Search found 239 matches

by irbork
Wed Apr 18, 2018 10:25 am
Forum: Cheatsheets / Calculators / Viewers
Topic: Production Calculator Google Sheet [1.0]
Replies: 50
Views: 53838

Re: Production Calculator Google Sheet [0.15 & 0.16]

When I calculate Advanced Circuit, 40/s, Assemblers 3 with PM3, Beaconed x4x2xSM3, the calculated amount of assemblers required for copper cable is about 2x larger then it is in game tested built. EDIT New copy of calculator. Want - 40 - Advanced circuits. Items to manufacture - 400 - Copper cable :...
by irbork
Mon Apr 16, 2018 3:40 pm
Forum: Ideas and Suggestions
Topic: Blueprint update
Replies: 1
Views: 651

Blueprint update

Often we have blueprints with nicely coded name and icon set but we have to add something to it but it is not possible without loosing the name and icon set. There should be one more button when you open a blueprint, somewhere between save/exit/export, the button called " edit ". When we p...
by irbork
Fri Mar 30, 2018 6:28 pm
Forum: News
Topic: Friday Facts #236 - Building a rollup
Replies: 63
Views: 37528

Re: Friday Facts #236 - Building a rollup

I noticed new feature in the movie. I think climate changes and after rain puddles will be great addition in 0.17
by irbork
Sat Mar 24, 2018 8:56 am
Forum: Gameplay Help
Topic: Confused about resetting achievement option with Steam.
Replies: 2
Views: 737

Re: Confused about resetting achievement option with Steam.

But this will break my game-play time record :(
by irbork
Sat Mar 24, 2018 6:14 am
Forum: Gameplay Help
Topic: Confused about resetting achievement option with Steam.
Replies: 2
Views: 737

Confused about resetting achievement option with Steam.

I have already unlocked all achievements on Steam and I am happy with Steam keeping my progression (play hours and achievements) saved. However I want my new vanilla play-through to keep track of new per-save achievement progress. So is RESET ACHIEVEMENTS game-play option safe? There is some warning...
by irbork
Thu Feb 15, 2018 7:17 pm
Forum: Releases
Topic: Version 0.16.24
Replies: 106
Views: 48806

Re: Version 0.16.24

Opt-out is the way to go for now. Make it opt-in when game is released as not EA title.
Or even better - opt-out for all experimental releases and opt-in for stable ones. So anyone who do not want to participate in making the game better can stick with stable branch.
by irbork
Mon Jan 22, 2018 11:30 pm
Forum: Releases
Topic: Version 0.16.17
Replies: 53
Views: 26467

Re: Version 0.16.17

Oh sweet splitters, come to papa ;)
by irbork
Sat Jan 20, 2018 5:33 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.16][Win10,Steam] Left Mouse Button random re-click
Replies: 9
Views: 2485

Re: [0.16.16][Win10,Steam] Left Mouse Button random re-click

Resolved issue completely by lowering mouse report rate from 1000 to 250 reports per second.
by irbork
Fri Jan 19, 2018 7:08 am
Forum: Resolved Problems and Bugs
Topic: [0.16.16][Win10,Steam] Left Mouse Button random re-click
Replies: 9
Views: 2485

Re: [0.16.16][Win10,Steam] Left Mouse Button random re-click

Best guess I have is a mouse button down event being processed multiple times by accident. If you launch 0.15, the issue doesn't persist, right? (Please actually test this, it can help confirm if it is caused by some change in 0.16). Note that the best way to launch 0.15 for testing this would be t...
by irbork
Thu Jan 18, 2018 3:58 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.16][Win10,Steam] Left Mouse Button random re-click
Replies: 9
Views: 2485

Re: [0.16.16][Win10,Steam] Left Mouse Button random re-click

Not many mice are better than Logitech G900. BTW I use wired connection so it is not radio interference issue. It seems v-sync on/off/nvidia_driver_forcedvsync have huge impact on the frequency of this issue. I hardly notice any problems with game v-sync off and nvidia v-sync set to adaptive. Any id...
by irbork
Thu Jan 18, 2018 11:14 am
Forum: Resolved Problems and Bugs
Topic: [0.16.16][Win10,Steam] Left Mouse Button random re-click
Replies: 9
Views: 2485

[0.16.16][Win10,Steam] Left Mouse Button random re-click

Last I have played was around 0.16.10, can't say exactly, I had a short break, and there was no issue then. Now randomly when I click with LMB the game registers double clicks ie.: -picking up item from the belt - picks it up and puts back right away, -picking items from inventory - picks next item ...
by irbork
Fri Jan 12, 2018 11:19 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 312966

Re: Friday Facts #225 - Bots versus belts (part 2)

No! Lets not touch bots whats so ever. Klonan belt compressor is excellent, lets implement this entity.
by irbork
Sat Jan 06, 2018 7:23 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 288009

OP bot solution

It came to me in a dream. The perfect solution that changes very little providing balance and additional complexity to logistic network. Make Sandstorms appear every several minutes. When sandstorm hits it disables bots with a chance of destruction. It will adjust mean throughput of bots adding uniq...
by irbork
Fri Jan 05, 2018 7:36 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 288009

Re: Friday Facts #224 - Bots versus belts

While in theory belts add all sorts of interesting complexity, in practice I hate it. Belt balancers/taps are overly complex and have just that touch of unreliability due to weird timing quirks in splitters. Make them 100% reliable, give better ways to lane balance, and make compression actually sa...
by irbork
Fri Jan 05, 2018 7:23 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 288009

Re: Friday Facts #224 - Bots versus belts

I like bots as they are right now. The idea of removing logistic system now seems ridiculous. All the presented bot nerfing ideas will only reduce UPS punishing players for wanting to play how they like. Just make logistic bots cost more, lets say 10 red boards per craft, and problem solved without ...
by irbork
Fri Jan 05, 2018 5:54 pm
Forum: Releases
Topic: Version 0.16.14
Replies: 30
Views: 16542

Re: Version 0.16.14

Here you go Just as a quick update we are actively working on fixing all the belt issues including sideloading and experimenting with compression. Due to the complexity of belts, because of all the optimizations, this is not easy, so bear with us. Where do you find those news first hand? Special fo...
by irbork
Fri Jan 05, 2018 12:28 am
Forum: Releases
Topic: Version 0.16.14
Replies: 30
Views: 16542

Re: Version 0.16.14

:?: And how the testing of possible belt compression fix is going on :?:
When, if ever, can we expect it?
I kind of stopped updating my blueprint book to use only splitters for compression after hearing about the upcoming change.
by irbork
Fri Dec 29, 2017 9:43 pm
Forum: Releases
Topic: Version 0.16.9
Replies: 9
Views: 9910

Re: Version 0.16.9

Just amazing...
by irbork
Fri Dec 29, 2017 8:39 pm
Forum: Releases
Topic: Version 0.16.8
Replies: 64
Views: 27002

Re: Version 0.16.8

Right, but it also nerfed belt transport of fluid almost equally. By reducing the capacity of the barrel, if you want to transport say, 1,000 liquid in barrels, you now need 20 barrels instead of 5, which means more belt space and more belts needed. As far as fluid throughput on belts it is still t...

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