Search found 291 matches

by <NO_NAME>
Fri May 19, 2017 5:29 pm
Forum: News
Topic: Friday Facts #191 - Gui improvements
Replies: 380
Views: 146979

Re: Friday Facts #191 - Gui improvements

I have over 600 hours in Factorio and I like all this suggestions so I guess I'm weird or something.
Especially creating ghosts of things that you don't have in inventory would be very useful.
by <NO_NAME>
Sun May 07, 2017 1:03 am
Forum: Not a bug
Topic: [15.9] Severe performace loss
Replies: 18
Views: 4375

Re: [15.9] Severe performace loss

I have the same problem. I can confirm that this is the case also in 0.15.6.
Changing video memory usage or sprite resolution from high to medium solves it.
by <NO_NAME>
Thu May 04, 2017 10:16 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [0.14.21] Productivity Module + Drill
Replies: 4
Views: 3921

Re: [Rrrola] [0.14.21] Productivity Module + Drill

This still apply to 0.15.6
result.gif
result.gif (1.18 MiB) Viewed 3588 times
by <NO_NAME>
Wed May 03, 2017 11:07 pm
Forum: Ideas and Suggestions
Topic: Train station skipping conditions
Replies: 143
Views: 63268

Re: Train station skipping conditions

Bumping this thread. I'm not a fan of a lot of the additional ideas put forward in the middle of the thread, but I would still very much like to see my original idea implemented. I am going to try to implement it as a mod, if I can figure out all the UI stuff. I'm looking forward to it. If you succ...
by <NO_NAME>
Mon May 01, 2017 1:35 pm
Forum: Not a bug
Topic: [0.15.5] Furnace - Vanishing recipe indicator
Replies: 1
Views: 570

[0.15.5] Furnace - Vanishing recipe indicator

In Alt-view you can see icons on furnaces, which indicate which type of item is smelting. I found a way to make them disappear, although in both input and output slots have items. How to reproduce? One image is worth 1000 words. furnance bug.gif This happens every time on this save, even if I remove...
by <NO_NAME>
Mon May 01, 2017 12:53 am
Forum: Implemented Suggestions
Topic: [0.15.2] Allow putting deconstruction planners into library
Replies: 6
Views: 2463

Re: [0.15.2] Allow putting deconstruction planners into library

Also, allow to add them to blueprint books. (Or create new item: deconstruction book)
by <NO_NAME>
Sun Apr 30, 2017 10:03 pm
Forum: Ideas and Suggestions
Topic: Additional Virtual Signals for Operating on Red and Green
Replies: 21
Views: 7915

Re: Additional Virtual Signals for Operating on Red and Green

Sorry that I'm answering so long. I was too preoccupied in 0.15. The problem is that the multiplying/dividing problem doesn't have any clever or interesting solution. It's just laying down a whole lot of combinators. Have you seen this yet? I would say XKnight's solution is clever and interesting. :...
by <NO_NAME>
Thu Apr 20, 2017 9:41 am
Forum: Ideas and Suggestions
Topic: Additional Virtual Signals for Operating on Red and Green
Replies: 21
Views: 7915

Re: Additional Virtual Signals for Operating on Red and Green

If I had to multiply five red values by five green values, I would do it the clunky way with 10 combinators. If I had to do this calculation with 50 values I would lay down 100 combinators and be done with it. (My primary interest is the game, not the circuit network.) Of course you can multiply 5 ...
by <NO_NAME>
Wed Apr 19, 2017 2:32 pm
Forum: Off topic
Topic: A place to put music
Replies: 11
Views: 5425

Re: A place to put music

Best for building railroads: https://youtu.be/sQu86ztL4po ;-)
by <NO_NAME>
Tue Apr 18, 2017 11:13 am
Forum: Ideas and Suggestions
Topic: Additional Virtual Signals for Operating on Red and Green
Replies: 21
Views: 7915

Re: Additional Virtual Signals for Operating on Red and Green

No. We can already do this in vanilla by adding an extra combinator or two. Please don't make the GUI more complicated. There is a lot of things, you can't do. E.g., how would you approach a situation when you need to multiply/divide each value from red wire by corresponding value from green wire? ...
by <NO_NAME>
Mon Apr 10, 2017 9:35 am
Forum: Off topic
Topic: Dont read this
Replies: 25
Views: 10274

Re: Dont read this

Ddev4u009 wrote:Its in Human nature , To do what's said not to be done :)
Let's check that.
YOU HAVE TO READ THIS
by <NO_NAME>
Sat Apr 08, 2017 12:50 am
Forum: News
Topic: Friday Facts #185 - Progress report
Replies: 93
Views: 47736

Re: Friday Facts #185 - Progress report

The new night vision is definitely step in the right direction. Although, if I were you, I would left it a little greenish to hint that it is still the night vision and not just a bright night. And, as you are already into shaders, you could make dark places grainy. It would look amazing.
by <NO_NAME>
Tue Apr 04, 2017 8:28 pm
Forum: Off topic
Topic: Dont read this
Replies: 25
Views: 10274

Re: Dont read this

Do not mind me. I'm just shitposting here.
by <NO_NAME>
Wed Mar 29, 2017 9:40 pm
Forum: Implemented Suggestions
Topic: Liquid wagon partitioning and filtering
Replies: 17
Views: 25876

Re: Liquid wagon partitioning and filtering

steinio wrote:2 and 3 are chained/connected together and 1 is not. It's really simple.
Not really. It is simple if you can see a chain as a reference. When all tanks are disconnected, an open pipe is what springs to mind first.
by <NO_NAME>
Sat Mar 18, 2017 2:47 am
Forum: Combinator Creations
Topic: Red-green cable connector
Replies: 3
Views: 2348

Re: Red-green cable connector

I can't believe that I didn't think of that before. Well, actually I can. I was able to create the second version after I finally understand how the first one works. You can say that the version 1.0 was a necessary step in my creative process. Thanks for Killcreek2 for inducing me to reconsider the ...
by <NO_NAME>
Sat Mar 18, 2017 2:08 am
Forum: Combinator Creations
Topic: Red-green cable connector
Replies: 3
Views: 2348

Re: Red-green cable connector

Basically, the only problem here is to prevent signal from looping but that's not easy at all. I had tried a few simpler solution but them all failed. In the end, I came to conclusion that the circuit have to have some kind of internal memory because it is impossible to determine which signals origi...
by <NO_NAME>
Thu Mar 16, 2017 7:22 pm
Forum: Combinator Creations
Topic: Red-green cable connector
Replies: 3
Views: 2348

Red-green cable connector

Notice that a few posts further is a new version of the connector which is much better than this one. Version 1.0 I created a circuit that connects red and green wire. They behaves as one contiguous wire afterwards (besides a 3-cycle delay = 0.05 sec). There is a lot of combinators for a circuit wi...
by <NO_NAME>
Tue Feb 21, 2017 5:46 pm
Forum: Ideas and Suggestions
Topic: Fish
Replies: 10
Views: 8468

Re: Fish

Who is stupid enough to eat a random fish found on an alien planet, anyway?

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