Search found 232 matches

by irbork
Fri May 22, 2020 7:07 pm
Forum: News
Topic: Friday Facts #348 - The final GUI update
Replies: 143
Views: 32710

Re: Friday Facts #348 - The final GUI update

Engine icon is not very representative. Maybe change it to something similar to electric engine with an exhaust or consider renaming engine to moving parts or treads. I can only imagine how bad the new icon has to look on compressed lane.
by irbork
Fri May 08, 2020 10:18 pm
Forum: News
Topic: Friday Facts #346 - He who does nothing, breaks nothing
Replies: 47
Views: 12277

Re: Friday Facts #346 - He who does nothing, breaks nothing

Footprints :idea: I love. Maybe make them a little bit more visible and stay on the ground for longer period of time. And then make tire tracks for vehicles :!:
by irbork
Wed Apr 01, 2020 9:09 am
Forum: Gameplay Help
Topic: [0.18.17] Can't create new blueprint books.
Replies: 2
Views: 513

Re: [0.18.17] Can't create new blueprint books.

Forgot they were there in the beginning. Since those were so easily available in blueprint book I have removed them to make space for less available stuff of mod stuff. Can you guys remove the limit on the number of icons we can put there? Now I am 2 short :?
by irbork
Tue Mar 31, 2020 7:16 pm
Forum: Gameplay Help
Topic: [0.18.17] Can't create new blueprint books.
Replies: 2
Views: 513

[0.18.17] Can't create new blueprint books.

The bar with blueprint book is gone from the blueprint library. Can't create new blueprint books, I can only empty and rename existing ones. I have tried to move one blueprint in the library on the other one but they do not merge in the new book but only shift positions. Is there any other obscure w...
by irbork
Sat Mar 21, 2020 1:06 pm
Forum: News
Topic: Friday Facts #339 - Beacon HR + Redesign process
Replies: 216
Views: 52242

Re: Friday Facts #339 - Beacon HR + Redesign process

Sorry, but I think it looks really really bad. :evil: Reasons: - too busy: the Beacon is a "passive" late-game building. It doesn't produce anything, it does not telegrph any status, it does not have to be popping out to you - too colorful: again, it just pops out too much for a building ...
by irbork
Sat Mar 21, 2020 12:58 pm
Forum: News
Topic: Friday Facts #339 - Beacon HR + Redesign process
Replies: 216
Views: 52242

Re: Friday Facts #339 - Beacon HR + Redesign process

To the first, and I don't mean to derail discussion here, but: Have you considered the possible evils of "burner" beacons with beacon-specific modules as a "fuel" type so they get burned up and beacons require input, complicating beacon layouts? :P Burning your hard earned modul...
by irbork
Fri Mar 20, 2020 4:44 pm
Forum: News
Topic: Friday Facts #339 - Beacon HR + Redesign process
Replies: 216
Views: 52242

Re: Friday Facts #339 - Beacon HR + Redesign process

Came here to post this too. Factorio for many people is a game for people who delight in orderly designs, and having randomised crookedness, when all you want is the joy of a straight line, is gonna drive some people mad. That's me. ... and the prospect to have variations of other entities what was...
by irbork
Fri Mar 20, 2020 1:44 pm
Forum: News
Topic: Friday Facts #339 - Beacon HR + Redesign process
Replies: 216
Views: 52242

Re: Friday Facts #339 - Beacon HR + Redesign process

Love the general idea and concept. Hate the placement variation, it does not fit the rest of factory where everything is nice and tidy. I think I will be placing and picking up beacons until I get my variation of choice, not cricket ones. Unfortunately it will be nightmare late game when bots are pl...
by irbork
Sat Mar 14, 2020 10:32 am
Forum: News
Topic: Friday Facts #338 - The (real) Character GUI
Replies: 89
Views: 29544

