Search found 227 matches
- Mon Dec 25, 2017 5:07 pm
- Forum: Ideas and Suggestions
- Topic: Miningdrill output fluid boxes for everyone
- Replies: 0
- Views: 581
Miningdrill output fluid boxes for everyone
TL;DR Make both input and output fluid boxes standard on all miningdrills. What ? Make both input and output fluid boxes standard on all miningdrills. Essentially this will make "fracking" and steam enhanced extraction of tar sands possible. Relevant for extracting fluid resources (output...
- Sun Dec 24, 2017 4:40 pm
- Forum: Mod portal Discussion
- Topic: [Guide] Modders' guide to using mod portal (Edit, Delete...)
- Replies: 11
- Views: 10240
Re: [Guide] Modders' guide to using mod portal (Edit, Delete...)
Props for using the awesome phrase "inadvetently voluntered"!
- Sun Dec 24, 2017 4:17 pm
- Forum: Mods
- Topic: [Mod 1.1] Factorio Bitumen 3.1.1
- Replies: 136
- Views: 91332
Re: [Mod 0.16.04] Factorio DrugLab
Outstanding to-do list: technology-basic-bitumen-dl.png control.lua recheck high-res function solve the napalm damage upgrade hook-in problem rework the technology requirementsv graphics for pavement nuts and seeds in-situ fireflods rewrite techology namesv and technology descriptionsv redo the tar ...
- Sun Dec 24, 2017 2:39 pm
- Forum: Modding help
- Topic: [SOLVED] Fluid boxes not moving resources
- Replies: 18
- Views: 4610
Re: Fluid boxes not moving resources
You made this building to be a mining drill. They might not support fluid boxes normally. In base game fluid box is somehow activated by placing the drill on ore that requires fluid to mine. Try making it into a furnance if you want automatic recipe selection or assembler for manual one. As I under...
- Sun Dec 24, 2017 8:44 am
- Forum: Mods
- Topic: [Mod 1.1] Factorio Bitumen 3.1.1
- Replies: 136
- Views: 91332
Re: [Mod 0.16.04] Factorio DrugLab
Yeah. I tend to forget that people use the high-res versions too. I will patch it asap. We are hoping to add someone with adequate 3D/graphics skills to our small team, but until that happens focus will be mostly on core functionality development. Getting the graphics for the resource exactly right ...
- Sun Dec 24, 2017 8:01 am
- Forum: Modding help
- Topic: [SOLVED] Fluid boxes not moving resources
- Replies: 18
- Views: 4610
[SOLVED] Fluid boxes not moving resources
Solved My fluid boxes seemingly not functional: I am trying to build a mining drill/pumpjack that will take mining fluid (nitric acid) and output some sludge. While seemingly connected to pipes for input of mining fluid and pipes for the mined sludge it can not run. When i coment out the requirement...
- Fri Dec 22, 2017 9:00 am
- Forum: Mods
- Topic: [MOD 0.12.x] Ore Expansion
- Replies: 34
- Views: 68037
Re: [MOD 0.12.x] Ore Expansion
Edit: Brute-solved by emulating the vanila spritesheet. Sorry for hijacking... I have been trying to implement stages for the ressource, but run into a very persistant error message: The given sprite position (left_top=0x128)is completely outside the actual sprite image (size=256x128). Which does no...
- Thu Dec 21, 2017 7:55 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Ore Expansion
- Replies: 34
- Views: 68037
Re: [MOD 0.12.x] Ore Expansion
Yeah. Coverage turned out to be what I was looking forRseding91 wrote:Shenpen wrote:How do you modulate the effect in vanila, for say the added ores in the mod?In the autoplace for the resource.Code: Select all
richness_multiplier = 1500, richness_multiplier_distance_bonus = 20, richness_base = 10,
- Thu Dec 21, 2017 5:50 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Ore Expansion
- Replies: 34
- Views: 68037
Re: [MOD 0.12.x] Ore Expansion
How do you modulate the effect in vanila, for say the added ores in the mod?
- Wed Dec 20, 2017 4:28 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: DrugLab Designs
- Replies: 5
- Views: 4279
Re: DrugLab Designs
Mining manganese
- Sun Dec 17, 2017 8:49 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: DrugLab Designs
- Replies: 5
- Views: 4279
Re: DrugLab Designs
Overview of science pack production lines
Details from High teck science pack production line
Details from High teck science pack production line
- Sun Dec 17, 2017 7:18 pm
- Forum: Mods
- Topic: [Mod 1.1] Factorio Bitumen 3.1.1
- Replies: 136
- Views: 91332
Re: [Mod 0.16.04] Factorio DrugLab
Bughunting: Napalm damage research inconsequence [hook the damage category in] Normal vs. Expensive recipes v autoplace resource names Updates: Updates to translations of older versions Update language to include prompt to do ingame updates after downloading and installing as external sites are not ...
