Updates for 1.4.0. :
Solid Fuel from Fuel Oil, Kerosine, Diesel.
Napalm Flamethrower, Napalm Canister.
Info video on Napalm Flamethrower:
https://youtu.be/CDZ54cvg0hY
Search found 227 matches
- Fri Nov 17, 2017 9:24 pm
- Forum: Mods
- Topic: [Mod 1.1] Factorio Bitumen 3.1.1
- Replies: 136
- Views: 91523
- Thu Nov 16, 2017 4:56 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 501861
Re: Simple Questions and Short Answers
and one other question: is it useful for your factory to be efficient (except for your own pleasure ;) ) ?? if you're wasting energy for nothing, it doesn't matter, just build new steam machine ? I start a new game and, I guess I can start by building a mass mass production for iron/copper plate, a...
- Sun Nov 12, 2017 7:23 pm
- Forum: Spread the Word
- Topic: Any female LP's on YouTube?
- Replies: 21
- Views: 16201
Re: Any female LP's on YouTube?
Soelless Gaming has a unique take on factorio:
https://www.youtube.com/channel/UC6U5iA ... VFwXRe8ekA
https://www.youtube.com/channel/UC6U5iA ... VFwXRe8ekA
- Sun Nov 12, 2017 6:02 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Beautiful Mega Base Tour - Soelles Creation
- Replies: 0
- Views: 2436
Beautiful Mega Base Tour - Soelles Creation
Soelless Gaming: "After six months and over 280 hours of gameplay on this map alone, the beautiful base is done and it's time for a tour!"
https://youtu.be/jjtXHsv5E6M
https://youtu.be/jjtXHsv5E6M
- Sun Nov 12, 2017 4:47 pm
- Forum: Mods
- Topic: [Mod 1.1] Factorio Bitumen 3.1.1
- Replies: 136
- Views: 91523
Re: [Mod 0.15.34] Factorio DrugLab
Like this?:Xagros wrote:Very good
Please make a list of contributors
Link to you correct?
- Sun Nov 12, 2017 4:09 pm
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1786
- Views: 589324
Re: [MOD 0.15.x] pY Coal Processing
Drug labs has no straight crossing with PYCP or bob's and angel's, but somehow it manages to use resources from PYCP? bob's and angel's - here's example of ash using, maybe it was meant that you should use the ash from Bio Industries, but PYCP-ash is different from BI-ash? it has different name in ...
- Sun Nov 12, 2017 7:26 am
- Forum: Mods
- Topic: [Mod 1.1] Factorio Bitumen 3.1.1
- Replies: 136
- Views: 91523
Re: [Mod 0.15.34] Factorio DrugLab
Hi Shenpen 1) https://yadi.sk/i/yfaLpRFG3PcUvq - What the??? :shock: Ash from py coal processing? Maybe it was meant that you should use the ash from Bio Industries? But ur mod hasn't any dependencies to ANY mods? only for base game! Is it normal? it is scheduled? 2) Tiny suggestion to u: Petrochem...
- Sun Nov 12, 2017 7:22 am
- Forum: Mods
- Topic: [Mod 1.1] Factorio Bitumen 3.1.1
- Replies: 136
- Views: 91523
Re: [Mod 0.15.34] Factorio DrugLab
Arch666Angel wrote:Migration is run once if the game detects that the mod version you have is newer/higher than the mod version in the save you are loading up.
Yeah. I think I have it sorted now.
The code is great, but in order to use it, it helps a lot to actually know what it is doing...
- Sat Nov 11, 2017 4:13 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: DrugLab Designs
- Replies: 5
- Views: 4300
Re: DrugLab Designs
A bit of liquidation...
- Sat Nov 11, 2017 2:55 pm
- Forum: Mods
- Topic: [Mod 1.1] Factorio Bitumen 3.1.1
- Replies: 136
- Views: 91523
Re: [Mod 0.15.34] Factorio DrugLab
So changing the mod version (and hence the migration file) to something newer should, would, could and did work. Bingo!Arch666Angel wrote:yesShenpen wrote:Does the game save need to be with the mod in an older mod-version?
