Search found 346 matches

by Philip017
Fri Jan 03, 2020 8:16 pm
Forum: News
Topic: Friday Facts #328 - 2019 recap
Replies: 20
Views: 9486

Re: Friday Facts #328 - 2019 recap

oohh nice graphs

i can see when kavorex took time off, no commits on that time, hope you enjoyed your vacation, welcome back to work.
by Philip017
Sat Dec 28, 2019 7:30 pm
Forum: News
Topic: Friday Facts #327 - 2020 Vision
Replies: 128
Views: 32563

Re: Friday Facts #327 - 2020 Vision

I am not sure why it was not stated clearly in the blog post itself, but by tutorial is meant the Introduction campaign in 0.17 (sometimes referred to as NPE - new player experience), and First Steps campaign in 0.16 and older versions. (I don't know if New Hope campaign will be added back also) my...
by Philip017
Sat Dec 28, 2019 10:34 am
Forum: News
Topic: Friday Facts #327 - 2020 Vision
Replies: 128
Views: 32563

Re: Friday Facts #327 - 2020 Vision

congratulations on 2 million copies of the game sold, and yes i agree that the game is no longer "new" it is still being polished and made better, imo so long as you are still polishing the game, sales will remain steady at the rate you have, and it will probably take another 2.5years to m...
by Philip017
Sat Dec 21, 2019 12:42 am
Forum: News
Topic: Friday Facts #326 - Particle emitter & Data cache
Replies: 42
Views: 13136

Re: Friday Facts #326 - Particle emitter & Data cache

i have a couple of things about the particles, i should share that i don't particularly like them (personal preference) 1. can i disable them, because they aren't for me or because i use a potato pc? 2. imo, particles are triggered, they go off, but aren't saved to the game state, if you save right ...
by Philip017
Sat Dec 14, 2019 12:51 am
Forum: News
Topic: Friday Facts #325 - New Explosions and Particles
Replies: 54
Views: 15237

Re: Friday Facts #325 - New Explosions and Particles

congratulations on all the positive reviews, mine is in there somewhere... that is props to just how great of a game that you are making!

im not sure about the new effects, but i will reserve my opinions to after the game is released with the changes and i have sampled them :D
by Philip017
Fri Dec 06, 2019 10:33 pm
Forum: News
Topic: Friday Facts #324 - Sound design, Animated trees, Optimizations
Replies: 98
Views: 28326

Re: Friday Facts #324 - Sound design, Animated trees, Optimizations

i look forward to seeing the optimizations that rseding is making, it's always nice to have a faster game once the base gets massive. :D I hope that along with the water, the tree's new features are optional. potato's still wandering around. or maybe we would prefer to not be distracted by them. ;)
by Philip017
Fri Nov 22, 2019 8:32 pm
Forum: News
Topic: Friday Facts #322 - New Particle system
Replies: 58
Views: 19599

Re: Friday Facts #322 - New Particle system

im glad you are working on the lag associated with the destruction of the natives, i never liked having to deal with them in large maps, and in multiplayer it can result in a temporally unplayable game, though usually the person fighting dies due to the lag as well. but now i know why the game chugs...
by Philip017
Fri Nov 15, 2019 5:42 pm
Forum: News
Topic: Friday Facts #321 - Countdown
Replies: 71
Views: 23122

Re: Friday Facts #321 - Countdown

9/25/20 is a good goal to release a solid 1.0 even if 0.17 is really close already. after release I hope you enjoy a good vacation and come back to work refreshed to add some additional content, even if it is just mods and bug fixes. and for those that move on to other projects, best wishes in your ...
by Philip017
Fri Nov 08, 2019 6:11 pm
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 202
Views: 45197

Re: Friday Facts #320 - Color correction

as for adjusting the brightness of the game, and tring to make the entities and background "pop" more, i will reserve my final judgement till after i have played with the change... But i think the idea of being able to adjust the amount of "pop" (aka brightness and contrast) in g...
by Philip017
Sat Oct 26, 2019 4:06 am
Forum: News
Topic: Friday Facts #318 - New Tooltips
Replies: 118
Views: 28248

Re: Friday Facts #318 - New Tooltips

I like the look of the new tool-tips, i would prefer that they not scroll vertically, but expand horizontally if they grow beyond the available vertical space. I would also like to see batch processes work on adjacent entities of the same item, like belts, walls, miners, solar panels, accumulators.....
by Philip017
Sat Oct 26, 2019 3:34 am
Forum: Ideas and Suggestions
Topic: [0.17] please add proper blueprint library management
Replies: 2
Views: 810

