Search found 158 matches

by mergele
Fri Oct 11, 2019 9:58 pm
Forum: News
Topic: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
Replies: 65
Views: 30044

Re: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters

I too have no big issue with removing collision from biters. A possible issue I can see is with spitters. If to many of them are in an attacking group it might look quite stupid when all of them line up in a very fine firing line and make it too obvious that the collision is turned off in a immersio...
by mergele
Mon Sep 16, 2019 3:24 pm
Forum: Gameplay Help
Topic: Safe way to combine manual and automatic trains?
Replies: 11
Views: 3360

Re: Safe way to combine manual and automatic trains?

Alright it might not be a practical solution, but this is Factorio and practicality is not always required. Just imagine how cool it would be to stop a train by ramming it through 160 gates just because you can't be bothered to slow down...
Now I have to find a spot somewhere in my base to build this.
by mergele
Sun Sep 15, 2019 10:42 pm
Forum: Gameplay Help
Topic: Safe way to combine manual and automatic trains?
Replies: 11
Views: 3360

Re: Safe way to combine manual and automatic trains?

A possible solution would be gates that close if signal is red and so the manual train just "stops" by hitting them. You'd have to have repair roboports set up and supplied at every crossing though for long-term.
by mergele
Wed Aug 28, 2019 10:25 pm
Forum: General discussion
Topic: City Blocks instead of Main Bus
Replies: 21
Views: 103350

Re: City Blocks instead of Main Bus

Don't use the max range, some overlap is fine and you easily get a something tileable. If that's still doesn't fit next you can kill always-same-distance-between-things-of-the-same-nature within a block and really have free rein. (For example you could have 3 large pole with distances 28-27-28.)
by mergele
Wed Aug 21, 2019 12:58 pm
Forum: Gameplay Help
Topic: Inserters not working transferring between assembly machines and labs
Replies: 7
Views: 5672

Re: Inserters not working transferring between assembly machines and labs

If I interprete this correctly the left line produces green science and the right line produces red science which are then put on the belts and from there to the lab? I don't really see any reason why it wouldn't work, aside from the possibility that inserters never load science labs with more than ...
by mergele
Sat Aug 17, 2019 12:18 am
Forum: Gameplay Help
Topic: How to collect Solid fuel or Coal quickly from furnaces or any machines that uses them ?
Replies: 11
Views: 4370

Re: How to collect Solid fuel or Coal quickly from furnaces or any machines that uses them ?

Ah, if you are having a biter problem and are stuck in this situation you might not have the time to redo things for automatic refuelment, I must admit I had not considered that possibility.
by mergele
Fri Aug 16, 2019 12:27 pm
Forum: Gameplay Help
Topic: How to collect Solid fuel or Coal quickly from furnaces or any machines that uses them ?
Replies: 11
Views: 4370

Re: How to collect Solid fuel or Coal quickly from furnaces or any machines that uses them ?

Either it's a temporary construction in which case why bother replacing the fuel just let it run with whatever it currently has, or it's automatically refueld, in which case why bother replacing the fuel just let it run with whatever it currently has and in time it will be replaced automatically.
by mergele
Mon Aug 05, 2019 7:16 pm
Forum: General discussion
Topic: 0.17 - is it stable enough for the casual player?
Replies: 23
Views: 6128

Re: 0.17 - is it stable enough for the casual player?

Ah huh, for some reaon I felt it was somewhere this spring. Interestingly I seem to tend to put factorio on hold during spring quite regularily.
by mergele
Mon Aug 05, 2019 1:05 pm
Forum: General discussion
Topic: 0.17 - is it stable enough for the casual player?
Replies: 23
Views: 6128

Re: 0.17 - is it stable enough for the casual player?

