Search found 870 matches

by mexmer
Sun Dec 27, 2020 2:35 pm
Forum: Mods
Topic: [MOD 1.1] Sea Block Pack 0.5.16
Replies: 151
Views: 161247

Re: [MOD 1.1] Sea Block Pack 0.5.0

Fyi: Science Cost Tweaker will get some changes. Don't know, if it will work without problem https://forums.factorio.com/viewtopic.php?p=528421#p528421 i have not found any loops due change in t1 and t3, when loading my sea block test save, also new ingredient recipe unlocked properly, but t3 is no...
by mexmer
Sun Dec 27, 2020 2:26 pm
Forum: Mods
Topic: [MOD 0.16.x, 0.17.x, 0.18.x, 1.1.x] SCTM
Replies: 150
Views: 57328

Re: [MOD 0.16.x, 0.17.x, 0.18.x, 1.1.x] SCTM

I'm playing seablock with this mod right now and it might just be me, but I'm not of making laboratories themselves complex to make. For example, I was trying to get purple science and I could do it, but the lab itself required tungsten plates, processing units and etc, which are used for yellow sc...
by mexmer
Fri Dec 25, 2020 9:05 pm
Forum: Mods
Topic: [MOD 1.1] Sea Block Pack 0.5.16
Replies: 151
Views: 161247

Re: [MOD 1.1] Sea Block Pack 0.5.0

Fyi: Science Cost Tweaker will get some changes. Don't know, if it will work without problem https://forums.factorio.com/viewtopic.php?p=528421#p528421 i have not found any loops due change in t1 and t3, when loading my sea block test save, also new ingredient recipe unlocked properly, but t3 is no...
by mexmer
Mon Dec 21, 2020 11:35 am
Forum: Mods
Topic: [MOD 0.16.x, 0.17.x, 0.18.x, 1.1.x] SCTM
Replies: 150
Views: 57328

Re: [MOD 0.16.x, 0.17.x, 0.18.x, 1.1.x] SCTM

trough winter vacation, while i will be with family, i also plan to save some time for factorio. what it means is, i will recheck some stuff, how it changed over time, and will change some science packs and labs, it will very likely break your builds, might also break some mods. change to T2 and T3 ...
by mexmer
Tue Dec 08, 2020 1:13 pm
Forum: Releases
Topic: Version 1.1.4
Replies: 24
Views: 17808

Re: Version 1.1.4

i tried it, expecting to see it latch on physically. i was disappointed. :P I've thought about doing that for Vehicle Wagon, actually. For example, use the Spider Remote to click on a Vehicle Wagon flatbed car, and it walks over and curls up onto it. I have no idea how to animate the legs, but we c...
by mexmer
Mon Dec 07, 2020 2:49 pm
Forum: Mods
Topic: [MOD 0.16.x, 0.17.x, 0.18.x, 1.1.x] SCTM
Replies: 150
Views: 57328

Re: [MOD 0.16.x, 0.17.x, 0.18.x, 1.1.x] SCTM

just note, version of latest SCTM has been changed to 1.1.0 to follow numbering suite (where first two numbers signified factorio version) and 0.18.3 was deleted from mod portal. it's just cosmetic change, but if anyone added dependency on it, then should be 1.1.0 0.18.x is reserved for possible fix...
by mexmer
Sat Dec 05, 2020 8:38 am
Forum: Mods
Topic: [MOD 0.16.x, 0.17.x, 0.18.x, 1.1.x] SCTM
Replies: 150
Views: 57328

Re: [MOD 0.16.x, 0.17.x, 0.18.x] SCTM

KiwiHawk wrote:
Fri Nov 27, 2020 9:33 am
Would you be able to update this for 1.1 please? Thanks!! :D
i added @kingarthur as collaborator, since i don't have much time to play with it, but should be soon (tm)
by mexmer
Sat Dec 05, 2020 8:24 am
Forum: Mods
Topic: [MOD 0.16.x, 0.17.x, 0.18.x, 1.1.x] SCTM
Replies: 150
Views: 57328

Re: [MOD 0.16.x, 0.17.x, 0.18.x] SCTM

Gosh I love your mods' science pack graphics. Any plan to release a "purely cosmetic" version, that only changes the science packs icons? no there is no such plans. most of graphics was made by @Daemoria, it's not mine also there is graphic that need to be updated to highres, for which i ...
by mexmer
Tue Aug 18, 2020 12:05 pm
Forum: Releases
Topic: Version 1.0.0
Replies: 130
Views: 106041

