Thank you!wobbycarly wrote: ↑Sun Nov 15, 2020 11:03 amInstead of "item" use "fluid". I think that's all you need, but if you turn on the debug mode and then hover over the item in the crafting menu it will show you the internal name.
Search found 138 matches
- Sun Nov 15, 2020 11:07 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 498105
Re: rich text & fluids
- Sun Nov 15, 2020 10:58 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 498105
rich text & fluids
To show items ingame in text, like in chat or as station names, you can type i.e. [item=iron-ore] and the image is shown instead of the text. For me, this does not work for fluids. [item=crude-oil] does not show the icon, instead the text is marked in yellow. What am I doing wrong? Are the internal ...
- Sat Nov 14, 2020 10:42 pm
- Forum: Ideas and Suggestions
- Topic: qol - auto-set second furnace in upgrade planner
- Replies: 0
- Views: 614
qol - auto-set second furnace in upgrade planner
What?
When using the upgrade planner to upgrade/downgrade furnaces, auto-set the new part (stone->steel or steel->stone), like done with rail signals, because electric furnaces are no option to replace.Why?
I am lazy. Unification.- Sat Nov 14, 2020 10:33 pm
- Forum: News
- Topic: Friday Facts #363 - 1.1 is getting close
- Replies: 178
- Views: 98673
Re: Friday Facts #363 - 1.1 is getting close
Respective belt changes:
Why are belts and rails placed differently? I imagine placing belts the way I place rails very attractive.
There once was a mod that did this
https://mods.factorio.com/mods/prg/beltplanner 0.16
https://mods.factorio.com/mod/beltplanner-patched 0.17
Why are belts and rails placed differently? I imagine placing belts the way I place rails very attractive.
There once was a mod that did this
https://mods.factorio.com/mods/prg/beltplanner 0.16
https://mods.factorio.com/mod/beltplanner-patched 0.17
- Sat Nov 14, 2020 10:29 pm
- Forum: Ideas and Suggestions
- Topic: Display wagon count in signal-preview
- Replies: 8
- Views: 3993
- Thu Nov 05, 2020 9:33 pm
- Forum: Ideas and Suggestions
- Topic: Color the last train wagon indicator when placing signals or stations
- Replies: 9
- Views: 2264
- Sun Oct 25, 2020 2:15 pm
- Forum: Ideas and Suggestions
- Topic: wanted: keyboard shortcut to toggle train manual/automatic
- Replies: 21
- Views: 10248
- Fri Oct 23, 2020 7:42 am
- Forum: Ideas and Suggestions
- Topic: Sorting savegames: by date / world
- Replies: 55
- Views: 15653
Re: Sorting savegames (was: Save game system)
A game needing to fiddle with the file explorer to manage savegame files is, in my opinion, a very bad design indicator. I get the point, and I partially agree, but I like being able to interfere by using my OS, too. Like when doing backups of a game (even if it were only for settings and saves), I...
- Thu Oct 22, 2020 6:48 pm
- Forum: Ideas and Suggestions
- Topic: Sorting savegames: by date / world
- Replies: 55
- Views: 15653
Re: Sorting savegames (was: Save game system)
I once was wishing for that too and found a simple but yet very practical approach. I hope this works on windows, too, and easens up things for you. Open your file browser and navigate to your saves folder. Create a sub-folders. They are shown ingame and are sorted alphabetically above the saves in ...
- Thu Oct 22, 2020 10:28 am
- Forum: Spread the Word
- Topic: Elon Musk tweets about factorio
- Replies: 11
- Views: 9473
Re: Elon Musk tweets about factorio
Questions : You assume that there is a decent tracking of all objects surrounding the planet. Sadly, there isn't. Currently, the tracking is done by every country on its own. Even Europe just starts to collaborate within itself. Further, the problems of small particles (2 cm and less) is underestim...
