Search found 246 matches
- Fri Dec 20, 2013 3:44 am
- Forum: General discussion
- Topic: 9th of Jul 2013
- Replies: 4
- Views: 5314
Re: 9th of Jul 2013
My guess a major patch
- Fri Dec 20, 2013 3:43 am
- Forum: General discussion
- Topic: Pirating Factorio
- Replies: 222
- Views: 93970
Re: Pirating Factorio
@darthlawsuit I know about Game Dev Tycoon that did it and it was a fantastic marketing campaign for them. Brilliant idea. Some time into the game in the pirated version the indie studio you are playing for would go under because of too many people pirating your games:D My friend pirated Game Dev T...
- Thu Dec 19, 2013 2:21 am
- Forum: General discussion
- Topic: Pirating Factorio
- Replies: 222
- Views: 93970
Re: Role playing direction
We have pretty much the same opinion with Kovarex regarding downloading the game from the torrents. If someone buys the game, well awesome. Don't really care whether he bought it straight away or tested it on the torrent first. If someone downloads it from the torrent, likes it / plays it, but neve...
- Wed Dec 18, 2013 7:25 pm
- Forum: General discussion
- Topic: Pirating Factorio
- Replies: 222
- Views: 93970
Re: Role playing direction
1. No offense, but given that there is effectively a demo for the game. I find it quite offensive and appalling that you would pirate the game, then confess to said piracy arrogantly on the forums while 'adding your two cents'. Glad you bought the game, but coming onto the forums announcing your pi...
- Mon Dec 16, 2013 8:40 pm
- Forum: Implemented Suggestions
- Topic: Voting & Organization (phpbb voting system)
- Replies: 9
- Views: 3878
Re: phpbb voting system (sample existing mod included)
This looks interesting and actually originally we pictured that the Ideas and Suggestions forum could work this way. However my concern is that the mod looks quite old (last update in 2010). Does anyone maybe have an experience with it? Might be best to ask this in the PHPBB forums. You may get a l...
- Sat Dec 14, 2013 7:03 am
- Forum: Resolved Problems and Bugs
- Topic: Immortal Turrent 0.7.5
- Replies: 8
- Views: 3254
Re: Immortal Turrent 0.7.5
Hahaha! I know what you did there. You whacked it to 'death' with your pickaxe right? I was out running through biter bases with my shotgun and a few zillion combat robots and just flat ran out of steam once. No bullets left, all my combat robots used up, with ONE worm left. I had some nice MK2 pow...
- Sat Dec 14, 2013 2:08 am
- Forum: Resolved Problems and Bugs
- Topic: Immortal Turrent 0.7.5
- Replies: 8
- Views: 3254
Re: Immortal Turrent 0.7.5
Should have seen it before, 5X the number of Biters attacking it. I had to use 50 gallons of flamethrower fuel to reduce the lag the huge swarm was causing.TGS wrote:That turret needs a medal or something lol. It's like Rambo-turret
- Fri Dec 13, 2013 8:23 am
- Forum: Resolved Problems and Bugs
- Topic: Immortal Turrent 0.7.5
- Replies: 8
- Views: 3254
Re: Immortal Turrent 0.7.5
Made a save just for this bugkovarex wrote:SureDarthlawsuit wrote:Do you want the save?
http://www.megafileupload.com/en/file/4 ... t-zip.html
I will miss that immortal turret, it provided me better protection than all of my walls and laser turrents combined
- Fri Dec 13, 2013 5:54 am
- Forum: Resolved Problems and Bugs
- Topic: Immortal Turrent 0.7.5
- Replies: 8
- Views: 3254
Immortal Turrent 0.7.5
I have made an immortal turrent that attracts biters so much that attacking them does not change their aggro. I made a save just for loading it, do you want the save?
