Search found 232 matches

by irbork
Sun Jul 28, 2019 6:22 pm
Forum: Not a bug
Topic: [0.17.59] Sound level getting lower when I zoom out.
Replies: 2
Views: 271

[0.17.59] Sound level getting lower when I zoom out.

It seems like engineer is flying of the ground even though it seems he is still grounded. As I zoom out the volume of sounds around engineer are getting lower to barely audible at max zoom out.
by irbork
Sat Jul 27, 2019 9:32 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 158700

Re: Friday Facts #305 - The Oil Changes

I am playing with the oilchanges mod and so far there is one big drawback on the new system. I am trying to play like a noob. I research all the stuff from available tier, automate everything and then proceed to next tier. So far the biggest problem is switching to run power and smelting on solid fu...
by irbork
Fri Jul 26, 2019 4:36 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 158700

Re: Friday Facts #305 - The Oil Changes

It's ok. I will get over it :lol:
I liked the cracking ratio of 10-1-7. I wonder if the new ration will be as nice?
by irbork
Mon Jul 22, 2019 7:49 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 120239

Re: Friday Facts #304 - Small bugs; Big changes

No update today?
I guess there will be some changes introduced to the initial concept.
by irbork
Mon Jul 22, 2019 11:45 am
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 120239

Re: Friday Facts #304 - Small bugs; Big changes

I post this for forum user AntiElite as he currently has no access to the forum. Opinions (and all spelling mistakes :D) are his, not mine! I am not sure about the position of the petroleum being at the edge instead of in the middle. It looks kinda weird if you don't know the upgrade coming. Maybe ...
by irbork
Mon Jul 22, 2019 7:13 am
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 120239

Re: Friday Facts #304 - Small bugs; Big changes

I am ready now. Hit me with the patch!
by irbork
Sun Jul 21, 2019 10:33 am
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 120239

Re: Friday Facts #304 - Small bugs; Big changes

Again, I would suggest adopting Bottleneck mod with probably replacing dots with icons of same color. Though the Bottleneck mod provides some useful information all those dots on the machines look just ugly even more than alt mode with all inerter arrows switched on. Maybe each machine should have ...
by irbork
Sun Jul 21, 2019 10:27 am
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 120239

Re: Friday Facts #304 - Small bugs; Big changes

The change described in the FFF reduces the amount of new concepts you learn at once by removing (delaying) one, outputs blocking recipes. Wouldn't you agree that any of these would have same effect as far as introduction of new concepts is concerned but would not upset more experienced players as ...
by irbork
Sun Jul 21, 2019 8:13 am
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 120239

Re: Friday Facts #304 - Small bugs; Big changes

There is another problem with new basic oil processing that I have not seen mentioned. It will affect mostly new players for whom the simplification is made. Most will just put several refineries in the line and put a line of pipe along the input and output. When it will come to upgrading the recipe...
by irbork
Sat Jul 20, 2019 6:14 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 120239

Re: Friday Facts #304 - Small bugs; Big changes

I like this idea. Keeps all fractions at the same tech level, keeps lubricant / electric engines at the same tech level, allows for the better recipe for solid fuel to stay at the same tech level, and postpones the single-entity complexity that the devs claim is the problem with current oil. Only t...
by irbork
Sat Jul 20, 2019 11:42 am
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 120239

Re: Friday Facts #304 - Small bugs; Big changes

I gave it some thought and there may be 2 good solutions to the oil problem: 1) have 3 different basic oil processing recipes, each with single output petroleum, light or heavy oil, 2) have basic oil processing as it is now but any excess of products that are not taken out will be burnt off; if you ...
by irbork
Sat Jul 20, 2019 11:33 am
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 120239

Re: Friday Facts #304 - Small bugs; Big changes

In the end oil change will only take away options we have now. The oil progression will be linearyzed.
by irbork
Sat Jul 20, 2019 8:05 am
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 120239

Re: Friday Facts #304 - Small bugs; Big changes

I'm not sure if it was communicated correctly. Advanced oil processing is going to be used not only because the need of lubricant in later stages (not so much later if you want robots), but mainly because of it being vastly more efficient. Without productivity modules it is 100% more efficient, wit...
by irbork
Fri Jul 19, 2019 6:14 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 120239

Re: Friday Facts #304 - Small bugs; Big changes

I really like the rail planner's obstacle avoidance upgrade. Don't like the basic oil processing change but it is something I can get used to. Anyway advanced oil processing was the first research after setting up oil. Moving bots and laser turrets to chemical science makes perfect sense though. Fla...
by irbork
Mon Jul 15, 2019 6:28 pm
Forum: Technical Help
Topic: Server running in background?
Replies: 2
Views: 728

Server running in background?

How do you keep the server running in background when you go back to the main menu? How to set up autopause when there is no players online? Is there server config file, because the server creation gui has very limited options. I need the server to autopause when I am in work and no one is playing o...
by irbork
Mon Jul 15, 2019 7:41 am
Forum: Ideas and Suggestions
Topic: Priority crafting
Replies: 4
Views: 1011

Re: Priority crafting

The best mod I have never heard about.
by irbork
Sun Jul 14, 2019 10:03 pm
Forum: Ideas and Suggestions
Topic: Priority crafting
Replies: 4
Views: 1011

Priority crafting

I suspect you have already thought about it many times but it seemed that it is to complicated but I found out the perfect solution. Just add a check box on top of the crafting gui Crafting {move_window} [ ] High priority {search_button} If enabled the things you craft will get added in front of the...
by irbork
Fri Jul 12, 2019 6:29 pm
Forum: News
Topic: Friday Facts #303 - Under 100 bugs (but still not stable)
Replies: 144
Views: 36638

Re: Friday Facts #303 - Under 100 bugs (but still not stable)

Good FFF! Very informative :idea: , kind of funny :lol: but also a little bit sad :(

I'm waiting for next stable because I want to play the next experimental with the improved logistic information gui ;)
by irbork
Tue Jul 09, 2019 6:42 pm
Forum: Ideas and Suggestions
Topic: New train cars visualization quantity with signals & train stations
Replies: 12
Views: 2168

Re: New train cars visualization quantity with signals & train stations

I mean numeric amount of cars somewhere where the cursor is. Because I can't see all displayed cars on the screen for lengths over 8.

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