Search found 870 matches
- Sun Dec 27, 2020 2:35 pm
- Forum: Mods
- Topic: [MOD 1.1] Sea Block Pack 0.5.16
- Replies: 151
- Views: 161247
Re: [MOD 1.1] Sea Block Pack 0.5.0
Fyi: Science Cost Tweaker will get some changes. Don't know, if it will work without problem https://forums.factorio.com/viewtopic.php?p=528421#p528421 i have not found any loops due change in t1 and t3, when loading my sea block test save, also new ingredient recipe unlocked properly, but t3 is no...
- Sun Dec 27, 2020 2:26 pm
- Forum: Mods
- Topic: [MOD 0.16.x, 0.17.x, 0.18.x, 1.1.x] SCTM
- Replies: 150
- Views: 57328
Re: [MOD 0.16.x, 0.17.x, 0.18.x, 1.1.x] SCTM
I'm playing seablock with this mod right now and it might just be me, but I'm not of making laboratories themselves complex to make. For example, I was trying to get purple science and I could do it, but the lab itself required tungsten plates, processing units and etc, which are used for yellow sc...
- Fri Dec 25, 2020 9:05 pm
- Forum: Mods
- Topic: [MOD 1.1] Sea Block Pack 0.5.16
- Replies: 151
- Views: 161247
Re: [MOD 1.1] Sea Block Pack 0.5.0
Fyi: Science Cost Tweaker will get some changes. Don't know, if it will work without problem https://forums.factorio.com/viewtopic.php?p=528421#p528421 i have not found any loops due change in t1 and t3, when loading my sea block test save, also new ingredient recipe unlocked properly, but t3 is no...
- Mon Dec 21, 2020 11:35 am
- Forum: Mods
- Topic: [MOD 0.16.x, 0.17.x, 0.18.x, 1.1.x] SCTM
- Replies: 150
- Views: 57328
Re: [MOD 0.16.x, 0.17.x, 0.18.x, 1.1.x] SCTM
trough winter vacation, while i will be with family, i also plan to save some time for factorio. what it means is, i will recheck some stuff, how it changed over time, and will change some science packs and labs, it will very likely break your builds, might also break some mods. change to T2 and T3 ...
- Tue Dec 08, 2020 1:13 pm
- Forum: Releases
- Topic: Version 1.1.4
- Replies: 24
- Views: 17808
Re: Version 1.1.4
i tried it, expecting to see it latch on physically. i was disappointed. :P I've thought about doing that for Vehicle Wagon, actually. For example, use the Spider Remote to click on a Vehicle Wagon flatbed car, and it walks over and curls up onto it. I have no idea how to animate the legs, but we c...
- Mon Dec 07, 2020 2:49 pm
- Forum: Mods
- Topic: [MOD 0.16.x, 0.17.x, 0.18.x, 1.1.x] SCTM
- Replies: 150
- Views: 57328
Re: [MOD 0.16.x, 0.17.x, 0.18.x, 1.1.x] SCTM
just note, version of latest SCTM has been changed to 1.1.0 to follow numbering suite (where first two numbers signified factorio version) and 0.18.3 was deleted from mod portal. it's just cosmetic change, but if anyone added dependency on it, then should be 1.1.0 0.18.x is reserved for possible fix...
- Sat Dec 05, 2020 8:38 am
- Forum: Mods
- Topic: [MOD 0.16.x, 0.17.x, 0.18.x, 1.1.x] SCTM
- Replies: 150
- Views: 57328
- Sat Dec 05, 2020 8:24 am
- Forum: Mods
- Topic: [MOD 0.16.x, 0.17.x, 0.18.x, 1.1.x] SCTM
- Replies: 150
- Views: 57328
Re: [MOD 0.16.x, 0.17.x, 0.18.x] SCTM
Gosh I love your mods' science pack graphics. Any plan to release a "purely cosmetic" version, that only changes the science packs icons? no there is no such plans. most of graphics was made by @Daemoria, it's not mine also there is graphic that need to be updated to highres, for which i ...
- Tue Aug 18, 2020 12:05 pm
- Forum: Releases
- Topic: Version 1.0.0
- Replies: 130
- Views: 106041
- Tue Aug 18, 2020 10:45 am
- Forum: Releases
- Topic: Version 1.0.0
- Replies: 130
- Views: 106041
Re: Version 1.0.0
now we need spidetron as personal vehicle.
