I have over 600 hours in Factorio and I like all this suggestions so I guess I'm weird or something.
Especially creating ghosts of things that you don't have in inventory would be very useful.
Search found 291 matches
- Fri May 19, 2017 5:29 pm
- Forum: News
- Topic: Friday Facts #191 - Gui improvements
- Replies: 380
- Views: 146979
- Sun May 07, 2017 1:03 am
- Forum: Not a bug
- Topic: [15.9] Severe performace loss
- Replies: 18
- Views: 4375
Re: [15.9] Severe performace loss
I have the same problem. I can confirm that this is the case also in 0.15.6.
Changing video memory usage or sprite resolution from high to medium solves it.
Changing video memory usage or sprite resolution from high to medium solves it.
- Thu May 04, 2017 10:16 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.14.21] Productivity Module + Drill
- Replies: 4
- Views: 3921
Re: [Rrrola] [0.14.21] Productivity Module + Drill
This still apply to 0.15.6
- Wed May 03, 2017 11:07 pm
- Forum: Ideas and Suggestions
- Topic: Train station skipping conditions
- Replies: 143
- Views: 63268
Re: Train station skipping conditions
Bumping this thread. I'm not a fan of a lot of the additional ideas put forward in the middle of the thread, but I would still very much like to see my original idea implemented. I am going to try to implement it as a mod, if I can figure out all the UI stuff. I'm looking forward to it. If you succ...
- Mon May 01, 2017 1:35 pm
- Forum: Not a bug
- Topic: [0.15.5] Furnace - Vanishing recipe indicator
- Replies: 1
- Views: 570
[0.15.5] Furnace - Vanishing recipe indicator
In Alt-view you can see icons on furnaces, which indicate which type of item is smelting. I found a way to make them disappear, although in both input and output slots have items. How to reproduce? One image is worth 1000 words. furnance bug.gif This happens every time on this save, even if I remove...
- Mon May 01, 2017 12:53 am
- Forum: Implemented Suggestions
- Topic: [0.15.2] Allow putting deconstruction planners into library
- Replies: 6
- Views: 2463
Re: [0.15.2] Allow putting deconstruction planners into library
Also, allow to add them to blueprint books. (Or create new item: deconstruction book)
- Sun Apr 30, 2017 10:03 pm
- Forum: Ideas and Suggestions
- Topic: Additional Virtual Signals for Operating on Red and Green
- Replies: 21
- Views: 7915
Re: Additional Virtual Signals for Operating on Red and Green
Sorry that I'm answering so long. I was too preoccupied in 0.15. The problem is that the multiplying/dividing problem doesn't have any clever or interesting solution. It's just laying down a whole lot of combinators. Have you seen this yet? I would say XKnight's solution is clever and interesting. :...
- Thu Apr 20, 2017 9:41 am
- Forum: Ideas and Suggestions
- Topic: Additional Virtual Signals for Operating on Red and Green
- Replies: 21
- Views: 7915
Re: Additional Virtual Signals for Operating on Red and Green
If I had to multiply five red values by five green values, I would do it the clunky way with 10 combinators. If I had to do this calculation with 50 values I would lay down 100 combinators and be done with it. (My primary interest is the game, not the circuit network.) Of course you can multiply 5 ...
- Wed Apr 19, 2017 2:32 pm
- Forum: Off topic
- Topic: A place to put music
- Replies: 11
- Views: 5425
Re: A place to put music
Best for building railroads: https://youtu.be/sQu86ztL4po
- Tue Apr 18, 2017 11:13 am
- Forum: Ideas and Suggestions
- Topic: Additional Virtual Signals for Operating on Red and Green
- Replies: 21
- Views: 7915
Re: Additional Virtual Signals for Operating on Red and Green
No. We can already do this in vanilla by adding an extra combinator or two. Please don't make the GUI more complicated. There is a lot of things, you can't do. E.g., how would you approach a situation when you need to multiply/divide each value from red wire by corresponding value from green wire? ...
- Sun Apr 16, 2017 1:06 pm
- Forum: Ideas and Suggestions
- Topic: Additional Virtual Signals for Operating on Red and Green
- Replies: 21
- Views: 7915
- Mon Apr 10, 2017 9:35 am
- Forum: Off topic
- Topic: Dont read this
- Replies: 25
- Views: 10274
Re: Dont read this
Let's check that.Ddev4u009 wrote:Its in Human nature , To do what's said not to be done
YOU HAVE TO READ THIS
- Sat Apr 08, 2017 12:50 am
- Forum: News
- Topic: Friday Facts #185 - Progress report
- Replies: 93
- Views: 47736
Re: Friday Facts #185 - Progress report
The new night vision is definitely step in the right direction. Although, if I were you, I would left it a little greenish to hint that it is still the night vision and not just a bright night. And, as you are already into shaders, you could make dark places grainy. It would look amazing.
- Tue Apr 04, 2017 8:28 pm
- Forum: Off topic
- Topic: Dont read this
- Replies: 25
- Views: 10274
Re: Dont read this
Do not mind me. I'm just shitposting here.
- Fri Mar 31, 2017 4:08 pm
- Forum: Ideas and Suggestions
- Topic: Early Blueprints: Empower the Axe
- Replies: 5
- Views: 4150
- Wed Mar 29, 2017 9:40 pm
- Forum: Implemented Suggestions
- Topic: Liquid wagon partitioning and filtering
- Replies: 17
- Views: 25876
Re: Liquid wagon partitioning and filtering
Not really. It is simple if you can see a chain as a reference. When all tanks are disconnected, an open pipe is what springs to mind first.steinio wrote:2 and 3 are chained/connected together and 1 is not. It's really simple.
- Sat Mar 18, 2017 2:47 am
- Forum: Combinator Creations
- Topic: Red-green cable connector
- Replies: 3
- Views: 2348
Re: Red-green cable connector
I can't believe that I didn't think of that before. Well, actually I can. I was able to create the second version after I finally understand how the first one works. You can say that the version 1.0 was a necessary step in my creative process. Thanks for Killcreek2 for inducing me to reconsider the ...
- Sat Mar 18, 2017 2:08 am
- Forum: Combinator Creations
- Topic: Red-green cable connector
- Replies: 3
- Views: 2348
Re: Red-green cable connector
Basically, the only problem here is to prevent signal from looping but that's not easy at all. I had tried a few simpler solution but them all failed. In the end, I came to conclusion that the circuit have to have some kind of internal memory because it is impossible to determine which signals origi...
- Thu Mar 16, 2017 7:22 pm
- Forum: Combinator Creations
- Topic: Red-green cable connector
- Replies: 3
- Views: 2348
Red-green cable connector
Notice that a few posts further is a new version of the connector which is much better than this one. Version 1.0 I created a circuit that connects red and green wire. They behaves as one contiguous wire afterwards (besides a 3-cycle delay = 0.05 sec). There is a lot of combinators for a circuit wi...
- Tue Feb 21, 2017 5:46 pm
- Forum: Ideas and Suggestions
- Topic: Fish
- Replies: 10
- Views: 8468
Re: Fish
Who is stupid enough to eat a random fish found on an alien planet, anyway?