Search found 318 matches
- Thu Apr 20, 2017 11:51 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Compact Electric furnace.
- Replies: 2
- Views: 4759
Re: Compact Electric furnace.
I don't quite understand what a "double-sided furnace" is. Context/pictures?
- Wed Apr 19, 2017 10:59 pm
- Forum: General discussion
- Topic: 0.15 pre-release to major mod makers!
- Replies: 11
- Views: 4785
Re: 0.15 pre-release to major mod makers!
Yes, but I would deem such bugs quite minor by this point. Bugs are found very quickly in this game and fixed very quickly thanks to the great dev team. They are, but that doesn't stop people from losing their cookies over the bugs that inconvenience them, EA/beta or not. The headaches and potentia...
- Sun Apr 16, 2017 7:06 pm
- Forum: General discussion
- Topic: how do YOU manage barrels of oil?
- Replies: 66
- Views: 27166
Re: how do YOU manage barrels of oil?
Yeah, that's since occurred to me, and the new blueprint was updated accordingly. I do need them for offloading at the transfer station since they load onto belts, I was probably thinking about that at the time. I originally used the stacking versions as well, but realized that they weren't needed s...
- Sat Apr 15, 2017 2:15 am
- Forum: General discussion
- Topic: how do YOU manage barrels of oil?
- Replies: 66
- Views: 27166
Re: how do YOU manage barrels of oil?
The loading end of my oil setup, handled by single train/wagon setups. For high volume, I've taken a liking to direct load/unload, where the entire wagon is full of empties, and they're directly replaced by full barrels. No slot filters needed, and 10K crude/car. http://i.imgur.com/sm1BsY7.jpg?1 The...
- Thu Apr 13, 2017 10:37 pm
- Forum: General discussion
- Topic: Calculating the cheapest cost to launch rockets.
- Replies: 8
- Views: 3269
Re: Calculating the cheapest cost to launch rockets.
That sounds better. My own calculator comes out to roughly 12.5K of crude oil per rocket.
- Thu Apr 13, 2017 1:39 am
- Forum: Show your Creations
- Topic: Steam Engine Help
- Replies: 1
- Views: 1171
Re: Steam Engine Help
Try re-doing the boilers and piping, making sure you lay them down in the same sequence as the water flow. Owing to how Factorio handles fluid flow, you can get weird behaviour if the pipes were laid backwards to the fluid flow.
- Sat Apr 08, 2017 5:25 pm
- Forum: Gameplay Help
- Topic: Is this intersection going to work?
- Replies: 30
- Views: 18856
Re: Is this intersection going to work?
Interesting. Never (knowingly) encountered this myself, although my rail designs have always generally followed those guidelines, as well as minimizing how many possible routes exist between destinations.
- Sat Apr 08, 2017 2:59 pm
- Forum: Gameplay Help
- Topic: Is this intersection going to work?
- Replies: 30
- Views: 18856
Re: Is this intersection going to work?
... 2. Factorio hates roundabouts because of path recalculation bugs. Is that a fact? I tend to stick with roundabouts by virtue of a "why not?" mentallity, unless I specifically want to deny the trains the option, but I've never noticed/encountered any particular bugs. But this is a defi...
- Wed Apr 05, 2017 1:21 am
- Forum: General discussion
- Topic: Unsolved mysteries
- Replies: 18
- Views: 7651
Re: Unsolved mysteries
You can put thousands of boxes inside a box. Productivity modules increase both the viable output AND pollution. Where is this extra mass coming from? Or, where was it going without the module? More seriously, a comprehensive analysis of solid fuel and rocket production, from pump to final productio...
- Sat Apr 01, 2017 6:42 pm
- Forum: General discussion
- Topic: CPU performance benchmarks
- Replies: 169
- Views: 86385
Re: Anyone Ryzen Benchmarks?
AMD Community Update: BIOS Updates, Patches, Performance Improvements(TPU)
Promising, if not earth-shattering news. If anyone with a Ryzen rig who regularly updates their BIOS happens to get a before and after reading, that might be interesting.
Promising, if not earth-shattering news. If anyone with a Ryzen rig who regularly updates their BIOS happens to get a before and after reading, that might be interesting.