Re: Friday Facts #338 - The (real) Character GUI

I think the new gui looks really good and logically laid out. It solves a lot of the annoying problems with the existing system, like robots bringing a 2nd copy of all your logistic request items when you die. It makes trash slots more accessible and understandable how they relate to your request s...
by irbork
Sat Mar 14, 2020 1:44 am
Forum: News
Topic: Friday Facts #338 - The (real) Character GUI
Replies: 89
Views: 29544

Re: Friday Facts #338 - The (real) Character GUI

posila wrote:
Fri Mar 13, 2020 8:18 pm
.... (But for real, Spidertron is not coming in 1.0 nor before)
;) :roll: ;)
by irbork
Sat Mar 14, 2020 1:40 am
Forum: News
Topic: Friday Facts #338 - The (real) Character GUI
Replies: 89
Views: 29544

Re: Friday Facts #338 - The (real) Character GUI

After you set up lots of logistic slots and realize that you forgot something, is there a way to insert some additional slots in-between the one that are set, or maybe drag those slots like inventory items?

edit: Auto sort of logistic slots to match crafting layout would work as well.
by irbork
Wed Mar 11, 2020 12:02 am
Forum: Releases
Topic: Version 0.18.11
Replies: 20
Views: 9805

Re: Version 0.18.11

Have you forgotten to mention statistics GUI improvements on purpose?
by irbork
Tue Jan 28, 2020 7:06 pm
Forum: Releases
Topic: Version 0.18.2
Replies: 61
Views: 19951

Re: Version 0.18.2

Tankh wrote:
Tue Jan 28, 2020 3:26 pm
Heat pipes have sound?
Just turn on the toaser and listen how heat pipes crack
by irbork
Sat Jan 04, 2020 1:05 am
Forum: News
Topic: Friday Facts #328 - 2019 recap
Replies: 20
Views: 9506

Re: Friday Facts #328 - 2019 recap

I wonder if the baby that is born in 9 months will a good looking one :roll:
by irbork
Sat Dec 28, 2019 9:41 am
Forum: News
Topic: Friday Facts #327 - 2020 Vision
Replies: 128
Views: 32606

Re: Friday Facts #327 - 2020 Vision

Just for clarification. The old tutorials are the pop-up windows at the start of the game?
by irbork
Sat Dec 28, 2019 9:34 am
Forum: News
Topic: Friday Facts #327 - 2020 Vision
Replies: 128
Views: 32606

Re: Friday Facts #327 - 2020 Vision

As it was quarter to midnight on Friday night (CET) I was sure that after 326 consecutive FFF releases, the streak will end. Boy, I was wrong! As far as UTC is concerned the streak is on!
by irbork
Fri Dec 13, 2019 5:13 pm
Forum: News
Topic: Friday Facts #325 - New Explosions and Particles
Replies: 54
Views: 15249

Re: Friday Facts #325 - New Explosions and Particles

... so you can rest easy this holiday period without the worry of a surprise 0.18 release.
Rest easy? No. You just made this year Christmas the worst in many years. I hope this period will pass as quickly as possible, so we can start enjoying 0.18 bugs.
by irbork
Fri Nov 15, 2019 7:39 pm
Forum: News
Topic: Friday Facts #321 - Countdown
Replies: 71
Views: 23148

Re: Friday Facts #321 - Countdown

Has the site received saturation upgrades or am I imagining things?
by irbork
Fri Nov 15, 2019 7:34 pm
Forum: News
Topic: Friday Facts #321 - Countdown
Replies: 71
Views: 23148

Re: Friday Facts #321 - Countdown

The date is 25th September 2020
When I was reading up to this sentence I was thinking:
Yey, Factorio 1.0 for Christmas!
by irbork
Sat Nov 09, 2019 12:22 am
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 202
Views: 45238

Re: Friday Facts #320 - Color correction

I wonder how long it will take for speedrunners to get used to the new map color scheme. It may prove to be difficult after millions of re-rolls and express map evaluations they have done so far.

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