Search found 256 matches
- Thu Sep 15, 2016 4:43 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1380203
Re: Development and Discussion
With regular resources the miner sums up the amount of ore the miner has in its area, but the miner will only mine one random tile at a time. With infinite resources the game does the same, so it sums up the yield of the tiles the miner is placed up on, but will only mine one random tile at a time,...
- Wed Sep 14, 2016 4:45 am
- Forum: Mods
- Topic: [MOD 0.18] Robot Army. v0.4.4
- Replies: 708
- Views: 281128
Re: [MOD 0.14.3] Robot Army. 0.2.3
is there a game command would let me delete all rally posts across the map? am playing with your (awesome awesome) mod for the first time and didn't quite understand how rally posts worked initially and now my robots chill out at the posts instead of attacking biters Try this: /c for i,j in pairs(g...
- Tue Sep 13, 2016 10:36 pm
- Forum: Mods
- Topic: [MOD 0.16+] AutoDeconstruct 0.1.11
- Replies: 32
- Views: 29675
Re: [MOD 0.14+] AutoDeconstruct 0.1.5
i get the following console message when i use this mod. i believe it happens whenever a drill is marked for deconstruction http://i.imgur.com/7S39mbk.png i'm running latest experimental as well as a bunch of mods, incl. bob's which adds new miners. though i get this error even when i play without b...
- Tue Sep 13, 2016 7:11 pm
- Forum: Mods
- Topic: [MOD 0.18] Robot Army. v0.4.4
- Replies: 708
- Views: 281128
Re: [MOD 0.14.3] Robot Army. 0.2.3
is there a game command would let me delete all rally posts across the map? am playing with your (awesome awesome) mod for the first time and didn't quite understand how rally posts worked initially and now my robots chill out at the posts instead of attacking biters
- Mon Sep 12, 2016 10:19 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1380203
Re: Development and Discussion
A question re: the infinite ore tiles. How exactly do the infinite ores work in terms of the relationship between the "yield" statistic as reported by an ore tile and the rate statistic as reported by a mining drill? I'm not sure what to make of the rate statistic at all - initially, I ass...
- Sun Sep 11, 2016 9:42 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1380203
Re: Development and Discussion
actually, i think i just figured it out! the thermal water can be used as an alternative to slurry for generating mineral sludge in the filtration unit. when done with ceramic filtering, it's like free money in the ground :O *quickly runs over to fissure and starts laying down pipeline*
- Sun Sep 11, 2016 8:51 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1380203
Re: Development and Discussion
Hi there, I am loving the mod! One question - what are the fissures used for? I see that there is an option at hydro plant to produce some kind of thermal lithia water (icon is blue water drop with pink underline) but I'm not sure where to go after that.
- Tue Sep 06, 2016 7:23 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Logistics mod
- Replies: 726
- Views: 310556
Re: [0.12.x][v0.12.10] Bob's Logistics mod
As a relatively new factorio player who's on his first run through of this mod pack, I can say that it is quite thoughtfully put together. I feel like I get to re-live the experience of discovering factorio from the ground up given all the new toys as well as the alternate recipes and stats on a lot...
- Sun Aug 28, 2016 10:34 pm
- Forum: Mods
- Topic: [MOD 0.13] Drones - remote control your factory
- Replies: 66
- Views: 45344
Re: [MOD 0.13] Drones - remote control your factory
Hi iceman, I did not understand why this happened, but I added some checks to avoid it. But now my mod is under facto 0.14. But you can still manually download the mod and just replace the control.lua file of your version, or edit the JSON file and change 0.14 into 0.13 . https://mods.factorio.com/...
- Sun Aug 28, 2016 8:01 am
- Forum: Mods
- Topic: [MOD 0.13] Drones - remote control your factory
- Replies: 66
- Views: 45344
Re: [MOD 0.13] Drones - remote control your factory
Hi there! Got the following error on 13.19 just now. It happened shortly after I mined an antenna (which was in a spot where i wanted to put some furnaces) and I placed a new antenna just a couple grid spaces to the north. Lmk if helpful to have any additional info! (And thanks again for the great m...
- Thu Aug 25, 2016 5:25 pm
- Forum: Mods
- Topic: [MOD 0.14] Nucular 1.0.4 - Nuclear Reactors and Weapons
- Replies: 115
- Views: 90985
Re: Design for 250 MW with correct ratios and breeders
Here's a design for an end-game factory that will produce 250 MW and require 1 raw resource per MW-minute (plus some trace amounts of sulfur). Uses no robots! Water comes from the top, each pipe requires 2 offshore pumps. The leftmost pipe requires 3 offshore pumps (it feeds 4 reactors instead of 3...
- Sun Aug 21, 2016 9:05 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 499054
Re: Simple Questions and Short Answers
Are the "Worker Robot Speed" and "Worker Robot Cargo Size" upgrades intended to only affect logistic robots? (They both seem like "worker" robots to me and I just noticed that my construction bots were placing concrete one-by-one despite me having researched a few of th...
- Sun Aug 21, 2016 6:37 pm
- Forum: Mods
- Topic: [MOD 0.17] HandyHands - Autocrafting - v1.2.2 ammo & pause
- Replies: 120
- Views: 49401
Re: [MOD 0.13] HandyHands - Autocrafting - v1.2.2 ammo & pause
this mod feels SO overpowered in the early and mid game, I LOVE IT - it's like having logistic requests all game long :D one small suggestion: - would it be possible to have enable/disable/delete settings be on its own hotkey? a few times, i accidentally deleted my settings because i tapped the &quo...
- Sun Aug 21, 2016 3:29 am
- Forum: Mods
- Topic: [MOD 0.13] HotCraft - direct handcraft with hotkey
- Replies: 26
- Views: 12804
Re: [MOD 0.13] HotCraft - direct handcraft with hotkey
just had a chance to update and test - looks great . Ty for the changes. Just discovered your electric void/producer mod for testing electrical network capacity - dloading as we speak. Had multiple blackouts in my last map
- Sat Aug 20, 2016 7:52 pm
- Forum: Mods
- Topic: [MOD 0.13] HotCraft - direct handcraft with hotkey
- Replies: 26
- Views: 12804
Re: [MOD 0.13] HotCraft - direct handcraft with hotkey
So I had a look through my mods in detail yesterday and it turns out that the vast majority are from a handful of authors, including you :D (in particular, i am a huge fan of the drones mod) Any chance it would be possible to play a different sound cue when we do have enough ingredients vs. when we ...
- Wed Aug 17, 2016 9:59 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 499054
Re: Simple Questions and Short Answers
Hi! New player here with a few questions about the logistics network - in particular, the distinction between regular construction bots and the construction bots that are part of my personal roboport: 1) Is it possible to specify whether a construct/destruct command is executed by the bots that are ...