Search found 50 matches
- Tue Jan 08, 2019 10:26 am
- Forum: This Forum
- Topic: Re: Friday Facts #266 Censorship/Moderation Behaviour
- Replies: 15
- Views: 7268
Re: Friday Facts #266 Censorship/Moderation Behaviour
Eh, get over yourself.
- Sat Dec 22, 2018 10:33 pm
- Forum: News
- Topic: Friday Facts #274 - New fluid system 2
- Replies: 166
- Views: 71706
Re: Friday Facts #274 - New fluid system 2
This would lose the wave-like behaviour of fluids in pipe though. But I think it's worth it because the wave like behaviour doesn't really matter in a long pipe; what we (as players) really care about is how much throughput we get out of it at the exit for what we put into the pipe. Sorry, but not ...
- Fri Dec 21, 2018 11:59 pm
- Forum: News
- Topic: Friday Facts #274 - New fluid system 2
- Replies: 166
- Views: 71706
Re: Friday Facts #274 - New fluid system 2
I can't even express how excited I am for .17. This new fluid system is outstanding.
- Sat Aug 25, 2018 5:50 am
- Forum: Ideas and Suggestions
- Topic: Change Train End graphic
- Replies: 1
- Views: 755
Re: Change Train End graphic
I like it.
- Sun Aug 19, 2018 4:04 pm
- Forum: Ideas and Suggestions
- Topic: Bulk transferring items from player inventory into a limited chest (red slots) and vice versa
- Replies: 51
- Views: 10676
Re: Restricted Storage Interaction
Moving each stack by hand is literally the problem I'm trying to see a QOL fix for. And other players may see a QoL in the ability to set a limit for the chest that will be honored when you're trying to fill them from inventory, while violation of said limit will be a QoL problem for them. And if y...
- Sun Aug 19, 2018 4:13 am
- Forum: Ideas and Suggestions
- Topic: Bulk transferring items from player inventory into a limited chest (red slots) and vice versa
- Replies: 51
- Views: 10676
Re: Restricted Storage Interaction
Moving each stack by hand is literally the problem I'm trying to see a QOL fix for.
- Sat Aug 18, 2018 7:02 pm
- Forum: Ideas and Suggestions
- Topic: Bulk transferring items from player inventory into a limited chest (red slots) and vice versa
- Replies: 51
- Views: 10676
Bulk transferring items from player inventory into a limited chest (red slots) and vice versa
TL;DR Ability to insert items into restricted (red) spaces inside of chests. What ? Let's take your typical Yellow Belt and place them inside of a box. Let's say that you've told the inserter placing them in the box, that half of the box is not to be filled, by using the X limiter and turning half ...
- Fri Aug 17, 2018 6:48 am
- Forum: News
- Topic: Friday Facts #254 - No research queue for you
- Replies: 223
- Views: 82698
Re: Friday Facts #254 - No research queue for you
Aside from anticipating an aesthetic overhaul of the technology tree, my primary complaint regarding research is actually the sequence of unlocking technologies. There are technologies which can be researched before one understands the technology of its component parts. For example, one can understa...
- Sun Jan 14, 2018 2:38 am
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 372909
Re: Friday Facts #225 - Bots versus belts (part 2)
I find belts to be tedious. I massively enjoyed building my "bot cell" system for my "megabase", solving the problems of moving items quickly enough to get to ~2k sci/min was quite the challenge. It was so much fun that every subsequent restart has seen me get bored of the fiddl...
- Fri Jan 12, 2018 6:47 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 372909
Re: Friday Facts #225 - Bots versus belts (part 2)
Figuratively, bots are 'infinitely" better than belts. Such a fact is all that should be necessary to facilitate change. As sad as I'll be to redo things with belts instead of bots, it cannot be argued that they aren't flat-out better. Based on such, I support a reasonable change to bring belts...
- Sun Sep 24, 2017 4:38 am
- Forum: News
- Topic: Friday Facts #209 - Optimisation is a way of life
- Replies: 95
- Views: 55952
Re: Friday Facts #209 - Optimisation is a way of life
I have no issues with logistics bots being invulnerable. I feel compelled to build my base perimeter convex at all times because of the annoyance of biters attacking robots that cannot smartly fly a safe path from one roboport to another.
