Search found 227 matches

by Shenpen
Fri Nov 17, 2017 9:24 pm
Forum: Mods
Topic: [Mod 1.1] Factorio Bitumen 3.1.1
Replies: 136
Views: 91523

Re: [Mod 0.15.37] Factorio DrugLab

Updates for 1.4.0. :


Solid Fuel from Fuel Oil, Kerosine, Diesel.
Napalm Flamethrower, Napalm Canister.

Napalm Flametrower2.png
Napalm Flametrower2.png (484.51 KiB) Viewed 8820 times
Info video on Napalm Flamethrower:

https://youtu.be/CDZ54cvg0hY
by Shenpen
Thu Nov 16, 2017 4:56 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 501861

Re: Simple Questions and Short Answers

and one other question: is it useful for your factory to be efficient (except for your own pleasure ;) ) ?? if you're wasting energy for nothing, it doesn't matter, just build new steam machine ? I start a new game and, I guess I can start by building a mass mass production for iron/copper plate, a...
by Shenpen
Sun Nov 12, 2017 7:23 pm
Forum: Spread the Word
Topic: Any female LP's on YouTube?
Replies: 21
Views: 16201

Re: Any female LP's on YouTube?

Soelless Gaming has a unique take on factorio:

https://www.youtube.com/channel/UC6U5iA ... VFwXRe8ekA
soelless2.png
soelless2.png (2.58 MiB) Viewed 2057 times
by Shenpen
Sun Nov 12, 2017 6:02 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Beautiful Mega Base Tour - Soelles Creation
Replies: 0
Views: 2436

Beautiful Mega Base Tour - Soelles Creation

Soelless Gaming: "After six months and over 280 hours of gameplay on this map alone, the beautiful base is done and it's time for a tour!"

https://youtu.be/jjtXHsv5E6M

soelless.png
soelless.png (3.53 MiB) Viewed 2436 times
by Shenpen
Sun Nov 12, 2017 4:47 pm
Forum: Mods
Topic: [Mod 1.1] Factorio Bitumen 3.1.1
Replies: 136
Views: 91523

Re: [Mod 0.15.34] Factorio DrugLab

Xagros wrote:Very good :D
Please make a list of contributors :)
Like this?:
Linked_Credit.png
Linked_Credit.png (53.99 KiB) Viewed 8839 times
Link to you correct?


Factorio DrugLab SciencePack Factory1.png
Factorio DrugLab SciencePack Factory1.png (3.1 MiB) Viewed 8840 times
by Shenpen
Sun Nov 12, 2017 4:09 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 589324

Re: [MOD 0.15.x] pY Coal Processing

Drug labs has no straight crossing with PYCP or bob's and angel's, but somehow it manages to use resources from PYCP? bob's and angel's - here's example of ash using, maybe it was meant that you should use the ash from Bio Industries, but PYCP-ash is different from BI-ash? it has different name in ...
by Shenpen
Sun Nov 12, 2017 7:26 am
Forum: Mods
Topic: [Mod 1.1] Factorio Bitumen 3.1.1
Replies: 136
Views: 91523

Re: [Mod 0.15.34] Factorio DrugLab

Hi Shenpen 1) https://yadi.sk/i/yfaLpRFG3PcUvq - What the??? :shock: Ash from py coal processing? Maybe it was meant that you should use the ash from Bio Industries? But ur mod hasn't any dependencies to ANY mods? only for base game! Is it normal? it is scheduled? 2) Tiny suggestion to u: Petrochem...
by Shenpen
Sun Nov 12, 2017 7:22 am
Forum: Mods
Topic: [Mod 1.1] Factorio Bitumen 3.1.1
Replies: 136
Views: 91523

Re: [Mod 0.15.34] Factorio DrugLab

Arch666Angel wrote:Migration is run once if the game detects that the mod version you have is newer/higher than the mod version in the save you are loading up.

Yeah. I think I have it sorted now.
The code is great, but in order to use it, it helps a lot to actually know what it is doing... :)
by Shenpen
Sat Nov 11, 2017 4:13 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: DrugLab Designs
Replies: 5
Views: 4300

Re: DrugLab Designs

Liquidation.png
Liquidation.png (3.85 MiB) Viewed 3964 times
A bit of liquidation...
by Shenpen
Sat Nov 11, 2017 2:55 pm
Forum: Mods
Topic: [Mod 1.1] Factorio Bitumen 3.1.1
Replies: 136
Views: 91523

Re: [Mod 0.15.34] Factorio DrugLab

Arch666Angel wrote:
Shenpen wrote:Does the game save need to be with the mod in an older mod-version?
yes
So changing the mod version (and hence the migration file) to something newer should, would, could and did work. Bingo!
Problem solved :)