- Thu Oct 22, 2020 8:39 am
- Forum: Combinator Creations
- Topic: Balanced Fluids Train Station
- Replies: 13
- Views: 5881
Re: Balanced Fluids Train Station
I am quoting Fluid System, Flow from the official wiki and then write a short interpretation. This is how the game mechanics work at the current game version: All connected tanks and pipes are treated as a single vessel in that the level of fluid must be equal in all parts. The flow rate between pip...
- Sun Oct 18, 2020 6:21 pm
- Forum: General discussion
- Topic: Why trains? (UPS focus)
- Replies: 27
- Views: 8852
Re: Why trains? (UPS focus)
You definitely wan't to take a look at the UPS Wars.
- Fri Oct 09, 2020 12:49 pm
- Forum: News
- Topic: Friday Facts #361 - Train stop limit, Tips and tricks
- Replies: 163
- Views: 82430
Re: Friday Facts #361 - Train stop limit, Tips and tricks
Awesome. Thank you so much!
- Mon May 18, 2020 7:53 pm
- Forum: Railway Setups
- Topic: 4-way intersections: Throughput and deadlocks [image heavy]
- Replies: 706
- Views: 876875
Re: 4-way intersections: Throughput and deadlocks [image heavy]
optimisation. never. ends.
- Wed May 13, 2020 11:30 am
- Forum: Ideas and Suggestions
- Topic: Assign Trains to Schedules (Train Routes)
- Replies: 77
- Views: 27354
Re: Assign Trains to Schedules
Brilliant. Love it. My workaround is annoying my all the time ..
I get the problems (most of them), but still, the ability to bulk-edit trains is lovely.
I get the problems (most of them), but still, the ability to bulk-edit trains is lovely.
- Thu Apr 30, 2020 6:21 pm
- Forum: General discussion
- Topic: Meaningful Content Update
- Replies: 85
- Views: 26688
- Wed Apr 29, 2020 8:02 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: A comparison of lane balancers
- Replies: 12
- Views: 14480
Re: A comparison of lane balancers
Two belt version: Seems to input balance all lanes. can someone break test this please? When using express belts and input and output are not fully compressed, the balancing is off. Sometimes it leads to one belt only containing 1 item type. 0eNrdXM2O4zYMfhdf6yysH1tyzj23PRTooVgETqKdEZDYga0MZrHIA/RB...
- Wed Apr 29, 2020 7:20 pm
- Forum: General discussion
- Topic: Hi Wube! Would it be okay to use game screenshots on my server hosting website?
- Replies: 15
- Views: 4059
Re: Hi Wube! Would it be okay to use game screenshots on my server hosting website?
By looking at your pricing screen I immediately remembered a change in the EU commercial law in the beginning of 2020. Take a look at 2019/2161 . If you don't want to read all of it, search for "30" and read related stuff. TL;DR: in the EU, when offering a discount, you have to display the...
- Sat Apr 25, 2020 8:01 pm
- Forum: General discussion
- Topic: Request: Max number of trains for stations
- Replies: 93
- Views: 40353
Re: Request: Max number of trains for stations
There have been at least two threat in the ideas and suggestions subforum.
There are mods that offer help.
My current vanilla workaround: wire the rail signal at the entrance of each waiting bay lane to the train station and set the station to activate when red = [lanes -1].
There are mods that offer help.
My current vanilla workaround: wire the rail signal at the entrance of each waiting bay lane to the train station and set the station to activate when red = [lanes -1].
- Wed Apr 22, 2020 7:41 pm
- Forum: Implemented Suggestions
- Topic: Add functionality to limit the number of incoming trains per station.
- Replies: 52
- Views: 74689
Re: Add functionality to limit the number of incoming trains per station.
Disabling the station with Enable Red < [number of waiting bay lanes -1 ] works better, as it seems to force even stopped trains to repath. This time I did some more testing and ran in the expected problem, but did not find any other problems: when the number of trains exceeds the number of waiting ...