Search found 227 matches

by Shenpen
Mon Jan 18, 2021 10:55 pm
Forum: Modding help
Topic: Offshore placement?
Replies: 8
Views: 2479

Re: Offshore placement?

Thank you! I will try this.

Is confusing to me what "type = burner" will mean.

Also: Easy often gets you what you are after. But sometimes you also want to understand or learn.
But thx!
by Shenpen
Mon Jan 18, 2021 4:53 pm
Forum: Modding help
Topic: Offshore placement?
Replies: 8
Views: 2479

Offshore placement?

I am trying to hack together an entity (for a mud source) that is placeable only in shallow water (aka on shorline) just like the off-shore pump. Being mr. Obvious I have tried to nick the needed code from the base-mod offshore pump. But I somehow managed to make this not work. Or work too well for ...
by Shenpen
Sun Jan 17, 2021 10:43 am
Forum: Mods
Topic: [Mod 1.1] Factorio Bitumen 3.1.1
Replies: 136
Views: 91514

Re: [Mod 1.1] Factorio Bitumen

Moddergrawe moddergrawe.png Pellets: https://youtu.be/DyGLE0usN_I?t=329 Plastic chem https://www.essentialchemicalindustry.org/polymers/methanal-plastics.html "Carbamide (urea) is manufactured by heating ammonia and carbon dioxide under pressure." "Melamine is produced by heating carb...
by Shenpen
Thu Jan 14, 2021 8:12 pm
Forum: Modding help
Topic: [Solved] Ressource sheet definitions
Replies: 3
Views: 996

Re: Ressource sheet definitions

In a sheet property, line_length refers to the columns and each variation in the variation_count is the rows. So if you are using sheet then all the frames for one variation have to be on the same row. Whether or not the different variations are actually used or not depends on whether the entity/pa...
by Shenpen
Thu Jan 14, 2021 1:02 pm
Forum: Modding help
Topic: [Solved] Ressource sheet definitions
Replies: 3
Views: 996

[Solved] Ressource sheet definitions

I rendered out a 4 wide, 3 high set of resource entity icons. This definition lets me load the file, but does not show more than 4 variations out of 12 (file is 512 x 384 px): `sheet = { filename = "__bitumen__/graphics/entity/shalerock/shalerock8-dl.png", priority = "extra-high"...
by Shenpen
Thu Jan 14, 2021 11:34 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.9] Crash: Error ElectricPole.cpp:1396: Inverse connection to ElectricPole missing.
Replies: 7
Views: 4225

[kovarex] [1.1.9] Crash: Error ElectricPole.cpp:1396: Inverse connection to ElectricPole missing.

game crashed when loading a save-file x 2 0.001 2021-01-14 12:31:12; Factorio 1.1.9 (build 57646, win64, full) 0.001 Operating system: Windows 10 (version 2004) 0.002 Program arguments: "C:\Users\Shenpen\Desktop\Factorio_0.18.0\bin\x64\factorio.exe" "--wait-to-close" "24920&...
by Shenpen
Thu Jan 14, 2021 7:23 am
Forum: Mods
Topic: [Mod 1.1] Factorio Bitumen 3.1.1
Replies: 136
Views: 91514

Re: [Mod 1.1] Factorio Bitumen

One Mine's Nickel Processing of Pyrrhoite, Chalcopyrite and Pentalandite Ores The ore is crushed to -5 inches in primary cone crushers, then reduced to -1/2" in short head cone crushers. The ore is then ground to -100 mesh in ball mills. Using wet magnetic separators the magnetic ore is separat...
by Shenpen
Mon Jan 11, 2021 7:53 pm
Forum: Mods
Topic: [Mod 1.1] Factorio Bitumen 3.1.1
Replies: 136
Views: 91514

