Search found 5481 matches
- Mon Oct 24, 2016 12:15 pm
- Forum: News
- Topic: Friday Facts #161 - Infinite Research and Blueprint Library
- Replies: 105
- Views: 44832
Re: Friday Facts #161 - Infinite Research and Blueprint Library
Have you guys thought up how to start the game at the beginning? Even just a small flavor sequence would go a long way, for example landing in an escape pod. At the moment we just magically appear in the middle of nothing, with no foreshadowing of what actually happened. A really cool intro would b...
- Mon Oct 24, 2016 12:13 pm
- Forum: News
- Topic: Friday Facts #161 - Infinite Research and Blueprint Library
- Replies: 105
- Views: 44832
Re: Friday Facts #161 - Infinite Research and Blueprint Library
Have you guys thought up how to start the game at the beginning? Even just a small flavor sequence would go a long way, for example landing in an escape pod. At the moment we just magically appear in the middle of nothing, with no foreshadowing of what actually happened. A really cool intro would b...
- Mon Oct 24, 2016 12:05 pm
- Forum: News
- Topic: Friday Facts #161 - Infinite Research and Blueprint Library
- Replies: 105
- Views: 44832
Re: Friday Facts #161 - Infinite Research and Blueprint Library
You mean when you build your base along a diagonal (/) the (x + y) % 60 would end up all in the same bucket and none in the rest?starholme wrote:I wonder if they bother to balance each bucket? So you don't end up with 300 chunks to process one tick, 3 the next.
- Mon Oct 24, 2016 11:56 am
- Forum: News
- Topic: Friday Facts #161 - Infinite Research and Blueprint Library
- Replies: 105
- Views: 44832
Re: Friday Facts #161 - Infinite Research and Blueprint Library
Yea i like the blueprint library. But why have 3 different places for them? Global / Local Game / Inventory. What actually would be intuitive was a single library, but instead multiple (self defined) categories. I like to put my blueprints into categories like train only, mining only etcetc. And th...
- Mon Oct 24, 2016 11:43 am
- Forum: Ideas and Suggestions
- Topic: Keeping fish alive / placing fish in water
- Replies: 2
- Views: 1142
Keeping fish alive / placing fish in water
It would be nice if fish could be caught alive, kept in a little fish bowl or so. It would then allow placing fish on water to release it. I want to transplant fish from the far away sees to the local, but unfortunately fish free, pond. Plus killing fish is such an unecessary cruelty. We have aliens...
- Mon Oct 24, 2016 10:35 am
- Forum: Energy Production
- Topic: Maximum power per coastal tile
- Replies: 11
- Views: 6687
Re: Maximum power per coastal tile
I noticed that the design is limited by the amount of coal that can be passed through the first row of boilers. With fast inserters this is a lot, with stack inserters even more I figure. But it is a limit. So I thought about other ways to fill the boilers. Instead of across the rows how about filli...
- Mon Oct 24, 2016 10:04 am
- Forum: News
- Topic: Friday Facts #160 - Playtesting
- Replies: 270
- Views: 100649
Re: Friday Facts #160 - Playtesting
I am red/green color blind and I have always found the map difficult to use because of the color choices. Does the map show the spread of pollution? I've never been able to tell. Does it show where I can mine rocks? I see the creeper nests, I see oil patches, I see coal patches, I see iron patches,...
- Mon Oct 24, 2016 9:57 am
- Forum: Ideas and Suggestions
- Topic: Add Train-Logistics
- Replies: 47
- Views: 25071
Re: Add Train-Logistics
I dont like this, its just a workaround. Trains arent like robots. Robots carry 1 item, and they are all equal. Trains carry everything at once, or are pure copper/iron trains, have different length and setup. And if you apply the logistic robot flaws on trains you come to the conclusion that react...
- Tue Oct 18, 2016 12:41 pm
- Forum: Ideas and Suggestions
- Topic: Add Train-Logistics
- Replies: 47
- Views: 25071
Re: Add Train-Logistics
I mentioned the robots because that is what the logistic robots do. They are your train idea without the rails. And there I'm sitting right next to a distant roboport waiting for some iron ore, of which I have 30k in the system available for minutes with 5000 logistic robots idle. Then when I give ...
- Tue Oct 18, 2016 12:30 pm
- Forum: Ideas and Suggestions
- Topic: Personal logistic robot / multiplayer logistic slot
- Replies: 1
- Views: 788
Personal logistic robot / multiplayer logistic slot
In a multiplayer game we often say: "Damn, I'm out of red belts. Do you have 5 red belts I could borrow?" And then someone has to put the stuff in a train and send it or they have to walk half a world to meet in the middle or walk all the way back to where red belts are produced. Since (la...
