Search found 291 matches

by <NO_NAME>
Wed Sep 28, 2016 4:09 pm
Forum: Ideas and Suggestions
Topic: Suggestion about a water pump.
Replies: 173
Views: 38464

Re: Suggestion about a water pump.

This is incredible how much this forum needs a method of voting. Now, the only way to support an idea is to create a new post. I basically agree with everyone here besides ssilk. (Sorry.) Now get to the point. I would just note that new players can choose an "Easy mode" by turning off aggr...
by <NO_NAME>
Wed Sep 28, 2016 3:33 pm
Forum: Balancing
Topic: Optimal usage of landfill creates terrible gameplay.
Replies: 7
Views: 3495

Re: Optimal usage of landfill creates terrible gameplay.

There is another good solution in the other thread: to allow placing 1x1 but... The cost in landfills should be exactly equal to the number of land tiles created. The Tactical Landfilling is not good for the gameplay because is taking too much effort. You are tired with necessity to precise calculat...
by <NO_NAME>
Tue Sep 27, 2016 9:06 pm
Forum: Ideas and Suggestions
Topic: nuclear power startup with trains ;-)
Replies: 1
Views: 995

Re: nuclear power startup with trains ;-)

Why to do things normally, when you can take the most ridiculous way :-D
Using explosives to initiate reaction would be more reasonable but it would still lead to create a bomb, not a controllable process.
by <NO_NAME>
Tue Sep 27, 2016 1:37 am
Forum: Ideas and Suggestions
Topic: Suggestion about a water pump.
Replies: 173
Views: 38464

Re: Suggestion about a water pump.

you can mine coal [with burner mining drill] ... and feed [burner offshore pump] with burner inserter. Yes. That works of course. Until your miners run empty. :mrgreen: At some point everything if this chain needs fuel. I'm not talking about the early game, I talk about the middle game, red, green ...
by <NO_NAME>
Sun Sep 25, 2016 11:53 pm
Forum: Ideas and Suggestions
Topic: Suggestion about a water pump.
Replies: 173
Views: 38464

Re: Suggestion about a water pump.

That is not such a good idea, cause if you don't have any power you have also no water. It is not a flaw in this idea, it is the essence of this idea. No electricity -> no water and you have to use the manual water pump to make everything run again. Although, I would change manual pump to burner pu...
by <NO_NAME>
Mon Sep 12, 2016 3:43 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.17] Biters build too close to players structues
Replies: 24
Views: 8337

Re: [0.13.17] Biters build too close to players structues

kovarex wrote:This is still how it works in vanilla? I was told that it was fixed ....
Maybe it was fixed in 0.14. I am using 0.13.20.
by <NO_NAME>
Sun Sep 11, 2016 9:39 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.17] Biters build too close to players structues
Replies: 24
Views: 8337

Re: [0.13.17] Biters build too close to players structues

aober93's proposition to build tracks only inside walls of a base works, of course but I should note that is a valid tactic only for some layouts of base. Personally, I like to build outposts very far from the main base. I always looking for an unusually large ore or a place which is surrounded by a...
by <NO_NAME>
Mon Sep 05, 2016 2:53 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.17] Biters build too close to players structues
Replies: 24
Views: 8337

Re: [0.13.17] Biters build too close to players structues

This was a deliberate change from the devs, you'll need to find a way to protect your structures including tracks. But there is no good way to protect the tracks. Placing turrets all along the way, which can have thousands of tiles, is hardly a solution. It is too resource expensive and maintaining...
by <NO_NAME>
Sun Aug 21, 2016 2:50 am
Forum: Minor issues
Topic: Game crashes after putting computer in sleep mode
Replies: 8
Views: 9474

Re: Game crashes after putting computer in sleep mode

Your issue is completly unrelated, and is a duplicate (search for "unable to create sprite"). I did and I found: https://forums.factorio.com/viewtopic.php?f=47&t=28490&p=180661&hilit=unable+to+create+sprite#p180661 which happens to be a duplicate of this issue. Could you expla...
by <NO_NAME>
Sun Aug 21, 2016 2:13 am
Forum: Ideas and Suggestions
Topic: Password confirmation when creating multiplayer room
Replies: 0
Views: 915

Password confirmation when creating multiplayer room

I would like to have a way to confirm that i wrote a password correctly in room creation dialog. Currently, I never know if I wrote a password wrong or my friend did it. I'm forced to write password very slowly and carefully in order to not make a mistake. It is not a big problem but is becomes irri...
by <NO_NAME>
Tue Aug 02, 2016 10:21 am
Forum: Minor issues
Topic: Game crashes after putting computer in sleep mode
Replies: 8
Views: 9474

Re: Game crashes after putting computer in sleep mode

I have the same problem and I collected some more information. Game doesn't have to be in fullscreen mode, it can be maximized. Sometimes this even happens when game window is just big enough. Also, computer doesn't have to be put in sleep mode, it's enough to switch an user profile. Probably it is ...

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