Search found 51 matches

by JCav
Fri Jul 07, 2017 8:09 pm
Forum: News
Topic: Friday Facts #198 - Rail segment visualisation
Replies: 116
Views: 91923

Re: Friday Facts #198 - Rail segment visualisation

First, I apologize that I'm not going to create a fancy graphic to illustrate my idea.

Second, for denoting rail sections, why not use the boxes which show up while trying to place signals? You already have a bunch of little green boxes that show up where you can place a rail signal, would it not ...
by JCav
Thu Sep 01, 2016 10:22 pm
Forum: General discussion
Topic: Belt of Death
Replies: 9
Views: 5877

Re: Belt of Death

Personally I fail to see the humor in deliberate griefing of other players, AFK or not, and the subsequent waste of resources and time to reconstruct the items they had before death.
by JCav
Fri Aug 26, 2016 3:57 pm
Forum: Implemented Suggestions
Topic: [0.13] Make inserter stack bonus individually configurable
Replies: 111
Views: 45930

Re: [0.13] Make inserter stack bonus individually configurable

I would appreciate the option to tell an inserter to only grab one of something, despite researching stack size bonuses. Or the basic electric inserter could always stay at one.

It would not kill me to see it stay the same, but I can see situations where it would indeed be useful.
by JCav
Wed Aug 24, 2016 3:37 am
Forum: Ideas and Suggestions
Topic: Excavation / moat
Replies: 11
Views: 11996

Re: Excavation / moat

One thought regarding balance would be that you can only start excavating from a body of water, and the excavation can only be extended a certain number of (sequential) spaces based on the original volume of water.

Since that's a difficult thing to write, consider this example:

Source of water is ...
by JCav
Tue Aug 23, 2016 8:38 pm
Forum: Ideas and Suggestions
Topic: Excavation / moat
Replies: 11
Views: 11996

Re: Excavation / moat

I'm aware of the potential to alter the balance of the game. It's up to the developers to implement it fairly or not.
by JCav
Tue Aug 23, 2016 7:04 pm
Forum: Ideas and Suggestions
Topic: Excavation / moat
Replies: 11
Views: 11996

Excavation / moat

I would like the ability to excavate dirt for the purpose of creating waterways / moats.

We already have the ability to create the opposite with the landfill, so this would be complimentary.
by JCav
Tue Aug 23, 2016 6:58 pm
Forum: Implemented Suggestions
Topic: Save and load blueprints from hard drive.
Replies: 11
Views: 11643

Re: Save and load blueprints from hard drive.

I want to add my voice to the crowd of people who think it would be nice to carry over blueprints from one game to the next, rather than having to remember how you did things.
by JCav
Thu Aug 18, 2016 6:04 am
Forum: Resolved Problems and Bugs
Topic: [0.13.13] [Multiplayer] Per-player FPS/UPS not useful
Replies: 8
Views: 3634

Re: [0.13.13] [Multiplayer] Per-player FPS/UPS not useful

Generally it's around 12mbps

http://testmy.net/JpRzh1Avq.Zd43N90Lv.png

Thank you for taking the time to respond. :)

EDIT: Since you've taken the time to reply, I believe this is the log file from the incidents that we had tonight. Hopefully you find them helpful if you think there's something ...
by JCav
Thu Aug 18, 2016 3:31 am
Forum: Resolved Problems and Bugs
Topic: [0.13.13] [Multiplayer] Per-player FPS/UPS not useful
Replies: 8
Views: 3634

Re: [0.13.13] [Multiplayer] Per-player FPS/UPS not useful

So what's the current recommendation for trying to get more than 2 people to successfully play at once? A few friends and I tried to play .13.17 tonight and with 2 players, it was fine, but the moment the 3rd player started to join the upload speed (I was host) went to crap, and the game slowly ...
by JCav
Tue Aug 16, 2016 7:26 pm
Forum: Multiplayer
Topic: What do you expect in "Coop" multiplayer?
Replies: 5
Views: 3164

Re: What do you expect in "Coop" multiplayer?

Disappointing that in trying to prepare myself for expectations in coop, nobody has the time of day to answer questions as to what those expectations might be.

Yet people continue to post that they want a coop partner. How do you expect someone to respond to those posts if they don't know what ...
by JCav
Mon Aug 15, 2016 9:08 pm
Forum: Multiplayer
Topic: What do you expect in "Coop" multiplayer?
Replies: 5
Views: 3164

What do you expect in "Coop" multiplayer?

I raise this question because the only experience I have thus far with Factorio cooperatively is with a real-life friend.

But if you don't know someone ahead of time, what do you expect from them in the game?

Do they have to be able to "win" quickly?
Is it ok if they take a while to finish ...

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