Search found 870 matches
- Wed Sep 14, 2016 6:00 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1536815
Re: Development and Discussion
Waiting for changing in Processing mod, Refinering mod was updated as can saw Waste water with big amount of sulfur is still big problem if i don't want to use clarifier :( And question Bob mod's have recipe for sulfuric acid: 5 sulfur + 5 oxygen = 5 sulfuric dioxide (strange - why its dioxide (!!!...
- Wed Sep 14, 2016 10:02 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1536815
Re: Development and Discussion
Sulfur dioxide is SO2 so you need 1 Sulfur and 2 Oxygen. But Oxygen is O2 not O (atomic oxygen is quite hard to make). So 1:1 seems the right thing. if you want to go this "far" then you need to revisit all of chemical recipes - since, how can you then create only 1 unit of H2O from hydro...
- Wed Sep 14, 2016 6:35 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1536815
Re: Development and Discussion
I managed to find a working copy of Petrochem on Github. It seems that this mod has a very hard link to Bob's Mods. I wanted to play Vanilla + all of Angels Mods, but that was not possible. There are references to Cobalt Ore, Bauxite Ore, so I tried to load as few Bob's Mods as possible, but it see...
- Tue Sep 13, 2016 9:12 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1536815
Re: Development and Discussion
I managed to find a working copy of Petrochem on Github. It seems that this mod has a very hard link to Bob's Mods. I wanted to play Vanilla + all of Angels Mods, but that was not possible. There are references to Cobalt Ore, Bauxite Ore, so I tried to load as few Bob's Mods as possible, but it see...
- Sun Sep 11, 2016 11:10 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1372606
Re: Bugs & FAQ
seems there are some resource strings missing, i will add others to this post, if i encounter them. unless there is better place to report.
recipe-name.salt-water-electrolysis2
recipe-name.water-thermal-lithia
recipe-name.salt-water-electrolysis2
recipe-name.water-thermal-lithia
- Sun Sep 11, 2016 9:36 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1372606
Re: Bugs & FAQ
Angel's Refining does not depend on Angel's Infinite Ores in the info.json file. However Angel's Refining depends on the Angel's fissures provided by Angel's Infinite Ores. This can result in Factorio failing to start if you do what I did; which is disable infinite ores but missed disabling refinin...
- Fri Aug 05, 2016 12:10 am
- Forum: Modding help
- Topic: question regarding copying items from inventory to container
- Replies: 2
- Views: 1286
Re: question regarding copying items from inventory to container
thanks for confirmationRseding91 wrote:inventory.insert makes a new item with the given name. set_stack clones the original item and makes an exact copy in the destination.
- Thu Aug 04, 2016 7:38 pm
- Forum: Resolved Problems and Bugs
- Topic: [13.13] Crash when loading in background: "57: failed to create display!"
- Replies: 4
- Views: 3152
Re: [1.13.13]Game throws error on when loading in background
Did you try those?: https://forums.factorio.com/viewtopic.php?f=7&t=9300 i know how to prevent this from happening, i also mentioned it in my first post. but i felt it should be reported, since it's possible to reproduce it 100%. That does it! I am fixing it, so at least we are going to find ou...
- Thu Aug 04, 2016 5:13 pm
- Forum: Resolved Problems and Bugs
- Topic: [13.13] Crash when loading in background: "57: failed to create display!"
- Replies: 4
- Views: 3152
[13.13] Crash when loading in background: "57: failed to create display!"
i had this error few times even with "stable" version, and also with previous releases. but with current i'm able to replicate it 100% what i do 1) run factorio 2) bring another application to front (for example web browser) factorio in "background" stops loading and throws error...
- Wed Aug 03, 2016 2:18 pm
- Forum: Modding help
- Topic: question regarding copying items from inventory to container
- Replies: 2
- Views: 1286
question regarding copying items from inventory to container
i wanted to make copy of inventory to chest (something like deatchest does) and found strange issue. since i wanted to make sure i can't go over containter capacity i used LuaInventory::insert(item) function strangely it seems this function doesn't replicate item completely. to be precise, let's say...