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by mexmer
Tue Sep 27, 2016 9:46 pm
Forum: Ideas and Suggestions
Topic: Suggestion about a water pump.
Replies: 173
Views: 39312

Re: Suggestion about a water pump.

Well, I'm just the moderator, not the developer. But my impression was (and the last posts confirms that), that those, which are for this suggestion never had been in the situation of a complete power drop in the middle game; otherwise I couldn't explain the argumentation here. :) you need to plan ...
by mexmer
Tue Sep 27, 2016 4:19 pm
Forum: Technical Help
Topic: can't start Factorio because of a conflict with mods.
Replies: 3
Views: 1518

Re: can't start Factorio because of a conflict with mods.

I can't start Factorio because of a conflict with mods. It begins loading stuff, then stops with this error message: Error while loading item prototype "module-case" (tool): Prototype "module-case" registered twice Modifications: bobmodules Please tell me whether I can unload th...
by mexmer
Tue Sep 27, 2016 3:34 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1215816

Re: Bugs & FAQ

I'll check tonight, I'm currently at work. It's really weird and I wouldn't be surprised if the error comes from the thing that is between the keyboard and the chair. just checked, and it's like i said, they unlock, when you have reasearched all technology required. you need to research advanced el...
by mexmer
Tue Sep 27, 2016 12:19 pm
Forum: Development Proposals
Topic: Railroad
Replies: 148
Views: 120106

Re: Railroad

...Okay so now we're back at our original point, trains will stop either side of the train stop so what's the point? BTW in the code above the only reason the two trains are on separate rows is to distinguish that they are two separate trains, they are on the same rail. It's just to show that if tr...
by mexmer
Tue Sep 27, 2016 10:03 am
Forum: Development Proposals
Topic: Railroad
Replies: 148
Views: 120106

Re: Railroad

Derp yeah I meant stop. But it doesn't make sense if he says station as it's easily possible with two train stops as I said earlier? two stops means two different names (And two buildings) - and yes, i'm aware, you can name multiple train stops with same name, i'm using that on multirail stations, ...
by mexmer
Tue Sep 27, 2016 9:11 am
Forum: Development Proposals
Topic: Electric energy
Replies: 285
Views: 210973

Re: Electric energy

Sure if you were trying to power the pump from tidal energy but you're just powering the circuit which requires a pittance. And look at the size of the offshore pump compared to the Small Pump, or even the new pump going in. It's got a pretty big footprint in comparison, and again we're talking sup...
by mexmer
Tue Sep 27, 2016 9:04 am
Forum: Development Proposals
Topic: Railroad
Replies: 148
Views: 120106

Re: Railroad

I made the same mistake, we shouldn't mix up train stations with station stops ;-). A train station is a concept, whereas a train stop is an item. Although I believe it may be possible to replace the train stop with small modular roofless platforms like in locomotion, which have the length of an lo...
by mexmer
Tue Sep 27, 2016 9:02 am
Forum: Development Proposals
Topic: Railroad
Replies: 148
Views: 120106

Re: Railroad

...What? I don't follow. If you have a station on a rail, a train travelling east will stop to the left of the station. A train travelling west will stop to the right of the station. __________[]__________ ==========> <========== ______________________ [] - Station ==> - Train and carriages they sh...
by mexmer
Tue Sep 27, 2016 6:28 am
Forum: Ideas and Suggestions
Topic: Suggestion about a water pump.
Replies: 173
Views: 39312

Re: Suggestion about a water pump.

ssilk not enough fuel, or later on electrivity(if you will replace burner pump with electric pump at later stage, when you have tech for it, and burner inserters with regular inserters), is logistic problem you need to solve. i don't see any reason why water pumping should be exempt from that. you m...
by mexmer
Mon Sep 26, 2016 9:07 pm
Forum: Duplicates
Topic: [0.14.9] mod state not correctly updated
Replies: 2
Views: 1523

Re: [0.14.9] mod state not correctly updated

Loewchen wrote:Duplicate of: viewtopic.php?f=30&t=33277
thanks, missed that.
by mexmer
Mon Sep 26, 2016 7:30 pm
Forum: Ideas and Suggestions
Topic: Suggestion about a water pump.
Replies: 173
Views: 39312

Re: Suggestion about a water pump.

