Search found 282 matches

by <NO_NAME>
Wed Feb 20, 2019 8:26 pm
Forum: Ideas and Suggestions
Topic: Make difficulty based achievements
Replies: 9
Views: 2719

Re: Make difficulty based achievements

https://wiki.factorio.com/Achievements Enabling peaceful mode or setting enemy bases to anything lower than default disables the following achievements: There is no spoon, No time for chit-chat, Raining bullets and Steam all the way. [...] In multiplayer, achievements can only be earned if the play...
by <NO_NAME>
Wed Feb 20, 2019 5:48 pm
Forum: Ideas and Suggestions
Topic: Make difficulty based achievements
Replies: 9
Views: 2719

Re: Make difficulty based achievements

I agree. Achievements have to be challenging to get or they are not achievements but just some stuff you get for playing long enough. It doesn't have to be the difficulty level of Super Meat Boy where you have to be pretty good at the game to get even the easiest badge. Tying some achievements to di...
by <NO_NAME>
Fri Feb 15, 2019 7:54 pm
Forum: News
Topic: Friday Facts #282 - 0.17 in sight
Replies: 186
Views: 58114

Re: Friday Facts #282 - 0.17 in sight

The new version is coming!
Image
ALL ABOARD THE HYPE TRAIN!!!
by <NO_NAME>
Fri Feb 08, 2019 5:16 pm
Forum: News
Topic: Friday Facts #281 - For a Few Frames More
Replies: 85
Views: 30302

Re: Friday Facts #281 - For a Few Frames More

This screen with a train looks really nice.
by <NO_NAME>
Sat Feb 02, 2019 11:56 am
Forum: News
Topic: Friday Facts #280 - Visual Feedback is the king
Replies: 243
Views: 55885

Re: Friday Facts #280 - Visual Feedback is the king

So I am reading through the FFF and there is this button bar and I'm thinking:
"WOW, moders will be able to add buttons to toggle roboport... wait, what is this text here? :shock: I think I have a hearth attack."

I love every part of this FFF.
by <NO_NAME>
Sat Feb 02, 2019 11:50 am
Forum: News
Topic: Friday Facts #280 - Visual Feedback is the king
Replies: 243
Views: 55885

Re: Friday Facts #280 - Visual Feedback is the king

Thanks for the new toggles! The toolbar will be an awesome addition. Please make the personal roboport a 3-way toggle. On/off/self-only. With self-only in multiplayer, inventory won't empty/fill when walking by something done by another player. One thing to consider is should self-only still repair...
by <NO_NAME>
Fri Feb 01, 2019 10:35 am
Forum: Ideas and Suggestions
Topic: Diminshing Pollution should heal Trees
Replies: 30
Views: 5684

Re: Tree leaf regrowth

They could become dry enough to burst in fire when laser turret shoots close to it. :twisted:
by <NO_NAME>
Fri Feb 01, 2019 10:30 am
Forum: News
Topic: Friday Facts #279 - Train GUI & Modern Spitter
Replies: 208
Views: 47420

Re: Friday Facts #279 - Train GUI & Modern Spitter

With the rework of the train UI, there is a major addition I'd love to see: "skip conditions". The exact same setup as the wait conditions, but determines whether the station should be visited or the train should skip it and go to the next station in the schedule instead. As a simple theo...
by <NO_NAME>
Thu Jan 31, 2019 10:42 am
Forum: Implemented Suggestions
Topic: Temporarily disable logistics slot/personal roboports
Replies: 16
Views: 4872

Re: Temporarily disable logistics slot/personal roboports

Also remember that with 0.17, repair bots will only fly from your personal roboport when moving slower than they can fly. What if you just entered the car and you cannot speed up because stupid robots would lag behind and you cannot just wait for them because the whole time new ones are flying of y...
by <NO_NAME>
Tue Jan 29, 2019 7:53 pm
Forum: Ideas and Suggestions
Topic: Confirm dialog on close in windowed mode
Replies: 28
Views: 13877

Re: Confirm quit game when closing window

Force users to think before acting! I AGREE! I MYSELF AM A HUMAN AND I NEVER MAKE ANY MISTAKES. MY OTHER HUMAN FRIENDS ALSO NEVER MAKE MISTAKES. THEY DEFRAGMENT AND CHECK FOR CORRUPTION IN REGULAR BASIS. IF SOME HUMAN OCCASIONALLY MAKE MISTAKES, IT IS A SIGN OF A SERIOUS SYSTEM MALFUNCTION. SUCH HU...
by <NO_NAME>
Sat Jan 26, 2019 9:30 am
Forum: News
Topic: Friday Facts #279 - Train GUI & Modern Spitter
Replies: 208
Views: 47420

