I saw this suggestion before: viewtopic.php?f=6&t=34382
However, your case makes an important point. Server setting like a black-list of players need to be preserved.
Search found 291 matches
- Sat Nov 05, 2016 12:59 pm
- Forum: Ideas and Suggestions
- Topic: Greifing rollback
- Replies: 2
- Views: 1630
- Thu Nov 03, 2016 11:35 pm
- Forum: Ideas and Suggestions
- Topic: Logistics bots optimization (researchable?)
- Replies: 3
- Views: 1571
Re: Logistics bots optimization (researchable?)
The second behavior could be faster if you don't have enough logistic robots. Let's say you have 100 items requested, 100 items in trash slots and only 100 logistic robots. To be honest, they will may act like it is described is second behavior, even with current AI. However, this is not guaranteed ...
- Thu Oct 27, 2016 11:52 pm
- Forum: Ideas and Suggestions
- Topic: Cosmetic suggestion: nightvision
- Replies: 10
- Views: 2655
Re: Cosmetic suggestion: nightvision
To fights and expeditions outside the factory. When you are fighting without nightvision and night falls, you are most likely dead. It is a good enough reason to have it. EDIT: Moreover, I am not saying that nightvision has to completely prevent building factory. Let it just have some kind of downsi...
- Sun Oct 23, 2016 9:04 pm
- Forum: Ideas and Suggestions
- Topic: Cosmetic suggestion: nightvision
- Replies: 10
- Views: 2655
Re: Cosmetic suggestion: nightvision
I like this. Nightvision really needs some disadvantages. Now it is ultimate tool to resolve every problem with lighting. It's irritating in multiplayer when you have to navigate through dark factory because most of the players have nightvision and they don't place any lamps. I would choose the nogh...
- Thu Oct 20, 2016 11:22 pm
- Forum: Ideas and Suggestions
- Topic: Confirm dialog on close in windowed mode
- Replies: 38
- Views: 18880
Re: Confirm dialog on close in windowed mode
There still can be option in settings to turn off the dialog, just to not upset modders.
- Thu Oct 20, 2016 11:13 pm
- Forum: Implemented Suggestions
- Topic: When creating a new blueprint, the rotation should be reset
- Replies: 3
- Views: 1322
Re: When creating a new blueprint, the rotation should be reset
+1
I create blueprints to use them immediately in the same rotation all the time. It is often a small chunk of factory that looks nearly identical when it is rotated 180 degrees.
I create blueprints to use them immediately in the same rotation all the time. It is often a small chunk of factory that looks nearly identical when it is rotated 180 degrees.
- Wed Oct 19, 2016 9:48 pm
- Forum: Ideas and Suggestions
- Topic: Smarter auto-trash
- Replies: 8
- Views: 3593
Re: Smarter auto-trash
My proposition is to allow an autotrash condition to be lower than the request but give requests a higher priority. I feel like autotrash should actually have the highest priority, even above personal request slots. After all, trash is how you make room for more requested items. What's the point of...
- Wed Oct 19, 2016 9:26 pm
- Forum: Implemented Suggestions
- Topic: [0.14.14] Add 'close' button in reseach map
- Replies: 9
- Views: 3721
Re: [0.14.14] Add 'close' button in reseach map
That might solve the problem: Confirm dialog on close in windowed mode
- Sun Oct 16, 2016 12:14 am
- Forum: Ideas and Suggestions
- Topic: Loading while Multiplayer
- Replies: 4
- Views: 2035
Re: Loading while Multiplayer
I play single-player when I want a challenge. I don't use any kind of cheat then.
With my cousin, it is mostly about fun. There is no reason to repair your factory for fifteen minutes, when you can simply load the game.
With my cousin, it is mostly about fun. There is no reason to repair your factory for fifteen minutes, when you can simply load the game.
- Sun Oct 16, 2016 12:03 am
- Forum: Ideas and Suggestions
- Topic: Store server options in save file
- Replies: 2
- Views: 1121
Store server options in save file
Every time before loading a multiplayer game, I have to enter server name, description, etc. It would be helpful to store these data in save file and use them as default values, maybe with exception of a password.
