Search found 138 matches

by tamanous
Sun Nov 15, 2020 11:07 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 498105

Re: rich text & fluids

wobbycarly wrote:
Sun Nov 15, 2020 11:03 am
Instead of "item" use "fluid". I think that's all you need, but if you turn on the debug mode and then hover over the item in the crafting menu it will show you the internal name.
Thank you!
by tamanous
Sun Nov 15, 2020 10:58 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 498105

rich text & fluids

To show items ingame in text, like in chat or as station names, you can type i.e. [item=iron-ore] and the image is shown instead of the text. For me, this does not work for fluids. [item=crude-oil] does not show the icon, instead the text is marked in yellow. What am I doing wrong? Are the internal ...
by tamanous
Sat Nov 14, 2020 10:42 pm
Forum: Ideas and Suggestions
Topic: qol - auto-set second furnace in upgrade planner
Replies: 0
Views: 614

qol - auto-set second furnace in upgrade planner

What?
When using the upgrade planner to upgrade/downgrade furnaces, auto-set the new part (stone->steel or steel->stone), like done with rail signals, because electric furnaces are no option to replace.
Why?
I am lazy. Unification.
by tamanous
Sat Nov 14, 2020 10:33 pm
Forum: News
Topic: Friday Facts #363 - 1.1 is getting close
Replies: 178
Views: 98673

Re: Friday Facts #363 - 1.1 is getting close

Respective belt changes:

Why are belts and rails placed differently? I imagine placing belts the way I place rails very attractive.
There once was a mod that did this

https://mods.factorio.com/mods/prg/beltplanner 0.16
https://mods.factorio.com/mod/beltplanner-patched 0.17
by tamanous
Sat Nov 14, 2020 10:29 pm
Forum: Ideas and Suggestions
Topic: Display wagon count in signal-preview
Replies: 8
Views: 3993

Re: Display wagon count in signal-preview

ssilk wrote:
Sat Nov 07, 2020 10:19 am
Ya and it would make sense to see also “forward” into drive direction (negative numbers). Also already suggested somewhere... didn’t find it any more.
It is linked in the first post ... ;-)
by tamanous
Thu Nov 05, 2020 9:33 pm
Forum: Ideas and Suggestions
Topic: Color the last train wagon indicator when placing signals or stations
Replies: 9
Views: 2264

Re: Color the last train wagon indicator when placing signals or stations

SoShootMe wrote:
Thu Nov 05, 2020 8:55 pm
I'd prefer numbers in the boxes, though it might be tricky at merges.

Not quite as obvious as highlighting the last wagon, but works if you have trains of varying lengths, without needing to faff around changing the length setting.
You're so right!
by tamanous
Fri Oct 23, 2020 7:42 am
Forum: Ideas and Suggestions
Topic: Sorting savegames: by date / world
Replies: 55
Views: 15653

Re: Sorting savegames (was: Save game system)

A game needing to fiddle with the file explorer to manage savegame files is, in my opinion, a very bad design indicator. I get the point, and I partially agree, but I like being able to interfere by using my OS, too. Like when doing backups of a game (even if it were only for settings and saves), I...
by tamanous
Thu Oct 22, 2020 6:48 pm
Forum: Ideas and Suggestions
Topic: Sorting savegames: by date / world
Replies: 55
Views: 15653

Re: Sorting savegames (was: Save game system)

I once was wishing for that too and found a simple but yet very practical approach. I hope this works on windows, too, and easens up things for you. Open your file browser and navigate to your saves folder. Create a sub-folders. They are shown ingame and are sorted alphabetically above the saves in ...
by tamanous
Thu Oct 22, 2020 10:28 am
Forum: Spread the Word
Topic: Elon Musk tweets about factorio
Replies: 11
Views: 9473