Problem solved
Thank you!
- Sat Nov 11, 2017 11:26 am
- Forum: Mods
- Topic: [Mod 1.1] Factorio Bitumen 3.1.1
- Replies: 136
- Views: 91523
Re: [Mod 0.15.34] Factorio DrugLab
I put this in the migrationsfolder (druglab__1.3.9.lua): game.reload_script() for index, force in pairs(game.forces) do force.reset_recipes() force.reset_technology_effects() end But the result is the same: Technology is done AND recipe is unavailable. I can toggle the technology off in console, do ...
- Sat Nov 11, 2017 6:38 am
- Forum: Mods
- Topic: [Mod 1.1] Factorio Bitumen 3.1.1
- Replies: 136
- Views: 91523
Re: [Mod 0.15.34] Factorio DrugLab
For some reason my update script does not have the desired effect. Which means that the ground-coco-leaves recipe is not available AND that Bazoco cannot be researched, to make it so. Any suggestions? game.reload_script() for index, force in pairs(game.forces) do local technologies = force.technolog...
- Thu Nov 02, 2017 6:50 am
- Forum: Mods
- Topic: [Mod 1.1] Factorio Bitumen 3.1.1
- Replies: 136
- Views: 91523
- Wed Nov 01, 2017 6:25 pm
- Forum: Mods
- Topic: [Mod 1.1] Factorio Bitumen 3.1.1
- Replies: 136
- Views: 91523
Re: [Mod 0.15.34] Factorio DrugLab
Xagros wrote:...마약 연구소 is right.
Thank you!
So this works?
- Tue Oct 31, 2017 2:55 pm
- Forum: Mods
- Topic: [Mod 1.1] Factorio Bitumen 3.1.1
- Replies: 136
- Views: 91523
- Tue Oct 31, 2017 10:20 am
- Forum: Mods
- Topic: [Mod 1.1] Factorio Bitumen 3.1.1
- Replies: 136
- Views: 91523
Re: I have left the translation draft
Hello again, Shenpen. I have left the translation draft. It's a draft, but it's great. I decided to provide you with my translation include in your mod. I'll provide drugfurnace and Factorio DrugLab translation. You can request additional information at any time. Put in your mod/locale/ko/ Factorio...
- Sun Oct 29, 2017 1:29 pm
- Forum: Fan Art
- Topic: [Mod 0.15.13] Factorio DrugLab
- Replies: 2
- Views: 4038
Re: [Mod 0.15.13] DrugLab
Thank you!
- Sat Oct 28, 2017 4:58 pm
- Forum: Mods
- Topic: [Mod 1.1] Factorio Bitumen 3.1.1
- Replies: 136
- Views: 91523
Re: [Mod 0.15.34] Factorio DrugLab
Shredguy is livestreaming a campaign that includes the Factorio DrugLab mod:
https://go.twitch.tv/shredguy99
https://go.twitch.tv/shredguy99
- Sun Oct 22, 2017 9:36 am
- Forum: Mods
- Topic: [Mod 1.1] Factorio Bitumen 3.1.1
- Replies: 136
- Views: 91523
Re: [Mod 0.15.34] Factorio DrugLab
Updates for 1.3.7:
Recipe change: Green Coco Paste: yellow waste water changed to green waste water.
Inclusion of Korean translation in locale.
Amonium sulfate recipe unlock fixed.
Recipe change: Green Coco Paste: yellow waste water changed to green waste water.
Inclusion of Korean translation in locale.
Amonium sulfate recipe unlock fixed.
- Fri Oct 20, 2017 5:04 pm
- Forum: Mods
- Topic: [Mod 1.1] Factorio Bitumen 3.1.1
- Replies: 136
- Views: 91523
Re: [Mod 0.15.34] Factorio DrugLab
Bug report for version 1.3.5 With high resolution settings it's not finding a particular sprite: https://image.ibb.co/bRKcAm/2017_10_20_152008.png Kind regards, lovely_santa I will take a look at this asap. There has been another case a bit like that, but possible not related to high resolution set...