Re: Friday Facts #279 - Train GUI & Modern Spitter

SuperSandro2000 wrote:
Sat Jan 26, 2019 8:38 am
I like the new biters.
Still cliffs are useless piece of shit that only annoy you.
Cliffs are great! They are basically walls that cannot be destroyed by enemy. I love incorporating them into my factory's defense.
by <NO_NAME>
Fri Jan 25, 2019 10:33 pm
Forum: News
Topic: Friday Facts #279 - Train GUI & Modern Spitter
Replies: 208
Views: 47420

Re: Friday Facts #279 - Train GUI & Modern Spitter

I think A & B & D | A & C & D | E & F | G will be parsed by the game as (((((A & B & D) | A) & C & D) | E) & F) | G . No, the game parses first all ANDs, and then all ORs. A | B & C | D = A | (B & C) | D OK, you're right: https://forums.factorio.com/v...
by <NO_NAME>
Fri Jan 25, 2019 8:50 pm
Forum: News
Topic: Friday Facts #279 - Train GUI & Modern Spitter
Replies: 208
Views: 47420

Re: Friday Facts #279 - Train GUI & Modern Spitter

For example, there is no way to achieve condition (A & (B | C) & D) | (E & F) | G. There is, you just have to repeat some statements. A & B & D | A & C & D | E & F | G To be precise, this way of combining statements is complete - you can make any logical statement ju...
by <NO_NAME>
Fri Jan 25, 2019 6:28 pm
Forum: News
Topic: Friday Facts #279 - Train GUI & Modern Spitter
Replies: 208
Views: 47420

Re: Friday Facts #279 - Train GUI & Modern Spitter

lol so much critizism Oo I don't know about others but in my case criticism means that I like the game enough to actually care. I like most of the changes but the changes I like aren't the ones I want to do something about so I don't write that much about them. (And I personally might be not that s...
by <NO_NAME>
Fri Jan 25, 2019 6:22 pm
Forum: News
Topic: Friday Facts #279 - Train GUI & Modern Spitter
Replies: 208
Views: 47420

Re: Friday Facts #279 - Train GUI & Modern Spitter

Worms look like they've got hit with a Gaussian Blur grenade ;)
by <NO_NAME>
Fri Jan 25, 2019 6:20 pm
Forum: News
Topic: Friday Facts #279 - Train GUI & Modern Spitter
Replies: 208
Views: 47420

Re: Friday Facts #279 - Train GUI & Modern Spitter

The progress bar for the wait conditions are kinda odd to me, maybe if was a thinner line under the condition box? 🤔 Good point. The bright green bars are magnets for eyes, to the point that it's kind of hard to find the current station, even knowing it's right above them. The gray bar just doesn't...
by <NO_NAME>
Fri Jan 25, 2019 6:14 pm
Forum: News
Topic: Friday Facts #279 - Train GUI & Modern Spitter
Replies: 208
Views: 47420

Re: Friday Facts #279 - Train GUI & Modern Spitter

I love the new train GUI and I hate it. It looks much better and the drag & drop and visual progress indicator will both be super useful. However, the "and" and "or" operations are confusing as ever. I think they are supposed to be parsed from top to bottom without any preced...
by <NO_NAME>
Thu Jan 24, 2019 1:48 pm
Forum: News
Topic: Friday Facts #269 - Roadmap update & Transport belt perspective
Replies: 192
Views: 57446

Re: Friday Facts #269 - Roadmap update & Transport belt perspective

mrvn wrote:
Thu Jan 24, 2019 1:23 pm
The only thing to argue is that there probably should be a belt splitter entity that isn't also an underground belt. Just a flat belt with one side of the belt blocked by a barrier.
This. Belt splitting is just taking too much space for such a basic thing.
by <NO_NAME>
Wed Jan 23, 2019 10:00 pm
Forum: Ideas and Suggestions
Topic: Logistic network seperation
Replies: 4
Views: 700

Re: Logistic network seperation

Devs have a special place in the office for displaying the ideas that every player would like to see implemented. They going there sometimes to look at it and laugh maniacally.
by <NO_NAME>
Wed Jan 23, 2019 9:49 pm
Forum: Ideas and Suggestions
Topic: avatar head should follow mouse position
Replies: 5
Views: 1146

Re: avatar head should follow mouse position

Reanimate! Currently, the character looks stupid around all the time. (See? I've combined "looks stupid" and "looks around". Bad puns are 1000% funnier when explained.) Seriously, though. I don't think we need new sprites. Existing ones are sufficient to cover the entire 360° ran...

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