Hi guys
We have 2 problems...
1.- We need to write something in the console but we are not able to do it.
2.- We tried to make a steam engine but it needs to use another liquid.
Someone know something about how to do its?
Search found 309 matches
- Wed Mar 09, 2016 9:07 pm
- Forum: Modding help
- Topic: 2 Questions about code
- Replies: 1
- Views: 864
- Wed Mar 09, 2016 6:16 pm
- Forum: 5dim's mod
- Topic: Translations and apports
- Replies: 12
- Views: 12804
Translations and apports
Hi guys
If someone makes translate of the mod and wants to add to the game, post here archives and we add locale in next release
For make translate: open your mod folder, open what mod you want make a translate and open locale/en/locale.cfg
Thanks you guys for the support!
If someone makes translate of the mod and wants to add to the game, post here archives and we add locale in next release
For make translate: open your mod folder, open what mod you want make a translate and open locale/en/locale.cfg
Thanks you guys for the support!
- Wed Mar 09, 2016 5:57 pm
- Forum: 5dim's mod
- Topic: News and announcements
- Replies: 24
- Views: 36527
Re: News and announcements
Hi guys UPDATE We were updated 2 module version ( Trains and transport ) We were released a new module: 5Dim Battlefield Version 0.0.1 You can find the changelog here You can find download link here If you find an bug you can post here If you have some idea or suggestion for all modules you can post...
- Tue Mar 08, 2016 2:08 pm
- Forum: 5dim's mod
- Topic: Bugs and problems
- Replies: 279
- Views: 159139
Re: Bugs and problems
Hello, I have a few bugs to report. To replicate the defects, the following mods were used: boblibrary_0.12.3. bobores_0.12.7, bobconfig_0.12.2 (to enable the ores), bobplates_0.12.10, boblogistics_0.12.7, 5dim_core_2.1.1, 5dim_energy_2.1.1, 5dim_transport_2.1.0 Using Factorio version 0.12.26. Defe...
- Tue Mar 08, 2016 12:30 pm
- Forum: 5dim's mod
- Topic: General Discussion
- Replies: 293
- Views: 211317
Re: General Discussion
For activate bobores and their ores you need go to: FACTORIO FOLDER\mods\5dim_core_2.1.1 and open config.lua in line 8: dimoresenable = false --Default: True set it to true for activate it ^^ About war module, we working on it yet i think today or tomorrow we release a alpha version with little modu...
- Sun Mar 06, 2016 3:06 pm
- Forum: 5dim's mod
- Topic: News and announcements
- Replies: 24
- Views: 36527
Re: News and announcements
Hi guys UPDATE We were updated 5 module version ( Core , energy , logistic , module and transport ) You can find the changelog here You can find download link here If you find an bug you can post here If you have some idea or suggestion for all modules you can post here Patreon Thank you very much t...
- Sat Mar 05, 2016 10:58 pm
- Forum: 5dim's mod
- Topic: Bugs and problems
- Replies: 279
- Views: 159139
Re: Bugs and problems
Smart stuff isn't so smart, all the big logistic chests and all the added smart inserters cannot accept the wires onto them making them almost useless, and they don't have the logistic network stuff either. We will fix in next release ^^ In case it got lost, here again: It seems to me that a lot of...
- Fri Mar 04, 2016 9:33 pm
- Forum: 5dim's mod
- Topic: News and announcements
- Replies: 24
- Views: 36527
Re: News and announcements
Hi guys UPDATE We were created a steam group for 5Dims mod, you can visit here: http://steamcommunity.com/groups/5dim. You can find the changelog here You can find download link here If you find an bug you can post here If you have some idea or suggestion for all modules you can post here Thanks you...
- Fri Mar 04, 2016 5:39 pm
- Forum: 5dim's mod
- Topic: Bugs and problems
- Replies: 279
- Views: 159139
Re: Bugs and problems
We will fix in next release ^^ TY for reportSlowtapus wrote:The tier 3 solar panel graphic when placed only shows like 1/4 of the actual graphic. Even when I downsized the graphic to 104x96 (what is specified in the file) the top edge of it gets clipped off.
