Search found 291 matches

by <NO_NAME>
Fri Jan 25, 2019 10:33 pm
Forum: News
Topic: Friday Facts #279 - Train GUI & Modern Spitter
Replies: 208
Views: 75068

Re: Friday Facts #279 - Train GUI & Modern Spitter

I think A & B & D | A & C & D | E & F | G will be parsed by the game as (((((A & B & D) | A) & C & D) | E) & F) | G . No, the game parses first all ANDs, and then all ORs. A | B & C | D = A | (B & C) | D OK, you're right: https://forums.factorio.com/v...
by <NO_NAME>
Fri Jan 25, 2019 8:50 pm
Forum: News
Topic: Friday Facts #279 - Train GUI & Modern Spitter
Replies: 208
Views: 75068

Re: Friday Facts #279 - Train GUI & Modern Spitter

For example, there is no way to achieve condition (A & (B | C) & D) | (E & F) | G. There is, you just have to repeat some statements. A & B & D | A & C & D | E & F | G To be precise, this way of combining statements is complete - you can make any logical statement ju...
by <NO_NAME>
Fri Jan 25, 2019 6:28 pm
Forum: News
Topic: Friday Facts #279 - Train GUI & Modern Spitter
Replies: 208
Views: 75068

Re: Friday Facts #279 - Train GUI & Modern Spitter

lol so much critizism Oo I don't know about others but in my case criticism means that I like the game enough to actually care. I like most of the changes but the changes I like aren't the ones I want to do something about so I don't write that much about them. (And I personally might be not that s...
by <NO_NAME>
Fri Jan 25, 2019 6:22 pm
Forum: News
Topic: Friday Facts #279 - Train GUI & Modern Spitter
Replies: 208
Views: 75068

Re: Friday Facts #279 - Train GUI & Modern Spitter

Worms look like they've got hit with a Gaussian Blur grenade ;)
by <NO_NAME>
Fri Jan 25, 2019 6:20 pm
Forum: News
Topic: Friday Facts #279 - Train GUI & Modern Spitter
Replies: 208
Views: 75068

Re: Friday Facts #279 - Train GUI & Modern Spitter

The progress bar for the wait conditions are kinda odd to me, maybe if was a thinner line under the condition box? πŸ€” Good point. The bright green bars are magnets for eyes, to the point that it's kind of hard to find the current station, even knowing it's right above them. The gray bar just doesn't...
by <NO_NAME>
Fri Jan 25, 2019 6:14 pm
Forum: News
Topic: Friday Facts #279 - Train GUI & Modern Spitter
Replies: 208
Views: 75068

Re: Friday Facts #279 - Train GUI & Modern Spitter

I love the new train GUI and I hate it. It looks much better and the drag & drop and visual progress indicator will both be super useful. However, the "and" and "or" operations are confusing as ever. I think they are supposed to be parsed from top to bottom without any preced...
by <NO_NAME>
Thu Jan 24, 2019 1:48 pm
Forum: News
Topic: Friday Facts #269 - Roadmap update & Transport belt perspective
Replies: 192
Views: 83285

Re: Friday Facts #269 - Roadmap update & Transport belt perspective

mrvn wrote: ↑
Thu Jan 24, 2019 1:23 pm
The only thing to argue is that there probably should be a belt splitter entity that isn't also an underground belt. Just a flat belt with one side of the belt blocked by a barrier.
This. Belt splitting is just taking too much space for such a basic thing.
by <NO_NAME>
Wed Jan 23, 2019 10:00 pm
Forum: Ideas and Suggestions
Topic: Logistic network seperation
Replies: 4
Views: 1410

Re: Logistic network seperation

Devs have a special place in the office for displaying the ideas that every player would like to see implemented. They going there sometimes to look at it and laugh maniacally.
by <NO_NAME>
Wed Jan 23, 2019 9:49 pm
Forum: Ideas and Suggestions
Topic: avatar head should follow mouse position
Replies: 5
Views: 1821

Re: avatar head should follow mouse position

Reanimate! Currently, the character looks stupid around all the time. (See? I've combined "looks stupid" and "looks around". Bad puns are 1000% funnier when explained.) Seriously, though. I don't think we need new sprites. Existing ones are sufficient to cover the entire 360Β° ran...
by <NO_NAME>
Sat Jan 19, 2019 11:12 pm
Forum: News
Topic: Friday Facts #278 - The new quickbar
Replies: 176
Views: 65379

