Search found 360 matches
- Fri Nov 22, 2019 8:32 pm
- Forum: News
- Topic: Friday Facts #322 - New Particle system
- Replies: 58
- Views: 31849
Re: Friday Facts #322 - New Particle system
im glad you are working on the lag associated with the destruction of the natives, i never liked having to deal with them in large maps, and in multiplayer it can result in a temporally unplayable game, though usually the person fighting dies due to the lag as well. but now i know why the game chugs...
- Fri Nov 15, 2019 5:42 pm
- Forum: News
- Topic: Friday Facts #321 - Countdown
- Replies: 71
- Views: 37822
Re: Friday Facts #321 - Countdown
9/25/20 is a good goal to release a solid 1.0 even if 0.17 is really close already. after release I hope you enjoy a good vacation and come back to work refreshed to add some additional content, even if it is just mods and bug fixes. and for those that move on to other projects, best wishes in your ...
- Fri Nov 08, 2019 6:11 pm
- Forum: News
- Topic: Friday Facts #320 - Color correction
- Replies: 202
- Views: 82944
Re: Friday Facts #320 - Color correction
as for adjusting the brightness of the game, and tring to make the entities and background "pop" more, i will reserve my final judgement till after i have played with the change... But i think the idea of being able to adjust the amount of "pop" (aka brightness and contrast) in g...
- Sat Oct 26, 2019 4:06 am
- Forum: News
- Topic: Friday Facts #318 - New Tooltips
- Replies: 118
- Views: 51614
Re: Friday Facts #318 - New Tooltips
I like the look of the new tool-tips, i would prefer that they not scroll vertically, but expand horizontally if they grow beyond the available vertical space. I would also like to see batch processes work on adjacent entities of the same item, like belts, walls, miners, solar panels, accumulators.....
- Sat Oct 26, 2019 3:34 am
- Forum: Ideas and Suggestions
- Topic: [0.17] please add proper blueprint library management
- Replies: 2
- Views: 1569
Re: [0.17] please add proper blueprint library management
it is a bit awkward to use the library, - i regularly left click a book when i want to open it, having to clear my cursor (q) and then right click it again. - if i want to edit my blueprint, but not the one in my library, (remove some items)... i need to first click it out of my library, then open m...
- Fri Oct 11, 2019 8:51 pm
- Forum: News
- Topic: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
- Replies: 65
- Views: 33373
Re: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
oh i can see the biter attacks now, they will be so many when they cant reach you, and then finally they find a path and they overrun you with so many mobs stacking on top of each other, lets hope the separation logic doesn't allow them to stand on top of each other and only reduces the collision bo...
- Fri Sep 27, 2019 6:44 pm
- Forum: News
- Topic: Friday Facts #314 - 0.17 stable
- Replies: 105
- Views: 51801
Re: Friday Facts #314 - 0.17 stable
for faster features and working bug fixes at the same time, do yourselves a favor and us too as players, if a new feature has some bug, the developer of the feature should probably switch gears and work on the bug fix for it as well. i know you have a member of your team that loves to fix bugs (rsed...
- Tue Sep 24, 2019 2:17 pm
- Forum: News
- Topic: Friday Facts #313 - Light at the end of the bug tunnel
- Replies: 58
- Views: 28195
Re: Friday Facts #313 - Light at the end of the bug tunnel
any community code donations to improve the game is great for the game, if the community donates the code for free, and the game improves accordingly, then we all as players benefit, if wube gains additional sales as a result, it is a great side effect for the wube team. this does not mean that they...
- Fri Sep 20, 2019 2:02 pm
- Forum: News
- Topic: Friday Facts #313 - Light at the end of the bug tunnel
- Replies: 58
- Views: 28195
Re: Friday Facts #313 - Light at the end of the bug tunnel
I'm glad you enjoyed your vacation and came back recharged, everyone deserves a vacation, even if the timing doesn't quite work out very well. as for the landfill graphic, it does indeed look better, it would be nice if some other suggestions were added as well, - like the ability to dig it back up ...
- Fri Sep 13, 2019 8:04 pm
- Forum: News
- Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
- Replies: 144
- Views: 70316
Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain
well i for one really appreciate the "optional" fixes for pipe fluid mixing, because having to rip up a huge pile of pipes because of one pipe that i placed badly makes for frustrations beyond a little annoying, so a great many thanks to you for patching all the multitude of bugs that come...
