don't have a middle mousebutton X( . I do have a mouse4/5, but they're less convenient than just right-clicking to clear (l...
by conn11
Fri Dec 20, 2019 8:20 am
Forum: Ideas and Suggestions
Topic: Have separate command for "Set filter"/"Remove filter" for quickbar
Replies: 4
Views: 798

Re: Have separate command for "Set filter"/"Remove filter" for quickbar

Since you are setting filters, I‘m pretty sure the middle mousekey should delete them in the hotbar by default. Or is this the „toggle filter“ command you were referring to?
by conn11
Mon Dec 16, 2019 10:11 pm
Forum: Ideas and Suggestions
Topic: Cliff deconstruction is broken
Replies: 17
Views: 4175

Re: Cliff deconstruction is broken

This is only symptomatic, you can come up with myriads of scenarios where one might want a actual deconstruction planner in a blueprint. Rather then a specific solution for very specific problems and the inherent danger of overclutting the UI or nowbody knowing about them, a much more major and broa...
by conn11
Mon Dec 16, 2019 3:52 pm
Forum: Balancing
Topic: Make nightvision internal buffer bigger
Replies: 22
Views: 9511

Re: Make nightvision internal buffer bigger

KISS : NO inventory item should have an energy buffer (except the batteries) ! This is especially messy with Mk1 roboports + Mk1 batteries where most of your energy is often going to be stored in the roboports themselves and won't show up in the battery level indicator ! But why? Most, if not all i...
by conn11
Mon Dec 16, 2019 1:40 pm
Forum: General discussion
Topic: How do YOU use and manage your v0.17 hotbars?
Replies: 11
Views: 3626

Re: How do YOU use and manage your v0.17 hotbars?

It took some time to get used to the new hotbar (years of quickbaring took it toll). especially the need to manually set or link items, let me building most stuff out of the inventory a fair while. But over time the ability to define presets (like general belting, fluid setup, rails etc.) did come i...
by conn11
Mon Dec 16, 2019 9:07 am
Forum: Balancing
Topic: Make nightvision internal buffer bigger
Replies: 22
Views: 9511

Re: Make nightvision internal buffer bigger

Why not have two nightvisions? Nightvision mark one doesn't have an internal battery, and is 2x2. Nightvision MK2 would be 1x1, and have batteries. You could use the excuse that nightvision is an incandescent bulb (return the power draw to the old value) and nightvision MK2 is LED (smaller, more ef...
by conn11
Mon Dec 16, 2019 6:21 am
Forum: Balancing
Topic: Make nightvision internal buffer bigger
Replies: 22
Views: 9511

Re: Make nightvision internal buffer bigger

Why not have two nightvisions? Nightvision mark one doesn't have an internal battery, and is 2x2. Nightvision MK2 would be 1x1, and have batteries. You could use the excuse that nightvision is an incandescent bulb (return the power draw to the old value) and nightvision MK2 is LED (smaller, more ef...
by conn11
Sun Dec 15, 2019 7:53 pm
Forum: Balancing
Topic: Make nightvision internal buffer bigger
Replies: 22
Views: 9511

Re: Make nightvision internal buffer bigger

Why not have two nightvisions? Nightvision mark one doesn't have an internal battery, and is 2x2. Nightvision MK2 would be 1x1, and have batteries. You could use the excuse that nightvision is an incandescent bulb (return the power draw to the old value) and nightvision MK2 is LED (smaller, more ef...
by conn11
Fri Dec 13, 2019 5:18 pm
Forum: News
Topic: Friday Facts #325 - New Explosions and Particles
Replies: 54
Views: 20738

Re: Friday Facts #325 - New Explosions and Particles

In regards to other milestones... we might have something else to announce in the weeks to come :) .
Spidertron? ;)
by conn11
Fri Dec 13, 2019 5:04 pm
Forum: News
Topic: Friday Facts #325 - New Explosions and Particles
Replies: 54
Views: 20738

Re: Friday Facts #325 - New Explosions and Particles

Easy holidays because, no surprise release... what euphemism , even Santa seems to expirience ups drop, by overstretching his logistic network.
by conn11
Tue Dec 10, 2019 10:25 am
Forum: General discussion
Topic: Pollution Scubber
Replies: 6
Views: 1645

Re: Pollution Scubber

No. Such a device is unrealistic and do not give interesting gaming mechanics. I would prefer for example ecological modules for advanced pollution control. They could reduce pollution at cost of speed, power consumption and maybe productivity. It would be more consistent to reduce pollution by add...
by conn11
Tue Dec 10, 2019 6:56 am
Forum: Ideas and Suggestions
Topic: Heat Exchanger + Circuit networks
Replies: 2
Views: 795

Re: Heat Exchanger + Circuit networks

You also can‘t connect boilers to the circuit network. My point is, the heat exchanger temperature will, once started never drop below 500 deg. any temperature of the heat pipes above 500 is effectively speaking storage. Aside from those technicalities, there is no other use for it, then creating st...

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