Re: [Mod 1.1] Factorio Bitumen

Fireflooding A method of thermal recovery in which a flame front is generated in the reservoir by igniting a fire at the sandface of an injection well. Continuous injection of air or other gas mixture with high oxygen content will maintain the flame front. As the fire burns, it moves through the re...
by Shenpen
Sat Jan 02, 2021 6:45 pm
Forum: Mods
Topic: [Mod 1.1] Factorio Bitumen 3.1.1
Replies: 136
Views: 91514

Re: [Mod 1.1] Factorio Bitumen

Blast furnace
78607022b7c61d35d9703076d46f128b.jpg
78607022b7c61d35d9703076d46f128b.jpg (92.52 KiB) Viewed 5399 times
1cd1370c5b6da3136e236346a9964005.jpg
1cd1370c5b6da3136e236346a9964005.jpg (82.36 KiB) Viewed 5397 times
hf4-blast-furnace-belgium-8.jpg
hf4-blast-furnace-belgium-8.jpg (961.55 KiB) Viewed 5399 times

e629e19d374c15d730d3606f4261f6f3.jpg
e629e19d374c15d730d3606f4261f6f3.jpg (59.67 KiB) Viewed 5395 times
https://youtu.be/7E__zqy6xcw?t=319
https://sunflagsteel.com/the-5-steps-of ... roduction/
by Shenpen
Wed Dec 30, 2020 11:15 am
Forum: Mods
Topic: [Mod 1.1] Factorio Bitumen 3.1.1
Replies: 136
Views: 91514

Re: [Mod 1.1] Factorio Bitumen

Diamond ore
Comp 37 01.png
Comp 37 01.png (334.63 KiB) Viewed 5445 times
Industrial diamonds
Comp 38b 04.png
Comp 38b 04.png (188.4 KiB) Viewed 5445 times

Rough diamonds
Comp 39 01.png
Comp 39 01.png (221.42 KiB) Viewed 5445 times

Molten iron
Comp 40 01.png
Comp 40 01.png (343.94 KiB) Viewed 5445 times

Lathe bed casting
Comp 41 01.png
Comp 41 01.png (339.52 KiB) Viewed 5445 times

Lathe ways casting
Comp 42 01.png
Comp 42 01.png (366.85 KiB) Viewed 5445 times
Lathe ways casting alternative
Comp 42d 01.png
Comp 42d 01.png (374.88 KiB) Viewed 5444 times
by Shenpen
Tue Dec 29, 2020 11:05 pm
Forum: Mods
Topic: [Mod 1.1] Factorio Bitumen 3.1.1
Replies: 136
Views: 91514

Re: [Mod 1.1] Factorio Bitumen

DMS Cyclones The universally recognised measure of efficiency of separation is a partition curve. This describes the probability of a particle of certain density reporting to the dense or sink fraction. Clearly the process engineer will design the plant so that a particle of 3,4 or denser has a 100%...
by Shenpen
Tue Dec 29, 2020 11:00 pm
Forum: Mods
Topic: [Mod 1.1] Factorio Bitumen 3.1.1
Replies: 136
Views: 91514

Re: [Mod 1.1] Factorio Bitumen

LIBERATION Scrubbing, crushing and screening constitute the commonly used liberation techniques, but the specific recipe, viz., the extent, the phasing and the type of process action, in each case, is dictated by the ore type and diamond occurrence. There is no standard. It, therefore, requires a go...
by Shenpen
Mon Dec 28, 2020 11:57 pm
Forum: Development tools
Topic: Mipmapping engine [After Effects]
Replies: 0
Views: 1365

Mipmapping engine [After Effects]

Mipmapping engine [After Effects] To avoid tedious work in updating a large number of icons I used a composition with recursive use of the same *.png file. This solution is no doubt a more pedestrian solution than the python script mentioned in fff#348, but it works nicely and is an available optio...
by Shenpen
Mon Dec 28, 2020 11:19 pm
Forum: Mods
Topic: [Mod 1.1] Factorio Bitumen 3.1.1
Replies: 136
Views: 91514

