Search found 282 matches

by <NO_NAME>
Sun Oct 16, 2016 12:03 am
Forum: Ideas and Suggestions
Topic: Store server options in save file
Replies: 2
Views: 710

Store server options in save file

Every time before loading a multiplayer game, I have to enter server name, description, etc. It would be helpful to store these data in save file and use them as default values, maybe with exception of a password.
by <NO_NAME>
Sat Oct 15, 2016 11:24 pm
Forum: Ideas and Suggestions
Topic: Loading while Multiplayer
Replies: 4
Views: 1413

Re: Loading while Multiplayer

I'm not sure, if "going back in time" is a good game for Factorio. I mean for singleplayer yes, but multiplayer??? Of course it would be bad for big serwers. However, when I play with my cousin only, it would be so good to have this. We have many situations when we load old saves e.g.: &q...
by <NO_NAME>
Sat Oct 15, 2016 10:24 pm
Forum: Ideas and Suggestions
Topic: Smarter auto-trash
Replies: 8
Views: 2464

Re: Smarter auto-trash

It's a common situation for me, that I must order something that I normally have in my autotrash slots. Setting request, disabling autotrash, wait a little while, deleting request, enabling autotrash - it is so tedious when you do it often. My proposition is to allow an autotrash condition to be low...
by <NO_NAME>
Wed Oct 12, 2016 2:24 pm
Forum: Ideas and Suggestions
Topic: I want to make suggestions, but I got links to mods!! :(
Replies: 18
Views: 21256

Re: I want to make suggestions, but I got links to mods!! :(

Version 0.13 creates a completely new problem with mods: lack of achievements.
by <NO_NAME>
Tue Oct 11, 2016 11:45 pm
Forum: Ideas and Suggestions
Topic: roboports signals should not be exclusive
Replies: 8
Views: 1881

Re: roboports signals should not be exclusive

This all is not needed, because there is a simple and quite logical solution (2 roboports). This is not really a good solution. Roboports are expensive, need a lot of energy and take huge amount of space. They solve the problem by generating a few other. The perfect solution would be a small, not e...
by <NO_NAME>
Sat Oct 08, 2016 11:48 am
Forum: Implemented Suggestions
Topic: Fluid Production and Consumption Values
Replies: 16
Views: 3653

Re: Fluid Production and Consumption Values

Well. Example from electro-technics: If you multiply Voltage with Ampere (A battery has 1.5 Volts and the lamp needs for example 0.5 Ampere of electron-flow to bring it to glim) you get Ampere-Volt . Nobody would call it Ampere-Volt (or Volt-Ampere, that is the same!), but this is then just a new U...
by <NO_NAME>
Wed Oct 05, 2016 10:35 pm
Forum: Ideas and Suggestions
Topic: Match initial inventory to research progress
Replies: 4
Views: 1132

Re: Match initial inventory to research progress

I would rather get rid of initial items entirely. You don't really need them, you can make them by yourself pretty quick. And in later phase of game you gather useless items every time you are respawning.
by <NO_NAME>
Wed Oct 05, 2016 1:28 am
Forum: Ideas and Suggestions
Topic: Suggestion about a water pump.
Replies: 173
Views: 25116

Re: Poll: Offshore Pump Should Need Energy

@mexmer
pumping_speed = 1
I would interpret this as 1 unit per 1 game tick. It gives 60 u/s. The factorio wiki also is written that it is 60 u/s.
by <NO_NAME>
Thu Sep 29, 2016 6:13 pm
Forum: Ideas and Suggestions
Topic: Suggestion about a water pump.
Replies: 173
Views: 25116

Re: Suggestion about a water pump.

@ssilk @OdinYggd
Since this is not a good place to discuss about votes on the forum, I created a new thread.
viewtopic.php?f=55&t=33561
by <NO_NAME>
Thu Sep 29, 2016 6:07 pm
Forum: Ideas and Suggestions
Topic: Minor (?) addition to the power switch
Replies: 4
Views: 814

Re: Minor (?) addition to the power switch

To achieve a 2 way switch, you'll need 2 deciders + 1 controller, either a power switch (to turn both on/off or a input-signal (chest/ wire signal/ constant combinator) I don't think this could work. Signal values would loop and sum with themselves every other tick. If I am not wrong, it would take...
by <NO_NAME>
Thu Sep 29, 2016 5:49 pm
Forum: This Forum
Topic: Kudos
Replies: 3
Views: 1835

Kudos

I have started this topic in another thread (https://forums.factorio.com/viewtopic.php?f=6&t=33385) but this subforum is a lot better place for it. First, I'll paste everything here. This is incredible how much this forum needs a method of voting. Now, the only way to support an idea is to creat...
by <NO_NAME>
Wed Sep 28, 2016 4:09 pm
Forum: Ideas and Suggestions
Topic: Suggestion about a water pump.
Replies: 173
Views: 25116

Re: Suggestion about a water pump.

