Search found 120 matches

by afk2minute
Fri Sep 02, 2016 11:14 am
Forum: Bob's mods
Topic: [0.14.x] Bob's Mods: General Discussion
Replies: 430
Views: 159600

Re: [0.14.x] Bob's Mods: General Discussion

Hello, is there a possibility of some new robo modules, for example interface that can add liquid value in a tank to a logistic network? (is it even possible to add such thing to a loginet?)
by afk2minute
Fri Sep 02, 2016 10:53 am
Forum: Ideas and Suggestions
Topic: Allow combinators connect to the logistic network
Replies: 6
Views: 1893

Re: Allow combinators connect to the logistic network

Roboport is too large (4x4 with some combinators near would be atleast 5x5 which makes it not very usable at factories. Yep i can wire from afar, but thats the whole point of the suggestion - not needing to wire from some distant location. And the most important - its ALREADY in game, but for some r...
by afk2minute
Fri Sep 02, 2016 7:00 am
Forum: Ideas and Suggestions
Topic: Allow combinators connect to the logistic network
Replies: 6
Views: 1893

Allow combinators connect to the logistic network

So now we can use interface of the inserter, lamp, pump and power switch (maybe something else) to "connect to logistic network" (by some radio connection, it seems, as there is only need for them to be in roboport loginet radius). But combinators dont have this option, which seems a littl...
by afk2minute
Fri Sep 02, 2016 6:29 am
Forum: Ideas and Suggestions
Topic: Make resources more difficult to find (was: Remove resource)
Replies: 2
Views: 1167

Re: Remove resource

"I'd like the design, which led to a success of the game, removed"
Not going to happen.
Maybe some1 will make a mod for this.
by afk2minute
Thu Sep 01, 2016 9:58 am
Forum: Angels Mods
Topic: Russian locale for all of existing angel mods
Replies: 20
Views: 10746

Re: Russian locale for all of existing angel mods

Я целую стену написал с переводама на первой странице и там есть этот Steam Cracker
by afk2minute
Wed Aug 31, 2016 8:43 pm
Forum: Ideas and Suggestions
Topic: Distribution of repair packs all over the base
Replies: 8
Views: 3951

Re: Distribution of repair packs all over the base

Well if you think that its so important to have them spread (in my opinion thats overengineering) then just use provider chests, robots can grab from them easy. Make a train or belt them near the edges so it will supply them. From my experience, using provider chests with requesters to get repair p...
by afk2minute
Wed Aug 31, 2016 3:59 pm
Forum: Gameplay Help
Topic: trees
Replies: 4
Views: 1795

Re: trees

Place 10 requsters requesting wood.
Wait them to fill up, shoot them.
Dirty but it works.
by afk2minute
Wed Aug 31, 2016 9:53 am
Forum: Development Proposals
Topic: Electric energy
Replies: 285
Views: 210984

Re: Electric energy

I think that it is quite unrealistic that animal species would mutate to thousand times larger in couple of days if they just smell a little bit of industrial smoke. Think of them as ants. Some species of ants are capable of regulating what type of ant (soldier\worker\etc) will develop from a lavra...
by afk2minute
Wed Aug 31, 2016 7:50 am
Forum: Ideas and Suggestions
Topic: Nuclear Power from a Nuclear Engineer
Replies: 94
Views: 32400

Re: Nuclear Power from a Nuclear Engineer

Ya, I mostly agree with that, though, the game does try and stay pretty close to accurate. We still have plastic, sulfuric acid, hydrocarbons, ect :D...well, and a portable MR fusion, but BESIDES that :D Sure i will prefer that too (using normal names rather than some fantasy), Just used it as an a...
by afk2minute
Wed Aug 31, 2016 7:22 am
Forum: Gameplay Help
Topic: Why isn't this lognet inserter enabled?
Replies: 4
Views: 1397

Re: Why isn't this lognet inserter enabled?

