Search found 291 matches

by <NO_NAME>
Sat Nov 05, 2016 12:59 pm
Forum: Ideas and Suggestions
Topic: Greifing rollback
Replies: 2
Views: 1630

Re: Greifing rollback

I saw this suggestion before: viewtopic.php?f=6&t=34382
However, your case makes an important point. Server setting like a black-list of players need to be preserved.
by <NO_NAME>
Thu Nov 03, 2016 11:35 pm
Forum: Ideas and Suggestions
Topic: Logistics bots optimization (researchable?)
Replies: 3
Views: 1571

Re: Logistics bots optimization (researchable?)

The second behavior could be faster if you don't have enough logistic robots. Let's say you have 100 items requested, 100 items in trash slots and only 100 logistic robots. To be honest, they will may act like it is described is second behavior, even with current AI. However, this is not guaranteed ...
by <NO_NAME>
Thu Oct 27, 2016 11:52 pm
Forum: Ideas and Suggestions
Topic: Cosmetic suggestion: nightvision
Replies: 10
Views: 2655

Re: Cosmetic suggestion: nightvision

To fights and expeditions outside the factory. When you are fighting without nightvision and night falls, you are most likely dead. It is a good enough reason to have it. EDIT: Moreover, I am not saying that nightvision has to completely prevent building factory. Let it just have some kind of downsi...
by <NO_NAME>
Sun Oct 23, 2016 9:04 pm
Forum: Ideas and Suggestions
Topic: Cosmetic suggestion: nightvision
Replies: 10
Views: 2655

Re: Cosmetic suggestion: nightvision

I like this. Nightvision really needs some disadvantages. Now it is ultimate tool to resolve every problem with lighting. It's irritating in multiplayer when you have to navigate through dark factory because most of the players have nightvision and they don't place any lamps. I would choose the nogh...
by <NO_NAME>
Thu Oct 20, 2016 11:22 pm
Forum: Ideas and Suggestions
Topic: Confirm dialog on close in windowed mode
Replies: 38
Views: 18880

Re: Confirm dialog on close in windowed mode

There still can be option in settings to turn off the dialog, just to not upset modders.
by <NO_NAME>
Thu Oct 20, 2016 11:13 pm
Forum: Implemented Suggestions
Topic: When creating a new blueprint, the rotation should be reset
Replies: 3
Views: 1322

Re: When creating a new blueprint, the rotation should be reset

+1

I create blueprints to use them immediately in the same rotation all the time. It is often a small chunk of factory that looks nearly identical when it is rotated 180 degrees.
by <NO_NAME>
Wed Oct 19, 2016 9:48 pm
Forum: Ideas and Suggestions
Topic: Smarter auto-trash
Replies: 8
Views: 3593

Re: Smarter auto-trash

My proposition is to allow an autotrash condition to be lower than the request but give requests a higher priority. I feel like autotrash should actually have the highest priority, even above personal request slots. After all, trash is how you make room for more requested items. What's the point of...
by <NO_NAME>
Sun Oct 16, 2016 12:14 am
Forum: Ideas and Suggestions
Topic: Loading while Multiplayer
Replies: 4
Views: 2035

Re: Loading while Multiplayer

I play single-player when I want a challenge. I don't use any kind of cheat then.
With my cousin, it is mostly about fun. There is no reason to repair your factory for fifteen minutes, when you can simply load the game. :roll:
by <NO_NAME>
Sun Oct 16, 2016 12:03 am
Forum: Ideas and Suggestions
Topic: Store server options in save file
Replies: 2
Views: 1121

Store server options in save file

Every time before loading a multiplayer game, I have to enter server name, description, etc. It would be helpful to store these data in save file and use them as default values, maybe with exception of a password.
by <NO_NAME>
Sat Oct 15, 2016 11:24 pm
Forum: Ideas and Suggestions
Topic: Loading while Multiplayer
Replies: 4
Views: 2035

