Search found 233 matches

by fregate84
Mon Mar 20, 2017 4:43 pm
Forum: Ideas and Suggestions
Topic: Construction robots place concrete/flooring last
Replies: 2
Views: 2261

Re: Construction robots place concrete/flooring last

Agree to move the build of title to low priority
by fregate84
Sun Mar 19, 2017 7:58 pm
Forum: General discussion
Topic: Best way to play?
Replies: 7
Views: 4279

Re: Best way to play?

with a keyboard and a mouse :-)


it's very difficult with a joystick.
by fregate84
Fri Mar 10, 2017 2:43 pm
Forum: Ideas and Suggestions
Topic: Maximum capacity production
Replies: 6
Views: 1857

Re: Maximum capacity production

the suggestion looks good.
Most of the time, we try to do a factory who work a 100% capacity.
If we had the maximum production capacity , we can investigate why actual production is less than theorical capacity
by fregate84
Thu Mar 09, 2017 4:51 pm
Forum: Implemented Suggestions
Topic: Liquid wagon partitioning and filtering
Replies: 17
Views: 25974

Re: Liquid wagon partitioning and filtering

I do translation to french, and it look like that we have 3 independents tank who can be merge.
by fregate84
Tue Mar 07, 2017 9:59 am
Forum: Frequently Suggested / Link Collections
Topic: Control Train Pathfinder (Passthru stations, Add Penalty, Control Refueling)
Replies: 33
Views: 19449

Re: Control Train Pathfinder (Passthru stations, Add Penalty)

agree ssilk, but for me, you forgot the main problem. Train can choose any "shortest path", even a "waiting way" to a station, who will block all other train. So I think we need something to ask pathfinder not to use this way if any other way is available. let me illustrate my po...
by fregate84
Sun Mar 05, 2017 9:17 pm
Forum: Frequently Suggested / Link Collections
Topic: Control Train Pathfinder (Passthru stations, Add Penalty, Control Refueling)
Replies: 33
Views: 19449

Re: Control Train Pathfinder (Passthru stations, Add Penalty)

Agree. A simple way could be a check box on train stop who only allow train who stop to the signal.
by fregate84
Tue Feb 28, 2017 12:12 pm
Forum: Ideas and Requests For Mods
Topic: [REQUEST/SOLVED] Permanent 10/s oil patches.
Replies: 5
Views: 1587

Re: [REQUEST] Permanent 10/s oil patches.

Code: Select all

for k, v in pairs(data.raw.resource) do
   data.raw.resource[k].infinite = true
   data.raw.resource[k].minimum  = 1000000
   data.raw.resource[k].normal   = 100000

end
=> give 10 oil/sec

I used AdvancedEndlessResources_1.1.1 with this change.
by fregate84
Wed Feb 22, 2017 9:44 am
Forum: General discussion
Topic: Which turrets are best?
Replies: 37
Views: 25983

Re: Which turrets are best?

Personally, I use gun turrets because it's still there when you have a power outage. And a power outage can be 'total' for 1 min when you only use solar pannel & accumulator. But I'm agree that laser turrets are better, because long range, no bullet to create, no complex logical system to set-up...
by fregate84
Mon Feb 20, 2017 11:15 am
Forum: General discussion
Topic: What does your mega-base actually produce?
Replies: 21
Views: 14236

Re: What does your mega-base actually produce?

1 rocket per minute for me. With vanilia version (so lot of power panel !).
Actual I'm extending the concreete to all my base (a big challenge).

I plan to do a 2 rockets per minute base (but lot of work to do) and to do infinite reach when 0.15 will start.
by fregate84
Sat Feb 04, 2017 1:40 pm
Forum: Releases
Topic: Version 0.14.22
Replies: 35
Views: 42059

Re: Version 0.14.22

you also change one graphic for alien artefact :
ScreenShot001.jpg
ScreenShot001.jpg (8.86 KiB) Viewed 30431 times
No ?
by fregate84
Fri Jan 27, 2017 8:30 pm
Forum: Technical Help
Topic: Map download never finishes [14.5] headless windows
Replies: 89
Views: 58257

Re: Map download never finishes [14.5] headless windows

you can post your question on https://www.nanog.org/

It's a technical mailing list (for part you are interest for) of all ISP in the US.
It's can help (or not) but lots of Engineer ISP are on this mailing list (including me).
You should also share pcap.
by fregate84
Sun Jan 22, 2017 10:46 pm
Forum: Ideas and Requests For Mods
Topic: switch off all beacon
Replies: 5
Views: 3200

Re: switch off all beacon

Impossible to connect all becons to a diffetent power grid when you have 200 of them, on lot of diffetent places. That my problem !
by fregate84
Sat Jan 21, 2017 4:29 pm
Forum: Ideas and Requests For Mods
Topic: switch off all beacon
Replies: 5
Views: 3200

switch off all beacon

Hello,


i'm lookping for a mod to switch off all beacon.
Because beacon used lot of power, i'm looking for a entity who can switch off all beacon if a condition is true. (for example I monitor my batteries and if charge < 40%, I swith off all beacon)
by fregate84
Fri Jan 20, 2017 1:25 pm
Forum: Railway Setups
Topic: Prohibit a path, if any other path are available
Replies: 5
Views: 4000

Re: Prohibit a path, if any other path are available

It depend. Most of the time, right train slow down because it break for stoping to the station, so signal turn green enough faster to not slow down trains.
by fregate84
Wed Jan 18, 2017 10:07 pm
Forum: Railway Setups
Topic: Prohibit a path, if any other path are available
Replies: 5
Views: 4000

Prohibit a path, if any other path are available

I found a way to Prohibit a path, if any other path are available. I use this system to avoid some train to go to station waiting path. So now my train are not block anymore. Only train to my station go to the path of the station. Just add a signal, force to red, if signal front of it is green :-) A...
by fregate84
Fri Jan 13, 2017 6:08 pm
Forum: News
Topic: Friday Facts #173 - Nuclear stuff is almost done
Replies: 192
Views: 79193

Re: Friday Facts #173 - Nuclear stuff is almost done

What I dont like is the productivity research for the miners, aside from the point that I personally dont like the concept of productivity modules, it really doesnt add anything to the game, except pressing the research button and the problem with moving your mines is still the same, maybe delayed ...
by fregate84
Fri Jan 13, 2017 4:21 pm
Forum: News
Topic: Friday Facts #173 - Nuclear stuff is almost done
Replies: 192
Views: 79193

Re: Friday Facts #173 - Nuclear stuff is almost done

Meltdown could mean: 1 reactor is running 2 someone disconnects power line to factory (=0 load) 3 BOOM? No fun we can have a alarm, and 120 sec to recover. it's funny because we must build some logistic to let reactor on good condition. Game are also save each 5 min ... it will be very nice to be a...
by fregate84
Fri Dec 23, 2016 11:08 am
Forum: Frequently Suggested / Link Collections
Topic: Control Train Pathfinder (Passthru stations, Add Penalty, Control Refueling)
Replies: 33
Views: 19449

Re: Control Train Pathfinder (Passthru stations, Add Penalty)

I try to "up" that. Especially : 2. Add signals (or other entity) that adds a penalty to the train pathfinder, so that the pathfinder avoids to take that path. ratchetfreak wrote: The goal is to avoid trains from entering stations and passing through when they don't need to. There is curre...

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