Search found 220 matches

by Cordylus
Sun May 31, 2015 8:40 pm
Forum: News
Topic: Friday Facts #88 - Combinators
Replies: 129
Views: 76907

Re: Friday Facts #88 - Combinators

infinitehubgear wrote:I remember, the HD official mod was mentioned here.
I can't stop watching now... :D

Image
by Cordylus
Sat May 30, 2015 4:12 pm
Forum: Outdated/Not implemented
Topic: Crafting Chest
Replies: 10
Views: 13181

Re: Crafting Chest

Necro: I think it should be moved to the "won't implement".

Instead of this will be the the all combinator stuff to control amounts of the items.
by Cordylus
Sat May 30, 2015 2:27 pm
Forum: News
Topic: Friday Facts #88 - Combinators
Replies: 129
Views: 76907

Re: Friday Facts #88 - Combinators

Drury wrote:
About their size, I find it interesting that they seem to be 1x2 blocks and rotatable - I think it's the first machine in the game to work this way? Gun turrets can't be rotated like that as far as I'm aware.
1x2 and rotatable are also splitters.
by Cordylus
Sat May 30, 2015 1:52 pm
Forum: News
Topic: Friday Facts #88 - Combinators
Replies: 129
Views: 76907

Re: Friday Facts #88 - Combinators

SWSe wrote: Also, the (arithmetic and decider) combinators are pretty big regarding they're not constructing or refining anything, but mostly just comparing values.
They are big, because they have two inputs and outputs, and they must be easy to connect.
by Cordylus
Fri May 29, 2015 7:39 pm
Forum: News
Topic: Friday Facts #88 - Combinators
Replies: 129
Views: 76907

Re: Friday Facts #88 - Combinators

Zeblote wrote:Why can't there be graphics of this quality

Image

For everything in the game :cry:
Because probably you don't have enough VRAM.

Although there's planned official mod with the HD graphics. It was in FF some time ego.
by Cordylus
Fri May 29, 2015 6:44 pm
Forum: News
Topic: Friday Facts #88 - Combinators
Replies: 129
Views: 76907

Re: Friday Facts #88 - Combinators

OMG!
It will be EPIC!

:D :D :D
by Cordylus
Fri May 29, 2015 9:05 am
Forum: Implemented Suggestions
Topic: Doors/Gates
Replies: 7
Views: 9277

Re: Doors/Gates

Implemented in 0.11
by Cordylus
Fri May 29, 2015 8:58 am
Forum: Implemented Suggestions
Topic: Proper "Peaceful" Freeplay Mode
Replies: 15
Views: 14571

Re: Proper "Peaceful" Freeplay Mode

Implemented in 0.7.1
by Cordylus
Fri May 29, 2015 8:48 am
Forum: Implemented Suggestions
Topic: Endless science
Replies: 8
Views: 10857

Endless science

It's a very simple sugestion about new bonus technologies to research that can't run out. It would be very useful for the late game. The possible researches could be small (1-3 %) bonuses for the energy production, decreasing pollution, production and mining speed, turret damage and range... etc. Of...
by Cordylus
Thu May 28, 2015 2:38 pm
Forum: Implemented Suggestions
Topic: Change Plastic Graphic Request
Replies: 4
Views: 6680

Re: Change Plastic Graphic Request

The plastic bar was updated in 0.10.6 in August 01, 2014
So: implemented feature.
by Cordylus
Fri May 22, 2015 5:53 pm
Forum: News
Topic: Friday Facts #87 - Visitors
Replies: 40
Views: 34716

Re: Friday Facts #87 - Visitors

I like the look of the stone path. Looks exactly like "trylinka", the invented before WW2 in Poland system of the road bricks. Used widely in the west Europe after war. The first concept of trylinka had the stone for the main layer of road. Later trylinka bricks were fully concrete. The ha...
by Cordylus
Mon May 18, 2015 9:07 pm
Forum: News
Topic: Friday Facts #86 - Trees
Replies: 86
Views: 55413

Re: Friday Facts #86 - Trees

Aluminium would be very good for the whole "space" game elements. Aluminium is a construction material for the rockets, space shuttles, and other flying vehicles. It's also an ingredient of the rocket solid fuel. It would be good also for the all flying robots, advanced armour, express con...
by Cordylus
Mon May 18, 2015 10:30 am
Forum: News
Topic: Friday Facts #86 - Trees
Replies: 86
Views: 55413

Re: Friday Facts #86 - Trees

Perhaps the chemical structure of Clay contains a useful material? Clay contains aluminium, but bauxite would be much better source of this metal. I strongly reccoment implementation of the sand and aluminium. The idea about the ground-type-depending sand mining is very good. Also I like the idea o...
by Cordylus
Sun May 17, 2015 9:36 pm
Forum: Translations
Topic: Slavic languages translation thread
Replies: 8
Views: 21688

Re: Slavic languages translation thread

"Gaz ziemny" is a bad idea, because it's natural gas, not petroleum gas. "Gaz ziemny" has no connections with the refinering process.

I had an idea "gazol" for petroleum gas, but it's simply an uncommon name for the LPG.
by Cordylus
Sun May 17, 2015 9:00 pm
Forum: Implemented Suggestions
Topic: Exchanging maps
Replies: 30
Views: 23129

Re: Exchanging maps

Implemented in 0.10.0
by Cordylus
Sun May 17, 2015 8:30 pm
Forum: News
Topic: Friday Facts #86 - Trees
Replies: 86
Views: 55413

Re: Friday Facts #86 - Trees

It's not so optimistic. Uranium would be used only for the nuclear reactors and maybe uranium coated shells. A-bombs would be very bad idea. A-bombs is a natural addition if uranium ever gets added, it represents the apex of currently known weapons tech, and can be used for both biter and base obli...
by Cordylus
Sun May 17, 2015 8:17 pm
Forum: Translations
Topic: Slavic languages translation thread
Replies: 8
Views: 21688

Re: Slavic languages translation thread

What do you think about the oil products? I mean light oil, heavy oil and petroleum gas. I checked up many translations and I found so many strange ideas for them.

I used the "LPG", "Nafta" and "Olej" for the different oil fractions.
by Cordylus
Sun May 17, 2015 12:57 am
Forum: News
Topic: Friday Facts #86 - Trees
Replies: 86
Views: 55413

Re: Friday Facts #86 - Trees

It's not so optimistic.
Uranium would be used only for the nuclear reactors and maybe uranium coated shells. A-bombs would be very bad idea.

The aluminum would allow so many new materials and items. For example aluminum it's an obvious metal for the rockets, space constructions and aviation.
by Cordylus
Tue May 12, 2015 9:05 pm
Forum: General discussion
Topic: Train stations with same name
Replies: 5
Views: 3874

Re: Train stations with same name

Yes, you can, because train will choose the nearest free station with this name. It's very useful for making huge unloading terminals.

More info here:
https://forums.factorio.com/wiki/inde ... stop-trick
by Cordylus
Fri May 08, 2015 2:19 pm
Forum: News
Topic: Friday Facts #85 - Sales Stats
Replies: 49
Views: 38443

Re: Friday Facts #85 - Sales Stats

"Spider"?
What's going on? :)

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