Search found 253 matches
- Mon Apr 11, 2016 10:01 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Powered Entities (0.3.0)
- Replies: 29
- Views: 31251
Re: [MOD 0.12.x] Powered Entities
Love the mod. By the way, would it be possible to do a standalone version with only small lamps acting as medium poles? Also could we get the electric range to show up when we are placing stuff? Thanks :D For the first part, the next version will allow you to edit which entities act as which poles,...
- Sun Apr 10, 2016 4:17 pm
- Forum: Modding help
- Topic: Render Priority
- Replies: 0
- Views: 525
Render Priority
So I have been messing around with render priority, and I am running into an issue. My goal is to create an entity that will sit underneath other entities, and for that I need it to render behind them. So, I lowered the render priority to very-low and I get this: http://i.imgur.com/fxjgBBo.png My gu...
- Fri Mar 25, 2016 2:08 am
- Forum: Mods
- Topic: [MOD 0.12.x] Powered Entities (0.3.0)
- Replies: 29
- Views: 31251
[MOD 0.12.x] Powered Entities (0.3.0)
Powered Entities Now with a custom entity and HD graphics* *Totally made in paint Info: This mod will create power lines between most of the base game's entities that require power. Creates an invisible power pole under most power requiring entities The invisible power poles function just like norm...
- Fri Feb 12, 2016 8:57 pm
- Forum: News
- Topic: Friday Facts #125 - Achievements
- Replies: 119
- Views: 88385
Re: Friday Facts #125 - Achievements
But, how can I get that achievement if we don't have dolphins in the game?
- Tue Dec 29, 2015 2:22 am
- Forum: General discussion
- Topic: Come and Guess #2: Stable Version of 0.13
- Replies: 78
- Views: 38500
Re: Come and Guess #2: Stable Version of 0.13
Well if Rseding thinks that they are going to crunch through numbers, I'll go with a nice 13.42
- Wed Oct 21, 2015 7:09 pm
- Forum: Gameplay Help
- Topic: Placing Ghosts for Construction Robots
- Replies: 2
- Views: 3829
Re: Placing Ghosts for Construction Robots
I think the only solution would be blueprints. Which isn't feasible atm, but when they add those blueprint books that might be handy for some items.
- Fri Oct 09, 2015 4:42 pm
- Forum: News
- Topic: Friday Facts #107 - The Wedding
- Replies: 36
- Views: 37728
Re: Friday Facts #107 - The Wedding
Awesome news this week! Congrats to Kovarex on the wedding. And congrats to the whole team for being awesome enough to skip Greenlight.
- Thu Oct 01, 2015 3:23 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.9][kovarex] Rocket Silo UI Bug
- Replies: 5
- Views: 6051
[0.12.9][kovarex] Rocket Silo UI Bug
The satellite box in the rocket silo is missing. I can still put the satellite in (I think)(I can ctrl click it and it disappears).
Whoops
- Sun Sep 20, 2015 7:09 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.8] Crash on Train Menu
- Replies: 1
- Views: 2476
[0.12.8] Crash on Train Menu
So, I have been able to duplicate this multiple times, without mods on.
If you delete a station destination out of the train UI, I think it is still selected. If you then try to change the stop length of time, the game will crash and give you the following message.
If you delete a station destination out of the train UI, I think it is still selected. If you then try to change the stop length of time, the game will crash and give you the following message.
Error Message
- Tue Jan 20, 2015 4:08 am
- Forum: Spread the Word
- Topic: Factorio Mentioned on Co-Optional Podcast
- Replies: 2
- Views: 7319
Factorio Mentioned on Co-Optional Podcast
Factorio was menioned by NerdCubed on TotalBiscuit's podcast. TB mentioned that he is a little interested in it, but hasn't gotten around to it.
Here is the time where he talks about it.
Here is the time where he talks about it.
- Fri Aug 08, 2014 2:01 am
- Forum: General discussion
- Topic: No belt no logistic bot challenge
- Replies: 7
- Views: 3569
Re: No belt no logistic bot challenge
This might be something that you might want to try to adapt. it uses a few belts, but the idea of using the wagon as a chest is brilliant.
- Wed Jul 30, 2014 11:44 am
- Forum: Spread the Word
- Topic: Nerd³ Apparently In Love with Factorio
- Replies: 21
- Views: 19506
Nerd³ Apparently In Love with Factorio
I've been hoping for a while that Nerd³ would find Factorio and do something for it, and he posted on Twitter today that he found it and made a video on it. I imagine this will give the game a nice bump.
His first tweet about it
His first tweet about it
- Thu Jul 10, 2014 11:50 am
- Forum: General discussion
- Topic: Thank you (Make the dev-team happy today!)
- Replies: 571
- Views: 287704
Re: Thank you (Make the dev-team happy today!)
Great game. Awesome job with everything I have seen so far devs (owned the game for a few months). My most disappointing thing about the game, is that I do not have nearly enough time to play the game like I want to , but when multiplier comes out I will try to force my friends into it.