To put it this way: I don't remember the last time the game crashed on me or the last time I wasn't playing on experimental. I've heard there was a version that broke all trains somewhat recently? Must have been during one of my breaks fom Factorio though.
by mergele
Fri Jul 19, 2019 11:10 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 203482

Re: Friday Facts #304 - Small bugs; Big changes

Kovarex was convinced by members of the forum to add someway to use the obstacle avoidance mode of the rail planner. Now when planning a rail path, holding CTRL will make it use the obstacle avoidance ghost planning.
Thanks Kovarex!
by mergele
Mon Jul 08, 2019 11:57 am
Forum: Gameplay Help
Topic: How can I make my train lines more efficient?
Replies: 19
Views: 5830

Re: How can I make my train lines more efficient?

viewforum.php?f=194
4 spaces is probably a good number if you do things methodically.
by mergele
Mon Jul 08, 2019 12:12 am
Forum: Gameplay Help
Topic: How can I make my train lines more efficient?
Replies: 19
Views: 5830

Re: How can I make my train lines more efficient?

As for mergele... shouldn't it be like this though? With a chain signal at the entrance, so that trains only go in if it's clear in the 2nd half of the circle as well? so tl;dr middle signals is so that a north and south train can both go forward without distracting each other. Actually yes you are...
by mergele
Sun Jul 07, 2019 8:00 pm
Forum: Gameplay Help
Topic: How can I make my train lines more efficient?
Replies: 19
Views: 5830

Re: How can I make my train lines more efficient?

These 1-way intersections would work perfectly fine. They hamper throughput a bit since they allow only 1 train in the intersection even if those don't collide, but that is a refinement step that can be done later via more space and liberal use of chain signals. To explain the rail in my first pic. ...
by mergele
Sun Jul 07, 2019 5:16 pm
Forum: Gameplay Help
Topic: How can I make my train lines more efficient?
Replies: 19
Views: 5830

Re: How can I make my train lines more efficient?

Why would trains need to turn around? If you really need to you can just have a circle in your rails like here: https://steamcommunity.com/sharedfiles/filedetails/?id=1795679522 And your stations could then look like this https://steamcommunity.com/sharedfiles/filedetails/?id=1795679676 or this http...
by mergele
Sun Jul 07, 2019 3:17 pm
Forum: Gameplay Help
Topic: How can I make my train lines more efficient?
Replies: 19
Views: 5830

Re: How can I make my train lines more efficient?

You can simply have two-headed tracks use one-way tracks. That way you can use the compactness of a a two-headed station with the scalability, ease of design and performance of one-way tracks. Disadvantage is if you use trains with multiple wagons where the wagons are not just all carrying the same ...
by mergele
Tue Jun 25, 2019 7:01 pm
Forum: General discussion
Topic: [Poll] 0.17 Quickbar
Replies: 34
Views: 9448

Re: [Poll] 0.17 Quickbar

Now although I prefer the new system I will say the new system is probably less new-user-friendly than the old system.
by mergele
Sat Jun 22, 2019 5:13 am
Forum: General discussion
Topic: [Poll] 0.17 Quickbar
Replies: 34
Views: 9448

Re: [Poll] 0.17 Quickbar

The old quickbar really annoyed me having to find some "the least bad"-compromise between constantly rejuggling my quickbar everytime I'm changing what kind of part I am working on and a fixed order of items that easy and quick to use (+not having to effectively pause the game while doing ...
by mergele
Mon Jun 17, 2019 4:46 am
Forum: Gameplay Help
Topic: Too many stations for my personal transport
Replies: 7
Views: 2555

Re: Too many stations for my personal transport

mmmPI wrote:
Mon Jun 17, 2019 2:01 am
I was adding unnecessay 'aaaa' in stations names to find them easier before i've learned another thing today.
I prefer a "__"-prefix for these cases.
by mergele
Sat Jun 15, 2019 2:09 pm
Forum: Gameplay Help
Topic: Too many stations for my personal transport
Replies: 7
Views: 2555

Re: Too many stations for my personal transport

When adding a new station in the train shedule GUI you can hit ctrl+f (or click the magnifyng glass icon) to open up a search box. You could for example type "Siding nuc" and then only get all your Stations listed which contain "Siding nuc". If you have a consistent and strict na...
by mergele
Fri May 31, 2019 1:52 pm
Forum: General discussion
Topic: No dynamic train refueling yet?
Replies: 12
Views: 4410

Re: No dynamic train refueling yet?

@Amarula Hmmm, I think I'm gonna just rip your idea and use it for my current world. The possible growth limitation on a single fuel dispenser station has been quite shadow on my mind (although it's probably still very far away). Though I think I'll put an additional layer on it by having a single c...

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