Re: [Mod 1.1] Factorio Bitumen

_Glow-banner 1.png Join community map The M45 server has kindly agreed to host a Bitumen community map that you can join. Find the info at: https://discord.gg/25j2XBKU2D The community has a set of common sense rules that let everyone play nice. Please take a look before you join a game: https://dis...
by Shenpen
Mon Dec 28, 2020 12:17 am
Forum: Mods
Topic: Mipmapping engine [After Effects]
Replies: 0
Views: 544

Mipmapping engine [After Effects]

Moved to: viewtopic.php?f=135&t=93689&p=529366#p529366
lathe-dl-128b 01.png
lathe-dl-128b 01.png (34.57 KiB) Viewed 541 times
by Shenpen
Sun Dec 27, 2020 5:02 pm
Forum: Mods
Topic: [Mod 1.1] Factorio Bitumen 3.1.1
Replies: 136
Views: 91514

Re: [Mod 1.1] Factorio Bitumen

To-do: scrap-iron integration! Always show where tiz made... https://wiki.factorio.com/Prototype/Recipe sands graphics correction nickel solution: ressource def. tungsten solution: ressource def. diamond solution: ressource def. recipes for am5 level (specbased am6) recipes for am6 level products (v...
by Shenpen
Sun Dec 27, 2020 10:25 am
Forum: Mods
Topic: [Mod 1.1] Factorio Bitumen 3.1.1
Replies: 136
Views: 91514

Re: [Mod 1.1] Factorio Bitumen

Alternative Ammonium paratungstate Comp 27 03.png Alternative tungsten oxide Comp 22d 06.png Alternative sulfur Comp 30 01.png Lathe waste aka scrap iron Comp 29 01.png Diamond powder Comp 31 01.png 4 axis lathe Comp 32 01.png Alternative 4x Comp 32b 01.png Axles alternative Comp 35b 01.png Enigine ...
by Shenpen
Sat Dec 26, 2020 12:29 pm
Forum: Mods
Topic: [Mod 1.1] Factorio Bitumen 3.1.1
Replies: 136
Views: 91514

Re: [Mod 1.1] Factorio Bitumen

Mip engine: Feed: 128 Name: copy from feed to comp Save to mip Item declare: icon_size = 64, icon_mipmaps = 4, Remove all but 128! Archive all 128s. Run mip engine on all Use: Replace footage!!!!! Save to copy of 128-set! Overwrite Delete dupes Test: Test with 1.1 is ok! Base beacon: beacon.png Lath...
by Shenpen
Sat Dec 26, 2020 10:11 am
Forum: Mods
Topic: [Mod 1.1] Factorio Bitumen 3.1.1
Replies: 136
Views: 91514

Re: [Mod 1.1] Factorio Bitumen

Crushed coal
crushed-coal-dl-128.png
crushed-coal-dl-128.png (24.02 KiB) Viewed 3961 times

Carbon powder
carbon-powder-dl-128.png
carbon-powder-dl-128.png (23.18 KiB) Viewed 3961 times
Lathe
lathe-dl-128.png
lathe-dl-128.png (24.7 KiB) Viewed 3956 times
Chest
chest.png
chest.png (36.4 KiB) Viewed 3947 times



Mipped peat
Mipped Comp 1 01.png
Mipped Comp 1 01.png (10.16 KiB) Viewed 3944 times
by Shenpen
Sat Dec 26, 2020 2:31 am
Forum: Mods
Topic: [Mod 1.1] Factorio Bitumen 3.1.1
Replies: 136
Views: 91514

Re: [Mod 1.1] Factorio Bitumen

Tungsten wolframite (iron–manganese tungstate (Fe,Mn)WO4, which is a solid solution of the two minerals ferberite FeWO4, and hübnerite MnWO4 Wolframite Extration: Sandsludge Results: Woframite Ammonium paratungstate: Woframite Sulfuric acid Results: Ammonium paratungstate Iron Manganese Ammonium-par...

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