Search found 94 matches

by Acarin
Tue Oct 18, 2016 10:25 am
Forum: Gameplay Help
Topic: Train Switching
Replies: 7
Views: 7334

Re: Train Switching

Not sure when i would need a chain signal as compared to the regular as what i st up worked with either. The rule of thumb is to put chain signals down before any place where two separate tracks meet (where trains can collide with each other) however I also put chain signals down immediately after,...
by Acarin
Mon Oct 17, 2016 9:31 pm
Forum: Combinator Creations
Topic: Smart Train Deliveries with Combinator Magick [0.13/0.14]
Replies: 418
Views: 176029

Re: Smart dynamic train deliveries with combinator Magick [0.13]

LMAO -that's what I get for posting with my iPad *sigh*. Lemme try again...
by Acarin
Mon Oct 17, 2016 9:20 pm
Forum: Combinator Creations
Topic: Smart Train Deliveries with Combinator Magick [0.13/0.14]
Replies: 418
Views: 176029

Re: Smart dynamic train deliveries with combinator Magick [0.13]

Ok, I am now officially uber-frustrated! I have spent somewhere in the region of 20 hours over the last week _just_ trying to get this to work on 3 different maps. I have ripped apart my entire network several times, and the same thing keeps (not) happening: the Depot doesn't release a train (or giv...
by Acarin
Mon Oct 17, 2016 10:48 am
Forum: Show your Creations
Topic: Modular/smart furnace line
Replies: 10
Views: 4959

Re: Modular/smart furnace line

I think he means "central" buffers?
by Acarin
Sun Oct 16, 2016 4:20 pm
Forum: Gameplay Help
Topic: "You have been defeated" - WTF??
Replies: 13
Views: 5852

Re: "You have been defeated" - WTF??

We need a new verb in the English language to describe exactly that feeling/situation:

You've been Factorio'd
by Acarin
Sun Oct 16, 2016 1:18 am
Forum: Show your Creations
Topic: Dense Splitters Production
Replies: 1
Views: 2136

Re: Dense Splitters Production

If you take a look at this thread: https://forums.factorio.com/viewtopic.php?f=8&t=8377&p=146142#p146142 you may find some useful ideas. There is a set of 3 modules for belts, undergrounds and splitters which can be stacked next to each other (similar inputs) and which may help you to come u...
by Acarin
Sat Oct 15, 2016 1:50 pm
Forum: Gameplay Help
Topic: Train Switching
Replies: 7
Views: 7334

Re: Train Switching

Try this train tutorial on Googledocs (originally posted by Grays42 on Reddit): https://docs.google.com/presentation/d/1pDj-ccWjUrwG_9_fDzLUosFZx_luGUet5XZwt7uUyzM/mobilepresent?slide=id.p It's a clear, illustrated set of slides on how to set up a rail network and why it should be done that way. Cha...
by Acarin
Sat Oct 15, 2016 12:35 pm
Forum: Gameplay Help
Topic: pressure my brains
Replies: 5
Views: 1801

Re: pressure my brains

Honestly, the easiest and most comprehensible solution is to run one (separate) pipeline of water from one offshore pump to one array of 14 boilers. That way, you won't run into any issues as long as you don't have any cross-connections - it may be possible to feed two rows of boilers from one pipe,...
by Acarin
Sat Oct 15, 2016 10:29 am
Forum: Gameplay Help
Topic: How to increase the pressure in the pipes?
Replies: 6
Views: 13336

Re: How to increase the pressure in the pipes?

Also good numbers to keep in mind (from other threads, not personal testing):

Offshore pump will provide 60 water/second
Small pump will move 30 units/second
by Acarin
Thu Oct 13, 2016 9:39 am
Forum: General discussion
Topic: Map generation - Only one map - Seed defines pos
Replies: 56
Views: 24205

Re: Map generation - Only one map - Seed defines pos

Off Topic:

I love Factorio. But, I have to say, I also love the fact that my fellow players are the biggest bunch of techno-nerd, (meta)physics geek, OCD geniuses that I have ever come across. You guys rock, and I love you all :-D
by Acarin
Thu Oct 13, 2016 9:08 am
Forum: General discussion
Topic: Accumulator / Solar panel ratio
Replies: 168
Views: 602060