- Sat Apr 01, 2017 6:32 pm
- Forum: Gameplay Help
- Topic: Need help with rail yard signals
- Replies: 10
- Views: 4878
Re: Need help with rail yard signals
The remaining waiting lane should be just fine, the problem is that nothing can actually reach it without getting past that permanent red signal B. If you fix the lanes/signals so that the trains aren't hanging out, a train should see a clear path to the empty waiting lane.
- Sat Apr 01, 2017 3:59 am
- Forum: Gameplay Help
- Topic: Need help with rail yard signals
- Replies: 10
- Views: 4878
Re: Need help with rail yard signals
Just to be certain, trains come in the top, and leave through the bottom, right? The signal orientations say so, but double-header trains mean that you might have intended otherwise. I think your issue is that you didn't provide enough room in the waiting rows to fully hold the trains, so their back...
- Sat Apr 01, 2017 3:44 am
- Forum: General discussion
- Topic: Why uranium?
- Replies: 11
- Views: 5697
Re: Why uranium?
Land area is another factor - both steam and solar start to involve some pretty massive acreage when you start ramping up production. The ability to get the same power on less land could definitely be a selling point.
- Thu Mar 30, 2017 2:42 am
- Forum: General discussion
- Topic: can you get lazy bastard in peaceful?
- Replies: 4
- Views: 3843
Re: can you get lazy bastard in peaceful?
I stand corrected. Been too long, I guess.
- Wed Mar 29, 2017 9:35 pm
- Forum: General discussion
- Topic: can you get lazy bastard in peaceful?
- Replies: 4
- Views: 3843
Re: can you get lazy bastard in peaceful?
Peaceful mode doesn't get rid of biters, it just makes it so they'll ignore you until you attack them first. Just keep walking away from your base, you'll find biters sooner or later.
Also, last I checked, peaceful mode disabled all achievements in the first place.
Also, last I checked, peaceful mode disabled all achievements in the first place.
- Mon Mar 27, 2017 5:11 pm
- Forum: Gameplay Help
- Topic: Gun Turrets ammunition auto-supply ?
- Replies: 13
- Views: 37358
Re: Gun Turrets ammunition auto-supply ?
You can run multiple rows of turrets this way with just normal inserter throughput. If you're running 4-5 rows or more, just make sure the first few rows have fast/stack inserters moving ammo. It's quite similar to chain linking boilers, albeit at a faster rate of consumption. Also, remember that yo...
- Mon Mar 20, 2017 2:42 am
- Forum: Ideas and Suggestions
- Topic: Ideas Contest: There should be more Steam Achivments!
- Replies: 9
- Views: 3210
Re: Ideas Contest: There should be more Steam Achivments!
Some more variety would be fun. Other suggestions: Pacifist: Beat the game without researching any weapon upgrade technologies Something Green This Way Comes: Encounter a Behemoth Biter Sandbagger: Play 100 hours without launching a rocket Forget Something?: Launch a rocket without putting anything ...
- Tue Feb 28, 2017 4:36 am
- Forum: Gameplay Help
- Topic: Need help for 40/28 balancer design
- Replies: 5
- Views: 2704
Re: Need help for 40/28 balancer design
I've had similar problems, with my incoming lanes a multiple of 8, but my consumption lanes a different number. In the end, I found the best approach was to NOT combine them all, but only worry about making each individual train unload evenly. As long as each individual train's wagons get unloaded e...
- Thu Feb 23, 2017 1:08 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Demand rebalancer/inverse rebalancer
- Replies: 61
- Views: 64918
Re: Demand rebalancer/inverse rebalancer
Why does people keep quoting the broken 3 underground version instead of this one? The underground one is broken as some items get stuck in it, that may be fine in many cases but it still leaves situation where it's bad. At a guess, the need for lane balancing tends to imply that you're moving/proc...
- Wed Feb 22, 2017 3:39 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Demand rebalancer/inverse rebalancer
- Replies: 61
- Views: 64918
Re: Demand rebalancer/inverse rebalancer
I believe he means that instead of the ore tiles on one side of the conveyor getting emptied first, you'll change the problem to all the ore tiles furthest away from the mine's output getting emptied first. Mathematically, I suspect both result in the same output-over-lifespan.