Search found 1295 matches
- Tue Mar 27, 2018 6:22 pm
- Forum: Technical Help
- Topic: Help setting up multiple Factorio server on same computer
- Replies: 7
- Views: 3474
Re: Help setting up multiple Factorio server on same computer
do you have two Factorio folders or one? how many config files?
- Tue Mar 27, 2018 6:04 pm
- Forum: Technical Help
- Topic: Help setting up multiple Factorio server on same computer
- Replies: 7
- Views: 3474
Re: Help setting up multiple Factorio server on same computer
change the port on one of the instances to something other than 34197, like 34198.
[edit]i think you will need a server config file for each instance. can someone confirm this?
[edit]i think you will need a server config file for each instance. can someone confirm this?
- Tue Mar 27, 2018 1:41 pm
- Forum: General discussion
- Topic: Game Save Sync Speed Increase?
- Replies: 3
- Views: 1849
Re: Game Save Sync Speed Increase?
are you still playing the same save that took 25 minutes? the smaller the world, the faster it will sync. updating from the original version when the world was created will disable replays. that should make the save smaller. i don't deal with Steam cloud. takes too damn long. i backup manually. [edi...
- Tue Mar 27, 2018 12:14 pm
- Forum: Technical Help
- Topic: How to create additional enemy bases?
- Replies: 10
- Views: 3780
Re: How to create additional enemy bases?
does this still work? will this work for a world that has nests set to 'none'?
thanks
thanks
- Tue Mar 27, 2018 11:48 am
- Forum: Gameplay Help
- Topic: Trainstop wrong?
- Replies: 15
- Views: 4477
Re: Trainstop wrong?
Hi, you can fix that problem, by deactivating the Inserters in case that there is no train parked at the station. -> Read Train Signal from Station -> If Train ID not "0" than activate the Inserters. In you example, the train might also stop in a wired way, but the inserters don´t fill yo...
- Tue Mar 27, 2018 8:58 am
- Forum: Balancing
- Topic: Electric pumps shouldn't pollute
- Replies: 21
- Views: 5480
Re: Electric pumps shouldn't pollute
inserters don't produce pollution. not even burner inserters.
if it doesn't have a pollution stat when mousing over, it doesn't pollute.
if it doesn't have a pollution stat when mousing over, it doesn't pollute.
- Tue Mar 27, 2018 12:24 am
- Forum: Gameplay Help
- Topic: Trainstop wrong?
- Replies: 15
- Views: 4477
Re: Trainstop wrong?
yeah thanks. copy and pasting is much faster. should have mentioned that.
i know it's not a solution to the train going past the stop. the wagons should still be filtered.
i know it's not a solution to the train going past the stop. the wagons should still be filtered.
- Mon Mar 26, 2018 11:58 pm
- Forum: Gameplay Help
- Topic: Trainstop wrong?
- Replies: 15
- Views: 4477
Re: Trainstop wrong?
one thing i suggest is setting filters on the cargo wagon (middle click) so at least they don't take on fuel.
- Mon Mar 26, 2018 11:49 pm
- Forum: Gameplay Help
- Topic: Any way to prevent bots from building ghosts?
- Replies: 3
- Views: 2298
Re: Any way to prevent bots from building ghosts?
i would love more control over ghosts for personal robo ports, other player's personal robo ports, and ground based robo port bots. like having personal robo ports ignore ghosts i'm laying, for ground bots to take care of, or vice versa. ghosts that other players robo-ports would ignore. more contro...
- Mon Mar 26, 2018 11:31 pm
- Forum: News
- Topic: Friday Facts #235 - 0.16 stable
- Replies: 122
- Views: 52410
Re: Friday Facts #235 - 0.16 stable
Bizz Keryear, you forgot world/ore generation. there is going to be a flood of 'stable only' players complaining about it.
