Search found 72 matches
- Wed Jul 24, 2019 1:06 pm
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1786
- Views: 588453
Re: pY Coal Processing - Discussion
You can use 60C steam in a variety of ways: - Mine Tin Ore - Kerogen Mining (late game) - Crack Naphtha to Hydrogen - Make Styrene from Benzene (the other Styrene recipe requires 165C steam, so this might be an error) - Coal liquefaction - Make Red Hot Coke - Or as mentioned earlier, Cooling tower t...
- Tue Jul 16, 2019 12:43 pm
- Forum: PyMods
- Topic: pY Industry - Discussion
- Replies: 246
- Views: 101616
Re: pY Industry - Discussion
Is there a reason why the logistic warehouses are priced inconsistently? Active provider warehouses are a bit cheaper while storage warehouses are quite a bit more expensive. Storage warehouses I get it, because they are bigger for some reason, but active providers? Probably a copy/paste error. The...
- Tue Jul 16, 2019 11:32 am
- Forum: PyMods
- Topic: pY Petroleum Handling
- Replies: 633
- Views: 190246
Re: pY Petroleum Handling
Try running the following command to gain back the myriad recipes that seem to have been borked in the new update, it's worked for me: /c for _,player in pairs(game.players) do player.force.reset_recipes() player.force.reset_technologies() player.force.reset_technology_effects() end Would be more e...
- Sun Jul 14, 2019 11:46 am
- Forum: PyMods
- Topic: pY Petroleum Handling
- Replies: 633
- Views: 190246
Re: pY Petroleum Handling
Some tech level mismatch: Drilling Fluid 2 is unlocked at Green Science, and it is used in Green Science pumpjack recipes. It requires Ethylene Glycol, which requires Colloidal Silica. Colloidal Silica is only unlocked in Nanotechnology, which is 2 science tiers higher. Silica Powder and Sodium Sili...
- Mon Jul 08, 2019 12:16 am
- Forum: PyMods
- Topic: PyRO Chains Analysis
- Replies: 74
- Views: 22933
Re: PyRO Chains Analysis
nitrobenzene is expensive ill look deper into te loops BUT for example iron >drill head>iron ore>iron is a loop it is positive BUT the secondary inputs are so large it is not worth it I brought this up, because you've said earlier that the Iron Pulp 2 chain is not getting buffed, because it'd creat...
- Sun Jul 07, 2019 6:18 pm
- Forum: PyMods
- Topic: pY Petroleum Handling
- Replies: 633
- Views: 190246
Re: pY Petroleum Handling
Some more problematic Hot Air recipes (O: Original; H: Hot Air) Too good: 6 Lead Ore => O: 1 Lead Plate H: 3 Lead Plate : +200% 10 Nickel Ore => O: 1 Nickel Plate H: 3 Nickel Plate : +200% 1 Low Grade Copper => O: 1 Copper Plate H: 3 Copper Plate : +200% 3 Processed Iron Ore => O: 1 Iron Plate H: 3 ...
- Sun Jul 07, 2019 4:31 pm
- Forum: PyMods
- Topic: PyRO Chains Analysis
- Replies: 74
- Views: 22933
Re: PyRO Chains Analysis
maybe my wording wasnt the best in release 1 or 2 people could iron oxide>unslimed> pulp 7> iron then take some of this iron and make iron oxide from it and get a profit of iron This loop still exists if you directly smelt the unslimed, unless I'm really miscalculating something: 100 Iron Plate => ...
- Sat Mar 02, 2019 3:36 am
- Forum: Mods
- Topic: [MOD 0.12.26] Picker: Easily select items from inventory
- Replies: 125
- Views: 64189
Re: [MOD 0.12.26] Picker: Easily select items from inventory
Bug with the Picker Tweaks mod during load:
- Fri Mar 01, 2019 2:44 am
- Forum: Bob's mods
- Topic: [0.17] Please post bugs and balance issues here.
- Replies: 495
- Views: 134524
Re: 0.17 released. Post bugs and balance feedback
Vanilla smelting recipe times have been changed from 3.5 to 3.2 to compensate for belt changes. It would be great if you could change your smelting recipes the same way, so the existing smelting setups would still work.
- Thu Feb 28, 2019 9:29 pm
- Forum: Resource Spawner Overhaul
- Topic: RSO for 0.17
- Replies: 74
- Views: 38289
Re: RSO for 0.17
Reducing the odds of tin appearing turned an otherwise 300k-600k area into a mountain of 24M ore. Clearly something is screwed up there. Ore rarity seems to have the opposite effect, much unlike RSO. That seems like a Bob specific bug. If you do the same thing with iron/copper/coal, the giant patch...
- Sat Jan 12, 2019 7:50 am
- Forum: PyMods
- Topic: Pymods compatibility Mod
- Replies: 81
- Views: 50977
Re: Pymods compatibility Mod
Found a bug: 2019-01-12_1832.png I don't have Bob-ores enabled. I think the error is in overrides-Fusion.lua: Near the top, you have this: if mods["bobores"] then --replace result remove_result("cobalt-solvent", "ash") add_result("cobalt-solvent", {type = &quo...
- Sun Jun 10, 2018 9:12 pm
- Forum: Mods
- Topic: [MOD 0.16.x, 0.17.x, 0.18.x, 1.1.x] SCTM
- Replies: 150
- Views: 51161
Re: [MOD 0.16.x] SCTM
Mod doesn't work with the Realistic Power mod. I've disabled all other mods, so it's only these two that have a conflict: