Search found 232 matches
- Sun Jul 28, 2019 6:22 pm
- Forum: Not a bug
- Topic: [0.17.59] Sound level getting lower when I zoom out.
- Replies: 2
- Views: 271
[0.17.59] Sound level getting lower when I zoom out.
It seems like engineer is flying of the ground even though it seems he is still grounded. As I zoom out the volume of sounds around engineer are getting lower to barely audible at max zoom out.
- Sat Jul 27, 2019 9:32 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 158700
Re: Friday Facts #305 - The Oil Changes
I am playing with the oilchanges mod and so far there is one big drawback on the new system. I am trying to play like a noob. I research all the stuff from available tier, automate everything and then proceed to next tier. So far the biggest problem is switching to run power and smelting on solid fu...
- Fri Jul 26, 2019 4:36 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 158700
Re: Friday Facts #305 - The Oil Changes
It's ok. I will get over it 
I liked the cracking ratio of 10-1-7. I wonder if the new ration will be as nice?

I liked the cracking ratio of 10-1-7. I wonder if the new ration will be as nice?
- Mon Jul 22, 2019 7:49 pm
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 120239
Re: Friday Facts #304 - Small bugs; Big changes
No update today?
I guess there will be some changes introduced to the initial concept.
I guess there will be some changes introduced to the initial concept.
- Mon Jul 22, 2019 11:45 am
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 120239
Re: Friday Facts #304 - Small bugs; Big changes
I post this for forum user AntiElite as he currently has no access to the forum. Opinions (and all spelling mistakes :D) are his, not mine! I am not sure about the position of the petroleum being at the edge instead of in the middle. It looks kinda weird if you don't know the upgrade coming. Maybe ...
- Mon Jul 22, 2019 7:13 am
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 120239
Re: Friday Facts #304 - Small bugs; Big changes
I am ready now. Hit me with the patch!
- Sun Jul 21, 2019 10:33 am
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 120239
Re: Friday Facts #304 - Small bugs; Big changes
Again, I would suggest adopting Bottleneck mod with probably replacing dots with icons of same color. Though the Bottleneck mod provides some useful information all those dots on the machines look just ugly even more than alt mode with all inerter arrows switched on. Maybe each machine should have ...
- Sun Jul 21, 2019 10:27 am
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 120239
Re: Friday Facts #304 - Small bugs; Big changes
The change described in the FFF reduces the amount of new concepts you learn at once by removing (delaying) one, outputs blocking recipes. Wouldn't you agree that any of these would have same effect as far as introduction of new concepts is concerned but would not upset more experienced players as ...
- Sun Jul 21, 2019 8:13 am
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 120239
Re: Friday Facts #304 - Small bugs; Big changes
There is another problem with new basic oil processing that I have not seen mentioned. It will affect mostly new players for whom the simplification is made. Most will just put several refineries in the line and put a line of pipe along the input and output. When it will come to upgrading the recipe...
- Sat Jul 20, 2019 6:14 pm
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 120239
Re: Friday Facts #304 - Small bugs; Big changes
I like this idea. Keeps all fractions at the same tech level, keeps lubricant / electric engines at the same tech level, allows for the better recipe for solid fuel to stay at the same tech level, and postpones the single-entity complexity that the devs claim is the problem with current oil. Only t...
- Sat Jul 20, 2019 11:42 am
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 120239
Re: Friday Facts #304 - Small bugs; Big changes
I gave it some thought and there may be 2 good solutions to the oil problem: 1) have 3 different basic oil processing recipes, each with single output petroleum, light or heavy oil, 2) have basic oil processing as it is now but any excess of products that are not taken out will be burnt off; if you ...
- Sat Jul 20, 2019 11:33 am
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 120239
Re: Friday Facts #304 - Small bugs; Big changes
In the end oil change will only take away options we have now. The oil progression will be linearyzed.
- Sat Jul 20, 2019 8:05 am
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 120239
Re: Friday Facts #304 - Small bugs; Big changes
I'm not sure if it was communicated correctly. Advanced oil processing is going to be used not only because the need of lubricant in later stages (not so much later if you want robots), but mainly because of it being vastly more efficient. Without productivity modules it is 100% more efficient, wit...
- Fri Jul 19, 2019 6:14 pm
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 120239
Re: Friday Facts #304 - Small bugs; Big changes
I really like the rail planner's obstacle avoidance upgrade. Don't like the basic oil processing change but it is something I can get used to. Anyway advanced oil processing was the first research after setting up oil. Moving bots and laser turrets to chemical science makes perfect sense though. Fla...
- Mon Jul 15, 2019 6:28 pm
- Forum: Technical Help
- Topic: Server running in background?
- Replies: 2
- Views: 728
Server running in background?
How do you keep the server running in background when you go back to the main menu? How to set up autopause when there is no players online? Is there server config file, because the server creation gui has very limited options. I need the server to autopause when I am in work and no one is playing o...
- Mon Jul 15, 2019 7:41 am
- Forum: Ideas and Suggestions
- Topic: Priority crafting
- Replies: 4
- Views: 1011
Re: Priority crafting
The best mod I have never heard about.
- Sun Jul 14, 2019 10:03 pm
- Forum: Ideas and Suggestions
- Topic: Priority crafting
- Replies: 4
- Views: 1011
Priority crafting
I suspect you have already thought about it many times but it seemed that it is to complicated but I found out the perfect solution. Just add a check box on top of the crafting gui Crafting {move_window} [ ] High priority {search_button} If enabled the things you craft will get added in front of the...
- Fri Jul 12, 2019 6:29 pm
- Forum: News
- Topic: Friday Facts #303 - Under 100 bugs (but still not stable)
- Replies: 144
- Views: 36638
Re: Friday Facts #303 - Under 100 bugs (but still not stable)
Good FFF! Very informative
, kind of funny
but also a little bit sad 
I'm waiting for next stable because I want to play the next experimental with the improved logistic information gui



I'm waiting for next stable because I want to play the next experimental with the improved logistic information gui

- Tue Jul 09, 2019 6:42 pm
- Forum: Ideas and Suggestions
- Topic: New train cars visualization quantity with signals & train stations
- Replies: 12
- Views: 2168
Re: New train cars visualization quantity with signals & train stations
I mean numeric amount of cars somewhere where the cursor is. Because I can't see all displayed cars on the screen for lengths over 8.
- Tue Jul 09, 2019 6:40 pm
- Forum: Ideas and Suggestions
- Topic: New train cars visualization quantity with signals & train stations
- Replies: 12
- Views: 2168
Re: New train cars visualization quantity with signals & train stations
I need this to happen!!!