Re: [0.17] please add proper blueprint library management

it is a bit awkward to use the library, - i regularly left click a book when i want to open it, having to clear my cursor (q) and then right click it again. - if i want to edit my blueprint, but not the one in my library, (remove some items)... i need to first click it out of my library, then open m...
by Philip017
Fri Oct 11, 2019 8:51 pm
Forum: News
Topic: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
Replies: 65
Views: 18742

Re: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters

oh i can see the biter attacks now, they will be so many when they cant reach you, and then finally they find a path and they overrun you with so many mobs stacking on top of each other, lets hope the separation logic doesn't allow them to stand on top of each other and only reduces the collision bo...
by Philip017
Fri Sep 27, 2019 6:44 pm
Forum: News
Topic: Friday Facts #314 - 0.17 stable
Replies: 105
Views: 30559

Re: Friday Facts #314 - 0.17 stable

for faster features and working bug fixes at the same time, do yourselves a favor and us too as players, if a new feature has some bug, the developer of the feature should probably switch gears and work on the bug fix for it as well. i know you have a member of your team that loves to fix bugs (rsed...
by Philip017
Tue Sep 24, 2019 2:17 pm
Forum: News
Topic: Friday Facts #313 - Light at the end of the bug tunnel
Replies: 58
Views: 16655

Re: Friday Facts #313 - Light at the end of the bug tunnel

any community code donations to improve the game is great for the game, if the community donates the code for free, and the game improves accordingly, then we all as players benefit, if wube gains additional sales as a result, it is a great side effect for the wube team. this does not mean that they...
by Philip017
Fri Sep 20, 2019 2:02 pm
Forum: News
Topic: Friday Facts #313 - Light at the end of the bug tunnel
Replies: 58
Views: 16655

Re: Friday Facts #313 - Light at the end of the bug tunnel

I'm glad you enjoyed your vacation and came back recharged, everyone deserves a vacation, even if the timing doesn't quite work out very well. as for the landfill graphic, it does indeed look better, it would be nice if some other suggestions were added as well, - like the ability to dig it back up ...
by Philip017
Fri Sep 13, 2019 8:04 pm
Forum: News
Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
Replies: 144
Views: 40585

Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain

well i for one really appreciate the "optional" fixes for pipe fluid mixing, because having to rip up a huge pile of pipes because of one pipe that i placed badly makes for frustrations beyond a little annoying, so a great many thanks to you for patching all the multitude of bugs that come...
by Philip017
Wed Sep 11, 2019 1:47 pm
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 238558

Re: [MOD 0.17+] Industrial Revolution (0.99.x)

i know it says incompatible with squeak through, but i mainly use squeak through because trees are such a pain to walk through, i dont suppose there is an alternative mod that will work but fix the tree issues? thanks for the mod.
by Philip017
Tue Sep 03, 2019 7:27 pm
Forum: News
Topic: Friday Facts #310 - Glowing Heat pipes
Replies: 88
Views: 26744

Re: Friday Facts #310 - Glowing Heat pipes

some people cant just be happy with the glowing pipes they need more immersion into the colors and brightness, but i think it looks great, so keep up the good work! im the guy who brought you immersive laser beam glow. sorry for improving the game. lol no, thank you for doing your part to make it b...
by Philip017
Tue Sep 03, 2019 7:22 pm
Forum: Resolved Problems and Bugs
Topic: [Twinsen][0.17.65] While catching up to an MP game some buttons do nothing
Replies: 7
Views: 4281

Re: [Twinsen][0.17.65] While catching up to an MP game some buttons do nothing

i think instead of immediate disconnection, it should give a pop up, really disconnect, click yes, no, if they click nothing and finish connecting the pop up goes away. this would fix unintentional immediate disconnection when pressing ESC.
by Philip017
Fri Aug 30, 2019 5:30 pm
Forum: News
Topic: Friday Facts #310 - Glowing Heat pipes
Replies: 88
Views: 26744

Re: Friday Facts #310 - Glowing Heat pipes

some people cant just be happy with the glowing pipes they need more immersion into the colors and brightness, but i think it looks great, so keep up the good work!

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