Search found 453 matches

by aober93
Thu Mar 15, 2018 7:57 pm
Forum: Duplicates
Topic: 0.16.29 Production numbers truncated
Replies: 2
Views: 794

Re: 0.16.29 Production numbers truncated

wtf, where is the duplicate?
by aober93
Thu Mar 15, 2018 7:53 pm
Forum: Railway Setups
Topic: [Experiment] Unloading 4 compressed blue belts per wagon.
Replies: 156
Views: 93424

Re: [Challenge?] Unloading 4 compressed blue belts per wagon.

No i mean the belts are shoveling it aways almost as fast as the train unloads. The buffer chest is OK, but it'll hardly be filled. Given that a 4000item waggon is unloaded in under 25seconds, the waiting time for a new train is pretty significant and critical. Well if its 5 seconds it might work, b...
by aober93
Thu Mar 15, 2018 4:13 pm
Forum: Railway Setups
Topic: [Experiment] Unloading 4 compressed blue belts per wagon.
Replies: 156
Views: 93424

Re: [Challenge?] Unloading 4 compressed blue belts per wagon.

Hmm yea ,but i dont get it. So you have 4 fillled blue belts. But the buffer chests for that 1 waggon will be empty just as the waggon leaves because the 12 stack inserters arent much faster. Leaving the belts blank again. Whats the benefit?
by aober93
Thu Mar 15, 2018 4:05 pm
Forum: General discussion
Topic: Re-enable blueprinting in unrevealed but scouted area
Replies: 11
Views: 4969

Re: Re-enable blueprinting in unrevealed but scouted area

Well yea +1

But it only really annoyed me in map view. I remotely place blueprints. Mostly some rail setups and solar arrays. In self view enough of the map is revealed it seems. Havent had problems yet
by aober93
Thu Mar 15, 2018 3:57 pm
Forum: General discussion
Topic: inconsitent behavior of cables and logic wires
Replies: 3
Views: 1667

Re: inconsitent behavior of cables and logic wires

Imo theres no compare to handmade vs bots. If bots do it for free or you gotta carry a handful of wires doesnt really matter. The handjob still remains inferior. And i havent really cared, except that i am waiting hard for bot research until i am building rails. Much cause the rail blueprints are pr...
by aober93
Mon Mar 12, 2018 7:38 pm
Forum: Duplicates
Topic: 0.16.29 Production numbers truncated
Replies: 2
Views: 794

0.16.29 Production numbers truncated

Since today ,my production numbers look like this:
t.jpg
t.jpg (41 KiB) Viewed 794 times
something wrong with the numbahs

copper plate 11k should be 211k it seems
by aober93
Mon Mar 12, 2018 6:57 pm
Forum: Mods
Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
Replies: 348
Views: 270161

Re: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7

edit it out in "fatcontroller.lua" remove the pushable
by aober93
Sun Mar 04, 2018 8:34 pm
Forum: Technical Help
Topic: World Corrupt After Steam Cloud Upload...
Replies: 5
Views: 1782

Re: World Corrupt After Steam Cloud Upload...

The fun with factorio is to start over again and again :D
by aober93
Sun Mar 04, 2018 8:28 pm
Forum: Gameplay Help
Topic: How to deal with 2headed trains being reversed?
Replies: 3
Views: 1226

Re: How to deal with 2headed trains being reversed?

Hmm funny i thought about going bidirectional alltogether lol. But thanks, looks like mirroring is the way to go. But i think i mirror the loader and not the waggons. I figured a nice quick loader for my mixed trains.
by aober93
Sun Mar 04, 2018 2:01 pm
Forum: General discussion
Topic: 3000 hours and Dirty Mining
Replies: 20
Views: 8742

Re: 3000 hours and Dirty Mining

Doesnt beat my record in another game which had 500 days lol..

but the point about factorio, i dont think what you build is wasted. Because blueprints. I either blueprint the entire thing, or modular things and the same is recreated. That gets things done pretty quick.
by aober93
Sun Mar 04, 2018 12:45 pm
Forum: Gameplay Help
Topic: Splitters filter function remove? [Solved]
Replies: 3
Views: 1160

Re: Splitters filter function remove?

Nope still works, and i dont think its a research.
by aober93
Sun Mar 04, 2018 12:36 pm
Forum: General discussion
Topic: About cliffs
Replies: 29
Views: 12369

Re: About cliffs

They are really annoying when building big stuctures. Which usually looks like placing blueprint. Figure there was a cliff in the way. Go there and destroy it. Repeat placement. Rework some areas. Figure there are still cliffs in the way. Repeat placement. Loose the reworked areas. Figure there are ...
by aober93
Sun Mar 04, 2018 12:17 pm
Forum: General discussion
Topic: Have you ever lost a save file unintentionally?
Replies: 9
Views: 2719

Re: Have you ever lost a save file unintentionally?

It has the last savegame preselected upon saving. Which is actually convenient, cause youre repeatedly saving. At least youre doing of more often than starting a new game. Ofc this can be fatal. It has happened in other games for me, but luckily not in factorio. I would also suggest this is " n...
by aober93
Sun Mar 04, 2018 12:12 pm
Forum: Gameplay Help
Topic: How to deal with 2headed trains being reversed?
Replies: 3
Views: 1226

How to deal with 2headed trains being reversed?

How does anyone deal with the problem when a dual headed supply/build train comes in reverse? Each waggon carries different items, and the loader is specific to that waggon. But a reverse train has the wrong waggon in the wrong loader :shock:

Hows anyone way to deal with this?
by aober93
Sat Feb 24, 2018 8:42 am
Forum: News
Topic: Friday Facts #231 - Belt compression & Crash log uploading
Replies: 89
Views: 45510

Re: Friday Facts #231 - Belt compression & Crash log uploading

I'd assume, a crash dump with enough hardware information with computer aided parsing to allow for a hardware fingerprint (IE personally identifying) is a privacy concern. It doesnt matter if the company is so small and the intends to be nice or what. Its just a matter of it being what it is. That m...
by aober93
Sat Feb 10, 2018 2:09 pm
Forum: News
Topic: Friday Facts #229 - Taiwan report & Lamp staggering
Replies: 45
Views: 22174

Re: Friday Facts #229 - Taiwan report & Lamp staggering

yea nobody cant read wtf you said
by aober93
Fri Feb 09, 2018 9:36 pm
Forum: News
Topic: Friday Facts #229 - Taiwan report & Lamp staggering
Replies: 45
Views: 22174

Re: Friday Facts #229 - Taiwan report & Lamp staggering

The picture sais Wube UK.. :?
by aober93
Fri Feb 02, 2018 9:16 pm
Forum: Mods
Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
Replies: 348
Views: 270161

Re: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7

just added the line "enter_vehicle_distance = 1," in the prototypes/fatcontroller.lua by all the other properties for the time being
by aober93
Thu Jan 18, 2018 2:55 pm
Forum: Technical Help
Topic: Low FPS in forest
Replies: 2
Views: 995

Re: Low FPS in forest

awesome, mipmap ,i found the option to disable mimmap trees that helped somewhat , but it was occasional soo..
by aober93
Thu Jan 18, 2018 12:28 pm
Forum: Technical Help
Topic: Low FPS in forest
Replies: 2
Views: 995

Low FPS in forest

Since v16 im going down in FPS in forest but only zoomed close

So its the 20 closeup steps (steps on my mousewheel) that are lagging 30fps, while zooming further out im getting full 60fps.

Whys that?

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