Re: Accumulator / Solar panel ratio

The commonly-used blueprint for a solar power 'farm' (the one with the Roboport in the middle) has 180 solar panels, 151 accumulators and 16 substations IIRC. The nice, neat, OCD-friendly result of laying down the solar panels and accumulators together is that i) the ratio is always correct, ii) the...
by Acarin
Wed Oct 12, 2016 8:46 am
Forum: Fan Art
Topic: The Automated Factory song (thanks to Gilbert & Sullivan)
Replies: 20
Views: 16422

Re: The Automated Factory song (thanks to Gilbert & Sullivan)

Thank you for your kind words, Katherine :-) This is entertaining me although, the more I look at that last piece, the more I am thinking that it was originally a 20-line stanza and not 15. I need to go back to the original song and check, I think, as it is bugging me now...
by Acarin
Tue Oct 11, 2016 9:02 am
Forum: Gameplay Help
Topic: Need Circuit network counting help
Replies: 3
Views: 1710

Re: Need Circuit network counting help

You have run into the Tar Baby of Factorio - trying to build a smart, workable steel furnace :-) The best solution so far is XKnight's (https://forums.factorio.com/viewtopic.php?f=193&t=31766), but the general conclusion appears to be that, in the current version of the game, it is functionally ...
by Acarin
Mon Oct 10, 2016 3:16 pm
Forum: Gameplay Help
Topic: Possibly a newbie question:right mouse remove
Replies: 14
Views: 4346

Re: Possibly a newbie question:right mouse remove

Easiest way (for me) is F12 in game, then you should see your "Steam screenshot uploader" when you close the game or tab out to desktop. Upload to your Steam cloud, find the link (under the Activity tab) and paste it into a post. I hope that made sense, but I'm at work & can't really d...
by Acarin
Mon Oct 10, 2016 2:47 pm
Forum: Gameplay Help
Topic: Possibly a newbie question:right mouse remove
Replies: 14
Views: 4346

Re: Possibly a newbie question:right mouse remove

Hm. That's very odd. Might be worth posting in the Technical Help forum with a screenshot? Someone may have a solution but, I am sorry to say, it is not I :-(
by Acarin
Mon Oct 10, 2016 2:06 pm
Forum: General discussion
Topic: Version 1.0 is missing
Replies: 13
Views: 4674

Re: Version 1.0 is missing

Hang on a minute... m/s*s = meters per second squared = acceleration. In which case, you could measure it in g "Yeah, this module's gonna take 6g to finish. I may pass out while it's compiling..." "That's ok, the new rail tanker sprite is gonna take 1000g to complete. It's just a blac...
by Acarin
Mon Oct 10, 2016 1:57 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Noob Blue Science Development
Replies: 5
Views: 5710

Re: Noob Blue Science Development

Lol, welcome to the world of Factorio :-D

Here's a good link to get you started on designing refinery layouts, btw:

https://www.reddit.com/r/factorio/comme ... inery_for/

Good luck!
by Acarin
Mon Oct 10, 2016 12:35 pm
Forum: Gameplay Help
Topic: Possibly a newbie question:right mouse remove
Replies: 14
Views: 4346

Re: Possibly a newbie question:right mouse remove

Are you quite sure that you are building & using destroyers? They are the dark purple ones made from 4 (8? I forget) of the lighter purple ones which are, in turn, made from the green ones. When you activate one, it should spawn a cloud of 5 bots which zip around shooting anything in range with ...
by Acarin
Mon Oct 10, 2016 11:06 am
Forum: General discussion
Topic: Achievements not quite working right
Replies: 30
Views: 14158

Re: Achievements not quite working right

Yup, even Blueprint String will negate achievements being credited on Steam. You still get the award within the game itself, but it will not show on your Steam account unless you are playing pure vanilla.
by Acarin
Mon Oct 10, 2016 10:44 am
Forum: Fan Art
Topic: The Automated Factory song (thanks to Gilbert & Sullivan)
Replies: 20
Views: 16422

Re: The Automated Factory song (thanks to Gilbert & Sullivan)

Okay, let's try this on for size: A better Factorio player has never Upon this planet been To nobody second I'm certainly reckoned The best you've ever seen It is my very humane endeavour To make, to some extent, Each challenging issue A wired-up tissue Of circuits without incident My object all sub...

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