Search found 260 matches

by Xecutor
Fri Jan 30, 2015 6:08 am
Forum: 1 / 0 magic
Topic: [0.11.3] Game crashes on game.findentities with wrong args
Replies: 7
Views: 7431

Re: [0.11.3] Game crashes on game.findentities with wrong ar

I tested this again and now it's working as intended, i.e. reporting proper error.
I think I updated xcode not too long ago. Probably it was some kind of error in system libraries.
by Xecutor
Fri Jan 30, 2015 6:02 am
Forum: Off topic
Topic: Count to 1,000,000
Replies: 462
Views: 163658

Re: Count to 1,000,000

67 is the 19th prime number, an irregular prime, a lucky prime, the sum of five consecutive primes (7 + 11 + 13 + 17 + 19), and a Heegner number.
by Xecutor
Thu Jan 29, 2015 11:04 am
Forum: Off topic
Topic: Count to 1,000,000
Replies: 462
Views: 163658

Re: Count to 1,000,000

55 is ... well... it's just nice, easy to remember number :)
by Xecutor
Thu Jan 29, 2015 4:06 am
Forum: Mods
Topic: [MOD 0.11.x] Telepad 1.1.1
Replies: 18
Views: 20343

Re: [MOD 0.11.x] Telepad 1.1.1

You need two telepads and two remote targets to teleport between distant locations. Let's say you placed one telepad in your main base and named it 'Main' and second telepad in iron outpost and named it 'Iron Outpost 1'. Now you need to place remote targets next to telepads. Name the one in main bas...
by Xecutor
Wed Jan 28, 2015 7:38 am
Forum: Mods
Topic: [MOD 0.10.x] Barter mod [v0.8.1]
Replies: 18
Views: 16012

Re: [MOD 0.10.x] Barter mod [v0.8.1]

Since it's a major overhaul, I think it's better to branch off your work into a different mod.
I hereby give you permission to use my mod as starting point for your mod, no problems here :)
by Xecutor
Tue Jan 27, 2015 7:16 am
Forum: Modding help
Topic: Q: data.raw in game and minimap markers
Replies: 1
Views: 1303

Re: Q: data.raw in game and minimap markers

1. I would like to have (read-only) access to recipes in game, not merely enabling or disabling them. One can access data.raw in a mod's data.lua file but I cannot figure out how to do the same in, say, control.lua. Additionally, io is disabled during the loading phase and the global environment is...
by Xecutor
Mon Jan 26, 2015 4:24 am
Forum: Not a bug
Topic: [0.11.13] onchunkgenerated replacing water with sand bug
Replies: 6
Views: 2530

Re: [0.11.13] onchunkgenerated replacing water with sand bug

I experienced something similar in Straight World mod. I think there is some kind of postprocessing that fixes borders/transition between different terrain types.
I think that terrain changing mods need API that delays this postprocessing.
i.e. ability to make multiple changes in an atomic fashion.
by Xecutor
Fri Jan 23, 2015 8:47 am
Forum: Off topic
Topic: Games Like Factorio
Replies: 213
Views: 418057

Re: Games Like Factorio

Nemoricus wrote: Other games like that include [url=http://pleasingfungus.com/Manufactoria/]Manufactoria[/url.
Manufactoria is more like lite programming puzzle, put still very very good one. I enjoyed it a lot.
by Xecutor
Thu Jan 15, 2015 4:55 am
Forum: General discussion
Topic: Superspeedrun
Replies: 8
Views: 13955

Re: Superspeedrun

But you need temporary facilities. Can't craft Steel or Plastic so even with all technologies you will have to start with steam power and Stone Furnaces. Of course you need facilities for steel, oil, plastic etc. But factory designed without research in mind is quite different from your regular fac...
by Xecutor
Wed Jan 14, 2015 7:18 am
Forum: General discussion
Topic: Superspeedrun
Replies: 8
Views: 13955

