Search found 50 matches

by JCav
Tue Jan 08, 2019 10:26 am
Forum: This Forum
Topic: Re: Friday Facts #266 Censorship/Moderation Behaviour
Replies: 15
Views: 7268

Re: Friday Facts #266 Censorship/Moderation Behaviour

Eh, get over yourself.
by JCav
Sat Dec 22, 2018 10:33 pm
Forum: News
Topic: Friday Facts #274 - New fluid system 2
Replies: 166
Views: 71706

Re: Friday Facts #274 - New fluid system 2

This would lose the wave-like behaviour of fluids in pipe though. But I think it's worth it because the wave like behaviour doesn't really matter in a long pipe; what we (as players) really care about is how much throughput we get out of it at the exit for what we put into the pipe. Sorry, but not ...
by JCav
Fri Dec 21, 2018 11:59 pm
Forum: News
Topic: Friday Facts #274 - New fluid system 2
Replies: 166
Views: 71706

Re: Friday Facts #274 - New fluid system 2

I can't even express how excited I am for .17. This new fluid system is outstanding.
by JCav
Sat Aug 25, 2018 5:50 am
Forum: Ideas and Suggestions
Topic: Change Train End graphic
Replies: 1
Views: 755

Re: Change Train End graphic

I like it.
by JCav
Sun Aug 19, 2018 4:04 pm
Forum: Ideas and Suggestions
Topic: Bulk transferring items from player inventory into a limited chest (red slots) and vice versa
Replies: 51
Views: 10676

Re: Restricted Storage Interaction

Moving each stack by hand is literally the problem I'm trying to see a QOL fix for. And other players may see a QoL in the ability to set a limit for the chest that will be honored when you're trying to fill them from inventory, while violation of said limit will be a QoL problem for them. And if y...
by JCav
Sun Aug 19, 2018 4:13 am
Forum: Ideas and Suggestions
Topic: Bulk transferring items from player inventory into a limited chest (red slots) and vice versa
Replies: 51
Views: 10676

Re: Restricted Storage Interaction

Moving each stack by hand is literally the problem I'm trying to see a QOL fix for.
by JCav
Sat Aug 18, 2018 7:02 pm
Forum: Ideas and Suggestions
Topic: Bulk transferring items from player inventory into a limited chest (red slots) and vice versa
Replies: 51
Views: 10676

Bulk transferring items from player inventory into a limited chest (red slots) and vice versa

TL;DR Ability to insert items into restricted (red) spaces inside of chests. What ? Let's take your typical Yellow Belt and place them inside of a box. Let's say that you've told the inserter placing them in the box, that half of the box is not to be filled, by using the X limiter and turning half ...
by JCav
Fri Aug 17, 2018 6:48 am
Forum: News
Topic: Friday Facts #254 - No research queue for you
Replies: 223
Views: 82698

Re: Friday Facts #254 - No research queue for you

Aside from anticipating an aesthetic overhaul of the technology tree, my primary complaint regarding research is actually the sequence of unlocking technologies. There are technologies which can be researched before one understands the technology of its component parts. For example, one can understa...
by JCav
Sun Jan 14, 2018 2:38 am
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 372909

Re: Friday Facts #225 - Bots versus belts (part 2)

I find belts to be tedious. I massively enjoyed building my "bot cell" system for my "megabase", solving the problems of moving items quickly enough to get to ~2k sci/min was quite the challenge. It was so much fun that every subsequent restart has seen me get bored of the fiddl...
by JCav
Fri Jan 12, 2018 6:47 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 372909

Re: Friday Facts #225 - Bots versus belts (part 2)

Figuratively, bots are 'infinitely" better than belts. Such a fact is all that should be necessary to facilitate change. As sad as I'll be to redo things with belts instead of bots, it cannot be argued that they aren't flat-out better. Based on such, I support a reasonable change to bring belts...
by JCav
Sun Sep 24, 2017 4:38 am
Forum: News
Topic: Friday Facts #209 - Optimisation is a way of life
Replies: 95
Views: 55952