- Mon Mar 26, 2018 4:49 pm
- Forum: News
- Topic: Friday Facts #235 - 0.16 stable
- Replies: 122
- Views: 52410
Re: Friday Facts #235 - 0.16 stable
ok, i see what you are saying now. i don't really use tanks.
when moving forward and turning left, the left tread seems to slow.
when in reverse turning left accually makes the left tread speed up and the tank turns to the players right.
when moving forward and turning left, the left tread seems to slow.
when in reverse turning left accually makes the left tread speed up and the tank turns to the players right.
- Mon Mar 26, 2018 12:54 pm
- Forum: News
- Topic: Friday Facts #235 - 0.16 stable
- Replies: 122
- Views: 52410
Re: Friday Facts #235 - 0.16 stable
thank you for the diagram eradicator.
that is how it should work. if game makers swap the reverse direction you will have people growing up parallel parking into oncoming traffic.
that is how it should work. if game makers swap the reverse direction you will have people growing up parallel parking into oncoming traffic.
- Mon Mar 26, 2018 10:34 am
- Forum: Railway Setups
- Topic: How-to: Two-way rails
- Replies: 30
- Views: 142079
Re: How-to: Two-way rails
Why is this pinned? This is a really bad practice. A 2 lane rail system is no effort to set up and the signal advantage presented is a non-issue. It's probably not good if this is the first thing a new player looking how to use rails sees. there are instances of this being really handy. especially ...
- Mon Mar 26, 2018 9:09 am
- Forum: Technical Help
- Topic: Searching for advice to improve FPS on HD3000
- Replies: 6
- Views: 2753
Re: Searching for advice to improve FPS on HD3000
i have similar setup 2500K @ 4.3Ghz with HD 3000 the settting i'm using that seem stable for me. smoke is a killer, so are lots of trees. i found the tree sprite mipmaps enabled problematic. although that was many versions ago . [edit] i just tried tree sprite mipmaps on 0.16.35 and there is HUGE sc...
- Mon Mar 26, 2018 8:21 am
- Forum: News
- Topic: Friday Facts #235 - 0.16 stable
- Replies: 122
- Views: 52410
Re: Friday Facts #235 - 0.16 stable
any form of wireless is going to make for a lousy experience. that goes for any game.
- Mon Mar 26, 2018 6:09 am
- Forum: Technical Help
- Topic: Factorio can permanently destroy a graphics card!
- Replies: 26
- Views: 13029
Re: Factorio can permanently destroy a graphics card!
just consider yourself lucky. my 670 FTW lasted a little over 4 years. that 260 didn't owe you a damn thing.
- Sun Mar 25, 2018 2:36 pm
- Forum: News
- Topic: Friday Facts #235 - 0.16 stable
- Replies: 122
- Views: 52410
Re: Friday Facts #235 - 0.16 stable
what? not for me. left+reverse the back of the car goes left as it should.bman212121 wrote: Left and forward goes left, left and reverse goes to the right.
- Sun Mar 25, 2018 11:21 am
- Forum: Technical Help
- Topic: Factorio can permanently destroy a graphics card!
- Replies: 26
- Views: 13029
Re: Factorio can permanently destroy a graphics card!
i'm sorry for your loss, but Rampant has 47452 downloads. i haven't heard of any other failures.
my 360 got read ring of death playing Bioshock, but i didn't blame the game.
how often do you blow out the dust of your Graphics card?
my 360 got read ring of death playing Bioshock, but i didn't blame the game.
how often do you blow out the dust of your Graphics card?
- Sun Mar 25, 2018 10:45 am
- Forum: Technical Help
- Topic: Weird screen tearing
- Replies: 4
- Views: 5033
Re: Weird screen tearing
you are welcome. glad to help.
- Sun Mar 25, 2018 10:17 am
- Forum: Technical Help
- Topic: Weird screen tearing
- Replies: 4
- Views: 5033
Re: Weird screen tearing
in game v-sync doesn't work. disable it. try enabling v-sync in your nvidia control panel.