Search found 158 matches
- Fri Jun 12, 2020 2:01 pm
- Forum: News
- Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
- Replies: 199
- Views: 73543
Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
I really do like the new beacon, good job on that one.
- Fri Jun 05, 2020 12:20 am
- Forum: Gameplay Help
- Topic: Is there there any way to increase the width of the shortcut bar?
- Replies: 1
- Views: 1195
Re: Is there there any way to increase the width of the shortcut bar?
Not the desired solution, but what I did was to bind the different shortcut bars to [ctrl + 1-9]. Took a bit of getting used to but it gave me an effective 60 easily accesible shortcut slots and another 40 more ffort ones.
- Sat May 16, 2020 7:11 pm
- Forum: Gameplay Help
- Topic: Train system balancing for megabase
- Replies: 4
- Views: 1460
Re: Train system balancing for megabase
You can also turn the many-many into many-one-many with a big buffering and packaging station in the middle. That central one of course has to be appropriately huge dimensioned.
- Wed May 13, 2020 3:55 pm
- Forum: Gameplay Help
- Topic: Looking for a specific combinator setup
- Replies: 17
- Views: 4439
Re: Looking for a specific combinator setup
So you want an SR-Latch that works on each if understand you correctly? The basic shape is the same as here https://wiki.factorio.com/Tutorial:Circuit_network_cookbook#RS_latch_-_single_decider_version, except the decider combinator does EACH > 0 OUTPUT 1 EACH, The restriction is that S and R signal...
- Mon Apr 20, 2020 11:00 am
- Forum: General discussion
- Topic: is checking biter path cheating?
- Replies: 16
- Views: 5858
Re: is checking biter path cheating?
if you want to cheat at Solitaire, who cares?
- Sun Apr 05, 2020 3:41 pm
- Forum: Show your Creations
- Topic: Joseph's technicolor dreamcoat, or how not to make a main bus
- Replies: 48
- Views: 17579
Re: Joseph's technicolor dreamcoat, or how not to make a main bus
I am looking forward to seeing this launching a rocket with satellite.
- Sun Apr 05, 2020 3:37 pm
- Forum: General discussion
- Topic: Is it time to give the pistol the steel axe treatment
- Replies: 11
- Views: 3055
Re: Is it time to give the pistol the steel axe treatment
I think the pistol should be left in. I actually wrote this post initially arguing the other side but while doing so I changed my mind. On the negative side there is the annoyance of dealing with a worthless pistol item to discard when respawning and some time after start, but that is a rather small...
- Mon Mar 23, 2020 1:44 am
- Forum: News
- Topic: Friday Facts #339 - Beacon HR + Redesign process
- Replies: 216
- Views: 89887
Re: Friday Facts #339 - Beacon HR + Redesign process
My 2 cents:
a) or rather !A)!, way to red, does stand out to much.
b) I feel like the new design is a bit to much punk/retro-scifi compared to the rest of Factorio style though I am not 100% on this and would need to experience it in action more.
a) or rather !A)!, way to red, does stand out to much.
b) I feel like the new design is a bit to much punk/retro-scifi compared to the rest of Factorio style though I am not 100% on this and would need to experience it in action more.
- Thu Mar 12, 2020 7:16 pm
- Forum: General discussion
- Topic: Science Pack Production Speed
- Replies: 6
- Views: 2634
Re: Science Pack Production Speed
In my experience I research a lot faster than I used that research so I just let it back up on the belt and don't care about synchronizing production speeds. Once the assembly machines sleep 0 is always equal to 0.
- Tue Feb 25, 2020 8:58 pm
- Forum: Gameplay Help
- Topic: Blueprints... What am I doing wrong?
- Replies: 9
- Views: 2329
Re: Blueprints... What am I doing wrong?
Yeah bluprintbookdeletion desperatly needs a confirmation.
- Wed Feb 19, 2020 11:30 am
- Forum: Gameplay Help
- Topic: Why does the train crash?
- Replies: 55
- Views: 11896
Re: Why does the train crash?
Without the exception to long trains deadlock on themselves and the only way to prevent this (large enough circles were they can't block themselves) also fixes the "crashing into itself" problem with the exception.
- Mon Feb 03, 2020 5:04 pm
- Forum: General discussion
- Topic: Question: what settings are used to start game to make mega base?
- Replies: 25
- Views: 13820
Re: Question: what settings are used to start game to make mega base?
I think if someone wants to go seriously megabase big turning off biters is recommended for the CPU savings?
- Wed Jan 29, 2020 10:15 pm
- Forum: General discussion
- Topic: What do you call a large group of biters?
- Replies: 13
- Views: 3842
Re: What do you call a large group of biters?
I would call it "notable iron and copper expenditure"
- Sat Jan 18, 2020 6:43 pm
- Forum: Gameplay Help
- Topic: Multiple train on a single stop?
- Replies: 10
- Views: 6197
Re: Multiple train on a single stop?
You'd need a workaround. Assuming no other mods you'd have combinators to figure out what should be requested and then you lay a wire connection to the exit of where the two trains wait and open the road for them. You'd probably want a waiting station close to the destination where the trains wait u...
- Sat Jan 18, 2020 10:35 am
- Forum: Gameplay Help
- Topic: Railway Wait Conditions Not Working
- Replies: 4
- Views: 1279
Re: Railway Wait Conditions Not Working
I'd rather describe it as "Go there [], depart when [], go there [], depart when [], etc etc". But I guess that's semantics.
- Thu Jan 02, 2020 9:29 pm
- Forum: Gameplay Help
- Topic: I think train routing is subtly broken, but…
- Replies: 4
- Views: 1981
Re: I think train routing is subtly broken, but…
Iirc the pathfinding happens actually rather rarely, so it might not have recalculated the path.
- Wed Nov 20, 2019 9:46 pm
- Forum: Gameplay Help
- Topic: i need a storager bigger
- Replies: 8
- Views: 3601
Re: i need a storager bigger
I am still not sure I understand your goal exactly. You want to sort the items in a cluster of chest in such a way that certain chests contain certain types of items? If so (unless you are using buffer chests, which apparently you aren't) why aren't you simply sorting the input lines to those chests?
- Wed Nov 20, 2019 2:34 pm
- Forum: Gameplay Help
- Topic: i need a storager bigger
- Replies: 8
- Views: 3601
Re: i need a storager bigger
Do I understand correctly that you want to distribute contents from passive provider chests to other provider chests?
- Mon Nov 18, 2019 10:55 pm
- Forum: Gameplay Help
- Topic: Easiest way to to know energy storage/production for laser turrents
- Replies: 3
- Views: 1575
Re: Easiest way to to know energy storage/production for laser turrents
I guess instead of looking for laser turret spikes you could do a rough estimation how many towers you'd expect to fire during an attack at most simultaneusly, depending on your tower setup and then compare that with with the max amount of power possible, that way you wouldn't have to wait for parti...
- Sun Nov 17, 2019 10:34 pm
- Forum: General discussion
- Topic: My number 1 lesson from my first game
- Replies: 6
- Views: 3286
Re: My number 1 lesson from my first game
My general rule of thumb:
1: Estimate the space you think you will need, be generous.
2: Now tile that to a 2X3.
3: Add a good deal buffer around the edges for belts and pipes
4: Make sure that there is still space close by for 2 additional similar sized blocks.
1: Estimate the space you think you will need, be generous.
2: Now tile that to a 2X3.
3: Add a good deal buffer around the edges for belts and pipes
4: Make sure that there is still space close by for 2 additional similar sized blocks.