Re: Loading while Multiplayer

I'm not sure, if "going back in time" is a good game for Factorio. I mean for singleplayer yes, but multiplayer??? Of course it would be bad for big serwers. However, when I play with my cousin only, it would be so good to have this. We have many situations when we load old saves e.g.: &q...
by <NO_NAME>
Sat Oct 15, 2016 10:24 pm
Forum: Ideas and Suggestions
Topic: Smarter auto-trash
Replies: 8
Views: 3593

Re: Smarter auto-trash

It's a common situation for me, that I must order something that I normally have in my autotrash slots. Setting request, disabling autotrash, wait a little while, deleting request, enabling autotrash - it is so tedious when you do it often. My proposition is to allow an autotrash condition to be low...
by <NO_NAME>
Wed Oct 12, 2016 2:24 pm
Forum: Ideas and Suggestions
Topic: I want to make suggestions, but I got links to mods!! :(
Replies: 18
Views: 25923

Re: I want to make suggestions, but I got links to mods!! :(

Version 0.13 creates a completely new problem with mods: lack of achievements.
by <NO_NAME>
Tue Oct 11, 2016 11:45 pm
Forum: Ideas and Suggestions
Topic: roboports signals should not be exclusive
Replies: 8
Views: 2555

Re: roboports signals should not be exclusive

This all is not needed, because there is a simple and quite logical solution (2 roboports). This is not really a good solution. Roboports are expensive, need a lot of energy and take huge amount of space. They solve the problem by generating a few other. The perfect solution would be a small, not e...
by <NO_NAME>
Sat Oct 08, 2016 11:48 am
Forum: Implemented Suggestions
Topic: Fluid Production and Consumption Values
Replies: 16
Views: 5143

Re: Fluid Production and Consumption Values

Well. Example from electro-technics: If you multiply Voltage with Ampere (A battery has 1.5 Volts and the lamp needs for example 0.5 Ampere of electron-flow to bring it to glim) you get Ampere-Volt . Nobody would call it Ampere-Volt (or Volt-Ampere, that is the same!), but this is then just a new U...
by <NO_NAME>
Wed Oct 05, 2016 10:35 pm
Forum: Ideas and Suggestions
Topic: Match initial inventory to research progress
Replies: 4
Views: 1576

Re: Match initial inventory to research progress

I would rather get rid of initial items entirely. You don't really need them, you can make them by yourself pretty quick. And in later phase of game you gather useless items every time you are respawning.
by <NO_NAME>
Wed Oct 05, 2016 1:28 am
Forum: Ideas and Suggestions
Topic: Suggestion about a water pump.
Replies: 173
Views: 39053

Re: Poll: Offshore Pump Should Need Energy

@mexmer
pumping_speed = 1
I would interpret this as 1 unit per 1 game tick. It gives 60 u/s. The factorio wiki also is written that it is 60 u/s.
by <NO_NAME>
Thu Sep 29, 2016 6:13 pm
Forum: Ideas and Suggestions
Topic: Suggestion about a water pump.
Replies: 173
Views: 39053

Re: Suggestion about a water pump.

@ssilk @OdinYggd
Since this is not a good place to discuss about votes on the forum, I created a new thread.
viewtopic.php?f=55&t=33561
by <NO_NAME>
Thu Sep 29, 2016 6:07 pm
Forum: Ideas and Suggestions
Topic: Minor (?) addition to the power switch
Replies: 4
Views: 1349

Re: Minor (?) addition to the power switch

To achieve a 2 way switch, you'll need 2 deciders + 1 controller, either a power switch (to turn both on/off or a input-signal (chest/ wire signal/ constant combinator) I don't think this could work. Signal values would loop and sum with themselves every other tick. If I am not wrong, it would take...
by <NO_NAME>
Thu Sep 29, 2016 5:49 pm
Forum: This Forum
Topic: Kudos
Replies: 3
Views: 2584

Kudos

I have started this topic in another thread (https://forums.factorio.com/viewtopic.php?f=6&t=33385) but this subforum is a lot better place for it. First, I'll paste everything here. This is incredible how much this forum needs a method of voting. Now, the only way to support an idea is to creat...

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