Search found 206 matches

by mergele
Tue Sep 13, 2016 5:03 pm
Forum: Show your Creations
Topic: Research Belt Loop
Replies: 8
Views: 7795

Re: Research Belt Loop

It is expandable. You can for example you put splitters in and make a second loop. (Or enlargen the existing one.)
by mergele
Mon Sep 12, 2016 7:40 pm
Forum: Show your Creations
Topic: Research Belt Loop
Replies: 8
Views: 7795

Re: Research Belt Loop

It does work of course. Though I personally don't see the big advantage of it. There have several times been threads about this and in the end it always comes down to personal taste.
by mergele
Sun Aug 21, 2016 3:32 pm
Forum: Gameplay Help
Topic: 4-belt/90-degree merge
Replies: 3
Views: 2969

Re: 4-belt/90-degree merge

In the "general discussion" thread there is a 5X8 one. (You really shouldn't post the same thing twice)
by mergele
Sun Aug 21, 2016 3:28 pm
Forum: General discussion
Topic: 90 degree 4-belt merge
Replies: 17
Views: 33742

Re: 90 degree 4-belt merge

But in your solution each input direction has a section with only 2 belt width. So if one of those inputs is more than 50% full it will bottleneck and a 75%-25% ratio will neverproduce a filled belt.
by mergele
Sat Aug 20, 2016 9:08 am
Forum: Gameplay Help
Topic: Laboratory belt loop
Replies: 16
Views: 11649

Re: Laboratory belt loop

But you can research with the max speed until you run dry. If you are researching something that would be beneficial RIGHT NOW and you have enough science on the belt you get it a bit earlier, which can be an advantage. For example another quickbar, additional inventory slots or better electric ...
by mergele
Sat Aug 20, 2016 5:49 am
Forum: Gameplay Help
Topic: 4-belt/90-degree merge
Replies: 3
Views: 2969

Re: 4-belt/90-degree merge

5X9 here, saving you 3 tiles.
outdated
Or a variation (same size)
outdated

Edit:
Found 6X7 one (and it's the easiest of all of these)
Image

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