- Thu Dec 12, 2013 11:30 pm
- Forum: Ideas and Suggestions
- Topic: New pollution mechanic
- Replies: 18
- Views: 11793
Re: New pollution mechanic
There is anti-pollution system in the game - time. Besides that, my suggestion is actually about pollution removal and transportation, not generation - in my first post i suggested this mechanic as an alternative to current pollution meaning you get ether one or the other. not to mention waste dump...
- Thu Dec 12, 2013 9:20 pm
- Forum: Ideas and Suggestions
- Topic: New way of Map Generation, Mineral Generation
- Replies: 6
- Views: 4847
Re: New way of Map Generation, Mineral Generation
Sounds like DLC/Expansion content. I would rather they finish making the core game before adding anything that could take another year to build.
- Thu Dec 12, 2013 8:42 pm
- Forum: Development Proposals
- Topic: Role playing direction
- Replies: 105
- Views: 97173
Re: Role playing direction
Then you could have programmer robot squads and increased colony strength/difficulties. But these robots are linked to your suit. Meaning you have to be with them to assault the colonies. These are RPG aspects. Things that get the player in on the action. Things that don't necessarily remove or eli...
- Thu Dec 12, 2013 8:18 pm
- Forum: General discussion
- Topic: Combat system far too fast?
- Replies: 47
- Views: 20734
Re: Combat system far too fast?
So introduce the tank. The tank is on the list. So far we have pictured it pretty much the way you described it. Though not sure if it will make it to the next release ... The tank is really needed with these large biters. I was trying to attack an enemy base that kept breaking through my defenses....
- Wed Dec 11, 2013 9:20 pm
- Forum: General discussion
- Topic: Logistic robots and chests
- Replies: 7
- Views: 9295
Logistic robots and chests
Is there any way we can assign each storage chest to only accept certain material? It is annoying to get wood in with my iron plates then have my entire production chain stop because it is being fed wood instead of iron.
- Wed Dec 11, 2013 9:34 am
- Forum: Development Proposals
- Topic: Role playing direction
- Replies: 105
- Views: 97173
Re: Role playing direction
I don't think this really belongs in the game. If it was quick and easy to do you could add it for some flavor but this is about building a factory then attacking natives to get more resources and expand your factory. If anything your "roleplaying" would be expanding your technology and ge...
- Wed Dec 11, 2013 9:26 am
- Forum: Wiki Talk
- Topic: Should wiki contain detailed info about mods?
- Replies: 37
- Views: 23204
Re: Should wiki contain detailed info about mods?
Why not? There are many games that would be dead without their large modding fanbase. More mods the better this game will fare in the long run. Keeping them in one spot makes it easier for newcomers to get those mods or info on them.
- Tue Dec 10, 2013 7:43 pm
- Forum: General discussion
- Topic: Combat system far too fast?
- Replies: 47
- Views: 20734
Re: Combat system far too fast?
I think it is fine. It is fast right now because the game is incomplete. I'm sure once more features are added it will start to feel slow.
- Tue Dec 10, 2013 8:02 am
- Forum: Gameplay Help
- Topic: Pollution and inactive factories
- Replies: 1
- Views: 3615
Pollution and inactive factories
Do inactive factories and furnaces emit pollution?
- Mon Dec 09, 2013 5:12 pm
- Forum: General discussion
- Topic: Question for developers and Players
- Replies: 2
- Views: 3922
Re: Question for developers and Players
Hello, I'm glad you like the game, this question has been answered here recently: http://ask.fm/FactorioGame Our plan is to start working on the multiplayer after the 0.9 release. The 0.8 is planned for 6. december, so the 0.9 could be out in january. The estimated time for the first version of mul...
- Mon Dec 09, 2013 5:10 pm
- Forum: General discussion
- Topic: Additional industry
- Replies: 6
- Views: 7028
Re: Additional industry
@DRBLN We are thinking about oil and more pipes in general. The details are not yet fleshed out. @malokin I am not sure how that video is relevant:) I hope there will be oil spills! Then I could have a BP type "accident" and flood the biters base with oil only to light it up and burn them...