Search found 346 matches

by Philip017
Fri Aug 23, 2019 3:19 pm
Forum: News
Topic: Friday Facts #309 - Controversial opinions
Replies: 290
Views: 65797

Re: Friday Facts #309 - Controversial opinions

My 2¢ - Inserters should not chase items Would be ideal, so long as they only pickup the item needed, sushi belts should still be viable, if this is not the case, then it will make belts alot more complex, we will need extra long inserters (3 wide), or adjustable ones. - Blueprint import/export shou...
by Philip017
Fri Aug 09, 2019 5:50 pm
Forum: Releases
Topic: Version 0.17.63
Replies: 21
Views: 13451

Re: Version 0.17.63

Almost a full day (22ish hours) in fact, considering the time of the posts. Yes, it was short, yes it was an error to consider a warning on the modding discussions board (mostly read by the modders) had the same impact as a line in the chagelog (read by all), and no, nobody remembered that aborted ...
by Philip017
Wed Aug 07, 2019 2:37 pm
Forum: Releases
Topic: Version 0.17.63
Replies: 21
Views: 13451

Re: Version 0.17.63

The change is listed in the 0.17.61 changelog because it was first introduced in that version and then reverted because it was causing crashes. This is why it did not end up in the 0.17.63 changelog. The implementation is the same as for any modding feature restriction. That's just how the modding ...
by Philip017
Tue Aug 06, 2019 7:25 pm
Forum: Releases
Topic: Version 0.17.63
Replies: 21
Views: 13451

Re: Version 0.17.63

Why is there no mention to changes to fluid box connections in entities? There definitely was some change, since several mods broke due to it. https://forums.factorio.com/viewtopic.php?f=34&t=70603 ... ? should probably be listed in the changes area of this update. at the first post. many mods ...
by Philip017
Mon Jul 29, 2019 2:34 am
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 159077

Re: Friday Facts #305 - The Oil Changes

“Rocket fuel is 10% more expensive with the same energy value.” “Move Rocket fuel to a chemical plant.” Rocket fuel was already losing energy value before, so it just gets a bit worse, with productivity modules still being able to turn it into a gain. The gain however becomes rather small and I hav...
by Philip017
Fri Jul 26, 2019 2:52 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 159077

Re: Friday Facts #305 - The Oil Changes

i think this is a better decision about the oil changes than was previously, but there was a mod out for changing chemical science to use heavy instead of gas, an interesting idea for sure, perhaps you looked at it and decided to just go with the gas straight up and bump heavy a bit to fix our need ...
by Philip017
Thu Jul 25, 2019 10:17 pm
Forum: Releases
Topic: Version 0.17.59
Replies: 73
Views: 27846

Re: Version 0.17.59

I am thankful the devs are reconsidering the changes they had planned in the FFF and have not implemented them as of yet. 17.59 is with out the changes to the science for robots and oil changes. hurray! :D if you couldn't tell i was against these changes. however, i still would like to see the chang...
by Philip017
Mon Jul 22, 2019 7:39 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 120545

Re: Friday Facts #304 - Small bugs; Big changes

Getting robots a bit later is quite tough to justify as being a good thing on the first sight (my own reaction to hearing this idea from kovarex was WTF, but then quickly calmed down when thinking about it a bit), but there's a lot of factors that soften this. The extra additional delay really isn'...
by Philip017
Sat Jul 20, 2019 5:22 am
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 120545

Re: Friday Facts #304 - Small bugs; Big changes

after reading several people's comments my vote is to leave basic oil as it is. add flare stacks, with proper valves, top off, over flow perhaps these can be added to fluid management. instead of dumbing down the game, add better fluid management, sure cracking is better than burning it off, but bet...
by Philip017
Fri Jul 19, 2019 11:39 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 120545

Re: Friday Facts #304 - Small bugs; Big changes

basic oil processing..... well for starters, i would run some of my refineries on basic all game long specifically because they produce more heavy oil for lube. necessary when building blue belts later in the game. :idea: i do like that the water side is closed now and i can build my entire setup in...
by Philip017
Fri Jul 12, 2019 4:34 pm
Forum: News
Topic: Friday Facts #303 - Under 100 bugs (but still not stable)
Replies: 144
Views: 36661

