Search found 206 matches
- Tue Sep 13, 2016 5:03 pm
- Forum: Show your Creations
- Topic: Research Belt Loop
- Replies: 8
- Views: 7795
Re: Research Belt Loop
It is expandable. You can for example you put splitters in and make a second loop. (Or enlargen the existing one.)
- Mon Sep 12, 2016 7:40 pm
- Forum: Show your Creations
- Topic: Research Belt Loop
- Replies: 8
- Views: 7795
Re: Research Belt Loop
It does work of course. Though I personally don't see the big advantage of it. There have several times been threads about this and in the end it always comes down to personal taste.
- Sun Aug 21, 2016 3:32 pm
- Forum: Gameplay Help
- Topic: 4-belt/90-degree merge
- Replies: 3
- Views: 2969
Re: 4-belt/90-degree merge
In the "general discussion" thread there is a 5X8 one. (You really shouldn't post the same thing twice)
- Sun Aug 21, 2016 3:28 pm
- Forum: General discussion
- Topic: 90 degree 4-belt merge
- Replies: 17
- Views: 33742
Re: 90 degree 4-belt merge
But in your solution each input direction has a section with only 2 belt width. So if one of those inputs is more than 50% full it will bottleneck and a 75%-25% ratio will neverproduce a filled belt.
- Sat Aug 20, 2016 9:08 am
- Forum: Gameplay Help
- Topic: Laboratory belt loop
- Replies: 16
- Views: 11649
Re: Laboratory belt loop
But you can research with the max speed until you run dry. If you are researching something that would be beneficial RIGHT NOW and you have enough science on the belt you get it a bit earlier, which can be an advantage. For example another quickbar, additional inventory slots or better electric ...
- Sat Aug 20, 2016 5:49 am
- Forum: Gameplay Help
- Topic: 4-belt/90-degree merge
- Replies: 3
- Views: 2969
Re: 4-belt/90-degree merge
5X9 here, saving you 3 tiles.
Edit:
Found 6X7 one (and it's the easiest of all of these)

outdated
Or a variation (same size)
outdated
Edit:
Found 6X7 one (and it's the easiest of all of these)


