Search found 256 matches

by iceman_1212
Thu Sep 15, 2016 4:43 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1380203

Re: Development and Discussion

With regular resources the miner sums up the amount of ore the miner has in its area, but the miner will only mine one random tile at a time. With infinite resources the game does the same, so it sums up the yield of the tiles the miner is placed up on, but will only mine one random tile at a time,...
by iceman_1212
Wed Sep 14, 2016 4:45 am
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 281128

Re: [MOD 0.14.3] Robot Army. 0.2.3

is there a game command would let me delete all rally posts across the map? am playing with your (awesome awesome) mod for the first time and didn't quite understand how rally posts worked initially and now my robots chill out at the posts instead of attacking biters Try this: /c for i,j in pairs(g...
by iceman_1212
Tue Sep 13, 2016 10:36 pm
Forum: Mods
Topic: [MOD 0.16+] AutoDeconstruct 0.1.11
Replies: 32
Views: 29675

Re: [MOD 0.14+] AutoDeconstruct 0.1.5

i get the following console message when i use this mod. i believe it happens whenever a drill is marked for deconstruction http://i.imgur.com/7S39mbk.png i'm running latest experimental as well as a bunch of mods, incl. bob's which adds new miners. though i get this error even when i play without b...
by iceman_1212
Tue Sep 13, 2016 7:11 pm
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 281128

Re: [MOD 0.14.3] Robot Army. 0.2.3

is there a game command would let me delete all rally posts across the map? am playing with your (awesome awesome) mod for the first time and didn't quite understand how rally posts worked initially and now my robots chill out at the posts instead of attacking biters
by iceman_1212
Mon Sep 12, 2016 10:19 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1380203

Re: Development and Discussion

A question re: the infinite ore tiles. How exactly do the infinite ores work in terms of the relationship between the "yield" statistic as reported by an ore tile and the rate statistic as reported by a mining drill? I'm not sure what to make of the rate statistic at all - initially, I ass...
by iceman_1212
Sun Sep 11, 2016 9:42 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1380203

Re: Development and Discussion

actually, i think i just figured it out! the thermal water can be used as an alternative to slurry for generating mineral sludge in the filtration unit. when done with ceramic filtering, it's like free money in the ground :O *quickly runs over to fissure and starts laying down pipeline*
by iceman_1212
Sun Sep 11, 2016 8:51 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1380203

Re: Development and Discussion

Hi there, I am loving the mod! One question - what are the fissures used for? I see that there is an option at hydro plant to produce some kind of thermal lithia water (icon is blue water drop with pink underline) but I'm not sure where to go after that.
by iceman_1212
Tue Sep 06, 2016 7:23 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Logistics mod
Replies: 726
Views: 310556

Re: [0.12.x][v0.12.10] Bob's Logistics mod

As a relatively new factorio player who's on his first run through of this mod pack, I can say that it is quite thoughtfully put together. I feel like I get to re-live the experience of discovering factorio from the ground up given all the new toys as well as the alternate recipes and stats on a lot...
by iceman_1212
Sun Aug 28, 2016 10:34 pm
Forum: Mods
Topic: [MOD 0.13] Drones - remote control your factory
Replies: 66
Views: 45344

Re: [MOD 0.13] Drones - remote control your factory

Hi iceman, I did not understand why this happened, but I added some checks to avoid it. But now my mod is under facto 0.14. But you can still manually download the mod and just replace the control.lua file of your version, or edit the JSON file and change 0.14 into 0.13 . https://mods.factorio.com/...
by iceman_1212
Sun Aug 28, 2016 8:01 am
Forum: Mods
Topic: [MOD 0.13] Drones - remote control your factory
Replies: 66
Views: 45344

Re: [MOD 0.13] Drones - remote control your factory

Hi there! Got the following error on 13.19 just now. It happened shortly after I mined an antenna (which was in a spot where i wanted to put some furnaces) and I placed a new antenna just a couple grid spaces to the north. Lmk if helpful to have any additional info! (And thanks again for the great m...
by iceman_1212
Thu Aug 25, 2016 5:25 pm
Forum: Mods
Topic: [MOD 0.14] Nucular 1.0.4 - Nuclear Reactors and Weapons
Replies: 115
Views: 90985

Re: Design for 250 MW with correct ratios and breeders

Here's a design for an end-game factory that will produce 250 MW and require 1 raw resource per MW-minute (plus some trace amounts of sulfur). Uses no robots! Water comes from the top, each pipe requires 2 offshore pumps. The leftmost pipe requires 3 offshore pumps (it feeds 4 reactors instead of 3...
by iceman_1212
Sun Aug 21, 2016 9:05 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 499054

Re: Simple Questions and Short Answers

Are the "Worker Robot Speed" and "Worker Robot Cargo Size" upgrades intended to only affect logistic robots? (They both seem like "worker" robots to me and I just noticed that my construction bots were placing concrete one-by-one despite me having researched a few of th...
by iceman_1212
Sun Aug 21, 2016 6:37 pm
Forum: Mods
Topic: [MOD 0.17] HandyHands - Autocrafting - v1.2.2 ammo & pause
Replies: 120
Views: 49401

Re: [MOD 0.13] HandyHands - Autocrafting - v1.2.2 ammo & pause

this mod feels SO overpowered in the early and mid game, I LOVE IT - it's like having logistic requests all game long :D one small suggestion: - would it be possible to have enable/disable/delete settings be on its own hotkey? a few times, i accidentally deleted my settings because i tapped the &quo...
by iceman_1212
Sun Aug 21, 2016 3:29 am
Forum: Mods
Topic: [MOD 0.13] HotCraft - direct handcraft with hotkey
Replies: 26
Views: 12804

Re: [MOD 0.13] HotCraft - direct handcraft with hotkey

just had a chance to update and test - looks great :). Ty for the changes. Just discovered your electric void/producer mod for testing electrical network capacity - dloading as we speak. Had multiple blackouts in my last map :P
by iceman_1212
Sat Aug 20, 2016 7:52 pm
Forum: Mods
Topic: [MOD 0.13] HotCraft - direct handcraft with hotkey
Replies: 26
Views: 12804

Re: [MOD 0.13] HotCraft - direct handcraft with hotkey

So I had a look through my mods in detail yesterday and it turns out that the vast majority are from a handful of authors, including you :D (in particular, i am a huge fan of the drones mod) Any chance it would be possible to play a different sound cue when we do have enough ingredients vs. when we ...
by iceman_1212
Wed Aug 17, 2016 9:59 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 499054

Re: Simple Questions and Short Answers

Hi! New player here with a few questions about the logistics network - in particular, the distinction between regular construction bots and the construction bots that are part of my personal roboport: 1) Is it possible to specify whether a construct/destruct command is executed by the bots that are ...

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