- Wed Sep 11, 2019 1:47 pm
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 399533
Re: [MOD 0.17+] Industrial Revolution (0.99.x)
i know it says incompatible with squeak through, but i mainly use squeak through because trees are such a pain to walk through, i dont suppose there is an alternative mod that will work but fix the tree issues? thanks for the mod.
- Tue Sep 03, 2019 7:27 pm
- Forum: News
- Topic: Friday Facts #310 - Glowing Heat pipes
- Replies: 88
- Views: 44225
Re: Friday Facts #310 - Glowing Heat pipes
some people cant just be happy with the glowing pipes they need more immersion into the colors and brightness, but i think it looks great, so keep up the good work! im the guy who brought you immersive laser beam glow. sorry for improving the game. lol no, thank you for doing your part to make it b...
- Tue Sep 03, 2019 7:22 pm
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen][0.17.65] While catching up to an MP game some buttons do nothing
- Replies: 7
- Views: 6399
Re: [Twinsen][0.17.65] While catching up to an MP game some buttons do nothing
i think instead of immediate disconnection, it should give a pop up, really disconnect, click yes, no, if they click nothing and finish connecting the pop up goes away. this would fix unintentional immediate disconnection when pressing ESC.
- Fri Aug 30, 2019 5:30 pm
- Forum: News
- Topic: Friday Facts #310 - Glowing Heat pipes
- Replies: 88
- Views: 44225
Re: Friday Facts #310 - Glowing Heat pipes
some people cant just be happy with the glowing pipes they need more immersion into the colors and brightness, but i think it looks great, so keep up the good work!
- Fri Aug 23, 2019 3:19 pm
- Forum: News
- Topic: Friday Facts #309 - Controversial opinions
- Replies: 290
- Views: 125911
Re: Friday Facts #309 - Controversial opinions
My 2¢ - Inserters should not chase items Would be ideal, so long as they only pickup the item needed, sushi belts should still be viable, if this is not the case, then it will make belts alot more complex, we will need extra long inserters (3 wide), or adjustable ones. - Blueprint import/export shou...
- Fri Aug 09, 2019 5:50 pm
- Forum: Releases
- Topic: Version 0.17.63
- Replies: 21
- Views: 17769
Re: Version 0.17.63
Almost a full day (22ish hours) in fact, considering the time of the posts. Yes, it was short, yes it was an error to consider a warning on the modding discussions board (mostly read by the modders) had the same impact as a line in the chagelog (read by all), and no, nobody remembered that aborted ...
- Wed Aug 07, 2019 2:37 pm
- Forum: Releases
- Topic: Version 0.17.63
- Replies: 21
- Views: 17769
Re: Version 0.17.63
The change is listed in the 0.17.61 changelog because it was first introduced in that version and then reverted because it was causing crashes. This is why it did not end up in the 0.17.63 changelog. The implementation is the same as for any modding feature restriction. That's just how the modding ...
- Tue Aug 06, 2019 7:25 pm
- Forum: Releases
- Topic: Version 0.17.63
- Replies: 21
- Views: 17769
Re: Version 0.17.63
Why is there no mention to changes to fluid box connections in entities? There definitely was some change, since several mods broke due to it. https://forums.factorio.com/viewtopic.php?f=34&t=70603 ... ? should probably be listed in the changes area of this update. at the first post. many mods ...
- Mon Jul 29, 2019 2:34 am
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 321932
Re: Friday Facts #305 - The Oil Changes
“Rocket fuel is 10% more expensive with the same energy value.” “Move Rocket fuel to a chemical plant.” Rocket fuel was already losing energy value before, so it just gets a bit worse, with productivity modules still being able to turn it into a gain. The gain however becomes rather small and I hav...
- Fri Jul 26, 2019 2:52 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 321932
Re: Friday Facts #305 - The Oil Changes
i think this is a better decision about the oil changes than was previously, but there was a mod out for changing chemical science to use heavy instead of gas, an interesting idea for sure, perhaps you looked at it and decided to just go with the gas straight up and bump heavy a bit to fix our need ...