Search found 56 matches

by jakobeng1303
Thu Jul 17, 2014 8:15 am
Forum: Resolved Problems and Bugs
Topic: [0.10.2][kovarex] Logistic chests priority problem
Replies: 13
Views: 4533

Re: [0.10.2][kovarex] Logistic chests priority problem

kovarex wrote:
jakobeng1303 wrote:but it would be cool if robots first try to use the materials in the storage chests and when these are finished they begin taking items from passive provider chests
It works like that for some time already.
At least in my save stuff in my storage chests doesn't get emptied
by jakobeng1303
Tue Jul 15, 2014 5:22 pm
Forum: Mods
Topic: [dead] Wagons: More train stuff
Replies: 140
Views: 90878

Re: [beta] Wagons: More train stuff

please balance electric locos. They should be much more powerful!!! I sometimes have the bug, that powerails don't provide enough energy
by jakobeng1303
Fri Jul 11, 2014 6:29 am
Forum: Resolved Problems and Bugs
Topic: [0.10.2][kovarex] Logistic chests priority problem
Replies: 13
Views: 4533

Re: [0.10.2][kovarex] Logistic chests priority problem

but it would be cool if robots first try to use the materials in the storage chests and when these are finished they begin taking items from passive provider chests
by jakobeng1303
Fri Jul 11, 2014 6:25 am
Forum: Balancing
Topic: Laser Turrets need upkeep
Replies: 42
Views: 37998

Re: Laser Turrets need upkeep

laser turrets should not be nerfed but the could be stationary rocket launschers oder much better gun towers
by jakobeng1303
Fri Jul 11, 2014 6:20 am
Forum: Off topic
Topic: You know you play Factorio too much when...
Replies: 164
Views: 301415

Re: You know you play Factorio too much when...

you try to find your power armor
you crash into oil pipelines
by jakobeng1303
Wed Jul 09, 2014 7:28 pm
Forum: Show your Creations
Topic: Station!!
Replies: 13
Views: 15301

Re: Station!!

by jakobeng1303
Wed Jul 09, 2014 7:15 pm
Forum: Show your Creations
Topic: Station!!
Replies: 13
Views: 15301

Re: Station!!

i can't upload pictures anymore shiiiiiiiiiit
by jakobeng1303
Wed Jul 09, 2014 7:04 pm
Forum: Show your Creations
Topic: Station!!
Replies: 13
Views: 15301

Re: Station!!

As you can see I have a big system!
by jakobeng1303
Wed Jul 09, 2014 10:07 am
Forum: Releases
Topic: Version 0.10.2
Replies: 25
Views: 35681

Re: Version 0.10.2

bulldog98 wrote: No, since then the storage chests will be filled with stuff that should'd not have been taken out of the provider chest.
But because robots take 4 and don't need everything they put stuff into storage chests and if the just have medium priority they gonna get filled in no time!
by jakobeng1303
Wed Jul 09, 2014 9:01 am
Forum: Development Proposals
Topic: Peace with Aliens
Replies: 205
Views: 215933

Re: Peace with Aliens

It's a great idea! Maybe Aliens make alliances and than move togetheer and you could say there is no polllution and I don't kill you, so you don't kill me
by jakobeng1303
Wed Jul 09, 2014 8:30 am
Forum: Show your Creations
Topic: Station!!
Replies: 13
Views: 15301

Re: Station!!

The stations lokk really cool!!!! But the trains are very small. I am using a concept at the moment where trains just turn around and go the same way the come in out. I had/hvae big problems with signals because I didn't realise a signal sets a direction a train can go. I will post pictures later to...
by jakobeng1303
Tue Jul 08, 2014 10:45 am
Forum: Resolved Problems and Bugs
Topic: [0.9.8] Evil train pathfinding #2
Replies: 26
Views: 9904

Re: [0.9.8] Evil train pathfinding #2

please implement something, that signals check the way until the next signal. Doesn't matter which way it's pointing
by jakobeng1303
Tue Jul 08, 2014 10:03 am
Forum: Resolved Problems and Bugs
Topic: [0.9.8] Evil train pathfinding #2
Replies: 26
Views: 9904

Re: [0.9.8] Evil train pathfinding #2

Found it. It was somewhere in my system. https://www.dropbox.com/s/mxpp3689enk1rpo/Game_2_B.zip I checked it out and there is no error in the rail path finding. The problem is in your railroad setup. It is not obvious problem though. Checkout the attached screenshot. That is a situation that happen...
by jakobeng1303
Tue Jul 08, 2014 9:39 am
Forum: Ideas and Suggestions
Topic: Smarter Trains ☸
Replies: 7
Views: 20731

Re: Smarter Trains

or maybe that trains yould be a part of your logistic network. If athere isn't enough of something in a special chest, the train starts going!
by jakobeng1303
Tue Jul 08, 2014 9:33 am
Forum: Show your Creations
Topic: Station!!
Replies: 13
Views: 15301

Station!!

Hey guys, I'm a train fan in factorio!! I love big system and stations and I wanted to ask if you could post pictures of your stations with a short description under this post thank you!
by jakobeng1303
Tue Jul 08, 2014 9:18 am
Forum: Development Proposals
Topic: Railroad
Replies: 148
Views: 119585

Re: Railroad

I really love the idea with crates, but before it would be important to have electric engines, a chance to cross rivers/lakes and platforms that can connect under certain circumstances. New signals (eg go slow or attention reverse if you see enemies or attention stop if you see a player on your Trac...
by jakobeng1303
Mon Jul 07, 2014 9:24 am
Forum: Mods
Topic: [dead] Wagons: More train stuff
Replies: 140
Views: 90878

Re: [beta] Wagons: More train stuff

what I was wondering about, when I use the Roboport car and entry an existing system do they then all leave my train? And the second thing, does every vehicle need to be in the grid or is it possible to just have one part of the train connected to the grid?
by jakobeng1303
Fri Jul 04, 2014 3:59 pm
Forum: Resolved Problems and Bugs
Topic: [0.9.8] Evil train pathfinding #2
Replies: 26
Views: 9904

Re: [0.9.8] Evil train pathfinding #2

and also in application support there is no factorio!
by jakobeng1303
Fri Jul 04, 2014 3:56 pm
Forum: Resolved Problems and Bugs
Topic: [0.9.8] Evil train pathfinding #2
Replies: 26
Views: 9904

Re: [0.9.8] Evil train pathfinding #2

these are all my files between A and P and as you see there is no factorio

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