This is incredible how much this forum needs a method of voting. Now, the only way to support an idea is to create a new post. I basically agree with everyone here besides ssilk. (Sorry.) Now get to the point. I would just note that new players can choose an "Easy mode" by turning off aggr...
by <NO_NAME>
Wed Sep 28, 2016 3:33 pm
Forum: Balancing
Topic: Optimal usage of landfill creates terrible gameplay.
Replies: 7
Views: 2614

Re: Optimal usage of landfill creates terrible gameplay.

There is another good solution in the other thread: to allow placing 1x1 but... The cost in landfills should be exactly equal to the number of land tiles created. The Tactical Landfilling is not good for the gameplay because is taking too much effort. You are tired with necessity to precise calculat...
by <NO_NAME>
Tue Sep 27, 2016 9:06 pm
Forum: Ideas and Suggestions
Topic: nuclear power startup with trains ;-)
Replies: 1
Views: 717

Re: nuclear power startup with trains ;-)

Why to do things normally, when you can take the most ridiculous way :-D
Using explosives to initiate reaction would be more reasonable but it would still lead to create a bomb, not a controllable process.
by <NO_NAME>
Tue Sep 27, 2016 1:37 am
Forum: Ideas and Suggestions
Topic: Suggestion about a water pump.
Replies: 173
Views: 25116

Re: Suggestion about a water pump.

you can mine coal [with burner mining drill] ... and feed [burner offshore pump] with burner inserter. Yes. That works of course. Until your miners run empty. :mrgreen: At some point everything if this chain needs fuel. I'm not talking about the early game, I talk about the middle game, red, green ...
by <NO_NAME>
Sun Sep 25, 2016 11:53 pm
Forum: Ideas and Suggestions
Topic: Suggestion about a water pump.
Replies: 173
Views: 25116

Re: Suggestion about a water pump.

That is not such a good idea, cause if you don't have any power you have also no water. It is not a flaw in this idea, it is the essence of this idea. No electricity -> no water and you have to use the manual water pump to make everything run again. Although, I would change manual pump to burner pu...
by <NO_NAME>
Mon Sep 12, 2016 3:43 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.17] Biters build too close to players structues
Replies: 24
Views: 6006

Re: [0.13.17] Biters build too close to players structues

kovarex wrote:This is still how it works in vanilla? I was told that it was fixed ....
Maybe it was fixed in 0.14. I am using 0.13.20.
by <NO_NAME>
Sun Sep 11, 2016 9:39 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.17] Biters build too close to players structues
Replies: 24
Views: 6006

Re: [0.13.17] Biters build too close to players structues

aober93's proposition to build tracks only inside walls of a base works, of course but I should note that is a valid tactic only for some layouts of base. Personally, I like to build outposts very far from the main base. I always looking for an unusually large ore or a place which is surrounded by a...
by <NO_NAME>
Mon Sep 05, 2016 2:53 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.17] Biters build too close to players structues
Replies: 24
Views: 6006

Re: [0.13.17] Biters build too close to players structues

This was a deliberate change from the devs, you'll need to find a way to protect your structures including tracks. But there is no good way to protect the tracks. Placing turrets all along the way, which can have thousands of tiles, is hardly a solution. It is too resource expensive and maintaining...
by <NO_NAME>
Sun Aug 21, 2016 2:50 am
Forum: Minor issues
Topic: Game crashes after putting computer in sleep mode
Replies: 8
Views: 7641

Re: Game crashes after putting computer in sleep mode

Your issue is completly unrelated, and is a duplicate (search for "unable to create sprite"). I did and I found: https://forums.factorio.com/viewtopic.php?f=47&t=28490&p=180661&hilit=unable+to+create+sprite#p180661 which happens to be a duplicate of this issue. Could you expla...

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