I agree with _xqr that remove the offshore pump from game is a good idea. I don't know why but these magic pumps always bother me. I don't know why I need to explain the same stuff three times. :) There are two reasons: a) There is nearly no added game-value to have pumps, that need power. It's a b...
by mexmer
Mon Sep 26, 2016 7:20 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1215816

Re: Bugs & FAQ

Why we need lubricant if all recipes where it was now requires base mineral oil? Now its conveniently that we don't need 1 stage to produce this lubricant 8-) How about new ways to mine geodes? sometimes i need more geodes of different colors but often i can get only red and blue people learned how...
by mexmer
Mon Sep 26, 2016 7:08 pm
Forum: Duplicates
Topic: [0.14.9] mod state not correctly updated
Replies: 2
Views: 1523

[0.14.9] mod state not correctly updated

i tried to install new mod from mod portal (using ingame manager), it didn't show progress or success, and when progress window disapeared, it did show error communicating with mod portal (and no mods were listed). after i did hit refresh, i got list of mods, and all installed mods were green, excep...
by mexmer
Mon Sep 26, 2016 7:03 pm
Forum: Mod portal Discussion
Topic: Automatic dependency download
Replies: 6
Views: 4850

Re: Automatic dependency download

i think such functionality can be achieved easily upon mod selection imo what should be done is, that when you select mod for install, all hard dependencies are automatically selected too. it's functionality that is present in any (and every) linux package manager for example :D other option (for l...
by mexmer
Mon Sep 26, 2016 6:54 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1215816

Re: Bugs & FAQ

I'll check tonight, I'm currently at work. It's really weird and I wouldn't be surprised if the error comes from the thing that is between the keyboard and the chair. just checked, and it's like i said, they unlock, when you have reasearched all technology required. you need to research advanced el...
by mexmer
Mon Sep 26, 2016 4:51 pm
Forum: Development Proposals
Topic: Electric energy
Replies: 285
Views: 210973

Re: Electric energy

Potentially it generates power from tide and water flow and uses some super advanced technology to get the water to move itself into the pipe (thus why it only half fills the pipe). i want to stop dwelling in this. but seriously, you don't believe what you wrote, do you? ever seen tidal electric ge...
by mexmer
Mon Sep 26, 2016 4:23 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1215816

Re: Bugs & FAQ

Yes, I'm talking about that one, and I'm pretty sure I unlocked battery already. Science Pack 3 isn't in my research tree when I'm using the research function. It's not the first time that some research doesn't appear in my research list like that. I had to restart one of my previous game after a f...
by mexmer
Mon Sep 26, 2016 4:18 pm
Forum: Development Proposals
Topic: Electric energy
Replies: 285
Views: 210973

Re: Electric energy

There is a topic in suggestions for this, and it's not going to happen. Water pumps aren't exactly a huge feature of Factorio, most players only use them briefly for steam engines then one pump will happily supply all your oil processing. I think only once I made more than three pumps. Further spli...
by mexmer
Mon Sep 26, 2016 4:12 pm
Forum: Development Proposals
Topic: Railroad
Replies: 148
Views: 120106

Re: Railroad

How would that even work? Trains travelling in opposite directions would stop on opposite sides of the station, so you'd need two sets of inserters and chests. It's more efficient in every respect to put a second train stop down further along the track so trains travelling opposite directions still...
by mexmer
Mon Sep 26, 2016 4:10 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1215816

Re: Bugs & FAQ

Speaking of bug, I realized that I do not have the research for Science Packs 3 in my game. I'm going to activate it manually, but any idea from where it can come? I have mainly Angel's Ores + Bob's Mods activated plus several other "helper" mods (Long Reach, Better light, etc.). if by sc...

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