Search found 227 matches

by Shenpen
Mon Dec 25, 2017 5:07 pm
Forum: Ideas and Suggestions
Topic: Miningdrill output fluid boxes for everyone
Replies: 0
Views: 581

Miningdrill output fluid boxes for everyone

TL;DR Make both input and output fluid boxes standard on all miningdrills. What ? Make both input and output fluid boxes standard on all miningdrills. Essentially this will make "fracking" and steam enhanced extraction of tar sands possible. Relevant for extracting fluid resources (output...
by Shenpen
Sun Dec 24, 2017 4:40 pm
Forum: Mod portal Discussion
Topic: [Guide] Modders' guide to using mod portal (Edit, Delete...)
Replies: 11
Views: 10240

Re: [Guide] Modders' guide to using mod portal (Edit, Delete...)

Props for using the awesome phrase "inadvetently voluntered"! :lol:
by Shenpen
Sun Dec 24, 2017 4:17 pm
Forum: Mods
Topic: [Mod 1.1] Factorio Bitumen 3.1.1
Replies: 136
Views: 91332

Re: [Mod 0.16.04] Factorio DrugLab

Outstanding to-do list: technology-basic-bitumen-dl.png control.lua recheck high-res function solve the napalm damage upgrade hook-in problem rework the technology requirementsv graphics for pavement nuts and seeds in-situ fireflods rewrite techology namesv and technology descriptionsv redo the tar ...
by Shenpen
Sun Dec 24, 2017 2:39 pm
Forum: Modding help
Topic: [SOLVED] Fluid boxes not moving resources
Replies: 18
Views: 4610

Re: Fluid boxes not moving resources

You made this building to be a mining drill. They might not support fluid boxes normally. In base game fluid box is somehow activated by placing the drill on ore that requires fluid to mine. Try making it into a furnance if you want automatic recipe selection or assembler for manual one. As I under...
by Shenpen
Sun Dec 24, 2017 8:44 am
Forum: Mods
Topic: [Mod 1.1] Factorio Bitumen 3.1.1
Replies: 136
Views: 91332

Re: [Mod 0.16.04] Factorio DrugLab

Yeah. I tend to forget that people use the high-res versions too. I will patch it asap. We are hoping to add someone with adequate 3D/graphics skills to our small team, but until that happens focus will be mostly on core functionality development. Getting the graphics for the resource exactly right ...
by Shenpen
Sun Dec 24, 2017 8:01 am
Forum: Modding help
Topic: [SOLVED] Fluid boxes not moving resources
Replies: 18
Views: 4610

[SOLVED] Fluid boxes not moving resources

Solved My fluid boxes seemingly not functional: I am trying to build a mining drill/pumpjack that will take mining fluid (nitric acid) and output some sludge. While seemingly connected to pipes for input of mining fluid and pipes for the mined sludge it can not run. When i coment out the requirement...
by Shenpen
Fri Dec 22, 2017 9:00 am
Forum: Mods
Topic: [MOD 0.12.x] Ore Expansion
Replies: 34
Views: 68037

Re: [MOD 0.12.x] Ore Expansion

Edit: Brute-solved by emulating the vanila spritesheet. Sorry for hijacking... I have been trying to implement stages for the ressource, but run into a very persistant error message: The given sprite position (left_top=0x128)is completely outside the actual sprite image (size=256x128). Which does no...
by Shenpen
Thu Dec 21, 2017 7:55 pm
Forum: Mods
Topic: [MOD 0.12.x] Ore Expansion
Replies: 34
Views: 68037

Re: [MOD 0.12.x] Ore Expansion

Rseding91 wrote:
Shenpen wrote:How do you modulate the effect in vanila, for say the added ores in the mod?

Code: Select all

richness_multiplier = 1500,
richness_multiplier_distance_bonus = 20,
richness_base = 10,
In the autoplace for the resource.
Yeah. Coverage turned out to be what I was looking for :)
by Shenpen
Thu Dec 21, 2017 5:50 pm
Forum: Mods
Topic: [MOD 0.12.x] Ore Expansion
Replies: 34
Views: 68037

Re: [MOD 0.12.x] Ore Expansion

How do you modulate the effect in vanila, for say the added ores in the mod?
by Shenpen
Wed Dec 20, 2017 4:28 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: DrugLab Designs
Replies: 5
Views: 4279

Re: DrugLab Designs

Mining manganese
by Shenpen
Sun Dec 17, 2017 8:49 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: DrugLab Designs
Replies: 5
Views: 4279

Re: DrugLab Designs

Overview of science pack production lines
Factorio DrugLab SciencePack Factory1.png
Factorio DrugLab SciencePack Factory1.png (3.1 MiB) Viewed 3571 times
Details from High teck science pack production line
Factorio DrugLab SciencePack Factory3.png
Factorio DrugLab SciencePack Factory3.png (3.25 MiB) Viewed 3571 times
by Shenpen
Sun Dec 17, 2017 7:18 pm
Forum: Mods
Topic: [Mod 1.1] Factorio Bitumen 3.1.1
Replies: 136
Views: 91332

Re: [Mod 0.16.04] Factorio DrugLab

Bughunting: Napalm damage research inconsequence [hook the damage category in] Normal vs. Expensive recipes v autoplace resource names Updates: Updates to translations of older versions Update language to include prompt to do ingame updates after downloading and installing as external sites are not ...
by Shenpen
Sat Dec 16, 2017 8:32 pm
Forum: Development tools
Topic: [Mod 0.15] Shift Tool
Replies: 5
Views: 4438

Re: [Mod 0.15] Shift Tool

This one I need, so that I can stop facepalming.Thank you for sharing!
by Shenpen
Wed Nov 29, 2017 3:43 am
Forum: Mods
Topic: [Mod 1.1] Factorio Bitumen 3.1.1
Replies: 136
Views: 91332

Re: [Mod 0.15.37] Factorio DrugLab

For 1.4.3
0.16 updates
German translation
[Hot-keys module-prep]
Wax chemical
Ash fc
by Shenpen
Mon Nov 27, 2017 6:32 am
Forum: Mods
Topic: [Mod 1.1] Factorio Bitumen 3.1.1
Replies: 136
Views: 91332

Re: [Mod 0.15.37] Factorio DrugLab

Hey Thanks!

