Search found 869 matches

by mexmer
Fri Jun 28, 2019 5:20 am
Forum: Outdated/Not implemented
Topic: Respect Windows Storage Paths
Replies: 34
Views: 10800

Re: Respect Windows Storage Paths

There are a number of locations that I'm happy to see my saved games stored. Most importantly "with the game files" and "in %appdata%/%localappdata%" are not on that list, and I get a little frustrated every time I see another game save in one of these locations... because I kno...
by mexmer
Sat Jun 22, 2019 7:41 pm
Forum: Minor issues
Topic: [posila][0.17.50] Numpad numbers do not accept Shift as a modifier key
Replies: 4
Views: 1672

Re: [0.17.50] Numpad numbers do not accept Shift as a modifier key

as it has been stated some months ago (i think somewhere on version 0.15), game changed from using scancodes to keycodes (There were issues with remaping of different regional layouts and other stuff). so what you see, is what actually keyboard sends. if numlock is on, it will send numpad0, if it's...
by mexmer
Sat Jun 22, 2019 4:04 pm
Forum: Outdated/Not implemented
Topic: Respect Windows Storage Paths
Replies: 34
Views: 10800

Re: Respect Windows Storage Paths

while for apps i would advocate usage of %appdata% or %localappdata% (for temporary stuff). for game saves i prefer either usage of game specific folder in "My Documents" (FOLDERID_Documents) or "My Saved Games" (introduced in vista FOLDERID_SavedGames ) because it's easy to find...
by mexmer
Sat Jun 22, 2019 3:53 pm
Forum: News
Topic: Friday Facts #300 - Special edition
Replies: 49
Views: 24059

Re: Friday Facts #300 - Special edition

hmm, so many people likes supaplex :mrgreen:

i wonder, why nobody mentioned dynablaster tho', they are not that much apart (both released 1991), and it was best single pc multiplayer game (up to 4 payers) :cry:
by mexmer
Sat Jun 22, 2019 3:47 pm
Forum: Minor issues
Topic: [posila][0.17.50] Numpad numbers do not accept Shift as a modifier key
Replies: 4
Views: 1672

Re: [0.17.50] Numpad numbers do not accept Shift as a modifier key

you might not be aware of this, but numpad keys are only "numpad number", when numlock is on. when numlock is off, they have other purpose (on normal pc keyboard it's arrows, ins, del, home, end, pgup, pgdown) as it has been stated some months ago (i think somewhere on version 0.15), game ...
by mexmer
Sun Jun 16, 2019 9:50 am
Forum: Mods
Topic: [MOD 0.16.x, 0.17.x, 0.18.x, 1.1.x] SCTM
Replies: 150
Views: 51144

Re: [MOD 0.16.x, 0.17.x] SCTM

I create a PR (https://github.com/mexmer/ScienceCostTweakerM/pull/32) that does the following: - Adds a 2nd normal configuration called 'NormalNoCheapStart'. It is the same as normal, except red science is not half-cost - Adds an API so that other mods can register technologies for SCT to ignore. I...
by mexmer
Tue Jun 11, 2019 6:15 am
Forum: Not a bug
Topic: [0.17.47]Freeplay message style regression
Replies: 7
Views: 1719

Re: [0.17.47]Freeplay message style regression

Hm. I can't shake the feeling that the old one looks "less polished" though. Maybe it's just because i know that it is "old". I kinda liked how the new one was "wider" and had a seperate color for the <tab> key component to highlight that it's not part of the text. Als...
by mexmer
Sun Jun 09, 2019 2:06 pm
Forum: Minor issues
Topic: [0.16.51] Mod ... dependency (?) ... not matching pattern "[?!] ModName [ModVersion specifier]"
Replies: 5
Views: 2809

Re: [0.16.51] Mod ... dependency (?) ... not matching pattern "[?!] ModName [ModVersion specifier]"

i can cofirm same error on 0.17.47 https://i.imgur.com/XETLtxI.png but there is no such dependency in omnimatter_compression, so it looks like some issue on mod server storage. see https://mods.factorio.com/mod/omnimatter_compression/downloads { "name":"omnimatter_compression", &...
by mexmer
Sun Jun 09, 2019 10:58 am
Forum: Not a bug
Topic: [0.17.47]Freeplay message style regression
Replies: 7
Views: 1719