Re: Friday Facts #278 - The new quickbar

Ghost cursor is GREAT! It will solve so many annoyances! I almost stopped regretting wasting so much money on this game. ...and then wasting hundreds of hour to play it. ...and then wasting even more time to make mods and translations. One question though. Is it possible to make ghost cursor out of ...
by <NO_NAME>
Tue Jan 01, 2019 3:44 am
Forum: Ideas and Suggestions
Topic: Train station skipping conditions
Replies: 143
Views: 63910

Re: Train station skipping conditions

Add "Depot" station name with "iddle" condition. It means train should go to "Depot" station when no other valid destinations in list. Exit condition may be empty because nowhere to move anyway. But may be used for fuelling purpose for example. You don't even necessari...
by <NO_NAME>
Sat Dec 22, 2018 4:01 pm
Forum: News
Topic: Friday Facts #274 - New fluid system 2
Replies: 166
Views: 71457

Re: Friday Facts #274 - New fluid system 2

Loewchen wrote: ↑
Fri Dec 21, 2018 8:27 pm
5thHorseman wrote: ↑
Fri Dec 21, 2018 8:13 pm
I don't know what you guys screwed up, but I'm noticing a distinct lack of complaints in the replies so it must be something HUGE.
Just wait until the I-want-fluids-to-be-as-simple-as-electricity proponents get here...
I want electricity to be as complex as fluids.
by <NO_NAME>
Tue Dec 04, 2018 12:56 am
Forum: Ideas and Suggestions
Topic: Suggestion about a water pump.
Replies: 173
Views: 39014

Re: Poll: Offshore Pump Should Need Energy

When you place down a burner inserter it has enough initial power to grab some fuel. Same could be used for pumps. When placed they pump some amount of water and then need fuel/electricity to continue. That way when you build your power plant and it gets some water, the boiler turns that into steam...
by <NO_NAME>
Thu Nov 22, 2018 12:19 am
Forum: News
Topic: Friday Facts #269 - Roadmap update & Transport belt perspective
Replies: 192
Views: 83285

Re: Friday Facts #269 - Roadmap update & Transport belt perspective

So now we have green circuits mixed on our uranium belt. Great job devs *twitch* lol gross.jpg all green, it's OK :mrgreen: You never need more than half a lane of green circuits anyway. More efficient to share a lane with another ultra-low quantity item - like an ore. :P I always carry green circu...
by <NO_NAME>
Fri Nov 16, 2018 5:18 pm
Forum: News
Topic: Friday Facts #269 - Roadmap update & Transport belt perspective
Replies: 192
Views: 83285

Re: Friday Facts #269 - Roadmap update & Transport belt perspective

WIZ4 wrote: ↑
Fri Nov 16, 2018 5:11 pm
This belt is not enough engine
sf-K5LmHvlc.jpg
OMG, I want that mod now!
by <NO_NAME>
Fri Nov 16, 2018 5:18 pm
Forum: News
Topic: Friday Facts #269 - Roadmap update & Transport belt perspective
Replies: 192
Views: 83285

Re: Friday Facts #269 - Roadmap update & Transport belt perspective

The new belts looks really good, but this bothers me... Will entities fall off the ground at the end of a belt, as there are no shown "boundaries" to keep them on place? Yeah a barrier of some kind would make it immediately obvious that there is a stop there. It would make the belt end wi...
by <NO_NAME>
Sat Oct 27, 2018 12:37 am
Forum: Outdated/Not implemented
Topic: Reorder crafting
Replies: 8
Views: 4087

Re: Reorder crafting

I agree that using crappy interface as a game mechanic is always a bad idea, regardless of you excuses.
It's like trying to increase difficulty of a platformer game by making controls glitchy and unreliable.
by <NO_NAME>
Fri Sep 21, 2018 7:02 pm
Forum: News
Topic: Friday Facts #261 - Performance + New player interaction
Replies: 94
Views: 40355

Re: Friday Facts #261 - Performance + New player interaction

That tutorial could use some better plot. The monologue of the protagonist is passable but they could be some longer texts at ends/beginnings of missions. I'm not talking about wall of text but some summary written in a way that is fun to read and underlines player accomplishments, maybe some clever...
by <NO_NAME>
Sat Aug 18, 2018 10:17 am
Forum: News
Topic: Friday Facts #256 - The little things 3
Replies: 111
Views: 46859

Re: Friday Facts #256 - The little things 3

Its time to implement equipment (or skills) switches which would toggle personal modules on/off like Personal roboport Personal laser defence Night vision Belt immunity Exoskeletons All of these you might want to switch off temporarily without removing them from grid. Like I wanna ride the belt bus...

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