Re: Friday Facts #303 - Under 100 bugs (but still not stable)

at the rate that the factorio developers patch the game, and fix game breaking bugs, i absolutely have no problem playing the experimental version. if i encounter a game breaking bug, i can revert to the previous version if i want to continue my game now, or i can wait a day or two and the super fas...
by Philip017
Thu Jul 04, 2019 8:02 pm
Forum: Releases
Topic: Version 0.17.54
Replies: 55
Views: 20408

Re: Version 0.17.54

[*]Better latency hiding in multiplayer when experiencing connection issues. Less issues with rubber-banding or character teleporting. [*]Latency hiding is no longer completely disabled when the character is shooting. Character position and animation are still not latency-hidden while the character...
by Philip017
Fri Jun 28, 2019 10:18 pm
Forum: News
Topic: Friday Facts #301 - Crash site: First state
Replies: 52
Views: 17341

Re: Friday Facts #301 - Crash site: First state

rseding i love that you love to fix bugs, and im sure alot of folks here appreciate it as well, keep up the good work!

the new animations look interesting, i cant wait to see them in the game.
by Philip017
Mon Jun 24, 2019 10:34 pm
Forum: Mods
Topic: [MOD 0.16-0.17] Leighzer's Morphite
Replies: 6
Views: 2081

Re: [MOD 0.16-0.17] Leighzer's Morphite

re factorio v17.52 mod version 0.2.7 error when launching the game code snip from log file. error occurs with others and only this mod installed. 2.022 Loading mod leighzermorphite 0.2.7 (data.lua) 2.024 Error ModManager.cpp:1319: Failed to load mod "leighzermorphite": __leighzermorphite__...
by Philip017
Fri Jun 14, 2019 6:03 pm
Forum: News
Topic: Friday Facts #299 - Everything is more complex than expected
Replies: 52
Views: 17808

Re: Friday Facts #299 - Everything is more complex than expected

but would still love to see a message 10 seconds before the inevitable forced stand still. As saving is bound to map tick it might be possible to mod that. No idea how it behaves if you change the autosave-interval in the middle of the game though. if you are an experienced modder, perhaps you coul...
by Philip017
Fri Jun 14, 2019 4:52 pm
Forum: News
Topic: Friday Facts #299 - Everything is more complex than expected
Replies: 52
Views: 17808

Re: Friday Facts #299 - Everything is more complex than expected

trains are indeed a integral part of the game, when we play large maps, running millions of belts, although possible, are certainly more ups intensive than running a bunch of trains. it is a very good idea to prevent crashes and dsyncs as these are detrimental to fluid game play. still hoping that t...
by Philip017
Fri Jun 07, 2019 6:04 pm
Forum: Duplicates
Topic: 17.47 NPE i broke the final wave
Replies: 1
Views: 443

17.47 NPE i broke the final wave

I built some defences before talking to clompilatron, then the cut screen got stuck on this area, now i can not do the next set of researches. oops.
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screenshot.jpg (1.25 MiB) Viewed 443 times
by Philip017
Fri Jun 07, 2019 1:20 pm
Forum: News
Topic: Friday Facts #298 - Demo upgrade for Stable
Replies: 78
Views: 22224

Re: Friday Facts #298 - Demo upgrade for Stable

I would like to suggest removing the belt here, or making it mine-able, that way i can place a chest there and not have to unload from my chest, onto the belt, then into yours. Also for this mission the inserters ran out of fuel and I had to refuel them, not really a big deal, but maybe use solid in...
by Philip017
Fri Jun 07, 2019 12:49 pm
Forum: Resolved Problems and Bugs
Topic: [wheybags] [0.17.46] NPE non-recoverable error
Replies: 1
Views: 1582

[wheybags] [0.17.46] NPE non-recoverable error

Decided to try out your new NPE, but got non-recoverable error. Attached screen shot of instance, and logs. followed along with quest line, but decided that the initial furnace location was not where i wanted to have it, so placed it in the logical location as marked by the screen shot, however it l...
by Philip017
Fri May 24, 2019 10:32 am
Forum: News
Topic: Friday Facts #296 - All kinds of bugs
Replies: 58
Views: 18355

Re: Friday Facts #296 - All kinds of bugs

Im sure glad you like to fix these bugs, because we sure dont like it when they break our game we are tring to enjoy

thank you for all your hard work, know it is appreciated! :D

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