Search found 453 matches
- Wed Apr 25, 2018 3:58 pm
- Forum: Gameplay Help
- Topic: Need some blueprints of simple working train runs
- Replies: 21
- Views: 15030
Re: Need some blueprints of simple working train runs
That dualloop helped me understand it. But thats just me. It contains oneway rail with a bidirectional section combined and this is not easy. Its easier to have only oneway i think. dualloop.jpg 0eNqVmetO40AMhd9lfico9lzTV1mhVSkRRIK0agNahPrum5LC0uJuz/nVC8mH53jO1Hbe3d3TS7fZ9sPoFu+uX62HnVv8ene7/mFYPh2+...
- Fri Apr 13, 2018 10:11 pm
- Forum: General discussion
- Topic: Well its Friday so ........
- Replies: 25
- Views: 8495
Re: Well its Friday so ........
World is going to end holy shit
- Fri Apr 13, 2018 10:09 pm
- Forum: Gameplay Help
- Topic: Requesting help with rail junction
- Replies: 13
- Views: 4443
Re: Requesting help with rail junction
That bypass should be one directional, because a train coming from either direction shall pick a side which the other doesnt. So they can actually pass each other. At the moment both lanes have 2 signals at both ends ,making it 2 directional so a train can enter either side. Thus it can block the ot...
- Sun Apr 08, 2018 9:56 pm
- Forum: General discussion
- Topic: How to use/manage blueprints properly??
- Replies: 12
- Views: 7634
Re: How to use/manage blueprints properly??
Workarounds for the bad parts. To delete a blank blueprint, you have to take it and mark some random stuff on the map to fill it. Then you will have to reopen it and are now able to delete it. To access a blueprint more easily, dont use it from the library, instead have it in your inventory or toolb...
- Sat Mar 31, 2018 1:18 pm
- Forum: Show your Creations
- Topic: 27 million ucoins
- Replies: 2
- Views: 3084
Re: 27 million ucoins
Is this some kind of idle game?
- Fri Mar 30, 2018 1:40 pm
- Forum: Ideas and Suggestions
- Topic: Adjacent Power
- Replies: 22
- Views: 6583
Re: Adjacent Power
So when there is no power pole in the way, there will be something else in the way.
- Thu Mar 29, 2018 6:19 pm
- Forum: Gameplay Help
- Topic: Any way to prevent bots from building ghosts?
- Replies: 3
- Views: 2293
Re: Any way to prevent bots from building ghosts?
I dont play multiplayer, but my personal bots still compete with stationary ones. Like im building outposts. If i rebuild it, i raze parts. The stationary bots pick it up, and dump it to the trash system. My trash train picks it up, and away it is lol. I have other supply systems bringing it back to...
- Thu Mar 29, 2018 6:14 pm
- Forum: Gameplay Help
- Topic: [0.16.30] Feeding from inserter make gap
- Replies: 18
- Views: 7332
Re: [0.16.30] Feeding from inserter make gap
Arent these gaps neglectible? I mean i didnt see em until reading 10 times, that there is a few pixels difference in belt density. Many things in factorio dont work 100%. Fluid doesnt . Power plants dont. Whole factories dont. Also a single miner isnt 100% active. And so a belt transporting 99,9% of...
- Thu Mar 29, 2018 6:03 pm
- Forum: Gameplay Help
- Topic: Trainstop wrong?
- Replies: 15
- Views: 4468
Re: Trainstop wrong?
I'd rather change my logic so it doesnt flicker as often. Because i like shutting down a trainstop for several reasons. I maybe got this problem solved temporarily in oil unload, because of the shaky oil levels the flicker was bad. I also think the system is essential for my supply trains, because e...
- Thu Mar 29, 2018 1:30 pm
- Forum: Combinator Creations
- Topic: rotating cube
- Replies: 0
- Views: 1347
rotating cube
Anyone posted this yet?
https://www.youtube.com/watch?v=nyHzfVnI4J8
Sorry if this was posted before, but i coudnt find it
https://www.youtube.com/watch?v=nyHzfVnI4J8
Sorry if this was posted before, but i coudnt find it
- Wed Mar 28, 2018 3:38 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Nixie Tubes - numeric display elements
- Replies: 142
- Views: 102928
Re: [MOD 0.12.x] Nixie Tubes - numeric display elements
i thought nixie tube mod was dead. :| The mod is very much alive - it gets fairly regular updates on the modportal, which is where you should be looking for mods. The mod forum is dead though! (notice there is no longer a "current mods" section, and this thread is in the ancient 0.12 sect...
- Tue Mar 27, 2018 6:11 pm
- Forum: Gameplay Help
- Topic: Trainstop wrong?
- Replies: 15
- Views: 4468
Re: Trainstop wrong?
Yea im deactivating the trainstop on condition. Weird that of all times it happened it was at this outpost, but then again its the busiest with this condition logic. The cargo filter seems my best bet until later
- Mon Mar 26, 2018 9:32 pm
- Forum: Gameplay Help
- Topic: Trainstop wrong?
- Replies: 15
- Views: 4468
Trainstop wrong?
Hi, can anyone explain to me what is happening here? This happened 3 times now in the same outpost. It looks like the train missed the trainstop? Its in automatic mode ,set to "empty inventory+5sec inactivity". And it doesnt go, because its taking the train fuel in the waggons lol. BTW it ...
- Fri Mar 23, 2018 4:32 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: nuclearicus optimus (556 MW)
- Replies: 5
- Views: 5956
Re: nuclearicus optimus (556 MW)
Funny turrets, are they fancy decoration or what is their purpose
- Wed Mar 21, 2018 9:53 pm
- Forum: Show your Creations
- Topic: Main bus output priority
- Replies: 10
- Views: 10597
Re: Main bus output priority
I do the same for mining, when i have 2 or more belts going from the orefield. I feed multiple from one side and split it to the far side. Didnt work as effective before. Now miners work at their max.
- Sun Mar 18, 2018 5:11 pm
- Forum: Railway Setups
- Topic: 4-8-4, 4 lane railway bluprent book
- Replies: 3
- Views: 3901
Re: 4-8-4, 4 lane railway bluprent book
Ahhh, 4 lanes where trains can only use 2 at a time. Needed those
- Sat Mar 17, 2018 1:18 pm
- Forum: Resolved Problems and Bugs
- Topic: [V453000] [0.16.25] Medium graphics bug on artilery wagon
- Replies: 2
- Views: 3056
Re: [gfx] [0.16.25] Medium graphics bug on artilery wagon
Yes same for me
- Sat Mar 17, 2018 1:13 pm
- Forum: Pending
- Topic: [0.16.25] Train uses incorrect wait conditions at station
- Replies: 7
- Views: 3094
Re: [0.16.25] Train uses incorrect wait conditions at station
I can kinda make this up with renaming stops. Perhaps the same effect as this bug.
- Thu Mar 15, 2018 8:21 pm
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen] [for 0.17] Production statistics label width too small
- Replies: 23
- Views: 9993
Re: [DE][0.16.29] Top production statistic values covered by bar
This is not fixed. Still in 16.30 ...
- Thu Mar 15, 2018 8:03 pm
- Forum: Duplicates
- Topic: 0.16.30 Production numbers truncated
- Replies: 0
- Views: 462
0.16.30 Production numbers truncated
Since 0.16.29 and in 16.30 my production numbers look like this:
I figured my original bug report was posted in duplicates.
But i dont see a duplicate
The numers seem truncated ,since the graphs are pretty correct.I figured my original bug report was posted in duplicates.
But i dont see a duplicate