Search found 36 matches

by AartBluestoke
Tue Nov 18, 2014 9:48 am
Forum: Atomic Power
Topic: [0.11.x] Uranium Power
Replies: 249
Views: 211191

Re: [0.11.x] Uranium Power

water is a ridiculously good radiation absorber, i recently saw a plot of radiation density inside a cooling pond, and 2m below the surface, there is actually less than ambient levels of radiation, due to so little radiation from the rods getting to you -- https://what-if.xkcd.com/29/
by AartBluestoke
Sat Nov 08, 2014 5:49 am
Forum: Mods
Topic: [MOD 0.10.x] ForceShield v0.1.12
Replies: 51
Views: 31019

Re: [MOD 0.10.x] ForceShield v0.1.12

any chance that there will be a forceShield mod for factorio 11? I normally paly with dytech warfare to add a bit more variety, but against that i like my force shields, which take the edge off the otherwise slightly crazy attack strengths.
by AartBluestoke
Mon Sep 15, 2014 8:42 am
Forum: Implemented Suggestions
Topic: [implemented in 0.11] multi-phase mod loading
Replies: 3
Views: 2400

[implemented in 0.11] multi-phase mod loading

already there are some issues with "this mod (A) must be loaded before mod B, but mod C likes to be loaded after me" this typically happens because recipies in mod A want to (conditionally) use use items in mod B suggestion: have multi phase mod loading with specific things to be done at d...
by AartBluestoke
Sat Aug 23, 2014 2:17 am
Forum: Ideas and Suggestions
Topic: Laser turret cooldown to encourage defenses to be mixed
Replies: 17
Views: 6704

Re: Laser turret cooldown to encourage defenses to be mixed

i think the issue here is that it costs nothing to overbuild your electric power supply, as lasers, when engaged, can easily consume more power than the rest of the base together. This combined with the low idle cost means that a large amount of static defence has no upkeep, *and* minimal cost to fi...
by AartBluestoke
Sat Aug 23, 2014 1:46 am
Forum: Resolved Problems and Bugs
Topic: [0.10.8][kovarex] crash with no apparent cause (repeatable)
Replies: 1
Views: 1069

[0.10.8][kovarex] crash with no apparent cause (repeatable)

the attached save game / mod set will crash with a standard windows "factorio.exe has stopped working" error window about 2 mins after opening, even if you stand there and do nothing. the only "unusual" activity might be some force fields being destroyed to the south-east, but th...
by AartBluestoke
Wed Aug 20, 2014 9:16 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.8] Bob's Power mod
Replies: 102
Views: 129007

Re: [0.10.x] Bob's Power mod

is it possible to split send/receive power priority for accumulators? recharge at secondary power, emit at tertiary?
by AartBluestoke
Sun Aug 17, 2014 3:52 am
Forum: Mods
Topic: [0.11.5]Belt Switchers
Replies: 32
Views: 43672

Re: [MOD 0.10.x]Belt Switchers

in 10.8 there is an "error while loading enitiy prototype "beltswitcher" (transport-belt): No such node (belt_horizontal)" I was able to resolve this by copying a couple of tags from the definition of the normal express belt : entities.lua: data:extend( { { type = "transport...
by AartBluestoke
Sat Aug 16, 2014 1:46 pm
Forum: Mods
Topic: [0.11.5]Belt Switchers
Replies: 32
Views: 43672

Re: [MOD 0.10.x]Belt Switchers

for this (and other mods) with this problem, just edit the info.json to have "name":"BeltSwitchers"

The title does not have to match the name
by AartBluestoke
Sun Aug 03, 2014 6:11 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
Replies: 587
Views: 286824

Re: [0.10.0] Bob's Metals and Chemicals mod

v0.5.2 ... * Reduced the cost of Steel plate to 2 Iron plate instead of 5. ...\Factorio\mods\DyTech-Metallurgy\prototypes\recipe\metals-base.lua the recipe "metallurgy-steel-plate" uses {type="fluid", name="molten-carbonated-iron", amount=37.5}, or the equivalent of 3....
by AartBluestoke
Sun Jul 06, 2014 7:02 am
Forum: Mods
Topic: [MOD 0.10.x] ForceShield v0.1.12
Replies: 51
Views: 31019

Re: [MOD 0.10.x] ForceShield v0.1.12

ForceShields crashed while i was turning the shields off: South had been off a little while, east/west were turned off about the same time, it looks like west had just finished decaying to the point it died. http://imgur.com/YV7WD9a ( image url is http://imgur.com/YV7WD9a, but i'm not sure why it's ...
by AartBluestoke
Sun Jul 06, 2014 6:47 am
Forum: Pending
Topic: [0.10.2] reproducible memory leak (with forcefield mod)
Replies: 1
Views: 2725

[0.10.2] reproducible memory leak (with forcefield mod)

The current (modded) game that i'm playing always crashes with out-of-memory after ~45 mins. This memory leak persists even after returning the the main menu, indicating that the game doesn't clean up the LUA memory after map exit. shortly after opening the latest auto-save factorio is using < 2gb o...
by AartBluestoke
Sun Jul 06, 2014 6:43 am
Forum: Mods
Topic: [MOD 0.10.x] ForceShield v0.1.12
Replies: 51
Views: 31019

Re: [MOD 0.10.x] ForceShield v0.1.12

verified that there is a major memory leak in force fields; any time the force field is unable to generate due to an object being in the way. a setup like this leaks ~ 6mb/second ... even with just the north field on, memory usage still goes up by ~2mb/second. the memory leak stops when the fields a...
by AartBluestoke
Sat Jul 05, 2014 11:23 am
Forum: Ideas and Suggestions
Topic: debugging crashes
Replies: 0
Views: 1410

debugging crashes

Recently Factorio has been crashing with out of memory, due to a memory leak. (memory usage goes up by a few meg per second indefinitely, crashes after using ~7gb of ram in an hour or so) I suspect one of the mods. Would it be possible, on a crash, to create a crash report which describes what happe...
by AartBluestoke
Mon Jun 30, 2014 10:00 am
Forum: Mods
Topic: [MOD 0.10.x] ForceShield v0.1.12
Replies: 51
Views: 31019

Re: [MOD 0.10.x] ForceShield v0.1.12

when you have fully charged walls, pressing + to extend the shield an extra step discharges all the existing walls on that side. is this the intended behavior? also, would it be possible to decrease the size of the shield without immediately destroying the old ones? there are times when keeping part...
by AartBluestoke
Mon Jun 30, 2014 9:50 am
Forum: Mods
Topic: [0.9.x] Belt Lane Splitters (1.2)
Replies: 46
Views: 40443

Re: [0.9.x] Belt Lane Splitters (1.2)

interesting ... i removed the zip, factorio started, added the zip again, and the error re-appeared.. i assumed it was this mod.

I'll test again with a new download.
by AartBluestoke
Sun Jun 29, 2014 4:53 am
Forum: Mods
Topic: [0.9.x] Belt Lane Splitters (1.2)
Replies: 46
Views: 40443

Re: [0.9.x] Belt Lane Splitters (1.2)

fails with an error under 10.x

Image

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