Search found 160 matches

by hansinator
Sat Jan 14, 2017 1:22 pm
Forum: Energy Production
Topic: 25:21 Solar with Roboport (200:168)
Replies: 10
Views: 10559

Re: 25:21 Solar with Roboport (200:168)

Have you seen this: viewtopic.php?f=5&t=5594 ?
It is the same, but better. Next time you could try search the forum first ;-)
by hansinator
Sat Jan 14, 2017 1:18 pm
Forum: Combinator Creations
Topic: 7 segment display
Replies: 1
Views: 2658

Re: 7 segment display

This looks nice but it is rather big. There have been a couple of more elegant solutions with much less combinators, just search the forum for display.
by hansinator
Sat Jan 14, 2017 1:12 pm
Forum: Mods
Topic: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
Replies: 689
Views: 387766

Re: [MOD 0.14.13+] Creative Mode 0.2.5 - Cheats++, Clicks--

Hi, first I need to say that I really, really enjoy this mod. But since I've upgraded to 0.2.5 from 0.1.5 my main sandbox map will give this error on loading and quit immediately: Error while running event on_tick (ID 0) __creative-mode__/scripts/item-providers-util.lua:871: attempt to index field '...
by hansinator
Fri Jan 13, 2017 8:40 pm
Forum: News
Topic: Friday Facts #173 - Nuclear stuff is almost done
Replies: 192
Views: 79422

Re: Friday Facts #173 - Nuclear stuff is almost done

good news.. but... wait.. no iconic cooling towers :-( :-(
by hansinator
Thu Jan 12, 2017 10:21 pm
Forum: General discussion
Topic: The sad state of circuit logic
Replies: 73
Views: 27239

Re: The sad state of circuit logic

-New device called State machine (intermediate tech): It would have a configurable number of states (up to some reasonably small limit, maybe 5 or 10) as well as conditions for state change, and outputs associated with each state. The inputs would be used to trigger the state changes from one state...
by hansinator
Mon Jan 09, 2017 8:01 pm
Forum: Show your Creations
Topic: Let's see your clever builds
Replies: 492
Views: 541617

Re: Let's see your clever builds

Hi, I wanted to use socket's smelting as a basis for a smart furnace when I discovered a problem with it. The inserters marked on the picture have problems picking up single items of ore from the underground belt entrances (it's the same for exits). It only works when there's a bunch of items coming...
by hansinator
Sun Jan 08, 2017 3:14 pm
Forum: Show your Creations
Topic: [failure] train defense
Replies: 12
Views: 8426

Re: [failure] train defense

lol that's a nice experiment :D I like it :)
by hansinator
Sun Jan 08, 2017 12:49 pm
Forum: Combinator Creations
Topic: Combinator based supply train MK 1 - MOD FREE
Replies: 5
Views: 4955

Re: Combinator based supply train MK 1 - MOD FREE

let me first answer your points: ... So in the end, i understand your critics and those points annoy me too. But current Vanilla makes a better handling really hard, because you have no train control, you have no items stack size control, you can not read items in cargo wagons and so on. The pulsed...
by hansinator
Sun Jan 08, 2017 2:01 am
Forum: General discussion
Topic: The sad state of circuit logic
Replies: 73
Views: 27239

Re: The sad state of circuit logic

But I'm using far longer shift registers (thousands of bits long). Turns out there's an efficient way to get very large shift registers with relatively few combinators (up to +80 bits per additional combinator). Posted an explanation on reddit a while back: https://www.reddit.com/r/factorio/comment...
by hansinator
Sun Jan 08, 2017 1:32 am
Forum: General discussion
Topic: The sad state of circuit logic
Replies: 73
Views: 27239

Re: The sad state of circuit logic

But I'm using far longer shift registers (thousands of bits long). Turns out there's an efficient way to get very large shift registers with relatively few combinators (up to +80 bits per additional combinator). Posted an explanation on reddit a while back: https://www.reddit.com/r/factorio/comment...
by hansinator
Fri Jan 06, 2017 7:55 pm
Forum: General discussion
Topic: The sad state of circuit logic
Replies: 73
Views: 27239