Re: Superspeedrun

But I think xecutor suggests something else. He talks about situation where you don't have to put up temporary facilities, you can go with your best layout from the start. You got it right :) It's not about cheating. It's about efficient and close to optimal development. And you need to think a lit...
by Xecutor
Tue Jan 13, 2015 5:11 am
Forum: General discussion
Topic: Superspeedrun
Replies: 8
Views: 13955

Superspeedrun

IMHO it's worth to play it at least once. It was quite refreshing experience for me. Just enable all technologies at the start and try to build rocket defence as fast as possible. To enable all techs, paste this into game console: /c for n,t in pairs(game.player.force.technologies) do t.researched=t...
by Xecutor
Tue Jan 06, 2015 4:13 pm
Forum: Technical Help
Topic: Menu Lockups after quitting
Replies: 3
Views: 1940

Re: Menu Lockups after quitting

by Xecutor
Tue Jan 06, 2015 9:14 am
Forum: Ideas and Suggestions
Topic: Avatar Teleporter
Replies: 45
Views: 13763

Re: Avatar Teleporter

Telepad mod might help you :)
by Xecutor
Sat Jan 03, 2015 6:09 am
Forum: Implemented Suggestions
Topic: Deterministic toolbelt rows switching
Replies: 0
Views: 802

Deterministic toolbelt rows switching

At the moment in order get item from toolbelt with hotkey reliably you need to look at it (or remember in which state it is). Because result of pressing 'switch rows' key depends on current state, obviously. It would be supernice to have 'switch to 1st row' and 'switch to 2nd row' hotkeys. Then with...
by Xecutor
Thu Jan 01, 2015 7:50 am
Forum: Frequently Suggested / Link Collections
Topic: Can the player be killed by train? (Train kills?!) ☸
Replies: 81
Views: 65813

Re: Can the player be killed by train? (Train kills?!)

IMHO train horn when train comes near player is enough.
by Xecutor
Sat Dec 27, 2014 5:56 am
Forum: Gameplay Help
Topic: Very Very Laggy On Mac Yosimite
Replies: 5
Views: 2047

Re: Very Very Laggy On Mac Yosimite

I think I have plenty of RAM (I have 2 2GB Memory Cards), But the thing I dont get is the Demo runs perfect, and the real game getts like maybe 1 fps...Also I noticed that the menu screen is perfectly fine but when I get into the real game it starts freezing and stuttering. 4Gb is actually not too ...
by Xecutor
Fri Dec 26, 2014 9:22 am
Forum: Ideas and Suggestions
Topic: Swap input on chemical factory
Replies: 73
Views: 39036

To devs: Order of ingredients for fluid recipes

I tried to make Alternative advanced oil processing recipe with reversed order of inputs and outputs, but that hasn't affected actual order of pipes of oil refinery. It looks like both inputs and outputs are sorted somehow. Probably that's why oils cracking have it's water input in different pipe th...
by Xecutor
Fri Dec 26, 2014 6:44 am
Forum: 1 / 0 magic
Topic: [0.11.8 MacOS] Hang on 'Quit game'. (sound related)
Replies: 3
Views: 5028

[0.11.8 MacOS] Hang on 'Quit game'. (sound related)

I pressed 'Quit game' in menu, the game asked for confirmation, I pressed 'Ok' and the game hanged. Had to forcequit it. But before that I attached to the process and made stacktraces of all threads. I hope it will help. (lldb) t 1 * thread #1: tid = 0xb15226, 0x00007fff87d2a52e libsystem_kernel.dyl...
by Xecutor
Fri Dec 26, 2014 6:21 am
Forum: Mods
Topic: [MOD 0.10.x] Telelogistics v0.2.4
Replies: 91
Views: 51940

Re: [MOD 0.10.x] Telelogistics v0.2.4

Anathera wrote:This mod dead or not? would love to use it, but last time it froze the game everytime.
It wasn't updated for quite some time.
If you need character teleportation, that you can use my mod Telepad.

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