Hello. Pictures are worth a thousand words. In short, the condition on the inserter is logi-bots > 0 , there are 977 in the network with 350 being in the adjacent roboport. https://dl.dropboxusercontent.com/u/12952897/Factorio/lognet-robots.png Because there is NO robots in a LOGISTIC network (logi...
by afk2minute
Tue Aug 30, 2016 5:48 pm
Forum: Ideas and Suggestions
Topic: Distribution of repair packs all over the base
Replies: 8
Views: 3951

Re: Distribution of repair packs all over the base

A really easy solution I found for this problem is to just set up a requester chest for repair packs and put it with an inserter next to every roboport that way all roboports stay full all the time. You see, that's the problem. Now that repair kits stack to 100, all my roboports are gonna be filled...
by afk2minute
Tue Aug 30, 2016 11:28 am
Forum: Ideas and Suggestions
Topic: Nuclear Power from a Nuclear Engineer
Replies: 94
Views: 32400

Re: Nuclear Power from a Nuclear Engineer

I would like to explain (once more) that it does not matter how element will be called. Swapping uranium for thorium (and vice versa) will not change anything for the game as the complexity of the process\power output\how rare is the element etc. will be corrected to fit the game and its balance. Ev...
by afk2minute
Tue Aug 30, 2016 9:53 am
Forum: General discussion
Topic: Are there other functional smart furnace setups?
Replies: 43
Views: 11407

Re: Are there other functional smart furnace setups?

So the speeded up with 3 SM3 beacons + 2 speed modules (im using speed modules for the "worst case scenario" instead of productivity) is +175% crafting speed bonus, that is 5.5. Recipe for iron plate is 3.5 seconds, so 0,6 seconds per plate (lets use 0,5 for some emergency capacity). 10 ir...
by afk2minute
Tue Aug 30, 2016 9:27 am
Forum: Mods
Topic: KS Power
Replies: 127
Views: 131838

Re: [MOD 0.12.26] KS Power

I like this mod alot, specially diesel generator part. Making backup electricity using it feels so good (probably because thats what we use in real life for emergency). Didnt like the oil burner though, mostly because there is no advanced steam engines with more output and its like new but like not ...
by afk2minute
Tue Aug 30, 2016 7:09 am
Forum: General discussion
Topic: Are there other functional smart furnace setups?
Replies: 43
Views: 11407

Re: Are there other functional smart furnace setups?

This discussion is very active, and we both are editting our posts simultaneosly, so it is quite hard to understand what we are talking about. I will come back to this thread tomorrow with the fresh mind and new ideas (also it is a deep night here). Well if you say that this solution can work here ...
by afk2minute
Mon Aug 29, 2016 11:49 pm
Forum: General discussion
Topic: Are there other functional smart furnace setups?
Replies: 43
Views: 11407

Re: Are there other functional smart furnace setups?

Substations form 1 grid for furnaces and beacons, wooden poles form another for inserters only. (yes the right inserters are powered from substation too, but it doesnt matter as if power drops there the wooden pole power kicks in and fills the gap, atleast it should). Wow, you misunderstood what I ...
by afk2minute
Mon Aug 29, 2016 11:25 pm
Forum: General discussion
Topic: Are there other functional smart furnace setups?
Replies: 43
Views: 11407

Re: Are there other functional smart furnace setups?

So if im thinking of this design right way it will be only 4 tiles wider, thats not a big problem at all (10 vs 14 tiles). (its even less as substations can be used for 2 rows at the same time). Strange numbers, why 10? and why 14? Optimal layout is 6, and new will have 9.5. Some pics? Just thought...
by afk2minute
Mon Aug 29, 2016 10:45 pm
Forum: General discussion
Topic: Are there other functional smart furnace setups?
Replies: 43
Views: 11407

Re: Are there other functional smart furnace setups?

use buffer chest between belt and furnace and checking its content (and letting the furnace catch up if needed)? Additional chest... Yes, this is the latest stable solution. But in previous attempt I wanted to use direct loading from belt, so it should have been more compact. Ah sorry didnt see the...
by afk2minute
Mon Aug 29, 2016 10:18 pm
Forum: General discussion
Topic: Are there other functional smart furnace setups?
Replies: 43
Views: 11407

Re: Are there other functional smart furnace setups?

use buffer chest between belt and furnace and checking its content (and letting the furnace catch up if needed)?
Ah sorry didnt see the gif file, power shortage will not allow inserters to grab fast enough from this kind of belt.
by afk2minute
Mon Aug 29, 2016 9:11 pm
Forum: General discussion
Topic: Are there other functional smart furnace setups?
Replies: 43
Views: 11407

Re: Are there other functional smart furnace setups?

maybe its possible to move structures around and provide this grid only to inserters/combinators then?
Sadly blueprints dont preserve wire connections, so even if its possible that is going to be long time setting this up... Again bad.

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