Search found 233 matches
- Mon May 29, 2017 8:20 am
- Forum: Not a bug
- Topic: base>=0.15.??
- Replies: 3
- Views: 1247
Re: base>=0.15.??
there is NOT any stable version in 15.x
- Tue May 23, 2017 9:27 pm
- Forum: Not a bug
- Topic: Todays update broke underground belts
- Replies: 3
- Views: 1005
Re: Todays update broke underground belts
you should post your log file as well.
On my side, the underground belts work fine.
On my side, the underground belts work fine.
- Tue May 23, 2017 2:09 pm
- Forum: Multiplayer
- Topic: [FR]Cherche joueurs pour coop
- Replies: 23
- Views: 9764
Re: [FR]Cherche joueurs pour coop
idem dispo.
31 ans. Par contre j'ai un enfant donc il faut plannifier en avance.
Je joue surtout sans steam Mais on pseudo steam est : fregate84
31 ans. Par contre j'ai un enfant donc il faut plannifier en avance.
Je joue surtout sans steam Mais on pseudo steam est : fregate84
- Sat May 20, 2017 8:58 am
- Forum: News
- Topic: Friday Facts #191 - Gui improvements
- Replies: 380
- Views: 149272
Re: Friday Facts #191 - Gui improvements
Okay, so this is a change long overdue and is very welcome. I'd also like to point out the auto-request / auto-trash inconsistantcy. Why is it possible to set an auto trash level lower than the request amount? I often see players not notice that they are trashing something they are requesting. Caus...
- Fri May 19, 2017 6:15 pm
- Forum: News
- Topic: Friday Facts #191 - Gui improvements
- Replies: 380
- Views: 149272
Re: Friday Facts #191 - Gui improvements
Does this mean we could get multiple toolbars that we could cycle through? I could have my default toolbar, and additionally have a "Train" set, or a "Fluid" set for when I am focusing on those things. I like this idea. agree, good idea. And changes you want to do look nices and...
- Thu May 18, 2017 6:42 pm
- Forum: 1 / 0 magic
- Topic: [0.15.3] Failed to create display [Radeon/DirectX] (MR)
- Replies: 11
- Views: 5382
Re: [0.15.3] Failed to create display [Radeon/DirectX] (MR)
I had the same issue today, cause by the update of windows 10.posila wrote:@Nathan1852: Does it still happen if you try to reboot the computer? It fails to initialize DirectX for whatever reason.
But for me, rebooting my computer solved the problem.
- Thu May 18, 2017 3:02 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.11] Untranslatable string in Crowdin
- Replies: 2
- Views: 2402
Re: [0.15.11] Untranslatable string in Crowdin
I add also, on the Programmable Speaker, all the alarm and all instrument
- Mon May 15, 2017 2:21 pm
- Forum: Gameplay Help
- Topic: Are pumps on both sides of liquid wagon supposed to work?
- Replies: 10
- Views: 5746
Re: Are pumps on both sides of liquid wagon supposed to work?
If you don't do that, the unloading is more more slower.steinio wrote:I don't think that chaining pumps makes any sense.
- Sat May 13, 2017 9:04 pm
- Forum: Resolved Problems and Bugs
- Topic: untranslatable string (not present on crowdin)
- Replies: 4
- Views: 1546
Re: untranslatable string (not present on crowdin)
I found one more : ScreenShot001.jpg fr\core.cfg: builds=Utilisé pour construire __1__ It's taking the name of the "grass" tile name translation which in 0.15.10 is "Herbe" and that's what it shows: http://imgur.com/a/uzxSs You're right. It's a mod who had changed the descriptio...
- Sat May 13, 2017 5:15 pm
- Forum: Resolved Problems and Bugs
- Topic: untranslatable string (not present on crowdin)
- Replies: 4
- Views: 1546
Re: untranslatable string (not present on crowdin)
I found one more :
- Fri May 12, 2017 8:22 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.10] Crash 'sync mod & savegame' GUI
- Replies: 1
- Views: 2023
[0.15.10] Crash 'sync mod & savegame' GUI
Hello, I was on the GUI who permit to synchronise mods with my savegame. All my mod was deactivate. I enter in this GUI to activate all mods with this GUI . The crash occur when I press 'ok'. ScreenShot001.jpg factorio-previous.log 293.523 Info AppManager.cpp:760: Restarting Factorio Factorio crashe...
- Fri May 12, 2017 8:11 pm
- Forum: Duplicates
- Topic: [0.15.10] Train refuses to leave station
- Replies: 2
- Views: 2390
Re: [0.15.10] Train refuses to leave station
I try your savegame. I think it's a duplicate of :
viewtopic.php?f=7&t=47222#p272043
viewtopic.php?f=7&t=47222#p272043
- Fri May 12, 2017 8:02 pm
- Forum: Mod portal Discussion
- Topic: Mod portal is down
- Replies: 3
- Views: 2187
- Fri May 12, 2017 7:50 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15] [Hanziq] Rail signal remains red when there is no train in the block (MR)
- Replies: 13
- Views: 7186
Re: [0.15] [Hanziq] Rail signal remains red when there is no train in the block (MR)
I found the same issue. I can give a savegame if needed
- Tue May 09, 2017 8:01 am
- Forum: Gameplay Help
- Topic: How do I use Passive Provider Chests in 0.15?
- Replies: 8
- Views: 3116
Re: How do I use Passive Provider Chests in 0.15?
Passive provider chest can be use to put all stuff for construction robots. So you can use bleuprint before having the logistic network reach.
- Mon May 08, 2017 9:14 am
- Forum: Mods
- Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
- Replies: 502
- Views: 320139
Re: [MOD 0.14] Orbital Ion Cannon 1.4.6
the problem is cause of this line (twice define the same variable) :
but I don't know why.
Code: Select all
ion-cannon-voice-style=Play a klaxon sound whenever a target for an ion cannon is designated.
- Sun May 07, 2017 7:59 pm
- Forum: Not a bug
- Topic: [0.15.x] wrong display of tooltip for robots
- Replies: 4
- Views: 1119
Re: [0.15.x] wrong display of tooltip for robots
Ok !
I dont think a lot of people know that w = j/s.
But ok.
I dont think a lot of people know that w = j/s.
But ok.
- Sun May 07, 2017 7:37 am
- Forum: Not a bug
- Topic: [0.15.x] wrong display of tooltip for robots
- Replies: 4
- Views: 1119
Re: [0.15.x] wrong display of tooltip for robots
I don't understand.
Agree that in power, we have a static part and a moving part. But why the staatix part should be in watt and not in joule ?
Agree that in power, we have a static part and a moving part. But why the staatix part should be in watt and not in joule ?
- Sat May 06, 2017 7:24 pm
- Forum: Ideas and Suggestions
- Topic: Train Wait Condition: Loco Inventory Full
- Replies: 8
- Views: 3196
Re: Train Wait Condition: Loco Inventory Full
why not using "inactivity" condition ?
- Sat May 06, 2017 12:39 pm
- Forum: Not a bug
- Topic: [0.15.9] manual trash does not work with all products
- Replies: 2
- Views: 914
Re: [0.15.9] manual trash does not work with all products
in 0.14, this was the case too.
But perhaps it's was also a bug on 14.x
But perhaps it's was also a bug on 14.x