- Tue Oct 18, 2016 12:21 pm
- Forum: News
- Topic: Friday Facts #160 - Playtesting
- Replies: 270
- Views: 100649
Re: Friday Facts #160 - Playtesting
[*] Belt Building Mechanics: Not sure what is meant by "building by dragging makes continuous belt". It already does this to my knowledge. Or is it meant that if you drag to a tile next to the belt you just placed, the previous belt will automatically link to it? Either way, please add a ...
- Tue Oct 18, 2016 12:12 pm
- Forum: News
- Topic: Friday Facts #160 - Playtesting
- Replies: 270
- Views: 100649
Re: Friday Facts #160 - Playtesting
Some improvements I've pondered include: More rewarding biter base clearing - have some items that the biters have hoarded which the player may enjoy liberating. If you're not happy about primative aliens hoarding items, maybe spin it so you weren't the sole survivor of the ship crash - at first - ...
- Mon Oct 17, 2016 2:26 pm
- Forum: Modding help
- Topic: Forwardmost Entity of a Train (Train direction)
- Replies: 13
- Views: 2927
Re: Forwardmost Entity of a Train (Train direction)
What about if you have two locomotives? The automatic trains never go backward so to go back and forth without turning you add 2 locomotives facing the opposite way so one always goes forward. Now does it actually go forward or does it go backward (speed negative) when it switches to the other locom...
- Mon Oct 17, 2016 2:17 pm
- Forum: News
- Topic: Friday Facts #160 - Playtesting
- Replies: 270
- Views: 100649
Re: Friday Facts #160 - Playtesting
Hello, just wanted to leave a few comments on this: Figure some way to have low level personal construction robots earlier in the game. Very much this. Maybe blueprints are researchable from the beginning of the game. Instead of robots, there's an auto-placement mode where items are auto-placed in ...
- Mon Oct 17, 2016 9:39 am
- Forum: Ideas and Suggestions
- Topic: Add Train-Logistics
- Replies: 47
- Views: 25071
Re: Add Train-Logistics
Hm. I don't know why you think it works bad for robots. Robots aren't involved into this suggestion , if you don't want; you can use this suggestion completely without robots. The point is not to fulfill requests, it fulfills orders. A request-station requests X iron ore. A provider station provide...
- Mon Oct 17, 2016 9:22 am
- Forum: News
- Topic: Friday facts #158 - The end of the 32 bit era
- Replies: 132
- Views: 55598
Re: Friday facts #158 - The end of the 32 bit era
The main stated issue with 64 vs 32 bit is that somehow they behave differently in multiplayer, not that the 32 bit version is somehow "more broken"; restricting multiplayer to the same version of the binary would fix that, and if you are playing with friends and only have a 32 bit versio...
- Mon Oct 17, 2016 9:11 am
- Forum: News
- Topic: Friday Facts #159 - Research revolution
- Replies: 248
- Views: 91328
Re: evenly challangeing starting locations
Weird. When I play FFA in various CnC games and mods, it generally boils down to "whoever turtles, wins.". Same. Though that is because attacking someone tends to cost more time and resources than defending said attack. And there lies the largest problem with Factorio, you only need aroun...
- Mon Oct 17, 2016 9:04 am
- Forum: News
- Topic: Friday Facts #159 - Research revolution
- Replies: 248
- Views: 91328
Re: Friday Facts #159 - Research revolution
I would rather see solar boilers. Hot water (any liquid) from solar energy. I'm very much against that. How would that work? You put down some solar boilers which in daylight heat the water flowing through them (like normal boilers but without coal) and then make energy out of them using steam engi...
- Thu Oct 13, 2016 2:54 pm
- Forum: General discussion
- Topic: Achievements not quite working right
- Replies: 30
- Views: 12385
Re: Achievements not quite working right
I'm playing plain vanilla and updated to 0.14. The odd thing now is that I launched a rocket, won the game, got the achievement. But I continued to play and got "Thangs for all the fish" achievement too. Now I noticed I dont have the "win the game" achievement anymore and launchi...
- Thu Oct 13, 2016 2:49 pm
- Forum: News
- Topic: Friday Facts #159 - Research revolution
- Replies: 248
- Views: 91328
Re: Friday Facts #159 - Research revolution
Well, hard to answer that with anything other than "they are working on it". If it's any good indicator, nuclear power appeared in plans for 0.14 , just as it apprears in 0.15 + 0.16 roadmap planned features (this time alongside some 8-10 legs surprise in possible appearance - for which I...