In my opinion smaller, more frequent updates are better then rare, big ones.
So I'm happy that you are preparing new update earlier, even without few features.
Search found 220 matches
- Fri Jun 19, 2015 10:03 pm
- Forum: News
- Topic: Friday Facts #91 - Being the evil guy
- Replies: 82
- Views: 53270
- Fri Jun 19, 2015 7:00 pm
- Forum: News
- Topic: Friday Facts #90 - Trying to be on schedule
- Replies: 24
- Views: 28216
Re: Friday Facts #90 - Trying to be on schedule
Mee too!cpy wrote:Anyone else refreshing main site for news?
- Thu Jun 18, 2015 10:12 pm
- Forum: Ideas and Suggestions
- Topic: Storing energy as hydrogen (and oxygen) / Cool it down to store energy
- Replies: 29
- Views: 13894
Re: Storing energy as hydrogen (and oxygen)
I don't know, because in 0.12 won't be hydrogen. Instead of this will be unknown "rocket fuel".ssilk wrote:Hydrogen might become very important for building up the spaceship.
(info from Crowdin)
Re: Nothing
So I'm moving this topic to the "Not a bug".
Re: Nothing
What's the point of this topic?
- Tue Jun 16, 2015 8:46 pm
- Forum: Gameplay Help
- Topic: Player inventory in editor
- Replies: 3
- Views: 4902
Re: Player inventory in editor
So the ability to edit the player inventory is removed in 0.11?Lee_newsum wrote:if you make the map in 10.12 you can do it there and then mover it to 11.22 to finsh it.
or put some items in chest next to the player(what i do)
- Sat Jun 13, 2015 1:43 pm
- Forum: Gameplay Help
- Topic: Player inventory in editor
- Replies: 3
- Views: 4902
Player inventory in editor
How to get to the player inventory, quickbar and equipment in editor? In the Crowdin system are translation strings referring that's possible, but I can't find way to get it. I asked Cube on Crowdin and he answered mi this: @Cordylus I have no idea :-) And also I couldn't find it in code. But the st...
- Fri Jun 12, 2015 4:37 pm
- Forum: News
- Topic: Friday Facts #90 - Trying to be on schedule
- Replies: 24
- Views: 28216
Re: Friday Facts #90 - Trying to be on schedule
I very like the integration of signal with the track.
what exactly blue light mean?
what exactly blue light mean?
- Wed Jun 10, 2015 9:16 pm
- Forum: Mods
- Topic: [0.11.22] Automated Red Alert harvesters 0.1.0
- Replies: 67
- Views: 70201
Re: [0.11.22] Automated Red Alert harvesters 0.0.6
What do you think about the alternative RA2 textures for miner and refinery? They are much more Factorio fitting! http://vignette4.wikia.nocookie.net/cnc/images/9/9b/Soviet_ore_refinery.JPG/revision/latest?cb=20120207151501 http://vignette4.wikia.nocookie.net/cnc/images/c/ce/RA2_War_Miner.png/revisi...
- Sun Jun 07, 2015 1:02 am
- Forum: News
- Topic: Friday Facts #89 Timetables
- Replies: 82
- Views: 62514
Re: Friday Facts #89 Timetables
Kovarex will we see any updates before 0.12 (either features, content or bugfixes)? [...] Nobody will ever use PS/2 ports anymore, because there's no mouse/keyboard manufacturer selling stuff using the interface anymore Actually I would like to point out that you are wrong on this point, I myself u...
- Sat Jun 06, 2015 8:34 pm
- Forum: News
- Topic: Friday Facts #89 Timetables
- Replies: 82
- Views: 62514
Re: Friday Facts #89 Timetables
Except there is the issue of licensing; who owns the code of the mod and are the devs allowed to just grab the code and put it in the main game. This has the danger that a disgruntled mod dev can issue a DMCA takedown and boom no more factorio. It's impossible because the mods are written in lua, g...
- Thu Jun 04, 2015 6:01 pm
- Forum: Implemented Suggestions
- Topic: Poison vs worms?
- Replies: 5
- Views: 10686
Re: Poison vs worms?
Worms aren't immune for the poison now.
Implemented.
Implemented.
- Thu Jun 04, 2015 5:59 pm
- Forum: Implemented Suggestions
- Topic: Load game interface
- Replies: 3
- Views: 8364
Re: Load game interface
Double click implemented.
- Wed Jun 03, 2015 3:54 pm
- Forum: Outdated/Not implemented
- Topic: Biters In The Early Game
- Replies: 4
- Views: 7171
Re: Biters In The Early Game
Instead of this, there are now the bonus researches for weapons.
Not implemented.
Not implemented.
- Wed Jun 03, 2015 3:51 pm
- Forum: Outdated/Not implemented
- Topic: Better zooming in god mode
- Replies: 2
- Views: 1655
Re: Better zooming in god mode
Necromancy (for the cleaning of course)
I don't know how it was working before.
Implemented or not?
I don't know how it was working before.
Implemented or not?
- Wed Jun 03, 2015 3:48 pm
- Forum: Outdated/Not implemented
- Topic: Assemble-machine internal upgrade
- Replies: 3
- Views: 5911
Re: Assemble-machine internal upgrade
I think everyone can adjudge that this suggestion is against whole concept of the game.
Won't implement. I hope.
Won't implement. I hope.
- Wed Jun 03, 2015 3:44 pm
- Forum: Implemented Suggestions
- Topic: Research complete...err, what?
- Replies: 4
- Views: 10029
Re: Research complete...err, what?
I confirm.slpwnd wrote:This will be done in 0.7.1.
It's done!
- Wed Jun 03, 2015 3:43 pm
- Forum: Outdated/Not implemented
- Topic: More applications for steam/pipes
- Replies: 13
- Views: 15273
Re: More applications for steam/pipes
Outdated
Pipes can transport many important liquids now.
Pipes can transport many important liquids now.
- Wed Jun 03, 2015 3:39 pm
- Forum: Implemented Suggestions
- Topic: More Ores
- Replies: 2
- Views: 6687
Re: More Ores
That's enough to mark it implemented.kovarex wrote:We altered the ore generation a lot for 0.7, the avarage settings is quite usable now, and the biggest should give you more than enough for anything
- Wed Jun 03, 2015 3:37 pm
- Forum: Outdated/Not implemented
- Topic: Modification of inserters. Separate input/output direction.
- Replies: 7
- Views: 11646
Re: Modification of inserters. Separate input/output directi
This idea sounds interesting, however it is a little bit against one of the core concepts of the game. That is that you have available several simple elements from which you need to build more complicated structures. With the current inserter functionality pretty much any setup can be done. Yes, so...