Re: The sad state of circuit logic

Thank you ssilk for taking the time to explain your perspective. I get your points and they are of course very valid. I still feel the need in optimizing usage of assemblers, furnaces and train lines with circuits, but I see that opinions differ greatly on that topic. I think this thread has done it...
by hansinator
Thu Jan 05, 2017 12:11 am
Forum: General discussion
Topic: The sad state of circuit logic
Replies: 73
Views: 27239

Re: The sad state of circuit logic

Sadly this method only works when there are no larger gaps on the belt. An inserter set to a specific stack size should wait infinitely until it has requested amount in hand. It still works then but the inserter will pick up less than the stack size you have set. You'd have to use pulse mode for re...
by hansinator
Wed Jan 04, 2017 2:19 pm
Forum: General discussion
Topic: The sad state of circuit logic
Replies: 73
Views: 27239

Re: The sad state of circuit logic

And that's exactly the kind of stuff I would like to do more with my Factory... like: If Items flow this or that way depending on a CN state. (Like setting a splitter or inserter filter and stacksizes etc) Can be done by splitting a belt, connecting the 2 output belts and setting a contidion to wic...
by hansinator
Tue Jan 03, 2017 8:58 pm
Forum: General discussion
Topic: The sad state of circuit logic
Replies: 73
Views: 27239

Re: The sad state of circuit logic

Well I think toys like Dave's Movie Player etc have their place... At least they are a funny relief from the game sometimes. I think the most useful part for the Circuit Network/Combinators is currently: Refinery/Cracking by controlling the liquid flow. Switching Power to individual factory departm...
by hansinator
Tue Jan 03, 2017 8:27 pm
Forum: General discussion
Topic: The sad state of circuit logic
Replies: 73
Views: 27239

Re: The sad state of circuit logic

So many posts since I last had time to check the forum.. I'll try to answer the ones I believe are most relevant to what I wanted to say in the first place. @ssilk I don't fully agree with your analogy. It somehow fits the belt situation. I do like that belts are hard to control. But then there are ...
by hansinator
Sat Dec 31, 2016 7:02 pm
Forum: Development Proposals
Topic: Circuit network features for 0.15
Replies: 136
Views: 90678

Re: Circuit network features for 0.15

The problem with that solution is that it only works from belts, and not from buffer chests. Which, among other things, makes it unsuitable for smart furnaces that are fed from robot chests. Yes that's true. Hopefully the dev's will change their mind. I haven't visited this thread for a while and m...
by hansinator
Sat Dec 31, 2016 3:21 pm
Forum: General discussion
Topic: The sad state of circuit logic
Replies: 73
Views: 27239

Re: The sad state of circuit logic

If modded solution is ok then it should be easy to solve the item counting problem. Bob's mo (logistics I think) separated research of inserter stack size so you can easily make a mod with inserters that always move 1 item. And then you can count your items one by one in any context. If you argumen...
by hansinator
Sat Dec 31, 2016 3:12 pm
Forum: General discussion
Topic: The sad state of circuit logic
Replies: 73
Views: 27239

Re: The sad state of circuit logic

Besides, I think anything aside from dynamic train schedule is implementable with circuit network in the current version for trains. No. Let me explain.. Take a smart furnace as example. Or imagine a factory with an assembler that can change recipes (using a mod). Then you will need to precisely co...
by hansinator
Sat Dec 31, 2016 5:56 am
Forum: Ideas and Suggestions
Topic: Logistic chest rework
Replies: 6
Views: 2207

Re: Logistic chest rework

I agree.
by hansinator
Sat Dec 31, 2016 4:20 am
Forum: Show your Creations
Topic: CELLS - grid modules Prototype
Replies: 27
Views: 14247

Re: CELLS - grid modules Prototype

That said I think for that kind of contraption to work more efficiently you really would need something like Smart Splitters that allow you to reroute items in a certain direction where they are needed. But the devs will never implement something like it and I don't know if you are into mods or if ...

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