Search found 298 matches
- Fri Mar 01, 2019 2:15 pm
- Forum: Ideas and Suggestions
- Topic: Hotbar Quickcrafting
- Replies: 44
- Views: 22184
Re: Hotbar Quickcrafting
Situation from yesterday. I'm placing some rails and it turns out that I will require 3 more power poles and 5 more signals to finish it. You cannot plan for such situations.
Don't you think that "cannot" is a bit too strong as a statement?
(Should be in the base game IMHO.)
Try to use ...
- Fri Mar 01, 2019 12:44 pm
- Forum: Ideas and Suggestions
- Topic: Hotbar Quickcrafting
- Replies: 44
- Views: 22184
Re: Hotbar Quickcrafting
It's mapped to Alt+1/2/3 for 1/5/10 items in Hotcraft. And Q when hovering over an entity.
HotCraft (and HandyHands ) are awesome, but perhaps a bit too much .
Remember that Factorio is a game about automation, you're supposed to have those items built for you by your factory... especially now ...
- Fri Mar 01, 2019 11:13 am
- Forum: Ideas and Suggestions
- Topic: Hotbar Quickcrafting
- Replies: 44
- Views: 22184
Re: Hotbar Quickcrafting
Just to get it straight.
I don't vote to remove the option to have ghost hand. It's really neat to have that.
I would like to have an option to craft items from hotbar in addition to ghost hand. E.g. Shift-click to craft an item.
I don't vote to remove the option to have ghost hand. It's really neat to have that.
I would like to have an option to craft items from hotbar in addition to ghost hand. E.g. Shift-click to craft an item.
- Fri Mar 01, 2019 8:51 am
- Forum: Ideas and Suggestions
- Topic: Remove, or make scalable, burner miners/inserters
- Replies: 6
- Views: 3276
Re: Remove, or make scalable, burner miners/inserters
Burner inserters are still useful in late-game to put coal into boilers. It allows to automatically resume power production after temporary coal shortage.
- Fri Mar 01, 2019 8:48 am
- Forum: Ideas and Suggestions
- Topic: "Cancel" on research sounds like the progress will be lost
- Replies: 8
- Views: 5523
Re: "Cancel" on research sounds like the progress will be lost
"Pause" or "Postpone" would be much better that "Cancel".
- Fri Mar 01, 2019 8:46 am
- Forum: Ideas and Suggestions
- Topic: Automatically switch from ghost to real item (in hand) when one becomes available
- Replies: 6
- Views: 7210
Re: Automatically switch from ghost to real item (in hand) when one becomes available
Definitely this.
It's especially annoying when you are placing something which is currently in your build queue. You have to be constantly aware of number of items you have in the hand because if you place the last one, you have to drop the ghost go to your inventory/quickbar and select it again.
It's especially annoying when you are placing something which is currently in your build queue. You have to be constantly aware of number of items you have in the hand because if you place the last one, you have to drop the ghost go to your inventory/quickbar and select it again.
- Fri Mar 01, 2019 8:35 am
- Forum: Ideas and Suggestions
- Topic: [0.17] Research queue improvements
- Replies: 5
- Views: 2646
- Fri Mar 01, 2019 8:34 am
- Forum: Ideas and Suggestions
- Topic: Hotbar Quickcrafting
- Replies: 44
- Views: 22184
Re: Hotbar Quickcrafting
10/10 - would use constantly.
- Fri Mar 01, 2019 8:32 am
- Forum: Ideas and Suggestions
- Topic: Quick insert exact number of items
- Replies: 10
- Views: 4485
Re: Quick insert exact number of items
That would be really useful, especially in early game.
- Tue Feb 26, 2019 7:29 pm
- Forum: Releases
- Topic: Version 0.17.0
- Replies: 162
- Views: 288019
Re: Version 0.17.0
Do you think my boss would notice if I don't go to work this week?
- Mon Feb 25, 2019 4:23 pm
- Forum: News
- Topic: Friday Facts #283 - Prepare to Launch
- Replies: 341
- Views: 225318
Re: Friday Facts #283 - Prepare to Launch
Ah those were the days! I remember making my first flamethrower, and making my husband come play so I could show him how it worked, because as we all know flamethrowers are really cool... And then I, well you see, I sort of... set the forest on fire... and then we couldn't run back to the base ...
