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by mrvn
Sat Mar 23, 2024 4:02 pm
Forum: News
Topic: Friday Facts #403 - Train stops 2.0
Replies: 129
Views: 16134

Re: Friday Facts #403 - Train stops 2.0

Is "Trains on the way" a list of all trains headed to a station with the same name or only trains headed to this exact station? When I rename a station and it is the only station with that name then the schedule of trains is changed to the new station. But when there are multiple stations ...
by mrvn
Sat Mar 23, 2024 3:52 pm
Forum: News
Topic: Friday Facts #403 - Train stops 2.0
Replies: 129
Views: 16134

Re: Friday Facts #403 - Train stops 2.0

I love that you play with double headed trains. But have you ever build stations like this? train-deadlock.png Train stations can be palindrom. By having 2 stops trains can enter from either side and the cargo or fluid wagons are at the same location both ways (assuming your trains cargo and fluid w...
by mrvn
Fri Mar 22, 2024 11:32 pm
Forum: Ideas and Suggestions
Topic: Rich Text Labels need a toggle to also add the TEXT version after the icon
Replies: 9
Views: 414

Re: Rich Text Labels need a toggle to also add the TEXT version after the icon

You can enter

Code: Select all

[item=iron-gear-wheel]
or

Code: Select all

[img=item/iron-gear-wheel]
One is with text and the other without. Sadly only one you can select with the icon selector, you have to type in the other (or use the RichTextHelper mod). At least in chat you have that behavior.
by mrvn
Fri Mar 22, 2024 11:19 pm
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 328
Views: 44352

Re: Friday Facts #384 - Combinators 2.0

If only there where instant through holes. A wire with one side red and the other side green. :) I could suggest an arithmetic combinator set to Each+0=Each to accomplish that. ;) That's not instant. That's got a delay of 1 tick. I have a feeling the devs will not want to add anything that can take...
by mrvn
Fri Mar 22, 2024 11:14 pm
Forum: Ideas and Suggestions
Topic: Stacked Belts should be their own item.
Replies: 15
Views: 1040

Re: Stacked Belts should be their own item.

There could be different icons for stacked things. For ores and sand the icons could be a piles of different size. For steel the icons would look more like steel next to each other instead of on top. Steel is so heavy that a few beams are a lot already and just one layer of beams is plenty for a tru...
by mrvn
Fri Mar 22, 2024 10:02 am
Forum: General discussion
Topic: Quality level run-off poll
Replies: 31
Views: 1623

Re: Quality level run-off poll

(My own opinion is that even 'S', let alone 'SS' or 'SSS', is symptomatic of unplanned extensions to a range. You designed a range with, say, 'A' to 'D', and then find later that you need a higher grade than 'A', so have to improvise. Adding such things in at the start is pointless.) You don't watc...
by mrvn
Fri Mar 22, 2024 12:00 am
Forum: Ideas and Suggestions
Topic: Skip mod loading
Replies: 5
Views: 346

Re: Skip mod loading

A --no-mods or --edit-mods option could be nice. As well as --sync-mods FILE.

Best I have for playing different set of mods is:

bin/x64/factorio --mod-directory <path to games mods>
by mrvn
Thu Mar 21, 2024 11:54 pm
Forum: Railway Setups
Topic: 3 and 4 way intersections
Replies: 296
Views: 153207

Re: 3 and 4 way intersections

Avona wrote:
Thu Mar 21, 2024 10:12 pm
You shouldn't use chains before splits.
Can you back that up with any test data? How much throughput does it cost to have chain signals before the splits?
by mrvn
Thu Mar 21, 2024 11:51 pm
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 328
Views: 44352

Re: Friday Facts #384 - Combinators 2.0

Changing the graphics I think would be the least problem. I'm pretty sure there are lots of cases where the code basically reads: for (i = 0; i < 2; ++i) { ... } instead of for (i = 0; i < MAX_WIRES; ++i) { ... } . That goes for mods too. As for overcomplicating ... I would guess the opposite: &quo...
by mrvn
Thu Mar 21, 2024 2:53 pm
Forum: News
Topic: Friday Facts #402 - Lightspeed circuits
Replies: 168
Views: 22167