- Thu Mar 03, 2016 1:56 pm
- Forum: 5dim's mod
- Topic: Bugs and problems
- Replies: 279
- Views: 159139
Re: Bugs and problems
Hello everybody, have anybody encountered this problem? If I simply dont launch 5dim_trains_2.1.0 it works, however I love trains. Any suggestions ? THX Update your FARL mod and update your factorio game (you are ussing 12.3, update to 12.24 please https://forums.factorio.com/viewtopic.php?f=61&...
- Mon Feb 29, 2016 4:00 pm
- Forum: 5dim's mod
- Topic: Bugs and problems
- Replies: 279
- Views: 159139
Re: Bugs and problems
Hi 5Dimm team I have used your mod pack before and everything went great. Since the new Steam release I updated the mod pack but now when I try to launch it the 5Dimm trains keeps crashing the mod load on startup. Some of the errors are shown below. Everything works fine when I take that mod out. 2...
- Fri Feb 26, 2016 3:26 pm
- Forum: 5dim's mod
- Topic: Bugs and problems
- Replies: 279
- Views: 159139
Re: Bugs and problems
You need redownload pack (or just decoration mod)naidis wrote:the 5dim_decoration_2.1.0.zip was updated but the mod pack is not.
people who download mod packs still have this error.File __5dim_decoration__/graphics/icon/concrete2A.png not found
- Sat Feb 20, 2016 9:47 pm
- Forum: 5dim's mod
- Topic: Ideas and suggestions
- Replies: 39
- Views: 35562
Re: Ideas and suggestions
may i suggest a tanker for the train pack? I know there is already such mod, but a) it does not get developed further and has some bugs b) doesn't fit graficaly to your cargo trains. For the next factorio's version they will change trains system, we will wait for 0.13 for continue writing more code...
- Wed Feb 17, 2016 6:50 pm
- Forum: 5dim's mod
- Topic: Bugs and problems
- Replies: 279
- Views: 159139
Re: Bugs and problems
I've first tried 5dims a few days ago and am loving it so far. There is an issue with the "Extra speed [left|right] inserter": They are listed fine in the crafting menu and toolbar/inventory, but as soon as you picke them up or place them into the world, the tooltip turns into "Unkno...
- Wed Feb 17, 2016 11:17 am
- Forum: 5dim's mod
- Topic: Bugs and problems
- Replies: 279
- Views: 159139
Re: Bugs and problems
Both problems will be fixed in next release ty for reports
- Wed Feb 10, 2016 3:14 pm
- Forum: 5dim's mod
- Topic: News and announcements
- Replies: 24
- Views: 36527
- Wed Feb 10, 2016 3:10 pm
- Forum: 5dim's mod
- Topic: General Discussion
- Replies: 293
- Views: 211317
Re: General Discussion
I think that crafting tabs should be styled in the same way as in vanilla. This two-color icons looks more like a WIP. Technology icons are fine, just replace the one for electric trains and wagons with higher resolution. For next release we will use this, maybe in next releses we change it but i l...
- Tue Feb 09, 2016 3:24 pm
- Forum: 5dim's mod
- Topic: General Discussion
- Replies: 293
- Views: 211317
Re: General Discussion
We are working in new icons for inventory and technologies
What do you think?
What do you think?
- Tue Feb 09, 2016 2:22 pm
- Forum: 5dim's mod
- Topic: Bugs and problems
- Replies: 279
- Views: 159139
Re: Bugs and problems
Yes, and i dont know how to fix it, i can try to put it in center but its impossiblefregate84 wrote:One other graphic bug. turret are not in the middle of the wagon :
- Tue Feb 09, 2016 1:17 pm
- Forum: 5dim's mod
- Topic: Bugs and problems
- Replies: 279
- Views: 159139
Re: Bugs and problems
1/ I have the same problem Error while running the event handler: __5dim_trains__/control.lua:1129: LuaBootstrap doesn't contain key item_prototypes. and __5dim_trains__/control.lua:1136: LuaBootstrap doesn't contain key entity_prototypes. and Changing "script" to "game" in cont...