- Sat Feb 23, 2019 1:25 pm
- Forum: Mod portal Discussion
- Topic: Mod portal doesn't show the gallery when there is only one image
- Replies: 2
- Views: 1666
Re: Mod portal doesn't show the gallery when there is only one image
Couldn't you make a rule that the legacy behavior is used only when an image from the gallery is used as thumbnail.
You already have ways to check it so it should be a matter of adding one condition.
You already have ways to check it so it should be a matter of adding one condition.
- Sat Feb 23, 2019 12:03 pm
- Forum: News
- Topic: Friday Facts #283 - Prepare to Launch
- Replies: 341
- Views: 225318
Re: Friday Facts #283 - Prepare to Launch
Argh! My eyes! What monster places pavement under ores? And how is this even possible?!
- Sat Feb 23, 2019 1:14 am
- Forum: Mod portal Discussion
- Topic: Mod portal doesn't show the gallery when there is only one image
- Replies: 2
- Views: 1666
Mod portal doesn't show the gallery when there is only one image
Todays FFF explained how to add a thumbnail to a mod file so of course I've immediately updated all my mods and removed thumbnails from galleries on the mod portal.
While thumbnails are still showed correctly, one of my galleries is now invisible to players.
I suspect that the mod portal assumes ...
While thumbnails are still showed correctly, one of my galleries is now invisible to players.
I suspect that the mod portal assumes ...
- Fri Feb 22, 2019 11:21 pm
- Forum: News
- Topic: Friday Facts #283 - Prepare to Launch
- Replies: 341
- Views: 225318
Re: Friday Facts #283 - Prepare to Launch
When the rocket is inside the silo, it is very brightly lighten in comparison to the interior of the silo. Moreover, silo doors don't cast a shadow.
These two things combined destroy the impression that the rocket is really inside.
These two things combined destroy the impression that the rocket is really inside.
- Fri Feb 22, 2019 10:46 pm
- Forum: News
- Topic: Friday Facts #283 - Prepare to Launch
- Replies: 341
- Views: 225318
Re: Friday Facts #283 - Prepare to Launch
Hype train has no brakes!
- Wed Feb 20, 2019 8:26 pm
- Forum: Ideas and Suggestions
- Topic: Make difficulty based achievements
- Replies: 10
- Views: 7143
Re: Make difficulty based achievements
https://wiki.factorio.com/Achievements
Enabling peaceful mode or setting enemy bases to anything lower than default disables the following achievements: There is no spoon, No time for chit-chat, Raining bullets and Steam all the way.
[...]
In multiplayer, achievements can only be earned if the ...
- Wed Feb 20, 2019 5:48 pm
- Forum: Ideas and Suggestions
- Topic: Make difficulty based achievements
- Replies: 10
- Views: 7143
Re: Make difficulty based achievements
I agree.
Achievements have to be challenging to get or they are not achievements but just some stuff you get for playing long enough.
It doesn't have to be the difficulty level of Super Meat Boy where you have to be pretty good at the game to get even the easiest badge.
Tying some achievements to ...
Achievements have to be challenging to get or they are not achievements but just some stuff you get for playing long enough.
It doesn't have to be the difficulty level of Super Meat Boy where you have to be pretty good at the game to get even the easiest badge.
Tying some achievements to ...
- Fri Feb 15, 2019 7:54 pm
- Forum: News
- Topic: Friday Facts #282 - 0.17 in sight
- Replies: 186
- Views: 123700
Re: Friday Facts #282 - 0.17 in sight
The new version is coming!

ALL ABOARD THE HYPE TRAIN!!!

ALL ABOARD THE HYPE TRAIN!!!
- Fri Feb 08, 2019 5:16 pm
- Forum: News
- Topic: Friday Facts #281 - For a Few Frames More
- Replies: 85
- Views: 61110
Re: Friday Facts #281 - For a Few Frames More
This screen with a train looks really nice.