- Sat Dec 16, 2017 8:32 pm
- Forum: Development tools
- Topic: [Mod 0.15] Shift Tool
- Replies: 5
- Views: 4438
Re: [Mod 0.15] Shift Tool
This one I need, so that I can stop facepalming.Thank you for sharing!
- Wed Nov 29, 2017 3:43 am
- Forum: Mods
- Topic: [Mod 1.1] Factorio Bitumen 3.1.1
- Replies: 136
- Views: 91332
Re: [Mod 0.15.37] Factorio DrugLab
For 1.4.3
0.16 updates
German translation
[Hot-keys module-prep]
Wax chemical
Ash fc
0.16 updates
German translation
[Hot-keys module-prep]
Wax chemical
Ash fc
- Mon Nov 27, 2017 6:32 am
- Forum: Mods
- Topic: [Mod 1.1] Factorio Bitumen 3.1.1
- Replies: 136
- Views: 91332
Re: [Mod 0.15.37] Factorio DrugLab
Hey Thanks!
Contrary to popular belief it is always very welcome when people can point out things that needs to be corrected or improved.
I will certainly have a look at this.
Contrary to popular belief it is always very welcome when people can point out things that needs to be corrected or improved.
I will certainly have a look at this.
- Wed Nov 22, 2017 8:22 am
- Forum: Mods
- Topic: [Mod 1.1] Factorio Bitumen 3.1.1
- Replies: 136
- Views: 91332
Re: [Mod 0.15.37] Factorio DrugLab
URL checked Where can I check the original text? After reading it, I fixed only the awkward part. ๋ง์ฝ์ฐ๊ตฌ์ ์ฝ์นด ๋๋ฌด๋ฅผ ์ฌ๋ฐฐํ์ฌ ์ ๊ธ ์ ๋ถ๋ฒ ์ฝ์นด์ธ ์ฐ๊ตฌ์๋ฅผ ๋ง๋ค๊ณ ์ถ๋ค๋ ์๊ฐ์ ํ์ ์ ์ด ์์ต๋๊น? ๋๊ท๋ชจ์ ๋ง์ฝ ์์ฐ ์์ค ๊ฑด์ถ์ ๋ํ ์ด๋ง์ ๊ฐ์ง์ ์ ์ด ์์ต๋๊น? ์๋๋ฉด ์ด ๋ ๋ค ์ํ์ ์ ์ด ์์ต๋๊น? ์ด ์ค์ ํด๋น๋์ ๋ค๋ฉด ํฉํ ๋ฆฌ์ค ๋ง์ฝ์ฐ๊ตฌ์๋ ๋น์ ์๊ฒ ๋ค์ํ ์ข
๋ฅ์ ์๋ฌผ ์ฌ๋ฐฐ ๋ฐ ํํ ๋ฌผ์ง ์์ฐ๋ถํฐ ์ฝ๋ฌผ ๋ฐ ๊ธฐํ ์ ํ์ ์ฐ์
์์ฐ๊น์ง์ ๋ค์ํ ์ปจํ
์ธ ...
- Tue Nov 21, 2017 9:29 pm
- Forum: Mods
- Topic: [Mod 1.1] Factorio Bitumen 3.1.1
- Replies: 136
- Views: 91332
Re: [Mod 0.15.37] Factorio DrugLab
https://forums.factorio.com/download/file.php?id=30212 Where is this from? Looks like a lathe. Which mod is it from? Google translation: ะัะบัะดะฐ ััะพ? ะะพั
ะพะถะต ะฝะฐ ัะพะบะฐัะฝัะน ััะฐะฝะพะบ. ะะท ะบะฐะบะพะณะพ ะผะพะดะฐ ะพะฝ? https://upload.wikimedia.org/wikipedia/commons/thumb/6/68/HwacheonCentreLathe_460x1000.jpg/1200px-Hwache...
- Tue Nov 21, 2017 6:26 pm
- Forum: Mods
- Topic: [Mod 1.1] Factorio Bitumen 3.1.1
- Replies: 136
- Views: 91332
Re: [Mod 0.15.37] Factorio DrugLab
aklesey1 wrote:OMG what's this? What u mean Shenpen?
Involves drilling....
Where did you get the lathe (above) from?
- Sat Nov 18, 2017 6:52 am
- Forum: Mods
- Topic: [Mod 1.1] Factorio Bitumen 3.1.1
- Replies: 136
- Views: 91332
Re: [Mod 0.15.37] Factorio DrugLab
Updates for 1.4.1. : Napalm turret, Napalm damage research, Research requirements reorganized, Performance enhancement in production of potassium permanganate, cocaine extraction mix and coco-paste, plastic from propane recipe. Compatibility changes for technologies. Updates for 1.4.x : headlineImag...
- Fri Nov 17, 2017 10:28 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: DrugLab Designs
- Replies: 5
- Views: 4279