Search found 239 matches
- Wed Apr 18, 2018 10:25 am
- Forum: Cheatsheets / Calculators / Viewers
- Topic: Production Calculator Google Sheet [1.0]
- Replies: 50
- Views: 53838
Re: Production Calculator Google Sheet [0.15 & 0.16]
When I calculate Advanced Circuit, 40/s, Assemblers 3 with PM3, Beaconed x4x2xSM3, the calculated amount of assemblers required for copper cable is about 2x larger then it is in game tested built. EDIT New copy of calculator. Want - 40 - Advanced circuits. Items to manufacture - 400 - Copper cable :...
- Mon Apr 16, 2018 3:40 pm
- Forum: Ideas and Suggestions
- Topic: Blueprint update
- Replies: 1
- Views: 651
Blueprint update
Often we have blueprints with nicely coded name and icon set but we have to add something to it but it is not possible without loosing the name and icon set. There should be one more button when you open a blueprint, somewhere between save/exit/export, the button called " edit ". When we p...
- Fri Mar 30, 2018 6:28 pm
- Forum: News
- Topic: Friday Facts #236 - Building a rollup
- Replies: 63
- Views: 37528
Re: Friday Facts #236 - Building a rollup
I noticed new feature in the movie. I think climate changes and after rain puddles will be great addition in 0.17
- Sat Mar 24, 2018 8:56 am
- Forum: Gameplay Help
- Topic: Confused about resetting achievement option with Steam.
- Replies: 2
- Views: 737
Re: Confused about resetting achievement option with Steam.
But this will break my game-play time record 
- Sat Mar 24, 2018 6:14 am
- Forum: Gameplay Help
- Topic: Confused about resetting achievement option with Steam.
- Replies: 2
- Views: 737
Confused about resetting achievement option with Steam.
I have already unlocked all achievements on Steam and I am happy with Steam keeping my progression (play hours and achievements) saved. However I want my new vanilla play-through to keep track of new per-save achievement progress. So is RESET ACHIEVEMENTS game-play option safe? There is some warning...
- Thu Feb 15, 2018 7:17 pm
- Forum: Releases
- Topic: Version 0.16.24
- Replies: 106
- Views: 48806
Re: Version 0.16.24
Opt-out is the way to go for now. Make it opt-in when game is released as not EA title.
Or even better - opt-out for all experimental releases and opt-in for stable ones. So anyone who do not want to participate in making the game better can stick with stable branch.
Or even better - opt-out for all experimental releases and opt-in for stable ones. So anyone who do not want to participate in making the game better can stick with stable branch.
- Mon Jan 22, 2018 11:30 pm
- Forum: Releases
- Topic: Version 0.16.17
- Replies: 53
- Views: 26467
Re: Version 0.16.17
Oh sweet splitters, come to papa 
- Sat Jan 20, 2018 5:33 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.16][Win10,Steam] Left Mouse Button random re-click
- Replies: 9
- Views: 2485
Re: [0.16.16][Win10,Steam] Left Mouse Button random re-click
Resolved issue completely by lowering mouse report rate from 1000 to 250 reports per second.
- Fri Jan 19, 2018 7:08 am
- Forum: Resolved Problems and Bugs
- Topic: [0.16.16][Win10,Steam] Left Mouse Button random re-click
- Replies: 9
- Views: 2485
Re: [0.16.16][Win10,Steam] Left Mouse Button random re-click
Best guess I have is a mouse button down event being processed multiple times by accident. If you launch 0.15, the issue doesn't persist, right? (Please actually test this, it can help confirm if it is caused by some change in 0.16). Note that the best way to launch 0.15 for testing this would be t...
- Thu Jan 18, 2018 3:58 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.16][Win10,Steam] Left Mouse Button random re-click
- Replies: 9
- Views: 2485
Re: [0.16.16][Win10,Steam] Left Mouse Button random re-click
Not many mice are better than Logitech G900. BTW I use wired connection so it is not radio interference issue. It seems v-sync on/off/nvidia_driver_forcedvsync have huge impact on the frequency of this issue. I hardly notice any problems with game v-sync off and nvidia v-sync set to adaptive. Any id...
- Thu Jan 18, 2018 12:31 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.16][Win10,Steam] Left Mouse Button random re-click
- Replies: 9
- Views: 2485
Re: [0.16.16][Win10,Steam] Left Mouse Button random re-click
another mouse, same problem
- Thu Jan 18, 2018 11:14 am
- Forum: Resolved Problems and Bugs
- Topic: [0.16.16][Win10,Steam] Left Mouse Button random re-click
- Replies: 9
- Views: 2485
[0.16.16][Win10,Steam] Left Mouse Button random re-click
Last I have played was around 0.16.10, can't say exactly, I had a short break, and there was no issue then. Now randomly when I click with LMB the game registers double clicks ie.: -picking up item from the belt - picks it up and puts back right away, -picking items from inventory - picks next item ...
- Fri Jan 12, 2018 11:19 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 312966
Re: Friday Facts #225 - Bots versus belts (part 2)
No! Lets not touch bots whats so ever. Klonan belt compressor is excellent, lets implement this entity.
- Sat Jan 06, 2018 7:23 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 288009
OP bot solution
It came to me in a dream. The perfect solution that changes very little providing balance and additional complexity to logistic network. Make Sandstorms appear every several minutes. When sandstorm hits it disables bots with a chance of destruction. It will adjust mean throughput of bots adding uniq...
- Fri Jan 05, 2018 7:36 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 288009
Re: Friday Facts #224 - Bots versus belts
While in theory belts add all sorts of interesting complexity, in practice I hate it. Belt balancers/taps are overly complex and have just that touch of unreliability due to weird timing quirks in splitters. Make them 100% reliable, give better ways to lane balance, and make compression actually sa...
- Fri Jan 05, 2018 7:23 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 288009
Re: Friday Facts #224 - Bots versus belts
I like bots as they are right now. The idea of removing logistic system now seems ridiculous. All the presented bot nerfing ideas will only reduce UPS punishing players for wanting to play how they like. Just make logistic bots cost more, lets say 10 red boards per craft, and problem solved without ...
- Fri Jan 05, 2018 5:54 pm
- Forum: Releases
- Topic: Version 0.16.14
- Replies: 30
- Views: 16542
Re: Version 0.16.14
Here you go Just as a quick update we are actively working on fixing all the belt issues including sideloading and experimenting with compression. Due to the complexity of belts, because of all the optimizations, this is not easy, so bear with us. Where do you find those news first hand? Special fo...
- Fri Jan 05, 2018 12:28 am
- Forum: Releases
- Topic: Version 0.16.14
- Replies: 30
- Views: 16542
Re: Version 0.16.14
When, if ever, can we expect it?
I kind of stopped updating my blueprint book to use only splitters for compression after hearing about the upcoming change.
- Fri Dec 29, 2017 9:43 pm
- Forum: Releases
- Topic: Version 0.16.9
- Replies: 9
- Views: 9910
Re: Version 0.16.9
Just amazing...
- Fri Dec 29, 2017 8:39 pm
- Forum: Releases
- Topic: Version 0.16.8
- Replies: 64
- Views: 27002
Re: Version 0.16.8
Right, but it also nerfed belt transport of fluid almost equally. By reducing the capacity of the barrel, if you want to transport say, 1,000 liquid in barrels, you now need 20 barrels instead of 5, which means more belt space and more belts needed. As far as fluid throughput on belts it is still t...