Search found 160 matches

by doxsroxs
Fri Aug 12, 2016 4:43 pm
Forum: Combinator Creations
Topic: Smart Train Deliveries with Combinator Magick [0.13/0.14]
Replies: 418
Views: 175772

Re: Version 3 for 0.13 (beta)

Hi again Our multiplayer game got desynced so we lost something like 13 hours :( This also meant I had to start all over on this, thought it would be a cake since I now have done this several times. However, I cannot seem to get it to work this time around. For example, setting up the Depot, I canno...
by doxsroxs
Mon Aug 08, 2016 9:49 pm
Forum: Combinator Creations
Topic: Smart Train Deliveries with Combinator Magick [0.13/0.14]
Replies: 418
Views: 175772

Re: Smart dynamic train deliveries with combinator Magick [0.13]

Aha, that explains a lot, I was signaling how much to request, not at what storage level to do it :lol: You cannot request specific amounts. Are you working on a solution for it? ;) Would be awesome to be able to have the requester ask for a specific amount instead of just a full train. Especially ...
by doxsroxs
Mon Aug 08, 2016 6:49 pm
Forum: Combinator Creations
Topic: Smart Train Deliveries with Combinator Magick [0.13/0.14]
Replies: 418
Views: 175772

Re: Smart dynamic train deliveries with combinator Magick [0.13]

I have my own buffers that I use to transmit the request for material, however, Im not quite sure how it works on the requester station since it looks like the original constant output box was connected to the output of another unit. Made no sense, or maybe I was just tired. I have not gotten all t...
by doxsroxs
Mon Aug 08, 2016 1:19 am
Forum: Combinator Creations
Topic: Smart Train Deliveries with Combinator Magick [0.13/0.14]
Replies: 418
Views: 175772

Re: Smart dynamic train deliveries with combinator Magick [0.13]

Hi again, just made my first automated run. Was a pain to set this up since a some of it involved me manually checking how and what everything was set to since blueprints got corrupted in the beginning. I have my own buffers that I use to transmit the request for material, however, Im not quite sure...
by doxsroxs
Sun Aug 07, 2016 4:20 pm
Forum: Combinator Creations
Topic: Smart Train Deliveries with Combinator Magick [0.13/0.14]
Replies: 418
Views: 175772

Re: Smart dynamic train deliveries with combinator Magick [0.13]

Noticed a button in Foreman blueprint manager that says "Fix positions". It breaks the blueprints in a similar manner. Starting to think that how it could have happened...
by doxsroxs
Sun Aug 07, 2016 3:38 pm
Forum: Combinator Creations
Topic: Smart Train Deliveries with Combinator Magick [0.13/0.14]
Replies: 418
Views: 175772

Re: Smart dynamic train deliveries with combinator Magick [0.13]

It seems I have run into some issues again. When copying the blueprints from your demo map they somehow got distorted. The smart stop signal output and the smart stop signal lamp where both included as separate entities in the blueprint while the station was not. On top of this they where placed und...
by doxsroxs
Sat Aug 06, 2016 3:33 pm
Forum: Mods
Topic: [MOD 0.13] Smart Display - circuit informations display
Replies: 63
Views: 35070

Re: [MOD 0.13] Smart Display - circuit informations display

Hi I really appreciate this mod, if you have the time I would really appreciate if you could add the following: Either a new static type with no power requirement or skip the power requirement if you only want static text. The reason for this is to make notes to self and it is also VERY useful to wr...
by doxsroxs
Sat Aug 06, 2016 2:23 pm
Forum: Atomic Power
Topic: Uranium Power
Replies: 307
Views: 222981

Re: Uranium Power

Hi This is a really interesting mod, im currently doing my first playthrough with it but have not finished everything yet. However, I sortof miss the waste disposal aspect of it. I think you would add a lot to the gameplay by producing waste, this waste can require containers lined with lead so they...
by doxsroxs
Sat Aug 06, 2016 7:15 am
Forum: Combinator Creations
Topic: Smart Train Deliveries with Combinator Magick [0.13/0.14]
Replies: 418
Views: 175772

Re: Smart dynamic train deliveries with combinator Magick [0.13]

I must ask though, would it not be easier to just read the max stack size for each item directly from the game and eliminate the need for the boxes? There's no way to directly read them. So I would need a mod that somehow makes them available on the circuit network. The system should not require an...
by doxsroxs
Fri Aug 05, 2016 8:59 pm
Forum: Combinator Creations
Topic: Smart Train Deliveries with Combinator Magick [0.13/0.14]
Replies: 418
Views: 175772

Re: Smart dynamic train deliveries with combinator Magick [0.13]

Ok, I have pinned the problem down to Bobs mods. I assume there is something in the mod that makes the counters go wrong seing as it adds a lot of new materials. The trains will go where they are supposed to, but will not stop loading at 8k, the problem does not affect the barrels, only coal and ir...
by doxsroxs
Fri Aug 05, 2016 7:09 pm
Forum: Combinator Creations
Topic: Smart Train Deliveries with Combinator Magick [0.13/0.14]
Replies: 418
Views: 175772

