Search found 1295 matches

by impetus maximus
Tue Mar 27, 2018 6:22 pm
Forum: Technical Help
Topic: Help setting up multiple Factorio server on same computer
Replies: 7
Views: 5301

Re: Help setting up multiple Factorio server on same computer

do you have two Factorio folders or one? how many config files?
by impetus maximus
Tue Mar 27, 2018 6:04 pm
Forum: Technical Help
Topic: Help setting up multiple Factorio server on same computer
Replies: 7
Views: 5301

Re: Help setting up multiple Factorio server on same computer

change the port on one of the instances to something other than 34197, like 34198.
[edit]i think you will need a server config file for each instance. can someone confirm this?
by impetus maximus
Tue Mar 27, 2018 1:41 pm
Forum: General discussion
Topic: Game Save Sync Speed Increase?
Replies: 3
Views: 2505

Re: Game Save Sync Speed Increase?

are you still playing the same save that took 25 minutes? the smaller the world, the faster it will sync.
updating from the original version when the world was created will disable replays. that should make the save smaller.

i don't deal with Steam cloud. takes too damn long. i backup manually ...
by impetus maximus
Tue Mar 27, 2018 12:14 pm
Forum: Technical Help
Topic: How to create additional enemy bases?
Replies: 10
Views: 5613

Re: How to create additional enemy bases?

does this still work? will this work for a world that has nests set to 'none'?

thanks
by impetus maximus
Tue Mar 27, 2018 11:48 am
Forum: Gameplay Help
Topic: Trainstop wrong?
Replies: 15
Views: 6577

Re: Trainstop wrong?

Hi, you can fix that problem, by deactivating the Inserters in case that there is no train parked at the station.

-> Read Train Signal from Station -> If Train ID not "0" than activate the Inserters.
In you example, the train might also stop in a wired way, but the inserters don´t fill you cargo ...
by impetus maximus
Tue Mar 27, 2018 8:58 am
Forum: Balancing
Topic: Electric pumps shouldn't pollute
Replies: 21
Views: 8336

Re: Electric pumps shouldn't pollute

inserters don't produce pollution. not even burner inserters.
if it doesn't have a pollution stat when mousing over, it doesn't pollute. ;)
by impetus maximus
Tue Mar 27, 2018 12:24 am
Forum: Gameplay Help
Topic: Trainstop wrong?
Replies: 15
Views: 6577

Re: Trainstop wrong?

yeah thanks. copy and pasting is much faster. should have mentioned that.
i know it's not a solution to the train going past the stop. the wagons should still be filtered.
by impetus maximus
Mon Mar 26, 2018 11:58 pm
Forum: Gameplay Help
Topic: Trainstop wrong?
Replies: 15
Views: 6577

Re: Trainstop wrong?

one thing i suggest is setting filters on the cargo wagon (middle click) so at least they don't take on fuel.
by impetus maximus
Mon Mar 26, 2018 11:49 pm
Forum: Gameplay Help
Topic: Any way to prevent bots from building ghosts?
Replies: 3
Views: 3439

Re: Any way to prevent bots from building ghosts?

i would love more control over ghosts for personal robo ports, other player's personal robo ports, and ground based robo port bots.
like having personal robo ports ignore ghosts i'm laying, for ground bots to take care of, or vice versa. ghosts that other players robo-ports would ignore.

more ...
by impetus maximus
Mon Mar 26, 2018 11:31 pm
Forum: News
Topic: Friday Facts #235 - 0.16 stable
Replies: 122
Views: 76080

Re: Friday Facts #235 - 0.16 stable

Bizz Keryear, you forgot world/ore generation. there is going to be a flood of 'stable only' players complaining about it.
by impetus maximus
Mon Mar 26, 2018 4:49 pm
Forum: News
Topic: Friday Facts #235 - 0.16 stable
Replies: 122
Views: 76080

Re: Friday Facts #235 - 0.16 stable

ok, i see what you are saying now. i don't really use tanks.

when moving forward and turning left, the left tread seems to slow.
when in reverse turning left accually makes the left tread speed up and the tank turns to the players right.
by impetus maximus
Mon Mar 26, 2018 12:54 pm
Forum: News
Topic: Friday Facts #235 - 0.16 stable
Replies: 122
Views: 76080

Re: Friday Facts #235 - 0.16 stable

thank you for the diagram eradicator. :)
that is how it should work. if game makers swap the reverse direction you will have people growing up parallel parking into oncoming traffic. :roll:
by impetus maximus
Mon Mar 26, 2018 10:34 am
Forum: Railway Setups
Topic: How-to: Two-way rails
Replies: 30
Views: 209117

Re: How-to: Two-way rails

Why is this pinned?
This is a really bad practice.

A 2 lane rail system is no effort to set up and the signal advantage presented is a non-issue.
It's probably not good if this is the first thing a new player looking how to use rails sees.

there are instances of this being really handy ...
by impetus maximus
Mon Mar 26, 2018 9:09 am
Forum: Technical Help
Topic: Searching for advice to improve FPS on HD3000
Replies: 6
Views: 4110

Re: Searching for advice to improve FPS on HD3000

i have similar setup 2500K @ 4.3Ghz with HD 3000

the settting i'm using that seem stable for me.
smoke is a killer, so are lots of trees. i found the tree sprite mipmaps enabled problematic. although that was many versions ago .
[edit] i just tried tree sprite mipmaps on 0.16.35 and there is HUGE ...
by impetus maximus
Mon Mar 26, 2018 8:21 am
Forum: News
Topic: Friday Facts #235 - 0.16 stable
Replies: 122
Views: 76080

Re: Friday Facts #235 - 0.16 stable

any form of wireless is going to make for a lousy experience. that goes for any game.
by impetus maximus
Mon Mar 26, 2018 6:09 am
Forum: Technical Help
Topic: Factorio can permanently destroy a graphics card!
Replies: 26
Views: 20760

Re: Factorio can permanently destroy a graphics card!

just consider yourself lucky. my 670 FTW lasted a little over 4 years. that 260 didn't owe you a damn thing.
by impetus maximus
Sun Mar 25, 2018 2:36 pm
Forum: News
Topic: Friday Facts #235 - 0.16 stable
Replies: 122
Views: 76080

Re: Friday Facts #235 - 0.16 stable

bman212121 wrote: Left and forward goes left, left and reverse goes to the right.
what? not for me. left+reverse the back of the car goes left as it should.
by impetus maximus
Sun Mar 25, 2018 11:21 am
Forum: Technical Help
Topic: Factorio can permanently destroy a graphics card!
Replies: 26
Views: 20760

Re: Factorio can permanently destroy a graphics card!

i'm sorry for your loss, but Rampant has 47452 downloads. i haven't heard of any other failures.
my 360 got read ring of death playing Bioshock, but i didn't blame the game.

how often do you blow out the dust of your Graphics card?
by impetus maximus
Sun Mar 25, 2018 10:45 am
Forum: Technical Help
Topic: Weird screen tearing
Replies: 4
Views: 7232

Re: Weird screen tearing

you are welcome. glad to help. ;)
by impetus maximus
Sun Mar 25, 2018 10:17 am
Forum: Technical Help
Topic: Weird screen tearing
Replies: 4
Views: 7232

Re: Weird screen tearing

in game v-sync doesn't work. disable it. try enabling v-sync in your nvidia control panel.

Go to advanced search