- Mon Sep 18, 2017 6:14 am
- Forum: Ideas and Suggestions
- Topic: Detecting Locomotive Fuel Level
- Replies: 9
- Views: 12265
Re: Detecting Locomotive Fuel Level
Really, in the long run just having a fuel depot that your trains need to route to in their routine with, like, a 10 second timer isn't THAT bad. You'd just have to make sure you don't create a bottleneck in doing so. Currently, my trains have a fuel input at the main unloading platform that tops o...
- Sun Sep 17, 2017 8:09 pm
- Forum: Ideas and Suggestions
- Topic: Car/Tank/Vehicle Auto-Logistics
- Replies: 3
- Views: 2187
Re: Car/Tank/Vehicle Auto-Logistics
I did not know that it pulled ammo directly from my inventory if needed. I've always loaded up enough by hand that it pulled from its own. That still leaves the problem of loading everything else you desire into the vehicle. Whether that's railroad tracks, signals, iron, assemblers, walls, etc. It a...
- Sun Sep 17, 2017 3:50 am
- Forum: Ideas and Suggestions
- Topic: Car/Tank/Vehicle Auto-Logistics
- Replies: 3
- Views: 2187
Car/Tank/Vehicle Auto-Logistics
It would be nice if tanks/cars and other vehicles could automatically request items from the logistic networks to facilitate refueling, re-arming, and other needs.
Perhaps link that technology with the player logistic tech?
Thank you.
Perhaps link that technology with the player logistic tech?
Thank you.
- Sat Sep 02, 2017 3:07 am
- Forum: News
- Topic: Friday Facts #206 - Workflow optimisation
- Replies: 84
- Views: 39713
Re: Friday Facts #206 - Workflow optimisation
It seems like the fast-replace option may be a problem when trying to upgrade main bus lines....
- Sat Jul 22, 2017 2:31 am
- Forum: Balancing
- Topic: [0.15] Research pack changes - too complex/difficult
- Replies: 20
- Views: 9922
Re: [0.15] Research pack changes - too complex/difficult
@Factory Lobster, I've launched a rocket back in .14 experimental I believe. I know that copper will eventually be necessary in greater quantities, but iron usage is still much greater IMO. All the circuits that you need still use iron plates at the basic level, along with most other things. @Hannu,...
- Fri Jul 21, 2017 1:48 am
- Forum: Balancing
- Topic: [0.15] Research pack changes - too complex/difficult
- Replies: 20
- Views: 9922
Re: [0.15] Research pack changes - too complex/difficult
I realize this thread is a few months old, but in lieu of making a new thread I decided to add my input here. Iron cost versus everything else is absurd. It would greatly improve the game experience if Iron wasn't needed in 3-4x the quantities of other ores. I've gone through a few million iron so f...
- Fri Jul 14, 2017 8:51 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.29] Paused server led to hard crash
- Replies: 7
- Views: 2682
Re: [0.15.29] Paused server led to hard crash
I wrongly assumed that since I had to end the task, that a logfile would not be present. Sorry for wasting your time.Loewchen wrote:Post the log, see my signature.
Despite this being presumably fixed, I've attached the logfile as requested in case further information ends up necessary.
Sorry.
- Fri Jul 14, 2017 12:40 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.29] Paused server led to hard crash
- Replies: 7
- Views: 2682
[0.15.29] Paused server led to hard crash
A game my friend and I started back on 15.26 was updated from .28 to .29 today. I was hosting the game, when my friend tried to join and was given an error message regarding his version being .28 instead of the required .29. I paused the server while he tried to get his game updated via Steam, and a...
- Fri Jul 07, 2017 8:09 pm
- Forum: News
- Topic: Friday Facts #198 - Rail segment visualisation
- Replies: 116
- Views: 68066
Re: Friday Facts #198 - Rail segment visualisation
First, I apologize that I'm not going to create a fancy graphic to illustrate my idea. Second, for denoting rail sections, why not use the boxes which show up while trying to place signals? You already have a bunch of little green boxes that show up where you can place a rail signal, would it not be...