- Sat Oct 15, 2016 11:24 pm
- Forum: Ideas and Suggestions
- Topic: Loading while Multiplayer
- Replies: 4
- Views: 2035
Re: Loading while Multiplayer
I'm not sure, if "going back in time" is a good game for Factorio. I mean for singleplayer yes, but multiplayer??? Of course it would be bad for big serwers. However, when I play with my cousin only, it would be so good to have this. We have many situations when we load old saves e.g.: &q...
- Sat Oct 15, 2016 10:24 pm
- Forum: Ideas and Suggestions
- Topic: Smarter auto-trash
- Replies: 8
- Views: 3593
Re: Smarter auto-trash
It's a common situation for me, that I must order something that I normally have in my autotrash slots. Setting request, disabling autotrash, wait a little while, deleting request, enabling autotrash - it is so tedious when you do it often. My proposition is to allow an autotrash condition to be low...
- Wed Oct 12, 2016 2:24 pm
- Forum: Ideas and Suggestions
- Topic: I want to make suggestions, but I got links to mods!! :(
- Replies: 18
- Views: 25923
Re: I want to make suggestions, but I got links to mods!! :(
Version 0.13 creates a completely new problem with mods: lack of achievements.
- Tue Oct 11, 2016 11:45 pm
- Forum: Ideas and Suggestions
- Topic: roboports signals should not be exclusive
- Replies: 8
- Views: 2555
Re: roboports signals should not be exclusive
This all is not needed, because there is a simple and quite logical solution (2 roboports). This is not really a good solution. Roboports are expensive, need a lot of energy and take huge amount of space. They solve the problem by generating a few other. The perfect solution would be a small, not e...
- Sat Oct 08, 2016 11:48 am
- Forum: Implemented Suggestions
- Topic: Fluid Production and Consumption Values
- Replies: 16
- Views: 5143
Re: Fluid Production and Consumption Values
Well. Example from electro-technics: If you multiply Voltage with Ampere (A battery has 1.5 Volts and the lamp needs for example 0.5 Ampere of electron-flow to bring it to glim) you get Ampere-Volt . Nobody would call it Ampere-Volt (or Volt-Ampere, that is the same!), but this is then just a new U...
- Wed Oct 05, 2016 10:35 pm
- Forum: Ideas and Suggestions
- Topic: Match initial inventory to research progress
- Replies: 4
- Views: 1576
Re: Match initial inventory to research progress
I would rather get rid of initial items entirely. You don't really need them, you can make them by yourself pretty quick. And in later phase of game you gather useless items every time you are respawning.
- Wed Oct 05, 2016 1:28 am
- Forum: Ideas and Suggestions
- Topic: Suggestion about a water pump.
- Replies: 173
- Views: 39053
Re: Poll: Offshore Pump Should Need Energy
@mexmer
I would interpret this as 1 unit per 1 game tick. It gives 60 u/s. The factorio wiki also is written that it is 60 u/s.pumping_speed = 1
- Thu Sep 29, 2016 6:13 pm
- Forum: Ideas and Suggestions
- Topic: Suggestion about a water pump.
- Replies: 173
- Views: 39053
Re: Suggestion about a water pump.
@ssilk @OdinYggd
Since this is not a good place to discuss about votes on the forum, I created a new thread.
viewtopic.php?f=55&t=33561
Since this is not a good place to discuss about votes on the forum, I created a new thread.
viewtopic.php?f=55&t=33561
- Thu Sep 29, 2016 6:07 pm
- Forum: Ideas and Suggestions
- Topic: Minor (?) addition to the power switch
- Replies: 4
- Views: 1349
Re: Minor (?) addition to the power switch
To achieve a 2 way switch, you'll need 2 deciders + 1 controller, either a power switch (to turn both on/off or a input-signal (chest/ wire signal/ constant combinator) I don't think this could work. Signal values would loop and sum with themselves every other tick. If I am not wrong, it would take...
- Thu Sep 29, 2016 5:49 pm
- Forum: This Forum
- Topic: Kudos
- Replies: 3
- Views: 2584
Kudos
I have started this topic in another thread (https://forums.factorio.com/viewtopic.php?f=6&t=33385) but this subforum is a lot better place for it. First, I'll paste everything here. This is incredible how much this forum needs a method of voting. Now, the only way to support an idea is to creat...