At least in my save stuff in my storage chests doesn't get emptiedkovarex wrote:It works like that for some time already.jakobeng1303 wrote:but it would be cool if robots first try to use the materials in the storage chests and when these are finished they begin taking items from passive provider chests
Search found 56 matches
- Thu Jul 17, 2014 8:15 am
- Forum: Resolved Problems and Bugs
- Topic: [0.10.2][kovarex] Logistic chests priority problem
- Replies: 13
- Views: 4533
Re: [0.10.2][kovarex] Logistic chests priority problem
- Tue Jul 15, 2014 5:22 pm
- Forum: Mods
- Topic: [dead] Wagons: More train stuff
- Replies: 140
- Views: 90878
Re: [beta] Wagons: More train stuff
please balance electric locos. They should be much more powerful!!! I sometimes have the bug, that powerails don't provide enough energy
- Fri Jul 11, 2014 6:29 am
- Forum: Resolved Problems and Bugs
- Topic: [0.10.2][kovarex] Logistic chests priority problem
- Replies: 13
- Views: 4533
Re: [0.10.2][kovarex] Logistic chests priority problem
but it would be cool if robots first try to use the materials in the storage chests and when these are finished they begin taking items from passive provider chests
- Fri Jul 11, 2014 6:25 am
- Forum: Balancing
- Topic: Laser Turrets need upkeep
- Replies: 42
- Views: 37998
Re: Laser Turrets need upkeep
laser turrets should not be nerfed but the could be stationary rocket launschers oder much better gun towers
- Fri Jul 11, 2014 6:20 am
- Forum: Off topic
- Topic: You know you play Factorio too much when...
- Replies: 164
- Views: 301415
Re: You know you play Factorio too much when...
you try to find your power armor
you crash into oil pipelines
you crash into oil pipelines
- Wed Jul 09, 2014 7:28 pm
- Forum: Show your Creations
- Topic: Station!!
- Replies: 13
- Views: 15301
Re: Station!!
here are some pictures: https://www.dropbox.com/sh/fhnfitgyvn5n ... J2QxTd3BCa
- Wed Jul 09, 2014 7:15 pm
- Forum: Show your Creations
- Topic: Station!!
- Replies: 13
- Views: 15301
Re: Station!!
i can't upload pictures anymore shiiiiiiiiiit
- Wed Jul 09, 2014 7:04 pm
- Forum: Show your Creations
- Topic: Station!!
- Replies: 13
- Views: 15301
Re: Station!!
As you can see I have a big system!
- Wed Jul 09, 2014 10:07 am
- Forum: Releases
- Topic: Version 0.10.2
- Replies: 25
- Views: 35681
Re: Version 0.10.2
But because robots take 4 and don't need everything they put stuff into storage chests and if the just have medium priority they gonna get filled in no time!bulldog98 wrote: No, since then the storage chests will be filled with stuff that should'd not have been taken out of the provider chest.
- Wed Jul 09, 2014 9:01 am
- Forum: Development Proposals
- Topic: Peace with Aliens
- Replies: 205
- Views: 215933
Re: Peace with Aliens
It's a great idea! Maybe Aliens make alliances and than move togetheer and you could say there is no polllution and I don't kill you, so you don't kill me
- Wed Jul 09, 2014 8:30 am
- Forum: Show your Creations
- Topic: Station!!
- Replies: 13
- Views: 15301
Re: Station!!
The stations lokk really cool!!!! But the trains are very small. I am using a concept at the moment where trains just turn around and go the same way the come in out. I had/hvae big problems with signals because I didn't realise a signal sets a direction a train can go. I will post pictures later to...
- Tue Jul 08, 2014 10:45 am
- Forum: Resolved Problems and Bugs
- Topic: [0.9.8] Evil train pathfinding #2
- Replies: 26
- Views: 9904
Re: [0.9.8] Evil train pathfinding #2
please implement something, that signals check the way until the next signal. Doesn't matter which way it's pointing
- Tue Jul 08, 2014 10:03 am
- Forum: Resolved Problems and Bugs
- Topic: [0.9.8] Evil train pathfinding #2
- Replies: 26
- Views: 9904
Re: [0.9.8] Evil train pathfinding #2
Found it. It was somewhere in my system. https://www.dropbox.com/s/mxpp3689enk1rpo/Game_2_B.zip I checked it out and there is no error in the rail path finding. The problem is in your railroad setup. It is not obvious problem though. Checkout the attached screenshot. That is a situation that happen...
- Tue Jul 08, 2014 9:39 am
- Forum: Ideas and Suggestions
- Topic: Smarter Trains βΈ
- Replies: 7
- Views: 20731
Re: Smarter Trains
or maybe that trains yould be a part of your logistic network. If athere isn't enough of something in a special chest, the train starts going!
- Tue Jul 08, 2014 9:33 am
- Forum: Show your Creations
- Topic: Station!!
- Replies: 13
- Views: 15301
Station!!
Hey guys, I'm a train fan in factorio!! I love big system and stations and I wanted to ask if you could post pictures of your stations with a short description under this post thank you!
- Tue Jul 08, 2014 9:18 am
- Forum: Development Proposals
- Topic: Railroad
- Replies: 148
- Views: 119585
Re: Railroad
I really love the idea with crates, but before it would be important to have electric engines, a chance to cross rivers/lakes and platforms that can connect under certain circumstances. New signals (eg go slow or attention reverse if you see enemies or attention stop if you see a player on your Trac...
- Mon Jul 07, 2014 9:24 am
- Forum: Mods
- Topic: [dead] Wagons: More train stuff
- Replies: 140
- Views: 90878
Re: [beta] Wagons: More train stuff
what I was wondering about, when I use the Roboport car and entry an existing system do they then all leave my train? And the second thing, does every vehicle need to be in the grid or is it possible to just have one part of the train connected to the grid?
- Fri Jul 04, 2014 4:29 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.9.8] Evil train pathfinding #2
- Replies: 26
- Views: 9904
Re: [0.9.8] Evil train pathfinding #2
Found it. It was somewhere in my system. https://www.dropbox.com/s/mxpp3689enk1rpo/Game_2_B.zip
- Fri Jul 04, 2014 3:59 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.9.8] Evil train pathfinding #2
- Replies: 26
- Views: 9904
Re: [0.9.8] Evil train pathfinding #2
and also in application support there is no factorio!
- Fri Jul 04, 2014 3:56 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.9.8] Evil train pathfinding #2
- Replies: 26
- Views: 9904
Re: [0.9.8] Evil train pathfinding #2
these are all my files between A and P and as you see there is no factorio