Search found 453 matches

by aober93
Wed Apr 25, 2018 3:58 pm
Forum: Gameplay Help
Topic: Need some blueprints of simple working train runs
Replies: 21
Views: 15030

Re: Need some blueprints of simple working train runs

That dualloop helped me understand it. But thats just me. It contains oneway rail with a bidirectional section combined and this is not easy. Its easier to have only oneway i think. dualloop.jpg 0eNqVmetO40AMhd9lfico9lzTV1mhVSkRRIK0agNahPrum5LC0uJuz/nVC8mH53jO1Hbe3d3TS7fZ9sPoFu+uX62HnVv8ene7/mFYPh2+...
by aober93
Fri Apr 13, 2018 10:11 pm
Forum: General discussion
Topic: Well its Friday so ........
Replies: 25
Views: 8495

Re: Well its Friday so ........

World is going to end holy shit
by aober93
Fri Apr 13, 2018 10:09 pm
Forum: Gameplay Help
Topic: Requesting help with rail junction
Replies: 13
Views: 4443

Re: Requesting help with rail junction

That bypass should be one directional, because a train coming from either direction shall pick a side which the other doesnt. So they can actually pass each other. At the moment both lanes have 2 signals at both ends ,making it 2 directional so a train can enter either side. Thus it can block the ot...
by aober93
Sun Apr 08, 2018 9:56 pm
Forum: General discussion
Topic: How to use/manage blueprints properly??
Replies: 12
Views: 7634

Re: How to use/manage blueprints properly??

Workarounds for the bad parts. To delete a blank blueprint, you have to take it and mark some random stuff on the map to fill it. Then you will have to reopen it and are now able to delete it. To access a blueprint more easily, dont use it from the library, instead have it in your inventory or toolb...
by aober93
Sat Mar 31, 2018 1:18 pm
Forum: Show your Creations
Topic: 27 million ucoins
Replies: 2
Views: 3084

Re: 27 million ucoins

Is this some kind of idle game?
by aober93
Fri Mar 30, 2018 1:40 pm
Forum: Ideas and Suggestions
Topic: Adjacent Power
Replies: 22
Views: 6583

Re: Adjacent Power

So when there is no power pole in the way, there will be something else in the way.
by aober93
Thu Mar 29, 2018 6:19 pm
Forum: Gameplay Help
Topic: Any way to prevent bots from building ghosts?
Replies: 3
Views: 2293

Re: Any way to prevent bots from building ghosts?

I dont play multiplayer, but my personal bots still compete with stationary ones. Like im building outposts. If i rebuild it, i raze parts. The stationary bots pick it up, and dump it to the trash system. My trash train picks it up, and away it is lol. I have other supply systems bringing it back to...
by aober93
Thu Mar 29, 2018 6:14 pm
Forum: Gameplay Help
Topic: [0.16.30] Feeding from inserter make gap
Replies: 18
Views: 7332

Re: [0.16.30] Feeding from inserter make gap

Arent these gaps neglectible? I mean i didnt see em until reading 10 times, that there is a few pixels difference in belt density. Many things in factorio dont work 100%. Fluid doesnt . Power plants dont. Whole factories dont. Also a single miner isnt 100% active. And so a belt transporting 99,9% of...
by aober93
Thu Mar 29, 2018 6:03 pm
Forum: Gameplay Help
Topic: Trainstop wrong?
Replies: 15
Views: 4468

Re: Trainstop wrong?

I'd rather change my logic so it doesnt flicker as often. Because i like shutting down a trainstop for several reasons. I maybe got this problem solved temporarily in oil unload, because of the shaky oil levels the flicker was bad. I also think the system is essential for my supply trains, because e...
by aober93
Thu Mar 29, 2018 1:30 pm
Forum: Combinator Creations
Topic: rotating cube
Replies: 0
Views: 1347

rotating cube

Anyone posted this yet?
https://www.youtube.com/watch?v=nyHzfVnI4J8

Sorry if this was posted before, but i coudnt find it
by aober93
Wed Mar 28, 2018 3:38 pm
Forum: Mods
Topic: [MOD 0.12.x] Nixie Tubes - numeric display elements
Replies: 142
Views: 102928

Re: [MOD 0.12.x] Nixie Tubes - numeric display elements

i thought nixie tube mod was dead. :| The mod is very much alive - it gets fairly regular updates on the modportal, which is where you should be looking for mods. The mod forum is dead though! (notice there is no longer a "current mods" section, and this thread is in the ancient 0.12 sect...
by aober93
Tue Mar 27, 2018 6:11 pm
Forum: Gameplay Help
Topic: Trainstop wrong?
Replies: 15
Views: 4468

Re: Trainstop wrong?

Yea im deactivating the trainstop on condition. Weird that of all times it happened it was at this outpost, but then again its the busiest with this condition logic. The cargo filter seems my best bet until later
by aober93
Mon Mar 26, 2018 9:32 pm
Forum: Gameplay Help
Topic: Trainstop wrong?
Replies: 15
Views: 4468

Trainstop wrong?

Hi, can anyone explain to me what is happening here? This happened 3 times now in the same outpost. It looks like the train missed the trainstop? Its in automatic mode ,set to "empty inventory+5sec inactivity". And it doesnt go, because its taking the train fuel in the waggons lol. BTW it ...
by aober93
Fri Mar 23, 2018 4:32 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: nuclearicus optimus (556 MW)
Replies: 5
Views: 5956

Re: nuclearicus optimus (556 MW)

Funny turrets, are they fancy decoration or what is their purpose
by aober93
Wed Mar 21, 2018 9:53 pm
Forum: Show your Creations
Topic: Main bus output priority
Replies: 10
Views: 10597

Re: Main bus output priority

I do the same for mining, when i have 2 or more belts going from the orefield. I feed multiple from one side and split it to the far side. Didnt work as effective before. Now miners work at their max.
by aober93
Sun Mar 18, 2018 5:11 pm
Forum: Railway Setups
Topic: 4-8-4, 4 lane railway bluprent book
Replies: 3
Views: 3901

Re: 4-8-4, 4 lane railway bluprent book

Ahhh, 4 lanes where trains can only use 2 at a time. Needed those
by aober93
Sat Mar 17, 2018 1:13 pm
Forum: Pending
Topic: [0.16.25] Train uses incorrect wait conditions at station
Replies: 7
Views: 3094

Re: [0.16.25] Train uses incorrect wait conditions at station

I can kinda make this up with renaming stops. Perhaps the same effect as this bug.
by aober93
Thu Mar 15, 2018 8:03 pm
Forum: Duplicates
Topic: 0.16.30 Production numbers truncated
Replies: 0
Views: 462

0.16.30 Production numbers truncated

Since 0.16.29 and in 16.30 my production numbers look like this:
t.jpg
t.jpg (41 KiB) Viewed 462 times
The numers seem truncated ,since the graphs are pretty correct.

I figured my original bug report was posted in duplicates.

But i dont see a duplicate :?:

Go to advanced search