Re: Version 1.0.0

Zavian wrote:
Tue Aug 18, 2020 10:49 am
mexmer wrote:
Tue Aug 18, 2020 10:45 am
now we need spidetron as personal vehicle.
You do know that you can board it the same as a car or tank?
yes, but i want to sit on top of it :D
by mexmer
Tue Aug 18, 2020 10:45 am
Forum: Releases
Topic: Version 1.0.0
Replies: 130
Views: 106041

Re: Version 1.0.0

now we need spidetron as personal vehicle.
by mexmer
Tue Aug 18, 2020 10:41 am
Forum: News
Topic: Friday Facts #360 - 1.0 is here!
Replies: 210
Views: 115938

Re: Friday Facts #360 - 1.0 is here!

nice one, this is one of few games, i probly spent lot of time on beta, and remained still somehow interested until real release. my eldest save is from 0.12 but started with 0.11 (didn't buy game until steam release tbh. just played copy from friend :D )
by mexmer
Sat Jul 25, 2020 1:52 pm
Forum: Duplicates
Topic: [0.18.36] cannot load save from 0.17.4
Replies: 2
Views: 761

Re: [0.18.36] cannot load save from 0.17.4

i see, thanks.

i need to search better next time.
by mexmer
Sat Jul 25, 2020 11:49 am
Forum: Mods
Topic: [MOD 0.16.x, 0.17.x, 0.18.x, 1.1.x] SCTM
Replies: 150
Views: 57328

Re: [MOD 0.16.x, 0.17.x, 0.18.x] SCTM

I'm getting cycle in tech tree with the latest SCTM (0.18.2) and Angel's Industries (0.4.5). https://i.imgur.com/xcYjymq.png This seems to happen when Technology overhaul option is enabled in Angel's Industries. Not sure if this should go here or into Angel's sub-forums. i will look it up, when i h...
by mexmer
Sat Jul 25, 2020 11:47 am
Forum: Mods
Topic: [MOD 0.16.x, 0.17.x, 0.18.x, 1.1.x] SCTM
Replies: 150
Views: 57328

Re: [MOD 0.16.x, 0.17.x, 0.18.x] SCTM

hi, i get what you mean, but lab tiers are meant as way of progression. you research tier 1 (red tech) in tier 1, for tier 2 research you need tier 2 and so on so yes, with this mod, you will need to upgrade your labs, there is no other way. mind higher tier labs not only allow higher tier research...
by mexmer
Sat Jul 25, 2020 11:39 am
Forum: Duplicates
Topic: [0.18.36] cannot load save from 0.17.4
Replies: 2
Views: 761

[0.18.36] cannot load save from 0.17.4

on one computer i had long not updated game (0.17.4), last game i playe there was tutorial scenario (no mods, just base game), but can't load save from that game. might be, it's just because those scenarios are not available anymore, but game displays error in scripts. btw. i can load my old freepla...
by mexmer
Fri Jul 03, 2020 10:15 am
Forum: News
Topic: Friday Facts #352 - New website
Replies: 83
Views: 43009

Re: Friday Facts #352 - New website

There is no harm in using JavaScript to make parts of the website interactive, and of course many web applications wouldn't be possible with it.
did you mean "without it"?
by mexmer
Sat Jun 13, 2020 10:37 am
Forum: Mods
Topic: [MOD 0.16.x, 0.17.x, 0.18.x, 1.1.x] SCTM
Replies: 150
Views: 57328

Re: [MOD 0.16.x, 0.17.x, 0.18.x] SCTM

Question for this mod. I am planing to include this mod for my next playthrough, presuambly 1.0Factorio...... As there are some now labs introduced by this mod i have the question where the actual research is done..... While i have no problem with a specialized lab to produce the science-pot i don'...
by mexmer
Tue Feb 04, 2020 5:10 pm
Forum: Mods
Topic: [MOD 0.16.x, 0.17.x, 0.18.x, 1.1.x] SCTM
Replies: 150
Views: 57328

Re: [MOD 0.16.x, 0.17.x, 0.18.x] SCTM

@TrainWreck made compatibility fixed for mod for version 0.18.0, new version is on mod portal.

i still need to fix 0.17 version tho :oops:
by mexmer
Tue Jan 21, 2020 1:52 pm
Forum: Releases
Topic: Version 0.18.0
Replies: 87
Views: 81381

Re: Version 0.18.0

hmm is it did we jump in time 2 months and 10 days forward in time?
by mexmer
Thu Nov 14, 2019 11:29 pm
Forum: Ideas and Suggestions
Topic: Confirm dialog on close in windowed mode
Replies: 40
Views: 20440

Re: Warning before closing Factorio via window X-Button

Catching and processing the click on the X needs more code than just disabling the X-button... not really, putting asides multiplayer, game will just "pause" on clicking X, then show warning ... nothing complicated needs to be implemented. tbh. lot of games i play warns you, if you use AL...

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