- Tue Aug 18, 2020 10:41 am
- Forum: News
- Topic: Friday Facts #360 - 1.0 is here!
- Replies: 210
- Views: 115938
Re: Friday Facts #360 - 1.0 is here!
nice one, this is one of few games, i probly spent lot of time on beta, and remained still somehow interested until real release. my eldest save is from 0.12 but started with 0.11 (didn't buy game until steam release tbh. just played copy from friend )
- Sat Jul 25, 2020 1:52 pm
- Forum: Duplicates
- Topic: [0.18.36] cannot load save from 0.17.4
- Replies: 2
- Views: 761
Re: [0.18.36] cannot load save from 0.17.4
i see, thanks.
i need to search better next time.
i need to search better next time.
- Sat Jul 25, 2020 11:49 am
- Forum: Mods
- Topic: [MOD 0.16.x, 0.17.x, 0.18.x, 1.1.x] SCTM
- Replies: 150
- Views: 57328
Re: [MOD 0.16.x, 0.17.x, 0.18.x] SCTM
I'm getting cycle in tech tree with the latest SCTM (0.18.2) and Angel's Industries (0.4.5). https://i.imgur.com/xcYjymq.png This seems to happen when Technology overhaul option is enabled in Angel's Industries. Not sure if this should go here or into Angel's sub-forums. i will look it up, when i h...
- Sat Jul 25, 2020 11:47 am
- Forum: Mods
- Topic: [MOD 0.16.x, 0.17.x, 0.18.x, 1.1.x] SCTM
- Replies: 150
- Views: 57328
Re: [MOD 0.16.x, 0.17.x, 0.18.x] SCTM
hi, i get what you mean, but lab tiers are meant as way of progression. you research tier 1 (red tech) in tier 1, for tier 2 research you need tier 2 and so on so yes, with this mod, you will need to upgrade your labs, there is no other way. mind higher tier labs not only allow higher tier research...
- Sat Jul 25, 2020 11:39 am
- Forum: Duplicates
- Topic: [0.18.36] cannot load save from 0.17.4
- Replies: 2
- Views: 761
[0.18.36] cannot load save from 0.17.4
on one computer i had long not updated game (0.17.4), last game i playe there was tutorial scenario (no mods, just base game), but can't load save from that game. might be, it's just because those scenarios are not available anymore, but game displays error in scripts. btw. i can load my old freepla...
- Fri Jul 03, 2020 10:15 am
- Forum: News
- Topic: Friday Facts #352 - New website
- Replies: 83
- Views: 43009
Re: Friday Facts #352 - New website
did you mean "without it"?There is no harm in using JavaScript to make parts of the website interactive, and of course many web applications wouldn't be possible with it.
- Sat Jun 13, 2020 10:37 am
- Forum: Mods
- Topic: [MOD 0.16.x, 0.17.x, 0.18.x, 1.1.x] SCTM
- Replies: 150
- Views: 57328
Re: [MOD 0.16.x, 0.17.x, 0.18.x] SCTM
Question for this mod. I am planing to include this mod for my next playthrough, presuambly 1.0Factorio...... As there are some now labs introduced by this mod i have the question where the actual research is done..... While i have no problem with a specialized lab to produce the science-pot i don'...
- Tue Feb 04, 2020 5:10 pm
- Forum: Mods
- Topic: [MOD 0.16.x, 0.17.x, 0.18.x, 1.1.x] SCTM
- Replies: 150
- Views: 57328
Re: [MOD 0.16.x, 0.17.x, 0.18.x] SCTM
@TrainWreck made compatibility fixed for mod for version 0.18.0, new version is on mod portal.
i still need to fix 0.17 version tho
i still need to fix 0.17 version tho
- Tue Jan 21, 2020 1:52 pm
- Forum: Releases
- Topic: Version 0.18.0
- Replies: 87
- Views: 81381
Re: Version 0.18.0
hmm is it did we jump in time 2 months and 10 days forward in time?
- Thu Nov 14, 2019 11:29 pm
- Forum: Ideas and Suggestions
- Topic: Confirm dialog on close in windowed mode
- Replies: 40
- Views: 20440
Re: Warning before closing Factorio via window X-Button
Catching and processing the click on the X needs more code than just disabling the X-button... not really, putting asides multiplayer, game will just "pause" on clicking X, then show warning ... nothing complicated needs to be implemented. tbh. lot of games i play warns you, if you use AL...