Search found 207 matches
- Thu May 04, 2017 12:05 pm
- Forum: Resolved Problems and Bugs
- Topic: [15.6][Harkonnen]Reactor doesnt output fuel cell immediately
- Replies: 11
- Views: 4996
Re: [15.6][Harkonnen]Reactor doesnt output fuel cell immediately
Fixed for next release.
- Thu May 04, 2017 11:15 am
- Forum: Resolved Problems and Bugs
- Topic: [for 0.16] [0.15.4] Fairly serious framerate issues
- Replies: 41
- Views: 15776
Re: [0.15.4] Fairly serious framerate issues
A question to everyone - do you experience such lags/spikes in single-player or when connecting to some server in multiplayer? because it looks like catching up with the server when game sacrifices everything to reach it near 60 ups boundary
- Thu May 04, 2017 10:05 am
- Forum: Resolved Problems and Bugs
- Topic: [for 0.16] [0.15.4] Fairly serious framerate issues
- Replies: 41
- Views: 15776
Re: [0.15.4] Fairly serious framerate issues
This is very interesting information, thank you!
- Thu May 04, 2017 7:51 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.3] Robot Repairing Car from far away
- Replies: 1
- Views: 1765
Re: [0.15.3] Robot Repairing Car from far away
Thanks. Fixed for coming release.
- Thu May 04, 2017 7:08 am
- Forum: Resolved Problems and Bugs
- Topic: [for 0.16] [0.15.4] Fairly serious framerate issues
- Replies: 41
- Views: 15776
Re: [0.15.4] Fairly serious framerate issues
We didn't change much regarding handling graphics, so the code is probably wrong, but it's not a change between 0.14 and 0.15. What did change - much more sprites (fluid wagon, nuclear stuff, etc...) and especially Highres sprites when they are on. So my idea is that we are getting closer and closer...
- Thu May 04, 2017 7:05 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.1][Harkonnen]Can't load savegame
- Replies: 1
- Views: 766
Re: [0.15.1][Harkonnen]Can't load savegame
Thanks for report. Fixed for coming release.
- Thu May 04, 2017 4:48 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.6][Harkonnen]Saving replay right after a rocket have launched
- Replies: 4
- Views: 2518
Re: [0.15.6][Harkonnen]Saving replay right after a rocket have launched
Finally a nice repro for this, thanks!
fixing. BTW game can be closed with Alt-F4
EDIT: Fixed for coming release.
EDIT: Fixed for coming release.
- Thu May 04, 2017 4:43 am
- Forum: Resolved Problems and Bugs
- Topic: [for 0.16] [0.15.4] Fairly serious framerate issues
- Replies: 41
- Views: 15776
Re: [0.15.4] Fairly serious framerate issues
I've checked your save with core-i7-2670QM, 24Gb, GTX 570M (1.5Gb) - 5-year old gaming laptop. fps is at 60 at 1080p fullscreen, no stuttering have been noticed. UPS sometimes drops to 45, main consumer are belts. In my belts-optimized branch belts are x5 faster on this save, sorry for not putting i...
- Wed May 03, 2017 11:01 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.6][Harkonnen]Saving replay right after a rocket have launched
- Replies: 4
- Views: 2518
Re: [0.15.6]Saving replay right after a rocket have launched
What do you mean "when ever I start the world up"? - loading this replay savegame or what?
Also, do achievement banners disappear over time or keep hanging there forever?
Also, do achievement banners disappear over time or keep hanging there forever?
- Wed May 03, 2017 9:59 am
- Forum: Not a bug
- Topic: [0.15.5] bots can kill you :D lol
- Replies: 5
- Views: 1601
Re: [0.15.5] bots can kill you :D lol
Tiles under concrete are water - that's the reason.
- Tue May 02, 2017 5:58 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.5][Harkonnen] Centrifuges flicker active while loading
- Replies: 11
- Views: 4812
Re: [0.15.5][Harkonnen] Centrifuges flicker active while loading
Message received
I will talk to Albert on some visual feedback from assembly machines, chem-plants and centrifuges when inserters drop stuff into them.
- Tue May 02, 2017 5:54 pm
- Forum: 1 / 0 magic
- Topic: [0.15.5] Eco Unfriendly Does Not Activate
- Replies: 7
- Views: 3046
Re: [0.15.5] Eco Unfriendly Does Not Activate
Got it. Thanks for the info, will look closer into it. So far unable to replicate and not seeing places in code that could be unstable regarding research which means it is something super-ridiculous :) when I get to this I will PM you with special .exe to track it down if that thing is so reproducab...
- Tue May 02, 2017 5:51 pm
- Forum: Minor issues
- Topic: [0.15.5] [Harkonnen] Inserter not filling chest to maximum stack size
- Replies: 5
- Views: 1554
Re: [0.15.5] Inserter not filling chest to maximum stack size
Ok. I plan to wake everything up when map version changes, so this will be solved when it's there.
- Tue May 02, 2017 10:06 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.3][Harkonnen]Map resources hidden
- Replies: 3
- Views: 1245
Re: [0.15.3][Harkonnen]Map resources hidden
After running game at super-speed - after charting surroundings it recharts quadrant with player and it becomes this - all oil patches visible
So I suppose some other changes to charting mechanics between 0.15.1 and 0.15.6 have already solved that.
- Tue May 02, 2017 7:28 am
- Forum: 1 / 0 magic
- Topic: [0.15.5] Eco Unfriendly Does Not Activate
- Replies: 7
- Views: 3046
Re: [0.15.5] Eco Unfriendly Does Not Activate
Still - what do you see on achievements tab for that thing - is it grey or red? and if it's red, what is the text? Sorry for asking such questions, it's just hard to replicate :) Also - do you mean in-game achievements or how they appear on Steam? And do you use Steam or "plain" version of...
- Tue May 02, 2017 7:25 am
- Forum: Resolved Problems and Bugs
- Topic: [Harkonnen] Map exchange overrides advanced setting toggles
- Replies: 1
- Views: 502
Re: [Harkonnen] Map exchange overrides advanced setting toggles
Thanks. Fixed for coming version.
- Tue May 02, 2017 6:12 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.x] Empty menus (no characters) when I choose Greek
- Replies: 4
- Views: 1158
Re: [0.15.x] Empty menus (no characters) when I choose Greek
Fixed for coming version.
- Mon May 01, 2017 3:51 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.1x.x] [Harkonnen] Huge bias in biter north expansion
- Replies: 10
- Views: 4490
Re: [0.1x.x] [Harkonnen] Huge bias in biter north expansion
Once in a while code selects several random chunks, and of them all it picks one with highest expansion score. If there are several chunks with same highest score, it would always pick topmost one (and of topmost ones leftmost one). The fix was to select random chunk out of all chunks with highest s...
- Mon May 01, 2017 8:37 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.5][Harkonnen] Centrifuges flicker active while loading
- Replies: 11
- Views: 4812
Re: [0.15.5][Harkonnen] Centrifuges flicker active while loading
Fixed. Thanks for report.
- Mon May 01, 2017 7:14 am
- Forum: Duplicates
- Topic: [0.15.5][gfx] Doodads / Plants on Concrete
- Replies: 3
- Views: 1249
Re: [0.15.5] Doodads / Plants on Concrete
Discussion goes here
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