Search found 239 matches

by irbork
Fri Aug 07, 2020 2:58 pm
Forum: News
Topic: Friday Facts #359 - Crash site: The beginning
Replies: 95
Views: 104232

Re: Friday Facts #359 - Crash site: The beginning

Nice. The crash site addition to free-play will make all the speedruns results obsolete with 1.0 release. It will be fun watching who will be the first to get all the records.
by irbork
Fri Jul 24, 2020 7:49 pm
Forum: News
Topic: Friday Facts #357 - Nuke
Replies: 96
Views: 44309

Re: Friday Facts #357 - Nuke

Post EA HYPE!!!!
by irbork
Thu Jul 23, 2020 11:50 pm
Forum: News
Topic: Friday Facts #356 - Blueprint library for real
Replies: 123
Views: 54732

Re: Friday Facts #356 - Blueprint library for real

Love the new blueprint and library changes. As soon as they get released Factorio is officially gold worthy game!
by irbork
Sat Jul 11, 2020 8:29 am
Forum: News
Topic: Friday Facts #355 - High resolution updates
Replies: 27
Views: 15461

Re: Friday Facts #355 - High resolution updates

I wonder if the slow effect bubbles wouldn't look much better if they got an offset of a few pixels up.
Now it looks like flying ball under biters legs.
If it was on the main torso it could look much better in my opinion.
by irbork
Mon Jun 15, 2020 4:50 pm
Forum: News
Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
Replies: 199
Views: 71966

Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing

Please, if we need mod to see alt mode beacon feedback, give us back ability to earn steam achievements with such non-intrusive mods.
by irbork
Wed Jun 03, 2020 7:14 am
Forum: Releases
Topic: Version 0.18.29
Replies: 32
Views: 19228

Re: Version 0.18.29

New enging icon is so much better!
by irbork
Sat May 23, 2020 10:02 am
Forum: News
Topic: Friday Facts #348 - The final GUI update
Replies: 143
Views: 52703

Re: Friday Facts #348 - The final GUI update

The sound effects are just too much. Why is there a delete placed bp sound effect? I really liked it being silent. There is zero reason to have most of these sound effects, and I feel the game is going to be a horrible cacophony of noise. (Many people on the steam forums have complained already at ...
by irbork
Fri May 22, 2020 7:07 pm
Forum: News
Topic: Friday Facts #348 - The final GUI update
Replies: 143
Views: 52703

Re: Friday Facts #348 - The final GUI update

Engine icon is not very representative. Maybe change it to something similar to electric engine with an exhaust or consider renaming engine to moving parts or treads. I can only imagine how bad the new icon has to look on compressed lane.
by irbork
Fri May 08, 2020 10:18 pm
Forum: News
Topic: Friday Facts #346 - He who does nothing, breaks nothing
Replies: 47
Views: 20129

Re: Friday Facts #346 - He who does nothing, breaks nothing

Footprints :idea: I love. Maybe make them a little bit more visible and stay on the ground for longer period of time. And then make tire tracks for vehicles :!:
by irbork
Wed Apr 01, 2020 9:09 am
Forum: Gameplay Help
Topic: [0.18.17] Can't create new blueprint books.
Replies: 2
Views: 910

Re: [0.18.17] Can't create new blueprint books.

Forgot they were there in the beginning. Since those were so easily available in blueprint book I have removed them to make space for less available stuff of mod stuff. Can you guys remove the limit on the number of icons we can put there? Now I am 2 short :?
by irbork
Tue Mar 31, 2020 7:16 pm
Forum: Gameplay Help
Topic: [0.18.17] Can't create new blueprint books.
Replies: 2
Views: 910

[0.18.17] Can't create new blueprint books.

The bar with blueprint book is gone from the blueprint library. Can't create new blueprint books, I can only empty and rename existing ones. I have tried to move one blueprint in the library on the other one but they do not merge in the new book but only shift positions. Is there any other obscure w...
by irbork
Sat Mar 21, 2020 1:06 pm
Forum: News
Topic: Friday Facts #339 - Beacon HR + Redesign process
Replies: 216
Views: 88210

Re: Friday Facts #339 - Beacon HR + Redesign process

Sorry, but I think it looks really really bad. :evil: Reasons: - too busy: the Beacon is a "passive" late-game building. It doesn't produce anything, it does not telegrph any status, it does not have to be popping out to you - too colorful: again, it just pops out too much for a building ...
by irbork
Sat Mar 21, 2020 12:58 pm
Forum: News
Topic: Friday Facts #339 - Beacon HR + Redesign process
Replies: 216
Views: 88210

Re: Friday Facts #339 - Beacon HR + Redesign process

To the first, and I don't mean to derail discussion here, but: Have you considered the possible evils of "burner" beacons with beacon-specific modules as a "fuel" type so they get burned up and beacons require input, complicating beacon layouts? :P Burning your hard earned modul...
by irbork
Fri Mar 20, 2020 4:44 pm
Forum: News
Topic: Friday Facts #339 - Beacon HR + Redesign process
Replies: 216
Views: 88210

Re: Friday Facts #339 - Beacon HR + Redesign process

Came here to post this too. Factorio for many people is a game for people who delight in orderly designs, and having randomised crookedness, when all you want is the joy of a straight line, is gonna drive some people mad. That's me. ... and the prospect to have variations of other entities what was...
by irbork
Fri Mar 20, 2020 1:44 pm
Forum: News
Topic: Friday Facts #339 - Beacon HR + Redesign process
Replies: 216
Views: 88210

Re: Friday Facts #339 - Beacon HR + Redesign process

Love the general idea and concept. Hate the placement variation, it does not fit the rest of factory where everything is nice and tidy. I think I will be placing and picking up beacons until I get my variation of choice, not cricket ones. Unfortunately it will be nightmare late game when bots are pl...
by irbork
Sat Mar 14, 2020 10:32 am
Forum: News
Topic: Friday Facts #338 - The (real) Character GUI
Replies: 89
Views: 51476

Re: Friday Facts #338 - The (real) Character GUI

I think the new gui looks really good and logically laid out. It solves a lot of the annoying problems with the existing system, like robots bringing a 2nd copy of all your logistic request items when you die. It makes trash slots more accessible and understandable how they relate to your request s...
by irbork
Sat Mar 14, 2020 1:44 am
Forum: News
Topic: Friday Facts #338 - The (real) Character GUI
Replies: 89
Views: 51476

Re: Friday Facts #338 - The (real) Character GUI

posila wrote:
Fri Mar 13, 2020 8:18 pm
.... (But for real, Spidertron is not coming in 1.0 nor before)
;) :roll: ;)
by irbork
Sat Mar 14, 2020 1:40 am
Forum: News
Topic: Friday Facts #338 - The (real) Character GUI
Replies: 89
Views: 51476

Re: Friday Facts #338 - The (real) Character GUI

After you set up lots of logistic slots and realize that you forgot something, is there a way to insert some additional slots in-between the one that are set, or maybe drag those slots like inventory items?

edit: Auto sort of logistic slots to match crafting layout would work as well.
by irbork
Wed Mar 11, 2020 12:02 am
Forum: Releases
Topic: Version 0.18.11
Replies: 20
Views: 13162

Re: Version 0.18.11

Have you forgotten to mention statistics GUI improvements on purpose?
by irbork
Tue Jan 28, 2020 7:06 pm
Forum: Releases
Topic: Version 0.18.2
Replies: 61
Views: 28328

Re: Version 0.18.2

Tankh wrote:
Tue Jan 28, 2020 3:26 pm
Heat pipes have sound?
Just turn on the toaser and listen how heat pipes crack

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