
Search found 232 matches
- Fri Oct 30, 2020 4:40 pm
- Forum: News
- Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
- Replies: 141
- Views: 49640
Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
One Friday I had forgot to check for any news on Factorio website I got a notification e-mail. Just splendid 

- Wed Oct 28, 2020 9:24 am
- Forum: Ideas and Suggestions
- Topic: Status of personal logistic switch visible and taggable on respawn countdown window.
- Replies: 2
- Views: 487
Status of personal logistic switch visible and taggable on respawn countdown window.
When you die you often have to turn off your logistic request slots to stop bots rushing to fill your empty inventory. It would be very convenient to be reminded of the status of the personal logistic toggle on respawn countdown window. If it does not match the situation you can simply switch it on ...
- Wed Sep 23, 2020 1:52 pm
- Forum: Not a bug
- Topic: [1.0.0] Something wrong with evolution progression.
- Replies: 4
- Views: 595
Re: [1.0.0] Something wrong with evolution progression.
That explains things. Does that include pollution and destroy factors? This is how it is said on wiki and what made me calculate wrong: The percentages are applied on the base of (1 - current_evolution_factor). So for instance destroying enemy spawners in the beginning of the game results in increas...
- Wed Sep 23, 2020 9:09 am
- Forum: Not a bug
- Topic: [1.0.0] Something wrong with evolution progression.
- Replies: 4
- Views: 595
[1.0.0] Something wrong with evolution progression.
After looking into how the evolution progresses something seemed wrong. All below checked and calculated for time evolution set to 200 and all other to 0. From what I have read on the Factorio wiki, every second evolution factor is increased by time_factor divided by progression factor ( 1 - enemy_e...
- Sat Sep 05, 2020 10:12 am
- Forum: Not a bug
- Topic: [1.0] Logistic system icon wrong
- Replies: 2
- Views: 403
- Sat Sep 05, 2020 9:55 am
- Forum: Not a bug
- Topic: [1.0] Logistic system icon wrong
- Replies: 2
- Views: 403
[1.0] Logistic system icon wrong
There is an arrow showing that transfer of items is possible from a buffer chest to a requester chest. This arrow should be gone. In addition to make the icon more accurate, there can be a small construction drone and engineer in the middle with small black arrows pointing to them from storage, acti...
- Sat Sep 05, 2020 9:05 am
- Forum: Ideas and Suggestions
- Topic: Request blueprint materials from logistic system / Usages for information about needed blueprint materials
- Replies: 48
- Views: 11527
Blueprint content request.
TL;DR Some way to place a blueprint in requester chest that will cause for bots to bring all the content required to create the blueprint. What ? If blueprint is placed in requester slot (chests and maybe even personal request slots) bots will make sure there is enough items in the inventory to cre...
- Sat Sep 05, 2020 8:55 am
- Forum: Ideas and Suggestions
- Topic: Lower Min Requested Amount as items get used switch
- Replies: 1
- Views: 263
Lower Min Requested Amount as items get used switch
TL;DR A switch, just like "Auto trash and personal logistic" on/off, that, if activated would automatically lower item's "Minimum requested amount" as it gets used. What ? It would need to lower the amount in cases of manual building, personal construction bot building, chest/ma...
- Tue Aug 25, 2020 10:30 pm
- Forum: Gameplay Help
- Topic: Am I missing something in blueprint library?
- Replies: 1
- Views: 352
Am I missing something in blueprint library?
I have just created blueprint book called 1.0 and began work on it. It is very far away in the last slot but 1 should definatelly be before most of my books. I have tried to move the book manually to the front but it just grabs the book that was in the first place. Do I really need to click over 100...
- Thu Aug 20, 2020 9:59 pm
- Forum: Ideas and Suggestions
- Topic: Setting to change how fast resource size increase with distance.
- Replies: 3
- Views: 382
Re: Setting to change how fast resource size increase with distance.
Probably allowing us to change "double_density_distance" would be enough if it affect oil as well.