Re: Elon Musk tweets about factorio

Questions : You assume that there is a decent tracking of all objects surrounding the planet. Sadly, there isn't. Currently, the tracking is done by every country on its own. Even Europe just starts to collaborate within itself. Further, the problems of small particles (2 cm and less) is underestim...
by tamanous
Thu Oct 22, 2020 8:39 am
Forum: Combinator Creations
Topic: Balanced Fluids Train Station
Replies: 13
Views: 5881

Re: Balanced Fluids Train Station

I am quoting Fluid System, Flow from the official wiki and then write a short interpretation. This is how the game mechanics work at the current game version: All connected tanks and pipes are treated as a single vessel in that the level of fluid must be equal in all parts. The flow rate between pip...
by tamanous
Sun Oct 18, 2020 6:21 pm
Forum: General discussion
Topic: Why trains? (UPS focus)
Replies: 27
Views: 8852

Re: Why trains? (UPS focus)

You definitely wan't to take a look at the UPS Wars.
by tamanous
Fri Oct 09, 2020 12:49 pm
Forum: News
Topic: Friday Facts #361 - Train stop limit, Tips and tricks
Replies: 163
Views: 82430

Re: Friday Facts #361 - Train stop limit, Tips and tricks

Awesome. Thank you so much!
by tamanous
Wed May 13, 2020 11:30 am
Forum: Ideas and Suggestions
Topic: Assign Trains to Schedules (Train Routes)
Replies: 77
Views: 27354

Re: Assign Trains to Schedules

Brilliant. Love it. My workaround is annoying my all the time ..

I get the problems (most of them), but still, the ability to bulk-edit trains is lovely.
by tamanous
Thu Apr 30, 2020 6:21 pm
Forum: General discussion
Topic: Meaningful Content Update
Replies: 85
Views: 26688

Re: Meaningful Content Update

Bauer wrote:
Wed Apr 29, 2020 7:24 am
I got way more for my money than I could ever expect.
When asked about factorio, I always embed this kind of phrase. If every other developer/s would do slightly as well as wube, the game industry would rule the world.
by tamanous
Wed Apr 29, 2020 8:02 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: A comparison of lane balancers
Replies: 12
Views: 14480

Re: A comparison of lane balancers

Two belt version: Seems to input balance all lanes. can someone break test this please? When using express belts and input and output are not fully compressed, the balancing is off. Sometimes it leads to one belt only containing 1 item type. 0eNrdXM2O4zYMfhdf6yysH1tyzj23PRTooVgETqKdEZDYga0MZrHIA/RB...
by tamanous
Wed Apr 29, 2020 7:20 pm
Forum: General discussion
Topic: Hi Wube! Would it be okay to use game screenshots on my server hosting website?
Replies: 15
Views: 4059

Re: Hi Wube! Would it be okay to use game screenshots on my server hosting website?

By looking at your pricing screen I immediately remembered a change in the EU commercial law in the beginning of 2020. Take a look at 2019/2161 . If you don't want to read all of it, search for "30" and read related stuff. TL;DR: in the EU, when offering a discount, you have to display the...
by tamanous
Sat Apr 25, 2020 8:01 pm
Forum: General discussion
Topic: Request: Max number of trains for stations
Replies: 93
Views: 40353

Re: Request: Max number of trains for stations

There have been at least two threat in the ideas and suggestions subforum.
There are mods that offer help.

My current vanilla workaround: wire the rail signal at the entrance of each waiting bay lane to the train station and set the station to activate when red = [lanes -1].
by tamanous
Wed Apr 22, 2020 7:41 pm
Forum: Implemented Suggestions
Topic: Add functionality to limit the number of incoming trains per station.
Replies: 52
Views: 74689

Re: Add functionality to limit the number of incoming trains per station.

Disabling the station with Enable Red < [number of waiting bay lanes -1 ] works better, as it seems to force even stopped trains to repath. This time I did some more testing and ran in the expected problem, but did not find any other problems: when the number of trains exceeds the number of waiting ...

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