Re: Friday Facts #209 - Optimisation is a way of life

I have no issues with logistics bots being invulnerable. I feel compelled to build my base perimeter convex at all times because of the annoyance of biters attacking robots that cannot smartly fly a safe path from one roboport to another.
by JCav
Mon Sep 18, 2017 6:14 am
Forum: Ideas and Suggestions
Topic: Detecting Locomotive Fuel Level
Replies: 9
Views: 12265

Re: Detecting Locomotive Fuel Level

Really, in the long run just having a fuel depot that your trains need to route to in their routine with, like, a 10 second timer isn't THAT bad. You'd just have to make sure you don't create a bottleneck in doing so. Currently, my trains have a fuel input at the main unloading platform that tops o...
by JCav
Sun Sep 17, 2017 8:09 pm
Forum: Ideas and Suggestions
Topic: Car/Tank/Vehicle Auto-Logistics
Replies: 3
Views: 2187

Re: Car/Tank/Vehicle Auto-Logistics

I did not know that it pulled ammo directly from my inventory if needed. I've always loaded up enough by hand that it pulled from its own. That still leaves the problem of loading everything else you desire into the vehicle. Whether that's railroad tracks, signals, iron, assemblers, walls, etc. It a...
by JCav
Sun Sep 17, 2017 3:50 am
Forum: Ideas and Suggestions
Topic: Car/Tank/Vehicle Auto-Logistics
Replies: 3
Views: 2187

Car/Tank/Vehicle Auto-Logistics

It would be nice if tanks/cars and other vehicles could automatically request items from the logistic networks to facilitate refueling, re-arming, and other needs.

Perhaps link that technology with the player logistic tech?

Thank you.
by JCav
Sat Sep 02, 2017 3:07 am
Forum: News
Topic: Friday Facts #206 - Workflow optimisation
Replies: 84
Views: 39713

Re: Friday Facts #206 - Workflow optimisation

It seems like the fast-replace option may be a problem when trying to upgrade main bus lines....
by JCav
Sat Jul 22, 2017 2:31 am
Forum: Balancing
Topic: [0.15] Research pack changes - too complex/difficult
Replies: 20
Views: 9922

Re: [0.15] Research pack changes - too complex/difficult

@Factory Lobster, I've launched a rocket back in .14 experimental I believe. I know that copper will eventually be necessary in greater quantities, but iron usage is still much greater IMO. All the circuits that you need still use iron plates at the basic level, along with most other things. @Hannu,...
by JCav
Fri Jul 21, 2017 1:48 am
Forum: Balancing
Topic: [0.15] Research pack changes - too complex/difficult
Replies: 20
Views: 9922

Re: [0.15] Research pack changes - too complex/difficult

I realize this thread is a few months old, but in lieu of making a new thread I decided to add my input here. Iron cost versus everything else is absurd. It would greatly improve the game experience if Iron wasn't needed in 3-4x the quantities of other ores. I've gone through a few million iron so f...
by JCav
Fri Jul 14, 2017 8:51 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.29] Paused server led to hard crash
Replies: 7
Views: 2682

Re: [0.15.29] Paused server led to hard crash

Loewchen wrote:Post the log, see my signature.
I wrongly assumed that since I had to end the task, that a logfile would not be present. Sorry for wasting your time.

Despite this being presumably fixed, I've attached the logfile as requested in case further information ends up necessary.

Sorry. :(
by JCav
Fri Jul 14, 2017 12:40 am
Forum: Resolved Problems and Bugs
Topic: [0.15.29] Paused server led to hard crash
Replies: 7
Views: 2682

[0.15.29] Paused server led to hard crash

A game my friend and I started back on 15.26 was updated from .28 to .29 today. I was hosting the game, when my friend tried to join and was given an error message regarding his version being .28 instead of the required .29. I paused the server while he tried to get his game updated via Steam, and a...
by JCav
Fri Jul 07, 2017 8:09 pm
Forum: News
Topic: Friday Facts #198 - Rail segment visualisation
Replies: 116
Views: 68066

Re: Friday Facts #198 - Rail segment visualisation

First, I apologize that I'm not going to create a fancy graphic to illustrate my idea. Second, for denoting rail sections, why not use the boxes which show up while trying to place signals? You already have a bunch of little green boxes that show up where you can place a rail signal, would it not be...

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