However it will be linear increase and may still be out of hand easily. The best may be some sort of square root or logarithmic increases if it will be possible.
However it will be linear increase and may still be out of hand easily. The best may be some sort of square root or logarithmic increases if it will be possible.
- Thu Aug 20, 2020 9:14 pm
- Forum: Ideas and Suggestions
- Topic: Setting to change how fast resource size increase with distance.
- Replies: 3
- Views: 382
Setting to change how fast resource size increase with distance.
TL;DR I would love to see some slider that will allow for a lot less generous resource patches as I get further from base. What ? As it is now, resources are getting ridiculously abundant not even so far from base. Please add some additional settings when we generate worlds: 1 - Distance resource m...
- Fri Aug 14, 2020 12:49 pm
- Forum: News
- Topic: Friday Facts #360 - 1.0 is here!
- Replies: 208
- Views: 62669
Re: Friday Facts #360 - 1.0 is here!
Thanks! Great job with the Spidertron surprise
It was my best early access game experience so far, I can't wait to see what is coming up next. Expansion or another project is something worth waiting for.

It was my best early access game experience so far, I can't wait to see what is coming up next. Expansion or another project is something worth waiting for.
- Fri Aug 07, 2020 3:06 pm
- Forum: News
- Topic: Friday Facts #359 - Crash site: The beginning
- Replies: 95
- Views: 86093
Re: Friday Facts #359 - Crash site: The beginning
the new graphics look really nice. However, I noticed that on the technology icon of the logistic 1 research, the underground-belt on the top right faces the wrong way. On the logistics 2,3 icon, it is correct. This must be intentional Easter Egg. It signifies that when you research logistic 1, you...
- Fri Aug 07, 2020 2:58 pm
- Forum: News
- Topic: Friday Facts #359 - Crash site: The beginning
- Replies: 95
- Views: 86093
Re: Friday Facts #359 - Crash site: The beginning
Nice. The crash site addition to free-play will make all the speedruns results obsolete with 1.0 release. It will be fun watching who will be the first to get all the records.
- Fri Jul 24, 2020 7:49 pm
- Forum: News
- Topic: Friday Facts #357 - Nuke
- Replies: 96
- Views: 26310
Re: Friday Facts #357 - Nuke
Post EA HYPE!!!!
- Thu Jul 23, 2020 11:50 pm
- Forum: News
- Topic: Friday Facts #356 - Blueprint library for real
- Replies: 123
- Views: 33456
Re: Friday Facts #356 - Blueprint library for real
Love the new blueprint and library changes. As soon as they get released Factorio is officially gold worthy game!
- Sat Jul 11, 2020 8:29 am
- Forum: News
- Topic: Friday Facts #355 - High resolution updates
- Replies: 27
- Views: 10639
Re: Friday Facts #355 - High resolution updates
I wonder if the slow effect bubbles wouldn't look much better if they got an offset of a few pixels up.
Now it looks like flying ball under biters legs.
If it was on the main torso it could look much better in my opinion.
Now it looks like flying ball under biters legs.
If it was on the main torso it could look much better in my opinion.
- Mon Jun 15, 2020 4:50 pm
- Forum: News
- Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
- Replies: 199
- Views: 42160
Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
Please, if we need mod to see alt mode beacon feedback, give us back ability to earn steam achievements with such non-intrusive mods.
- Wed Jun 03, 2020 7:14 am
- Forum: Releases
- Topic: Version 0.18.29
- Replies: 32
- Views: 13454
Re: Version 0.18.29
New enging icon is so much better!
- Sat May 23, 2020 10:02 am
- Forum: News
- Topic: Friday Facts #348 - The final GUI update
- Replies: 143
- Views: 32667
Re: Friday Facts #348 - The final GUI update
The sound effects are just too much. Why is there a delete placed bp sound effect? I really liked it being silent. There is zero reason to have most of these sound effects, and I feel the game is going to be a horrible cacophony of noise. (Many people on the steam forums have complained already at ...