Contrary to popular belief it is always very welcome when people can point out things that needs to be corrected or improved.
I will certainly have a look at this.
by Shenpen
Wed Nov 22, 2017 8:22 am
Forum: Mods
Topic: [Mod 1.1] Factorio Bitumen 3.1.1
Replies: 136
Views: 91332

Re: [Mod 0.15.37] Factorio DrugLab

URL checked Where can I check the original text? After reading it, I fixed only the awkward part. ๋งˆ์•ฝ์—ฐ๊ตฌ์†Œ ์ฝ”์นด ๋‚˜๋ฌด๋ฅผ ์žฌ๋ฐฐํ•˜์—ฌ ์ •๊ธ€ ์† ๋ถˆ๋ฒ• ์ฝ”์นด์ธ ์—ฐ๊ตฌ์†Œ๋ฅผ ๋งŒ๋“ค๊ณ  ์‹ถ๋‹ค๋Š” ์ƒ๊ฐ์„ ํ•˜์‹ ์ ์ด ์žˆ์Šต๋‹ˆ๊นŒ? ๋Œ€๊ทœ๋ชจ์˜ ๋งˆ์•ฝ ์ƒ์‚ฐ ์‹œ์„ค ๊ฑด์ถ•์— ๋Œ€ํ•œ ์—ด๋ง์„ ๊ฐ€์ง€์‹ ์ ์ด ์žˆ์Šต๋‹ˆ๊นŒ? ์•„๋‹ˆ๋ฉด ์ด ๋‘˜ ๋‹ค ์›ํ•˜์‹ ์ ์ด ์žˆ์Šต๋‹ˆ๊นŒ? ์ด ์ค‘์— ํ•ด๋‹น๋˜์‹ ๋‹ค๋ฉด ํŒฉํ† ๋ฆฌ์˜ค ๋งˆ์•ฝ์—ฐ๊ตฌ์†Œ๋Š” ๋‹น์‹ ์—๊ฒŒ ๋‹ค์–‘ํ•œ ์ข…๋ฅ˜์˜ ์‹๋ฌผ ์žฌ๋ฐฐ ๋ฐ ํ™”ํ•™ ๋ฌผ์งˆ ์ƒ์‚ฐ๋ถ€ํ„ฐ ์•ฝ๋ฌผ ๋ฐ ๊ธฐํƒ€ ์ œํ’ˆ์˜ ์‚ฐ์—… ์ƒ์‚ฐ๊นŒ์ง€์˜ ๋‹ค์–‘ํ•œ ์ปจํ…์ธ ...
by Shenpen
Tue Nov 21, 2017 9:29 pm
Forum: Mods
Topic: [Mod 1.1] Factorio Bitumen 3.1.1
Replies: 136
Views: 91332

Re: [Mod 0.15.37] Factorio DrugLab

https://forums.factorio.com/download/file.php?id=30212 Where is this from? Looks like a lathe. Which mod is it from? Google translation: ะžั‚ะบัƒะดะฐ ัั‚ะพ? ะŸะพั…ะพะถะต ะฝะฐ ั‚ะพะบะฐั€ะฝั‹ะน ัั‚ะฐะฝะพะบ. ะ˜ะท ะบะฐะบะพะณะพ ะผะพะดะฐ ะพะฝ? https://upload.wikimedia.org/wikipedia/commons/thumb/6/68/HwacheonCentreLathe_460x1000.jpg/1200px-Hwache...
by Shenpen
Tue Nov 21, 2017 6:26 pm
Forum: Mods
Topic: [Mod 1.1] Factorio Bitumen 3.1.1
Replies: 136
Views: 91332

Re: [Mod 0.15.37] Factorio DrugLab

aklesey1 wrote:OMG what's this? What u mean Shenpen?

Involves drilling.... 8-)

Where did you get the lathe (above) from?
by Shenpen
Sat Nov 18, 2017 6:52 am
Forum: Mods
Topic: [Mod 1.1] Factorio Bitumen 3.1.1
Replies: 136
Views: 91332

Re: [Mod 0.15.37] Factorio DrugLab

Updates for 1.4.1. : Napalm turret, Napalm damage research, Research requirements reorganized, Performance enhancement in production of potassium permanganate, cocaine extraction mix and coco-paste, plastic from propane recipe. Compatibility changes for technologies. Updates for 1.4.x : headlineImag...
by Shenpen
Fri Nov 17, 2017 10:28 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: DrugLab Designs
Replies: 5
Views: 4279

Re: DrugLab Designs

The new Napalm Flamethrower:
Napalm Flametrower2.png
Napalm Flametrower2.png (484.51 KiB) Viewed 3852 times


Info video on Napalm Flamethrower: https://youtu.be/CDZ54cvg0hY

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