Re: Friday Facts #402 - Lightspeed circuits

The idea of wireless data transmission has been on my mind for years. I'm even surprised that the development team didn't come up with it much earlier. There is a lot of fun in laying wires. But it is tiring, and sometimes you opt for the simple solution of not laying wires, relying on simple thing...
by mrvn
Thu Mar 21, 2024 9:26 am
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 328
Views: 44352

Re: Friday Facts #384 - Combinators 2.0

First I would just want to have 3 or 4 colors for the wire. The interface already has 2 so enlarging that to 4 should not be such a daunting path. Oh, yeah, definitely. Having a couple of extra circuit network channels would be nice. But I suspect that the idea may get turned down as overcomplicati...
by mrvn
Thu Mar 21, 2024 9:16 am
Forum: Railway Setups
Topic: 3 and 4 way intersections
Replies: 296
Views: 153207

Re: 3 and 4 way intersections

When a train arrives at the intersection it will have a path already picked to cross it and it will go past the first signal. At that point the path is locked in, there is no way the train can repath when there is congestion to drive around a blockage. Like I previously said, when a train's braking...
by mrvn
Wed Mar 20, 2024 9:25 pm
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 328
Views: 44352

Re: Friday Facts #384 - Combinators 2.0

First I would just want to have 3 or 4 colors for the wire. The interface already has 2 so enlarging that to 4 should not be such a daunting path.
by mrvn
Wed Mar 20, 2024 9:23 pm
Forum: News
Topic: Friday Facts #401 - New terrain, new planet
Replies: 102
Views: 19664

Re: Friday Facts #401 - New terrain, new planet

It's all wrong! There's a reason why both cliffs and water follow height lines, and no reason why forests should leave convenient thoroughfares for the character's car. That said, this garden will make a much better playground than untamed wilderness. Even if it poses the question of where the gard...
by mrvn
Wed Mar 20, 2024 9:10 pm
Forum: News
Topic: Friday Facts #402 - Lightspeed circuits
Replies: 168
Views: 22167

Re: Friday Facts #402 - Lightspeed circuits

It's actually more trivial than that. You can just decide that any object with an y coordinate "higher" than the foundry's top position appears behind it, and everything else appears in front of it. Is there a reason this can't be done? That looks simple enough.Why not render sprites from...
by mrvn
Wed Mar 20, 2024 9:04 pm
Forum: Railway Setups
Topic: 3 and 4 way intersections
Replies: 296
Views: 153207

Re: 3 and 4 way intersections

Sorry, can not understand the problem, please explain. I can confirm, that turning to the right (from top) blocks the train, which turns to left (from bottom), it is expected behaviour for unbuferred intersections (and for buffered probably as well). Why not just use the Wide instead? The only adva...
by mrvn
Wed Mar 20, 2024 9:27 am
Forum: Railway Setups
Topic: 3 and 4 way intersections
Replies: 296
Views: 153207

Re: 3 and 4 way intersections

Multiple chain signals in a row without any junction between them (such as a crossing) do absolutely nothing. In the picture, the green circled signals are great. The red circled signals can be deconstructed. I think the earlier a chain signal is in a series is the better. The game will reserve a s...
by mrvn
Tue Mar 19, 2024 3:37 pm
Forum: Combinator Creations
Topic: Wireless transmission using (modded) radars
Replies: 5
Views: 413

Re: Wireless transmission using (modded) radars

You and everyone else has quite a different idea of what a channel for wireless transmission is. Here is the link to the official wiki :https://wiki.factorio.com/Circuit_network Senders broadcast the amount of items or fluids they contain or other data definable by the player. Each amount is broadc...
by mrvn
Mon Mar 18, 2024 4:29 pm
Forum: Ideas and Suggestions
Topic: Requster / Buffer / Provider chest combination
Replies: 11
Views: 498

Re: Requster / Buffer / Provider chest combination

Could you give a blueprint of something that does this using requester, buffer and active provider chests? Might make it more clear what you're actually after. No, I can't. It's impossible to do the things in this idea with existing chests. You can approximate the functionality but not match it. Fo...
by mrvn
Mon Mar 18, 2024 4:06 pm
Forum: News
Topic: Friday Facts #402 - Lightspeed circuits
Replies: 168
Views: 22167

Re: Friday Facts #402 - Lightspeed circuits

So do you actually have a separate wire going long distance from your main base to each outpost? That would be a lot of wires going into the main base and require a large switching circuit there to handle all those wires. No because there is only 2 color of wire unlike many channel as proposed when...

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