Re: [0.17.47]Freeplay message style regression

honestly, for me new style messages were unreadable, while oldstyle are much better.
by mexmer
Wed May 29, 2019 3:04 pm
Forum: Modding discussion
Topic: Remove elements [1] vs remove elements [#elements]
Replies: 8
Views: 2237

Re: Remove elements [1] vs remove elements [#elements]

I'm using only one element per game tick and the order is not important. But on the next tick I need the next element and it must be some function get_first_element (elements) for i, element in pairs (elements) do local holder = table.deepcopy (element) elements[i] = nil return holder end end You d...
by mexmer
Tue May 28, 2019 9:05 pm
Forum: Modding discussion
Topic: Remove elements [1] vs remove elements [#elements]
Replies: 8
Views: 2237

Re: Remove elements [1] vs remove elements [#elements]

Setting table element to nil is bad practice, unless you are only doing it for your own functions/data and properly handle it.

For example it breaks #tablename functionalitity for for cycles. And there is other minor stuff.

While it’s fast it should never be used on shared data
by mexmer
Tue May 28, 2019 5:50 am
Forum: Resolved Problems and Bugs
Topic: [0.17.39] Mods with icon beside their name not sorted correctly
Replies: 33
Views: 9036

Re: [0.17.39] Mods with icon beside their name not sorted correctly

Rseding91 wrote:
Mon May 27, 2019 6:36 pm
Qon wrote:
Mon May 27, 2019 12:48 pm
Are you going to remove rich text from train stop names too now Rseding91?
I would if I was allowed. I would remove it from everywhere except in-game chat.
+2
by mexmer
Sat May 25, 2019 12:08 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1213489

Re: Bugs & FAQ

infantryman4life wrote:
Sat May 25, 2019 1:23 am
i was looking in the FNEI mod and to see what use of the fuelrod mk01 is and i seen this with atleast 26 items for that item. i dont know if its your mod or FNEI.
It’s not angels nor fnei, it’s py, that causes this sort of issues
by mexmer
Thu May 23, 2019 9:23 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1383217

Re: Development and Discussion

Speaking of balance. Current Bob's mods set "Alloy processing 1" as prerequisite for "Electronics" which leads to a rather strange tech tree: Does it really need to research some expensive (in early game) techs just to get basic metal mixing furnace and start making basic electr...
by mexmer
Sun May 19, 2019 8:51 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.17.41] Modded Game Freezes when clicking on a specific technology
Replies: 4
Views: 2846

Re: [0.17.41] Modded Game Freezes when clicking on a specific technology

this issue reminds me of similar issue, where someone reported, that his game froze, when selecting certain technologies, while having SCTM installed (mind SCTM is also part of seablock modpack), for that person fix was to disable connecting science packs with technologies. to explain, science pack ...
by mexmer
Sun May 19, 2019 7:31 pm
Forum: Ideas and Requests For Mods
Topic: Future idea - Pre Industrial Realism.
Replies: 20
Views: 6116

Re: Future idea - Pre Industrial Realism.

have you put though on on one simple thing? why the hell should person from civilization, that is capable of interstellar flight should start wirh preindustrial tech? if you consider game canon, even steam engines are little off ... but somewhat tolerable, but anything bellow? we are not playing civ...
by mexmer
Fri May 17, 2019 3:36 pm
Forum: Technical Help
Topic: [SOLVED] Swap Buffers Failed
Replies: 4
Views: 1587

Re: [posila] Swap Buffers Failed

i suggest you try to revert nvidia drivers to previous version if you have latest ones, on the other hand, if you have some old driver, first try updating to newer. from what i found 417.58 seems to be rather stable and good version, while lot of 418.xx drivers shows similar problem to yours trough ...
by mexmer
Wed May 15, 2019 9:19 pm
Forum: Not a bug
Topic: [posila] [0.17.1] Crash on load, DXGI_ERROR_DEVICE_REMOVED (MR)
Replies: 46
Views: 23197

Re: [posila] [0.17.1] Crash on load, DXGI_ERROR_DEVICE_REMOVED

btw. can you check if there are any dxgi errors from desktop NVIDIA graphics? (well on notebooks nvidia optimus is sometimes wonky, but on desktop i have yet to experience nvidia driver reset, unlike AMD which has ... well they always had bad drivers) to add to this, disabling OC profile for GPU mi...

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