Re: Smart dynamic train deliveries with combinator Magick [0.13]

Ok, I have pinned the problem down to Bobs mods. I assume there is something in the mod that makes the counters go wrong seing as it adds a lot of new materials. The trains will go where they are supposed to, but will not stop loading at 8k, the problem does not affect the barrels, only coal and iro...
by doxsroxs
Fri Aug 05, 2016 6:53 pm
Forum: Combinator Creations
Topic: Smart Train Deliveries with Combinator Magick [0.13/0.14]
Replies: 418
Views: 175772

Re: Smart dynamic train deliveries with combinator Magick [0.13]

A new update. Apparantly I was cheering to early :lol: One of my mods seem to cause something to break, have not identified it yet, but with all mods in some trains will get stuck loading until completely full and it somehow breaks the logic built into the map. It works with your supplied mods thoug...
by doxsroxs
Fri Aug 05, 2016 6:08 pm
Forum: Combinator Creations
Topic: Smart Train Deliveries with Combinator Magick [0.13/0.14]
Replies: 418
Views: 175772

Re: Smart dynamic train deliveries with combinator Magick [0.13]

SmartTrains is missing from the list and the Radar Mk II is a part of SmallFixes but it needs to be enabled in the config. Thanks! Thats a very interesting observation there. I posted my post above without seeing your post... Empirical evidence thus point toward the "Im drunk explanation"...
by doxsroxs
Fri Aug 05, 2016 6:04 pm
Forum: Combinator Creations
Topic: Smart Train Deliveries with Combinator Magick [0.13/0.14]
Replies: 418
Views: 175772

Re: Smart dynamic train deliveries with combinator Magick [0.13]

New update, I have somehow resolved the issue with the train stops getting replaced by the migration script. This is what I did: Checked migrations scrips in mods, they where irrelevant since they all basically said the same Checked all mod files for relevant phrases in relation to the replaced item...
by doxsroxs
Fri Aug 05, 2016 5:08 pm
Forum: Combinator Creations
Topic: Smart Train Deliveries with Combinator Magick [0.13/0.14]
Replies: 418
Views: 175772

Re: Smart dynamic train deliveries with combinator Magick [0.13]

Ok, like I said Im totally new at this, but Im currently trying to review all the migration scripts in all the mods I have on that list to see if any of them interfere. I assume its one of Bobs mods. Any tips on this part would be greatly appreciated, my plan is to ensure the items affected are not ...
by doxsroxs
Fri Aug 05, 2016 4:34 pm
Forum: Combinator Creations
Topic: Smart Train Deliveries with Combinator Magick [0.13/0.14]
Replies: 418
Views: 175772

Re: Smart dynamic train deliveries with combinator Magick [0.13]

Aaaand now that I started adding all my other mods I get the following issue: http://imgur.com/hT7zBov.png Any tips on how to fix this? Im a noob at this and would rather not have to go through each and every one of my currently installed mods to review which one it might be, most importantly, Id ra...
by doxsroxs
Fri Aug 05, 2016 4:22 pm
Forum: Combinator Creations
Topic: Smart Train Deliveries with Combinator Magick [0.13/0.14]
Replies: 418
Views: 175772

Re: Smart dynamic train deliveries with combinator Magick [0.13]

I tried resolving that by simply removing some ore, then I notice that the train seems to go through ALL stations in order. If the train goes through all the stations it means it doesn't receive the signal from the train stops that tells it where to go next. If you say you use additional mods I'd b...
by doxsroxs
Fri Aug 05, 2016 4:04 pm
Forum: Combinator Creations
Topic: Smart Train Deliveries with Combinator Magick [0.13/0.14]
Replies: 418
Views: 175772

Re: Smart dynamic train deliveries with combinator Magick [0.13]

Ok, got everything up and running but something is wrong. The first thing that happens is that a train full or ore will get stuck on station 5, Barrel loading. Since the condition is for it to load 200 barrels or more it will jsut get stuck. I tried resolving that by simply removing some ore, then I...
by doxsroxs
Fri Aug 05, 2016 3:24 pm
Forum: Combinator Creations
Topic: Smart Train Deliveries with Combinator Magick [0.13/0.14]
Replies: 418
Views: 175772

Re: Smart dynamic train deliveries with combinator Magick [0.13]

Your info.json file is empty or corrupt in the download, this triggers an error when trying to start the game. Im not sure if this is just me getting a corrupt download several times or what the reason is :) Ok, dont laugh! I blame sleep depravation due to excessive Factorio interest disorder... Fo...
by doxsroxs
Fri Aug 05, 2016 3:15 pm
Forum: Combinator Creations
Topic: Smart Train Deliveries with Combinator Magick [0.13/0.14]
Replies: 418
Views: 175772

Re: Smart dynamic train deliveries with combinator Magick [0.13]

Your info.json file is empty or corrupt in the download, this triggers an error when trying to start the game.

Im not sure if this is just me getting a corrupt download several times or what the reason is :)

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