Thank you!
by Shenpen
Sat Nov 11, 2017 11:26 am
Forum: Mods
Topic: [Mod 1.1] Factorio Bitumen 3.1.1
Replies: 136
Views: 91523

Re: [Mod 0.15.34] Factorio DrugLab

I put this in the migrationsfolder (druglab__1.3.9.lua): game.reload_script() for index, force in pairs(game.forces) do force.reset_recipes() force.reset_technology_effects() end But the result is the same: Technology is done AND recipe is unavailable. I can toggle the technology off in console, do ...
by Shenpen
Sat Nov 11, 2017 6:38 am
Forum: Mods
Topic: [Mod 1.1] Factorio Bitumen 3.1.1
Replies: 136
Views: 91523

Re: [Mod 0.15.34] Factorio DrugLab

For some reason my update script does not have the desired effect. Which means that the ground-coco-leaves recipe is not available AND that Bazoco cannot be researched, to make it so. Any suggestions? game.reload_script() for index, force in pairs(game.forces) do local technologies = force.technolog...
by Shenpen
Thu Nov 02, 2017 6:50 am
Forum: Mods
Topic: [Mod 1.1] Factorio Bitumen 3.1.1
Replies: 136
Views: 91523

Re: [Mod 0.15.34] Factorio DrugLab

Xagros wrote:Image

Download Font

It seems to be much better to use this.
Indeed!

Thank you!
KoreanDrugLab7.png
KoreanDrugLab7.png (932.11 KiB) Viewed 7630 times
by Shenpen
Wed Nov 01, 2017 6:25 pm
Forum: Mods
Topic: [Mod 1.1] Factorio Bitumen 3.1.1
Replies: 136
Views: 91523

Re: [Mod 0.15.34] Factorio DrugLab

Xagros wrote:...마약 연구소 is right.

Thank you!

So this works?
KoreanDrugLab6.png
KoreanDrugLab6.png (940.8 KiB) Viewed 7698 times
by Shenpen
Tue Oct 31, 2017 2:55 pm
Forum: Mods
Topic: [Mod 1.1] Factorio Bitumen 3.1.1
Replies: 136
Views: 91523

Re: [Mod 0.15.34] Factorio DrugLab

약물 실험실
KoreanDrugLab5.png
KoreanDrugLab5.png (951.13 KiB) Viewed 7719 times
by Shenpen
Tue Oct 31, 2017 10:20 am
Forum: Mods
Topic: [Mod 1.1] Factorio Bitumen 3.1.1
Replies: 136
Views: 91523

Re: I have left the translation draft

Hello again, Shenpen. I have left the translation draft. It's a draft, but it's great. I decided to provide you with my translation include in your mod. I'll provide drugfurnace and Factorio DrugLab translation. You can request additional information at any time. Put in your mod/locale/ko/ Factorio...
by Shenpen
Sun Oct 29, 2017 1:29 pm
Forum: Fan Art
Topic: [Mod 0.15.13] Factorio DrugLab
Replies: 2
Views: 4038

Re: [Mod 0.15.13] DrugLab

Thank you!
by Shenpen
Sat Oct 28, 2017 4:58 pm
Forum: Mods
Topic: [Mod 1.1] Factorio Bitumen 3.1.1
Replies: 136
Views: 91523

Re: [Mod 0.15.34] Factorio DrugLab

Shredguy is livestreaming a campaign that includes the Factorio DrugLab mod:

https://go.twitch.tv/shredguy99
by Shenpen
Sun Oct 22, 2017 9:36 am
Forum: Mods
Topic: [Mod 1.1] Factorio Bitumen 3.1.1
Replies: 136
Views: 91523

Re: [Mod 0.15.34] Factorio DrugLab

Updates for 1.3.7:

Recipe change: Green Coco Paste: yellow waste water changed to green waste water.
Inclusion of Korean translation in locale.
Amonium sulfate recipe unlock fixed.
fluid type connections.png
fluid type connections.png (14.29 KiB) Viewed 5484 times
by Shenpen
Fri Oct 20, 2017 5:04 pm
Forum: Mods
Topic: [Mod 1.1] Factorio Bitumen 3.1.1
Replies: 136
Views: 91523

Re: [Mod 0.15.34] Factorio DrugLab

Bug report for version 1.3.5 With high resolution settings it's not finding a particular sprite: https://image.ibb.co/bRKcAm/2017_10_20_152008.png Kind regards, lovely_santa I will take a look at this asap. There has been another case a bit like that, but possible not related to high resolution set...

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