Search found 72 matches

by ShadowGlass
Wed Jul 24, 2019 1:06 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 588453

Re: pY Coal Processing - Discussion

You can use 60C steam in a variety of ways: - Mine Tin Ore - Kerogen Mining (late game) - Crack Naphtha to Hydrogen - Make Styrene from Benzene (the other Styrene recipe requires 165C steam, so this might be an error) - Coal liquefaction - Make Red Hot Coke - Or as mentioned earlier, Cooling tower t...
by ShadowGlass
Tue Jul 16, 2019 12:43 pm
Forum: PyMods
Topic: pY Industry - Discussion
Replies: 246
Views: 101616

Re: pY Industry - Discussion

Is there a reason why the logistic warehouses are priced inconsistently? Active provider warehouses are a bit cheaper while storage warehouses are quite a bit more expensive. Storage warehouses I get it, because they are bigger for some reason, but active providers? Probably a copy/paste error. The...
by ShadowGlass
Tue Jul 16, 2019 11:32 am
Forum: PyMods
Topic: pY Petroleum Handling
Replies: 633
Views: 190246

Re: pY Petroleum Handling

Try running the following command to gain back the myriad recipes that seem to have been borked in the new update, it's worked for me: /c for _,player in pairs(game.players) do player.force.reset_recipes() player.force.reset_technologies() player.force.reset_technology_effects() end Would be more e...
by ShadowGlass
Sun Jul 14, 2019 11:46 am
Forum: PyMods
Topic: pY Petroleum Handling
Replies: 633
Views: 190246

Re: pY Petroleum Handling

Some tech level mismatch: Drilling Fluid 2 is unlocked at Green Science, and it is used in Green Science pumpjack recipes. It requires Ethylene Glycol, which requires Colloidal Silica. Colloidal Silica is only unlocked in Nanotechnology, which is 2 science tiers higher. Silica Powder and Sodium Sili...
by ShadowGlass
Mon Jul 08, 2019 12:16 am
Forum: PyMods
Topic: PyRO Chains Analysis
Replies: 74
Views: 22933

Re: PyRO Chains Analysis

nitrobenzene is expensive ill look deper into te loops BUT for example iron >drill head>iron ore>iron is a loop it is positive BUT the secondary inputs are so large it is not worth it I brought this up, because you've said earlier that the Iron Pulp 2 chain is not getting buffed, because it'd creat...
by ShadowGlass
Sun Jul 07, 2019 6:18 pm
Forum: PyMods
Topic: pY Petroleum Handling
Replies: 633
Views: 190246

Re: pY Petroleum Handling

Some more problematic Hot Air recipes (O: Original; H: Hot Air) Too good: 6 Lead Ore => O: 1 Lead Plate H: 3 Lead Plate : +200% 10 Nickel Ore => O: 1 Nickel Plate H: 3 Nickel Plate : +200% 1 Low Grade Copper => O: 1 Copper Plate H: 3 Copper Plate : +200% 3 Processed Iron Ore => O: 1 Iron Plate H: 3 ...
by ShadowGlass
Sun Jul 07, 2019 4:31 pm
Forum: PyMods
Topic: PyRO Chains Analysis
Replies: 74
Views: 22933

Re: PyRO Chains Analysis

maybe my wording wasnt the best in release 1 or 2 people could iron oxide>unslimed> pulp 7> iron then take some of this iron and make iron oxide from it and get a profit of iron This loop still exists if you directly smelt the unslimed, unless I'm really miscalculating something: 100 Iron Plate => ...
by ShadowGlass
Sat Mar 02, 2019 3:36 am
Forum: Mods
Topic: [MOD 0.12.26] Picker: Easily select items from inventory
Replies: 125
Views: 64189

Re: [MOD 0.12.26] Picker: Easily select items from inventory

Bug with the Picker Tweaks mod during load:
2019-03-02_1426.png
2019-03-02_1426.png (37.46 KiB) Viewed 5439 times
by ShadowGlass
Fri Mar 01, 2019 2:44 am
Forum: Bob's mods
Topic: [0.17] Please post bugs and balance issues here.
Replies: 495
Views: 134524

Re: 0.17 released. Post bugs and balance feedback

Vanilla smelting recipe times have been changed from 3.5 to 3.2 to compensate for belt changes. It would be great if you could change your smelting recipes the same way, so the existing smelting setups would still work.
by ShadowGlass
Thu Feb 28, 2019 9:29 pm
Forum: Resource Spawner Overhaul
Topic: RSO for 0.17
Replies: 74
Views: 38289

Re: RSO for 0.17

Reducing the odds of tin appearing turned an otherwise 300k-600k area into a mountain of 24M ore. Clearly something is screwed up there. Ore rarity seems to have the opposite effect, much unlike RSO. That seems like a Bob specific bug. If you do the same thing with iron/copper/coal, the giant patch...
by ShadowGlass
Sat Jan 12, 2019 7:50 am
Forum: PyMods
Topic: Pymods compatibility Mod
Replies: 81
Views: 50977

Re: Pymods compatibility Mod

Found a bug: 2019-01-12_1832.png I don't have Bob-ores enabled. I think the error is in overrides-Fusion.lua: Near the top, you have this: if mods["bobores"] then --replace result remove_result("cobalt-solvent", "ash") add_result("cobalt-solvent", {type = &quo...
by ShadowGlass
Sun Jun 10, 2018 9:12 pm
Forum: Mods
Topic: [MOD 0.16.x, 0.17.x, 0.18.x, 1.1.x] SCTM
Replies: 150
Views: 51161

Re: [MOD 0.16.x] SCTM

Mod doesn't work with the Realistic Power mod. I've disabled all other mods, so it's only these two that have a conflict:

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