Search found 239 matches
- Fri Dec 29, 2017 8:19 pm
- Forum: Releases
- Topic: Version 0.16.8
- Replies: 64
- Views: 30629
Re: Version 0.16.8
Right, but it also nerfed belt transport of fluid almost equally. By reducing the capacity of the barrel, if you want to transport say, 1,000 liquid in barrels, you now need 20 barrels instead of 5, which means more belt space and more belts needed. As far as fluid throughput on belts it is still t...
- Fri Dec 29, 2017 7:42 pm
- Forum: Releases
- Topic: Version 0.16.8
- Replies: 64
- Views: 30629
Re: Version 0.16.8
Barrel capacity change is actually pretty good and makes belt handling of fluid barres much more viable since there will be 5x less fluid stuck on belts. Ans 5x faster unbarring makes the change not impactful on barreling systems output. If barrels would be cheaper it would be unnoticeable except wh...
- Fri Dec 29, 2017 6:38 pm
- Forum: Releases
- Topic: Version 0.16.8
- Replies: 64
- Views: 30629
Re: Version 0.16.8
Great changes!
Pitty we will not play with new inserter/sideloading compression mechanic before this year ends.
Pitty we will not play with new inserter/sideloading compression mechanic before this year ends.
- Sun Dec 24, 2017 3:32 am
- Forum: News
- Topic: Friday Facts #222 - Christmas avalanche
- Replies: 130
- Views: 54721
Re: Friday Facts #222 - Christmas avalanche
wait, you said the fluid wagon has too much capacity? if you actually compare it to storing barrels in a cargo wagon, the fluid wagon is too small! you can transport more fluid in the cargo wagon. But the oil in barrels is pressurized inside of a barrel by assembler. That's why it takes less space.
- Fri Dec 22, 2017 11:03 pm
- Forum: News
- Topic: Friday Facts #222 - Christmas avalanche
- Replies: 130
- Views: 54721
Re: Friday Facts #222 - Christmas avalanche
Great job. Love you guys. It's time for you to enjoy Christmas. Haven't Klonan solved the belt compression problem? It just needs better sprite. ;) But inserters and side loading will work as well. I am sure you will remind us next week not to miss Steam voting. The only competition worthy of Factor...
- Sat Dec 09, 2017 1:49 pm
- Forum: News
- Topic: Friday Facts #220 - The best Friday Facts ever
- Replies: 197
- Views: 76881
Re: Friday Facts #220 - The best Friday Facts ever
You are the best devs ever. Holidays with Factorio sounds great.
It's daring to release experimental so close to Christmas. Can only say one thing, RESPECT!
If anyone can launch experimental update and make it playable for fans in a jiffy it's you guys.
It's daring to release experimental so close to Christmas. Can only say one thing, RESPECT!
If anyone can launch experimental update and make it playable for fans in a jiffy it's you guys.
- Fri Oct 13, 2017 8:37 pm
- Forum: News
- Topic: Friday Facts #212 - The GUI update (Part 1)
- Replies: 151
- Views: 63884
Re: Friday Facts #212 - The GUI update (Part 1)
I love everything presented about new gui including its stylish looks
- Mon Jun 05, 2017 10:28 am
- Forum: Ideas and Suggestions
- Topic: Technology multiplier & infinite science
- Replies: 0
- Views: 822
Technology multiplier & infinite science
TL;DR Normal science and infinite science should have different multipliers. What ? I love using technology multiplier of 4-8 to slow down the beginning of the game where you can't keep up implementing those new technologies in your base. However late game I want to get those high counts of various...
- Fri May 19, 2017 6:34 pm
- Forum: Implemented Suggestions
- Topic: Change UI paradigm from Toolbelt to Toolbar
- Replies: 37
- Views: 17252
Re: Change UI paradigm from Toolbelt to Toolbar
Great idea. I am all for it with like 3 years playing Factorio. Just please give us the inventory space back we can loose during the change
- Thu May 04, 2017 6:10 pm
- Forum: Show your Creations
- Topic: Shopping Mall
- Replies: 5
- Views: 12818
Re: Shopping Mall
Blueprint will not import into game
- Wed May 03, 2017 3:11 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.5] Global Blueprints Don't Always Transfer/Duplicates
- Replies: 3
- Views: 3266
Re: [0.15.5] Global Blueprints Don't Always Transfer/Duplicates
Encountered same issue. Blueprints created in vanilla cheat world, do not transfer to my 'current in progress game'. They show up in any new created games. Blueprints from new games show up in my 'current in progress game'. EDIT In new game I have put those blueprints down and created new ones (no n...
- Tue Apr 25, 2017 3:48 pm
- Forum: General discussion
- Topic: New biome implementation
- Replies: 1
- Views: 1056
New biome implementation
As stated in FFF: Everything in the following picture except inserters is in high resolution. The high resolution terrain integration is still in progress, so it won't make it to 0.15 right away. I plan to put a lot of hours into my 0.15 base and i want it to be in a new biome. Therefore my question...
- Fri Dec 09, 2016 8:45 pm
- Forum: News
- Topic: Friday Facts #168 - Nightvision Nightmare
- Replies: 188
- Views: 73444
Re: Friday Facts #168 - Nightvision Nightmare
Night vision googles are pretty much useless to anyone who cares about their eyesight. It is nice to see how cool it looks for the first time and never use it again. Like motion blur, depth of field and low quality aa in other games it only makes your eyes tired and causes early need to wear glasses...
- Fri Oct 14, 2016 8:22 pm
- Forum: News
- Topic: Friday Facts #160 - Playtesting
- Replies: 270
- Views: 114857
Re: Friday Facts #160 - Playtesting
Many nice changes on the list.
It would be convenient if you figure out a way to place ghost of an entity without necessity to have it in the inventory. Kind of like grabbing it from crafting menu with ctrl+LMB or MMB.
It would be convenient if you figure out a way to place ghost of an entity without necessity to have it in the inventory. Kind of like grabbing it from crafting menu with ctrl+LMB or MMB.
- Fri Jul 22, 2016 10:50 pm
- Forum: News
- Topic: Friday Facts #148 - Optimizations for 0.14
- Replies: 49
- Views: 29111
Re: Friday Facts #148 - Optimizations for 0.14
Train tunnels and/or bridges would be awesome as well...
- Sat Jul 02, 2016 4:15 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.6] Watch Your Step still not working
- Replies: 22
- Views: 11340
Re: [0.13.1] Watch Your Step
Having the same issue.
- Fri Jul 01, 2016 6:31 pm
- Forum: News
- Topic: Friday Facts #145 - 0.13 experimental is out
- Replies: 62
- Views: 29984
Re: Friday Facts #145 - 0.13 experimental is out
The terrain generation is much better now than it was before. I can actually play without RSO and have some place to build. Good timing considering that achievements require unmoded game. Can't imagine anyone thinking that buying from sites like factorio.com, steam, gog, and humble store can hurt mo...
- Wed Jun 29, 2016 12:48 pm
- Forum: Resolved Problems and Bugs
- Topic: *[13.x][Twinsen] Burner inserter stuck on refuel with stack bonus
- Replies: 8
- Views: 4927
Re: [0.13] Burner Inserter stuck when low fuel and stack bonus
Same problem here, as soon as got stack size bonus research my furnace stopped working.
Forgot about the stack size change and thought it was related to update to .13.1 and inserter handling both coal and iron/copper/stone but this thread is correct in the end.
Forgot about the stack size change and thought it was related to update to .13.1 and inserter handling both coal and iron/copper/stone but this thread is correct in the end.
- Tue Jun 28, 2016 9:38 am
- Forum: Duplicates
- Topic: [Rseding91] 0.13.0 Inventory manipulation crash
- Replies: 4
- Views: 1240
[Rseding91] 0.13.0 Inventory manipulation crash
Occurs when garbing a stack of items and shift+right mouse click on empty inventory space.
- Fri Mar 11, 2016 3:27 pm
- Forum: News
- Topic: Friday Facts #129 - The late game
- Replies: 273
- Views: 134529
Re: Friday Facts #129 - The late game
I would love to see some concept of mining robots. They would leave roboport to the nearest resource and mine robot_stack_size x 5 and put this into available storage. The most appealing thing in this concept is that I would not feel so bad building over small random ore noise since later bots will ...