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by mexmer
Wed Sep 14, 2016 10:02 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1385539

Re: Development and Discussion

Sulfur dioxide is SO2 so you need 1 Sulfur and 2 Oxygen. But Oxygen is O2 not O (atomic oxygen is quite hard to make). So 1:1 seems the right thing. if you want to go this "far" then you need to revisit all of chemical recipes - since, how can you then create only 1 unit of H2O from hydro...
by mexmer
Wed Sep 14, 2016 6:35 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1385539

Re: Development and Discussion

I managed to find a working copy of Petrochem on Github. It seems that this mod has a very hard link to Bob's Mods. I wanted to play Vanilla + all of Angels Mods, but that was not possible. There are references to Cobalt Ore, Bauxite Ore, so I tried to load as few Bob's Mods as possible, but it see...
by mexmer
Tue Sep 13, 2016 9:12 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1385539

Re: Development and Discussion

I managed to find a working copy of Petrochem on Github. It seems that this mod has a very hard link to Bob's Mods. I wanted to play Vanilla + all of Angels Mods, but that was not possible. There are references to Cobalt Ore, Bauxite Ore, so I tried to load as few Bob's Mods as possible, but it see...
by mexmer
Sun Sep 11, 2016 11:10 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1216079

Re: Bugs & FAQ

seems there are some resource strings missing, i will add others to this post, if i encounter them. unless there is better place to report.

recipe-name.salt-water-electrolysis2
recipe-name.water-thermal-lithia
by mexmer
Sun Sep 11, 2016 9:36 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1216079

Re: Bugs & FAQ

Angel's Refining does not depend on Angel's Infinite Ores in the info.json file. However Angel's Refining depends on the Angel's fissures provided by Angel's Infinite Ores. This can result in Factorio failing to start if you do what I did; which is disable infinite ores but missed disabling refinin...
by mexmer
Fri Aug 05, 2016 12:10 am
Forum: Modding help
Topic: question regarding copying items from inventory to container
Replies: 2
Views: 1168

Re: question regarding copying items from inventory to container

Rseding91 wrote:inventory.insert makes a new item with the given name. set_stack clones the original item and makes an exact copy in the destination.
thanks for confirmation
by mexmer
Thu Aug 04, 2016 7:38 pm
Forum: Resolved Problems and Bugs
Topic: [13.13] Crash when loading in background: "57: failed to create display!"
Replies: 4
Views: 2865

Re: [1.13.13]Game throws error on when loading in background

Did you try those?: https://forums.factorio.com/viewtopic.php?f=7&t=9300 i know how to prevent this from happening, i also mentioned it in my first post. but i felt it should be reported, since it's possible to reproduce it 100%. That does it! I am fixing it, so at least we are going to find ou...
by mexmer
Thu Aug 04, 2016 5:13 pm
Forum: Resolved Problems and Bugs
Topic: [13.13] Crash when loading in background: "57: failed to create display!"
Replies: 4
Views: 2865

[13.13] Crash when loading in background: "57: failed to create display!"

i had this error few times even with "stable" version, and also with previous releases. but with current i'm able to replicate it 100% what i do 1) run factorio 2) bring another application to front (for example web browser) factorio in "background" stops loading and throws error...
by mexmer
Wed Aug 03, 2016 2:18 pm
Forum: Modding help
Topic: question regarding copying items from inventory to container
Replies: 2
Views: 1168

question regarding copying items from inventory to container

i wanted to make copy of inventory to chest (something like deatchest does) and found strange issue. since i wanted to make sure i can't go over containter capacity i used LuaInventory::insert(item) function strangely it seems this function doesn't replicate item completely. to be precise, let's say...

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